Friday, November 13, 2009

Play Magazine Gets It: The Renaissance in Epic Story Will Be. . . as long as you're willing to man up and fight for it....

Play Magazine Gets It: The Renaissance in Epic Story Will Be. . . as long as you're willing to man up and fight for it....

[quote]
"NO COMPELLING VIDEO GAME NARRATIVE WAS EVER MADE BY A WRITER WHO HAD HIS GUTS CLENCHED UP IN FEAR. AS WITH A LOT OF THINGS IN LIFE, [url=http://www.google.com/patents?id=aAuzAAAAEBAJ]HEROIC BRAVERY (http://www.google.com/patents?id=aAuzAAAAEBAJ)[/url] IS WHAT IS NEEDED." --Kyle B. Stiff, --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009

"But the stuffed suits refused to budge an inch regarding their policy of not working with creative script writers who have the backbone to take risks. Instead, they stand ready to declare yet another "death of storytelling" in video gaming." --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009
[/quote]

The most recent (November 2009) issue of Play Magazine has several articles devoted to storytelling in games.

By far the best one is to be found on page 111: I WANT THE BLOOD OF HEROES.

The article takes place in the future, after 2015 when the "Anti-Story division effectively won the debate," and thus "grew lax," finally allowing the Gold 45 Revolver / Ideas Have Consequences / Moral Premises to be exalted.

Like my Gold 45 Revolver patent, the article, by Kyle B. Stiff, references a game based on Homer's Odyssey, as well as a game exalting Penelope's moral actions; and the meaningful, epic, profound hero's journey.

PLAY MAGAZINE wrote:

[quote]After video games were relegated to something to do while stuck in traffic, the Anti-story movement became lax A game called THE ODYSSEY was made. It was marketed as an educational tool, something to help high school kids understand the ancient literature; a necessary ruse to have a story-driven game green-lit. It was about Odysseus and his long journey home from the Trojan War. The gods opposed him and he had to fight a horde of misshapen beasts using brute strength and nauseatingly violent finishing moves. There were tactical elements as well, as Odysseus had a crew of goons to back him up. And role-playing dialogue too, in which the player controlled Penelope, Odysseus's wife, as she devised plots to delay a horde of suitors from claiming her husband's estate.... Damn, we loved it! The final scene was vilified in mainstream news because, just as in the original tale, Odysseus and his son round up Penelope's unhelpful servants, take them behind some building, and slaughter them. ... But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal rather than slogging from one day to the next. --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009[/quote]

[quote]All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. Arthur Schopenhauer, German philosopher (1788 - 1860)[/quote]

DR. E'S 2007-2008 Gold 45 Revolver Patent wrote:

[quote](EXALTING THE MEANINGFUL HERO'S JOURNEY!("But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal."--Kyle B. Stiff, 11/2009))[1790]The basic concepts and ideas in this invention will have far-ranging implications for the realm of video games, for the greater culture, novel video games, greater commercial opportunities in the realm of games, greater and enhanced opportunities in merging games with film and literature, greater opportunities for games with deep and profound souls and storytelling, and new opportunities for games with vast educational potential. The ideas and embodiments described herein may be modified, extended, and improvised upon in countless ways. The present invention can bring both the external hero's journey, that Moses and Odysseus traveled, as well as the internal hero's journey, that Jesus and Socrates walked.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg8hzBRt

4. System and Method for Female Video Game Characters With Soul and Virtue and Male Characters With Soul and Virtue:

[1622]Imagine video games that presented female characters with the depth of soul and spirit owned by classical characters such as Penelope, Beatrice, Mary Magdelane, the Virgin Mary, and The Mona Lisa.

[1623]Having female characters behave and act morally, while others don't, would provide a novel form of gameplay. For instance, in the Odyssey, Agamemnon's wife cheats on him, and the man she takes in ends up killing Agamemnon. This is contrasted to Penelope, who remains faithful throughout, thusly ensuring that Odysseus's life and home are preserved. So it is that in this novel form of video games, women will be shown on both sides of the moral premise, and not only that, but their moral choices will be fundamental to the eventual victory or defeat.

[1624]Opportunities abound for deeper, more profound female characters, as fanboys such as Cliffyb and Wyckyg are yet focusing on breasts, as Wired reports: [1625]"Speaking to Wired.com at Microsoft's recent media event, the designer (above left) says that Epic Games is trying to make their upcoming Xbox 360 shooter more appealing to the casual audience. The game's female characters, he said, won't have "ginormous tits." And the lauded kill-alien-swarms-with-a-buddy cooperative mode will let you adjust the game's difficulty on the fly depending on who's playing. How do you make a game girlfriend-friendly? You do jump-in, jump-out co-op. You have configurable difficulty settings for the other player. You have very cool and bad-ass main characters that have a very human side. And you make sure that the female characters in your game don't have ginormous tits and aren't bad stereotypes. What are the female characters in Gears 2 like? I've always made sure, working with the art department, that Anya is strong-willed but also very mother-like to the squad. She has a very modest chest and doesn't look like some sort of heavy metal movie fantasy."--http://blog.wired.com/games/2008/05/cliffy-b-gears.html

[1626]Well, that is vast and resounding progress. Boobs are mentioned three times in the above passage, although nobody mentions the vast importance of the moral woman's character in the realm of classical, epic storytelling. No gaming expert has yet ever suggested that the ultimate woman character in a video game ought behave morally, like Penelope. In our dumbed-down, spectacle-driven society, morality is seen as a bad thing--the exact antithesis to art. And so the best the fanboys can do is make the in-game character's breast-size smaller. There is no mention of making them faithful, nor having them speak intelligently, nor making them weave and unweave a tapestry, as does Penelope, to keep the suitors at bay, while waiting faithfully for Odysseus. So it is that games have yet to achieve higher, classical, epic art. And so it is that this patent, by instilling deep ideas and ideals within the game's context and AI, will allow for superior gameplay.

[1627]Female Characters with Soul and Virtue: Every year Play Magazine publishes its Girls of Gaming collection which states at http://playmagazine.com/thegirlsofgaming/index.html, Girls of Gaming Vol. 5 "is jam packed with hotness from every corner of the gaming universe and when you sign up to go digital you'll get our 20-page Best-Of Girls of Gaming absolutely free, along with bonus mature content too hot for print. The print edition is something special as well, featuring embossed, spot varnished covers and top quality materials." Year after year Play Magazine publishes this work, and year after year the industry creates games; but they are missing soul on both the masculine and feminine levels. A game that showed a character being seduced, but resisting, as did Penelope in The Odyssey, could enhance game play by inspiring and exalting the main character to make it on home. Imagine cut-scenes that showed women reading exalted poetry, or lines from Shakespeare' plays, representing virtues. They could be contrasted to evil women and temptresses throughout literature. [1628]1. Imagine cut scenes that showed women acting with virtue to inspire the player to make it on home. For instance, seeing Penelope behaving virtuously and resisting the suitors could inspire the player to make it on back to the damsel in distress. [1629]2. Imagine cut-scenes that showed men acting with virtue to inspire the female in-game-character to also act virtuous. For instance imagine a character of Penelope witnessing Odysseus's resistance of the Sirens, or his other noble actions and refusals of temptations.

[1630]If a player were playing as Penelope, and they did not act morally and took on a suitor as Husband, the suitor would kill her husband when she got home, as happened with Agamemnon. Thus moral actions would have moral consequences; and immoral actions would have immoral consequences.

[1631]A game such as GTA could be enhanced by allowing the player to shoot the pimp and save the women/prostitutes, telling the women to sin no more.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg1XASLw

[1774]FIG. 5 illustrates how the present invention may be used to bring the great books and classics alive in a dialogue and action tree, wherein ideas have consequences. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The player (500) would reach a plot point in Homer's Odyssey (501). The player would then have to make a choice of what to say/do. By choosing Odysseus's words and/or his actions (504), such as telling his men to tie him to the mast, the player is rewarded with the exalted plot of the Odyssey as they are taken closer to winning their home and Penelope, and they get to encounter the next plot point (504). But, if the player (500) chooses actions and words other than Odysseus's (503), and tells his men not to tie him to the mast, and the player (500) instead seeks out the sirens, or lotus eaters, then he shall fail and be taken off course. By mapping the dialogue and action trees of a video game straight onto a classic, the present "ideas have consequences" invention could be realized, as ultimately, all Great Books and Classics are driven by Characters who harbor ideals, and their ultimate victory or defeat is a consequence of ideals. This is why the prior art such as GTA and GOW and Fallout3 is boring.

[1785]FIG. 16 illustrates how the present invention could exalt the hero's journey in a superior manner, and bring it to life in video games. The various stages of the classical hero's journey which Joseph Campbell made famous are listed in (1601). At each and every stage, the player must make a choice--a choice which consists of what ideas or ideals they choose to serve. For instance, if they see a hooker and hire her and shoot her, that counters classical ideals. If they talk to her and befriend her, that is sympathetic to classical ideals. The Hero's Journey has ever been walked and advanced by those who have served classical, epic ideals; and by serving exalted ideas, the gameworld is rewarded with exalted consequences (1605). This diagram suggests a superior method of exalting epic story in the realm of video games. Note how the action keeps coming back to the central premise and question--does the player serve an exalted idea (1602)? If so, the player advances to a later step in the hero's journey (1606). If not, the player retreats to an earlier point in the hero's journey (1607). So it is that love, temptation, war, peace, the death, forming the fellowship, calling the bluff and speaking truth to power--much of which was depicted in earlier figures and descriptions in this invention--can be unified in simple algorithms based upon ideas and ideals. Such simple ideals, which are yet so subtle and so often elusive, have powered and propelled mythology through the ages, exalting the Bible and Homer for thousands of years--for the soul of those books are based upon classical ideals--elements that have been opposed in this life. So it is that just as ideas have consequences in real life, they can have vast and resounding consequences in video games, exalting games to new heights. From novel games exalting the plot points in Homer's Odyssey, to the American Revolution, to all the classic battles and showdowns for Western Civilization, video games can be exalted, and reunited with infinite love deriving not from hiring and killing hookers, but for living and fighting for Penelope and Beatrice, as did William Wallace and King Leonidas, as 300 and Braveheart were ultimelt not war stories, but love stories--the love for higher ideals. The novel video games afforded by this invention will allow the player to love and honor classical ideals, and render ideals real in a virtual world, just as heroes do in real life. So it is that video games will become more spiritually and artistically realistic, with deeper and more exalted spirits, built upon classical idealism's solid rock.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0vSbPR


Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0lyFOy


[0008]The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secret--the classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck. So it is that this present invention would exalt and foster novel video games that would in turn exalt and foster a cultural renaissance; wherein one would be able to battle the snarky fiatocracy producers head-on, both in the context game and beyond it, finally avenging all the innocent civilians, prostitutes, children, cops, and unborn who have been killed by the fiatocracy's fanboys, while the artist's natural rights have been dismantled and debauched, and the home and family destroyed along with the currency. So often it is that the poet and hero know not what they do, and this game humbles itself before the epic poets, prophets, and heroes of all ages; even as Socrates' ultimately, and reluctantly humbled himself before Homer, who was exalted by Aristotle. This patent humbles itself before the secret of epic storytelling. This patent does not drive down Sunset in a Ferrari, as fanboys and failed producers do, screaming and hyping their lackluster creations--lackluster movies based on video games, or lackluster video games based on movies--as exalted art; but rather this invention simply states that all epic story derives for living for, speaking for, and sometimes dying for higher ideals. Such is the way it has ever been, and will always be; and this invention will exalt a higher realm of games and gaming by returning this central tenet to modern art, leading with Character and Plot based on Virtue as did Aristotle, and introducing all these soulful, sacred, moral agents in the realm of video games.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0Fw0Ql

[0009]This present invention is penned in the context that this is going to sound crazy to all the fanboy experts, and counter their expert fanboy opinions, but in contemplating story in the realm of video games, why not turn to the greatest stories ever written--Homer, Shakespeare, and the Bible? I understand that we live in a declining fiatocracy, but get over it. This fiatocracy won't be around forever, and someday people will be free to act upon their desire to play games founded upon classical ideals and idealism, wherein ideas have consequences, and where they can engage in meaningful gameplay, such as protecting and defending the Constitution, and protecting the unborn and borders of an empire, instead of fighting random fiat monsters on foreign shores. I know that many fanboys insist that games should have no intellectual content, and that they should merely exist to satiate the fanboy fantasies of hiring and killing hookers, jacking cars, killing cops and civilians, and doing drugs, and that is fine and good for their era and realm of gaming. But the times, they are a changin'. Surely, as we live in an open-ended world with freedom, the fiat fanboys ought stop opposing exalted games with classical soul and spirit. They can keep their close-minded, conservative ways--that is fine by us--but the world will know a renaissance in classical liberalism in the realm of video games, wherein one gets to battle for the US Constitution--the one that the Founding Fathers wrote, and not the one interpreted by the fiatocracy's feminized/dumbed-down fanboys.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0MC8QW

A New Realm of Exalted Gaming

The Autumn Rangers Video Game Engine

[0010]Imagine the Autumn Rangers video game--a game where being in love was as important as fighting in battle, just as it was in Homer's Odyssey, Braveheart, and 300. Imagine a game which let you speak out for liberty's ideals before fighting for the US Constitution, as did the Founding Fathers, Abraham Lincoln, Martin Luther King Jr., and the countless brave men and women in uniform. Imagine a game which let you defend the spirit of The Declaration of Independence in word and deed, and which united the internal dramatic action and external conflict en route to Aristotle's third act--the thundering, epic showdown.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0QbYAa

[0977]Again, Wright is missing the emptiness of the current system of video games, as in classical epic stories, neither Zeus nor God commands any of the heroic characters to kill civilians simply to advance a story. Rather, Zeus and the Biblical God are Gods of Justice for beggars and strangers--for the common man. It is the naive fanboy God who rejoices in killing Civilians and hiring and killing prostitutes, and thus, to date, games lack the sensibility of the higher art that is found in Homer's Odyssey, Dante's Inferno, and other classical, epic works, such as Sergio Leone's Fistful of Dollars. [0978]He raised the importance on the part of the designer of compelling the player to explore the depths of broad experiences like The Sims or GTA4, saying such games need "clear alternate goal structures that motivate the player to achieve in a variety of ways. Make players aware of the possibility space." [0979]Gaming's perceived emotional weaknesses relative to film are "misguided", he said. Games do not have an inferior emotional palate, but "rather a different one"--feelings such as pride, guilt, and accomplishment, which are commonly felt when playing games, are not felt in the viewers of films whose characters might experience those feelings. [0980]"The best experiences are generative experiences," argued Wright, concluding his well-received lecture at Krazy! "The best stories are player stories."--http://www.gamasutra.com/php-bin/news_index.php?story=1- 8935

[0981]But games could be far greater, were the sense of accomplishment to derive from a victory based on profound, epic ideas that had consequences such as freedom and liberty, as opposed to a victory based upon killing civilians, jacking cars, and hiring and killing prostitutes. The free marketplace would reflect this, if games were given half a chance, but the snarky, entrenched, pretentious industry is about as open minded to games celebrating the same ideas as do the Great Books and Classics as is Dave Eggers

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0eN0P7

[0677]Many fanboys will scream at the words "history" and "morality," and they will cry that The Odyssey video game will not allow the superior joys of killing prostitutes to get one's money back, jacking cars, killing police men, slavery, child killing, drugs, and running over civilians that GTA IV et al. provides. But they shall not be disappointed, as at the very end, the player will be allowed to round up his son Telemachus and a couple friends, and kill all the fanboy suitors who laid Odysseus's wealth to waste, while trying to seduce his noble wife, love, and queen; while Odysseus was off fighting for his country, like so many Marines, while the fanboys sit at home jacking cars and hiring and killing prostitutes for mere entertainment. And then, so as not to exclude female fanboys and grrrrl gamers; all the fanboys' whores will be called in to clean up the mess in Odysseus's hall, just as they are in The Odyssey, and after they have cleaned up the mess--all the fanboy blood and guts--the option will be presented to have all the fanboy's whores taken out and hung, just as they are in The Odyssey, as Odysseus delivers justice to all those who tried to steal and claim his private property. The difference between GTA/GOW/Fallout et al and the present invention is that the present invention allows violence backed by moral meaning--which is exactly what the fiatocracy's bankers who funded GTA and feminism don't want; as they prefer a world in which one can jack pensions, subprime loans, artistic creations, and investments via subterfuge, saying one thing while holding in one's heart another, and subtle crime, while confiscating savings via the inflation tax, in Greenspan's words. So it is that the present invention will be opposed on many levels, but woe to those who would oppose the immortal soul of the rising generation and the Hero's Journey Fellowship. For as Mark Twain stated, "one cannot pray a lie."

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg2DBEM6

[/quote]

Finally, Kyle B. Stiff writes: "But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal rather than slogging from one day to the next. --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009"

Yes!

That is the point of my patent!

[quote][0733]In Homer's Odyssey, Odysseus comes across the peaceful, poetry-loving Phaecians while making his way on home on that original hero's journey. Homer brilliantly exalts the nobility of making word deed--of the difference between knowing the path and walking it--in a play within a play, as Shakespeare does two thousand years later in his greatest work--Hamlet. And today, too, too many people are content to play meaningless video games, which is exactly the way the fiatocracy wants it. The present invention would foster meaningful games, which allow the player to defend classical ideals, such as that found in the Constitution, in word and deed.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg3jqkQh

[0990]Imagine a videogame which let you play as Odysseus, which rewarded you for heroic moral choices; and imagine a film based on the game's technology. Imagine a game which brought the classical poetry to life when you chose the correct dialogue tree; and in which you played for higher stakes--your wife, queen, and love--faithful Penelope. Imagine a game which let you fight for the spirit of the Constitution and artist's rights. Imagine riding into town for that third act, choosing to disguise yourself as a beggar--a man with no name like Clint Eastwood in A Fistful of Dollars--as you observed the imposter kings and managerial capitalists living off other's estates--plundering savings and investments while dividing and destroying families--and you came up with a plan to defeat them. Imagine reuniting the family, rendering Justice, and walking away from the gold at the end--as did Eastwood in Sergio Leone's masterpiece. That would be one rockin' game--it would blow Grand Theft Auto out of the water. Imagine a game which let you play as Dante as you trekked through hell to be with Beatrice . . . and so we begin to see that all action-adventure epics are ultimately love stories. From Braveheart, to 300, to Gladiatior, to The Matrix, to A Fistful of Dollars, to the American Revolution, to the trial and death of Socrates, to the crucifixion of Jesus, the stakes of the showdown are always the same: freedom, morality, the individual, romantic love, the classic family, and Epic Soul facing down the king, tyrant, bureaucratic mob, decline, PR hype, deceit, and the inevitable soul-killing decadence of the corporate/state Matrix. Imagine films, games, and novels which raised the stakes and saluted the battle for the Epic Soul--the very center and circumference of civilization.

[0991]Well come ride with us--with Autumn and Ranger--with Adams and Cicero--with Socrates and Jesus. Ride with us on out towards the Renaissance; and I shall teach you how to surf the classics and open source software on toward the infinite wealth found in following your passions and dreams. And too, I shall teach you of the power of the Gold 45 Revolver--the only gun that can prevail in that showdown that's been a long time coming. It's time--it's time for us to head on home and reclaim Penelope and our homes--our faith and family--our love, our queens, and our wives--from the fiatocracy's false suitors.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg4Le6Qj

[/quote]

And yes! Educational opportunities will abound!!

[quote][0561]The present invention will also foster superior educational games. Education, from Homer on down, has ever been about morality and enlightenment. It is only in recent times, as the fiatocracy rose to power, that moral education was exiled and suppressed by those who wish to deconstruct the exalted Constitution, Bill of Rights and soul and replace them with dumbed-down banality; thusly enslaving all of entirety to the bottom line, where no longer do women strive to serve their faith, their children, their family, and the higher ideals; but only the gutted, dumbed-down bottom line trumpeted by their MBA boss/pimp, like the ones in GTA.

[0562]Video game creators are under no obligation to forever reside in Plato's cave. They are free to move beyond it and walk in the bright sun of the Great Books and Classics, learn from the masters who set eternity in words; and instill video games with that same classical soul. Of course they will be laughed at, stoned, and persecuted by the fiatocracy's fanboy media, but over time, they will prevail, and it is exactly this kind of story and osul that games need. When they have manned up and walked the walk--the Hero's Journey--in real life, perhaps then they shall be able to walk the Hero's Journey in creating games with deeper soul and story; and more exalted gameplay features.

[0563]Opportunities exist to create novel educational video games embodying classical ideals. The service of classic ideals will endow video games with far more realistic and meaningful worlds, greater emotional and spiritual immersion, epic storytelling, and more engaging gameplay; just as the service of classic ideals exalted The Iliad, The Odyssey, The Declaration of Independence, the American Founding, and the Constitution, as well as Shakespeare and the Bible. Embracing classical precepts will allow us to create a more exalted realm of games with classical soul. Expert opinion will violently oppose these new video games, as most fanboy game creators consider themselves superior directors to Sergio Leone and John Ford, superior artists to da Vinic and Michelangelo and William Blake, and superior writers to Shakespeare, Melville, Homer, and Jefferson. The fanboys hath made their ignorance their arrogance, their mediocrity their salvation, and their hatred for women and classical soul their video games; and they are celebrated by the fiat-funded media, government, and university system. Such are the fleeting joys and short-winded elations of fiat empires, where the truth must come to and end and where the worst rise to the top, along the road to Serfdom, which is yet sold as a free market, even though the currency--that which buys and controls the entire market--is controlled by a private cartel that has enlisted hundreds of thousands of the most pernicious soldiers--in the form of fanboys, fiat philosophers, and feminists--who will kill the unborn as fast as they kill prostitutes in GTA; but will never lift a single finger to fight for the exalted US Constitution. The present invention would afford games that allowed one to fight for the Constitution.

Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg7YDISg
[/quote]

Wednesday, July 22, 2009

Dr. E to Change His Name to Dr. EA @ The 2009 Comic-Con! Electronic Arts Finds Great Inspiration and Exalting Direction in Dr. EA's (formerly Dr. E)

DR.E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE!


It looks like someone at EA has been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com/ greatbooksgames.com/ the US patent database/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading http://libertariangames.blogspot.com/ , http://gold45revolver.com/ , http://gamestorytelling.com/ , http://artsentrepreneurship.com/ , http://autumnrangers.com/http://herosjourneyentrepreneurship.org/ . Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below.

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

Dude! Check it out! Dr. E's ideas, words, and phrases are totally pw3d1n9 EA's 2009 Comic Con presentations, as well as their entire corporate vision! I am thinking of changing my name to Dr. EA as I head on down to San Diego!!!

Gold 45 Revolver

The ideas, words, and phrases from my two patent applications/blogs/articles/websites are rockin' Comic Con 2009! This soooo rocks!! I'm gonna give them some Gold 45 Revolver t-shirts, as in 2010 they'll be rockin' their Gold 45 Revolver technologies/games! Wahoo! And too, I am going to tell them a secret--epic story is not to be found in corproate hype, but it is to be found in the Great Books and Classics. A new age has begun--an age of freedom--and rather than leaidng with committees of video game fanboy/manboy/MBAs, the industry will soon be lead by indie artsists, as sure as one man--Herman Melville penned Moby Dick--as sure as one man--Dante Aligheri--rocked the Divine Comedy, and not a committee of fanboy MBAs. It is not enough to merely use the title Dante's Inferno to sell a God of War mod, nor hire fake Christians to protest it, but one must perform the classical ideals in the contemporary context, in the living art of one's own--art such as Autumn Rangers and the Beatrice Game Engine.

Dr. E's showdown!

Dr. E taking on the corporate conglomerates as they eat his ideas? Note all the fanboys sent forth to mock the ideas, while the massive corporation eats them & regurgitates them as GoW mods & the same old games with "epic story" and "deeper emotion" printed on the box. "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860) And then the MBA/fanboy deconstructs it, repackages it, and sells it as "Art."

For no great film/video games/comic books franchise has ever been lead by anything other than epic story; and too, in the long run, art is not about making money; but it is heroically exalting the timeless, epic ideals--serving the universal, immutable moral premise--come hell or high water.

And this fall we can all look forward to Dr. E's (Dr. EA's) textbook The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship & Technology, and the re-release of his novel Autumn Rangers: The Legend of The Gold 45 Revolver.


http://herosjourneyentrepreneurship.org/

http://gold45revolver.com/

O my prophetic soul! --Hamlet

"[b]Morality[/b] system and method for video game: system and method for creating [b]story[/b], deeper meaning and [b]emotions[/b], enhanced characters and AI, and dramatic art in video games: Dr. EA's United States Patent Application 20070087798 Kind Code:A1

Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an [b]epic story's[/b] deeper context. The character's [b]morality[/b] level affects the game's environment. Such a feedback system based on [b]moral[/b] premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and [b]epic story[/b]. [b]Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure[/b]. "

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url] (COMES COMPLETE WITH A DESCRIPTION OF THE DANTE'S INFERNO GAME PRESENTED AT THE 2005 DGEXPO!!! READ IT OR SEE BELOW!)

System and method for creating exalted video games and virtual realities wherein [b]ideas have consequences[/b] United States Patent Application 20090017886 Kind Code:A1

Abstract:A video game method and system for creating games where [b]ideas have consequences, incorporating branching paths that correspond to a player's choices,[/b] wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and [b]story[/b], enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. [b]Historical events[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As [b]great works of literature[/b] and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the [b]great books, classics, and epic films[/b]—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html

How Dr. EA is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in Epic Story, Exalted Emotion, Classical Literature/Dante's Inferno, and Rendering "The Consequences of Moral Choices" in Games.

Titles of Dr. E's (Dr. EA's) 2005/2006/2007/2008 research:

"[b]Morality[/b] system and method for video game: system and method for creating story, deeper meaning and [b]emotions[/b], enhanced characters and AI, and dramatic art in video games." (Includes a full treatment of a [b]Dante's Inferno Game! See below!![/b])

[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]

"System and method for creating exalted video games and virtual realities wherein [b]ideas have consequences[/b]"

[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ[/url]

[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]

[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/url]

Full title: How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in a "[b]Dante's Inferno Game[/b]," "portraying [b]emotion[/b] in a more viseceral way than [b]books & film[/b] traditionally display," "the art of crafting a believable, [b]epic story[/b]," "how [b]historical events[/b] served as the foundation for their upcoming action sandbox game," and "working with comic artists to show players [b]the consequences of their moral choices[/b] throughout the game."

Here's the EA comic-con schedule! Check out how they have infused their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and words!!

[quote]

[url]http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc[/url]

Thursday July 23, Room 8; 12:30-1:30 Dante's Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of [b]The Divine Comedy[/b] (Dr. E's (Dr. EA's) 2005 DGEXPO Booth & 2005/2006/2007/2008 patent applications! [url]http://dantesinfernogame.com,[/url] [url]http://greatbooksgames.com[/url]) into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA's game in development, and also watch the world premiere trailer for the animated feature [b]Dante's Inferno[/b] co-produced by EA and Starz Media.

Friday July 24, Room 2; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray [b]emotion[/b] in a more visceral way than [b]books & film[/b] traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of [b]story[/b] and talent into games and the art of crafting a believable, [b]epic story[/b] ("Epic Story" Mentioned Three Times in the Abstract for [url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ:[/url] A video game and game system incorporating a game character's [b]morality[/b] level that is affected by game occurrences such as [b]moral, amoral, or immoral choices[/b] in an [b]epic story[/b]'s deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and [b]epic story[/b] naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and [b]epic story[/b]. [b]Moral choices[/b] will lead to overall success, while immoral or amoral choices will lead to overall failure"--"[b]Morality[/b] system and method for video game: system and method for creating story, deeper meaning and [b]emotions[/b], enhanced characters and AI, and dramatic art in video games," by Dr. E (Dr. EA)) into this fall's Wii exclusive Dead Space Extraction.

Saturday July 25, Room 2; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events (Check out Dr. EA's System and method for creating exalted video games and virtual realities wherein [b]ideas have consequences[/b] United States Patent Application 20090017886 Kind Code:A1 Abstract:A video game method and system for creating games where [b]ideas have consequences, incorporating branching paths that correspond to a player's choices,[/b] wherein paths correspond to decisions founded upon ideals, resulting in exalted games with [b]deeper soul and story[/b], enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. [b]Historical events[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the [b]great books, classics, and epic films[/b]—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html,. by Dr. EA ) served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience.

Sunday July 26. Room 6A; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players "[b]the consequences of their moral choices[/b]" throughout the game.

(Check out Dr. EA's (formerly Dr. E) 2005/2006/2007/2008 versions! Abstract: A video game method and system for creating games where [b]ideas have consequences, incorporating branching paths that correspond to a player's choices[/b], wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on [b]choices pivoting on classical ideals[/b]. Ideas that are rendered in word and deed will have consequences in the gameworld. [b]Historical events[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future.

Claims: 1. A method for creating video games and virtual realities wherein [b]ideas have consequences[/b]), and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game

Read more: [url]http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc[/url]

[/quote]

In 2005, Dr. E presented a Dante's Inferno Game at the DGEXPO, alongside Great Books Games (somebody contacted me in 2008 regarding buying dantesinfernogame.com!):

[url]http://dantesinfernogame.com[/url]

[url]http://greatbooksgames.com[/url]

"The physical action and dramatic action would be unified by the moral premise, thus deepening and emboldening the experience of both; thusly resulting in a higher artistic experience in the game." --Dr. E


"Just as a moral premise unifies movies, and just as holding onto a moral premise through adversity leads to complex and great stories such as those described by Joseph Campbell's Hero's Journey, so too would a moral premise unify a game and provide the game designers an easier method for designing open-ended, realistic games, without first of all going through every possible iteration of the game. " --Dr. E

Friday, July 17, 2009

Why the fear of the First Amendment Scott Jennings @ Brokentoys.org?

Oops–somebody is not letting my posts go through!

http://brokentoys.org/2009/07/15/for-the-love-of-ayn-rand-do-not-ever-quote-marx-or-the-world-will-perish-in-fire/comment-page-4/#comment-30999

Why the fear of the First Amendment Scott Jennings?

I will have to post this on my various blogs if you keep deleting it:

9:07 am on July 17th, 2009
@John

Hey there! I am not the one rejecting Scott’s examples for fallout 3, nor syaing that the moral system is hollow and the karam system meaningless.

I am merely echoing the word on the street:

http://www.gamasutra.com/php-bin/news_index.php?story=20908

“These are difficult questions with few satisfying answers. But no matter what, in removing the opportunity to kill children in their anarchic game, Bethesda has admitted video games’ ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities. That the team chose to carve the issue out of their game rather than attempt to engage it head on, speaks volumes. ”

Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless “karma” stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS’S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?) see the post @ the bottom: http://www.gamasutra.com/php-bin/news_index.php?story=20908

See? The novel Gold 45 Revolver technology solves vast and glaring design issues!! This could be applied to GTA/Fallout 3/KOTOR/Bioshock any RPG/FPS/MMORPG!!

“In Fallout 3, you cannot kill children.

Problematically, in singling out and self-censoring one particular type of ‘crime’ in his game Pagliarulo by implication justifies all the others as being non-gratuitous and necessary. Last night I blew the head from a homeless scavenger girl, one who’s barely into twenties. The slow motion camera tracked her head’s explosion before lingering on the crimson fountain spurting from her neck stump. Is this kind of interaction and feedback ‘socially responsible’? And so then what’s the difference to killing a minor?”
–http://dragonchasers.com/2008/11/01/moral-choices-in-fallout-3/

I don’t think I’m the litigious type.

I innovate and invent not to sue other people, but to serve the greater good.

If I could walk into Best Buy next week and buy a novel Gold 45 Revolver/Ideas Have Consequences/Moral Premise game, I would be happy. I might also call the the developer and ask for a couple bucks, and give them some ideas for the film/movies/franchise. A rising tide lifts all boats.

I gave all my artificial retina technology away for free:

http://www.worldcat.org/oclc/40158797
http://elliotmcgucken.com/dissertation.html
http://elliotmcgucken.com/figure9.jpg
http://elliotmcgucken.com/figure7.jpg

Sunday, July 12, 2009

Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have Consequences/Moral Premise Modding Contest!

Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have Consequences/Moral Premise Modding Contest!

[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]
[url]http://libertariangames.blogspot.com[/url]

Submit mods to libertarianfilms@gmail.com !

We would like to celebrate the newfound technologies and Great Books Gaming Renaissance by inviting the major gaming companies, as well as all smaller studios and indie developers, to enter their best mods incorporating the novel Gold 45 Revolver technologies. The winners will receive a license to the billion-dollar technology, as long as they adhere to the tenets of classical, epic art.

There is a vast and rising demand to wield the Gold 45 Revolver in the soulless, dumbed-down, boring, morally vapid gameworlds, and shoot Zeus's lightning as the swarms of zombie/vampire/fanboys descend, shrieking the fiatocracy's slogans and raging against the universe's moral premise. The nimble, entrepreneurial companies who serve this demand for the Gold 45 shall reap billions, while those who serve the corporate arrogance will fade away, as Fallout becomes like playing Combat on a 1981 Atari system. And I do not mean to slight Combat, as at least it was an even fight, and you couldn't just go around killing unarmed women.

As the gaming industry sheds market cap and jobs faster than Jeff Gordon & Dale Earndheart Jr. competing for pole position @ Daytona, *now* is the time to embrace and exalt these new techologies! The floogates of revenue, jobs, and opportunity will open, as gamers gravitate towards the new, exalted, epic games endowed with story, character, romance, meaning, and soul all unified by a moral premise.

[url]http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=0&chdet=1247411378278&chddm=98141&cmpto=NASDAQ:THQI;NASDAQ:TTWO&cmptzos=-18000;-18000&q=NASDAQ:ERTS&ntsp=0[/url]

What we have here is a case of epic arrogance, wherein instead of reading the Great Books and creatively leading an exalted artistic renaissance, the fiatocracy's finest feminized MBA fanboys would rather debauch the culture and currency (as it is easier to cerate debt than wealth--it is easier to descend to hell, Virgil reminds us, than find our way back up). Instead of serving the higher ideals, tehy would rather serve teh bottom line (art's death-knell), and thus shed thousands of jobs and billions in market cap by hyping yester-year's technologies, rather than exalting the classical reanissance that is so in demand, as the rising generation is reaching out for the Gold 45 Revolver which fires Zeus's lightning in proportion to the honor in one's soul. The conservative, corporate MBA fanboys would rather send armies of fanboy clones forth to kill unarmed women and squelch art, love, and innovation, forcing yesterday's hooker-killing technologies on the rising rebels, who are yearning for the immortal soul and epic poetry in their games, art, and culture--for their natural right to know and wield Zeus's lightning and Moses' thunder.

And thus opportunity abounds! In the hands of creative individuals and modding teams, the novel "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" technologies will exalt a new era of gaming wherein games are endowed with deeper character, meaning, and profundity, as well as classical aspects of art.

THE GOLD 45 REVOLVER MODDING CONTEST!

As there are so many gaming companies out there, and so much MBA hype, it is hard to tell which "get" the technology without first seeing a mod from the company/studio. It is hard to tell who has really read and understood the patents, as well as the Great Books and Clasics tehy reference, and who is just playing around and saying they have in pursuit of mere profit. I mean one can say they are doing a "Dante's Inferno" game, and all is well and good, but then suddenly some MBA/fanboy magic goes down in a committee meeting, and the incorruptible Beatrice--the center and circumference of exaltation in Dante's poem--finds herself in hell. Oops! And Dante the poet-warrior becomes a buff warrior swinging death's scythe. And that is why we want to first see mods incorporating the novel Gold 45 Revolver technology, before we license it to the victors of the modding contest.

The guidelines are fairly general, so please have fun exalting the novel technologies in your mods! Some ideas for mods are illustrated just below these descriptions of the Gold 45 patents/technologies.

System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886

[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalte[/url]


Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798

[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]

And just now, the gaming community is catching on--exalted morality and classical ideals are the key to the next-gen:

[url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_M[/url]
oral_Premise.php
[url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php[/url]
[url]http://www.gamasutra.com/blogs/AdamBishop/20090309/832/Morality_In_Video_Games.p[/url]
hp

[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]

O my prophetic soul! --Hamlet

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798 Kind Code:A1
Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "
[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]

System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1
Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future.
--http://www.freepatentsonline.com/y2009/0017886.html

I hope you find them entertaining and enjoyable reads!

Here are some mod concepts/ideas--they are only suggestions--feel free to take the technologies to new heights:

"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling.

Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886

Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.:

--http://www.gamasutra.com/php-bin/news_index.php?story=20908
"Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
read more @ [url]http://www.gamasutra.com/php-bin/news_index.php?story=20908[/url]

As you can see, the simple, elegant solution would be worth billions! And it could be applied to all RPGs and FPSs! Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one.

Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?

How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""

I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.

And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!

"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington
"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington

Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.

Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed.

A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:

The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):

This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""

Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!

The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc.

Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals.

Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.

The major videogames companies are leaving billions on the table!
[0388]This present invention pertains to introducing morality and epic storytelling into the realm of video games, resulting in video games with superior, deeper game play, expanded markets, and longer-lasting brands. The ability to render deeper emotion, story, and exalted dramatic arts within the realm of video games has been a long sought-after "holy grail" throughout the video game industry. The prior art demonstrates how others have failed and are failing to deliver more meaningful and engaging games endowed with epic storytelling. This present invention provides the missing key to realizing epic storytelling, deeper emotional involvement, and higher art in video games.

[0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886

And here are the books that will help inform and inspire all the greatest Gold 45 Revolver mods!

Opening Books (staple of every class):
The Battle for The Soul of Capitalism, John C. Bogle
The Odyssey, Homer (Homer and Bogle are read in tandem)
The Hero With a Thousand Faces, Joseph Campbell
Dante’s Inferno (we read the love story as a video game, and now Electronics Arts is making a major video game based on it!)

Philosophy:
Socrates’ Apology, Plato
Plato’s Republic (particularly Book VII & The Parable of The Cave)
Aristotle’s Poetics

The American Founding:
The Declaration of Independence
The Constitution
Benjamin Franklin’s Autobiography
(quotes from the Founding Fathers pervade all lectures—with today’s wikiquote/internet, there is no shortage of classical wisdom for every topic)

Economics:
The Theory of Moral Sentiments, Adam Smith
The Wealth of Nations, Adam Smith
The Road to Serfdom, F.A. Hayek
Classical Economics, Thomas Sowell
The Theory of Money and Credit, Ludwig von Mises

Religion:
Exodus (KJV)
The Book of Matthew (KJV)

Literature:
Hamlet, Shakespeare
Moby Dick, Herman Melville
Paradise Lost, Milton
The Iliad, Homer
Virgil’s Aneid (Jefferson wrote in his later years, “they all fall away, one by one, until one is left with Virgil and Homer, and perhaps Homer alone. Ludwig Von Mises adopted a quote from Virgil as his lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not yield to misfortunes, but advance more boldly to meet them.)

All these books are informing the epic text "THE GOLD 45 REVOLVER: THE 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the mythological roadmap to reaping billions of dollars in tomorrow's videogames, while exalting a cultural renaissance.
[url]http://gold45revolver.com/[/url]

Good luck with those mods!

Best,

Dr. E :)


[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]
[url]http://libertariangames.blogspot.com[/url]

Submit mods to libertarianfilms@gmail.com !

Thursday, July 9, 2009

The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars

Dr. E's New Gamasutra blog!

http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/
http://www.gamasutra.com/blogs/DrElliotMcGucken/20090709/2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php

"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling.

Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886

Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will exalt the gameplay in numersous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology with cool, positive buzz.:

--http://www.gamasutra.com/php-bin/news_index.php?story=20908
"Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
read more @ http://www.gamasutra.com/php-bin/news_index.php?story=20908

As you can see, the simple, elegant solution would be worth billions! And it could be applied to all RPGs and FPSs! Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one.

Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?

How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""

I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.

And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!

"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington
"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington


Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.

Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed.

A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:

The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):

This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""

Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!

The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc.

Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals.

Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.

The major videogames companies are leaving billions on the table!
[0388]This present invention pertains to introducing morality and epic storytelling into the realm of video games, resulting in video games with superior, deeper game play, expanded markets, and longer-lasting brands. The ability to render deeper emotion, story, and exalted dramatic arts within the realm of video games has been a long sought-after "holy grail" throughout the video game industry. The prior art demonstrates how others have failed and are failing to deliver more meaningful and engaging games endowed with epic storytelling. This present invention provides the missing key to realizing epic storytelling, deeper emotional involvement, and higher art in video games.

[0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886

The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars

Wednesday, July 8, 2009

Exalting The Moral Premise in Video Games and Gaming: Patents & Prior Art Exalting the Moral Premise in Video Games

Exalting The Moral Premise in Video Games and Gaming

The latest & greatest from Gamasutra, regarding the paradignm shift in videogames and gaming:

[url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_Moral_Premise.php[/url]

Thanks Reid,

Please do cite my work/research. Thanks!

Had you properly cited my work and prior art, which extensively develops the novel concept of "the moral premise" in the realm of video games, I wouldn't have made *any* posts. I hope you can add a couple links to my work/words/patents in the above posting and at your blog. By posting a simple link/reference, you would save me a lot of work!

This vast and unprecedented paradigm shift is going to lead to billions in revenue for agile, innovative gamemakers who adopt the novel technology! For soooo long I have felt all alone on this road, but it is good to see there are others. For some reason, all of a sudden, people all over started discussing my novel work and innovations in May!

[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]
[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/url]

It puzzles the will that you are so concerned with readers having to read excerpts from my novel work, but you are unconcerned with your moral duty to cite my work and prior art. The "moral premise" of all academia and innovation--of the very advancement of knowledge--is the diligent necessity of referencing prior art and work that precedes your own. So it is ironic for you to be writing about the "moral premise" while not following the "moral premise" fundamental to all research and innovation, which is enshrined in our Constitution, and, as Mark Twain reminded congress in 1906--in that earlier Decalogue.

You write, "If you'd like to share your patents or other work, please post ONE link to a relevant website and include why you think the info will be of interest to us. Thanks." Yes--if you could please post a link to my work and prior art @ your blog, which is the *proper* thing to do, then I wouldn't have to. Many of the readers here have been interested, and they have contacted me.

Had you posted a link or two to my work yesterday after I notified you of the research/patent which will be worth billions, I wouldn't feel the need to write this. In physics and academia, when we are notified of prior art, we add the reference *immediately*. Why are you not adding a reference to the prior art, which develops the use of a moral premise in the realm of videogames far further in a patent filed almost three years ago?

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
[url]http://www.faqs.org/patents/app/20090017886[/url]

Even the wording is oft similar: "moral premise", "meaningful", "narrative," "unifying/fusing," "gameplay," "experience," etc.

Above you write, "The Game Universe Bends Towards Meaningful Experiences. In this article, I’ve introduced you to the idea of using a Moral Premise in games. The benefits are twofold; fuse narrative and gameplay into a more meaningful, cohesive experience and to engage players in a dialog."

My work and patent, which could be easily found by googling "moral premise video game," or "morality video games story," uses the same words/phrasing, in exalting Meaning, Story, and the efficiency of the Moral Premise in rendering narratives in video games, unifying the polt and subplot as well as the character/action/dialogue as Aristotle suggested: "A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
[url]http://www.faqs.org/patents/app/20090017886[/url]

Above you write, "Stories have been used for thousands of years to teach people within its societies valuable life lessons, morals and profound insights into the human condition. Through a Moral Premise, there is potential to engage players in thinking about important ideas on a variety of subjects that will help them understand the world or their own lives better. "

My patent states, "The dramatic device of a “moral premise,” when introduced into video games in a manner disclosed in this present invention, will endow video games with epic storytelling capabilities. . . Stanley D. Williams goes on to say in Singular Sensation in The Guide to Making Movies 2007 published by Movie Maker Magazine , “For your story to be accepted by mainstream audiences, your Moral Premise must be true and consistent with natural law—taking everything from nature's law of gravity to a human being's feelings of injustice into consideration. Mr. Williams is talking about movies, and this present invention is novel in that takes Mr. Williams' expert advice and applies it to video games in a novel manner, fostering unexpected and previously unseen results, including deeper story in video games, augmented markets for video games, better videogaming experiences, and a brand new realm of videogames capable of epic storytelling, moral education, and eternal art. . . the words of Shakespeare, Jesus, Socrates, and Dante have endured for thousands upon thousands of years. Moral precepts, like the soul, are eternal. Action, lust, and the physical are fleeting. By endowing games with a moral premise, this game takes games to a new, profound level. "

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
[url]http://www.faqs.org/patents/app/20090017886[/url]

"The physical action and dramatic action would be unified by the moral premise, thus deepening and emboldening the experience of both; thusly resulting in a higher artistic experience in the game." --Dr. E

"Just as a moral premise unifies movies, and just as holding onto a moral premise through adversity leads to complex and great stories such as those described by Joseph Campbell's Hero's Journey, so too would a moral premise unify a game and provide the game designers an easier method for designing open-ended, realistic games, without first of all going through every possible iteration of the game. " --Dr. E

"Note the book, penned by experts, mentions narrative, but nowhere does it mention morality nor a moral premise, both of which are essential to deeper, everlasting story. Indeed, the moral premise is the seed from which the Oak of Joseph Campbell's Hero's Journey naturally grows. Nor does the book mention a “ morality level meter” anywhere throughout its pages." --Dr. E

The word "meaning" is also in the very title: "Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games."

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
[url]http://www.faqs.org/patents/app/20090017886[/url]

"Not only does this present invention introduce morality into video games in a novel manner, but it also introduces epic storytelling into the realm of video games, and it thus allows video games to achieve everlasting art. For every eternal classic, from The Bible, to The Odyssey, to Dante's Inferno, to Hamlet , is built upon the solid-oak frame of Story. And the seed of the story is the exalted moral vision of the central character—a moral premise they harbor in their souls. By providing opportunities for characters to choose whether or not to act in moral manners, and then presenting those actions with consequences via the deeper moral conscience of the video game, reflected in a morality level meter, and/or the exalted or fallen behavior other characters controlled by AI or by humans, video game characters are allowed to evolve in deeper, more meaningful ways. And furthermore, stories are naturally allowed to evolve—epic, classical stories based upon moral premises—both those within the game's AI and within the player's soul." --Dr. E

"Stanley D. Williams goes on to say in Movie Maker Magazine , “On paper, the Moral Premise is a once-sentence description of the physical and psychological arcs of a movie's main characters. The Moral Premise focuses the storytelling in one direction and inextricably links the main characters' motivations with their physical action.” Dr. E

So it is that by adapting an entity that forms the foundation of successful movies, video games may reach a brand new plateau. Within the context provided by morality, and more specifically, within the context provided by a moral meter, and moral premise, the character's physical actions in a game take on a deeper meaning, as the physical actions are really manifesting the internal soul, just as they do in movies. "

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
[url]http://www.faqs.org/patents/app/20090017886[/url]

Whether or not you read my patents/prior art, I feel you still need to cite/link to them.

I would be happy to provide more examples as to how and why my work precedes yours, while also taking it further, on towards a new paradigm shift in the realm of gaming and video games.

"Classical storytelling is what has granted the greatest books and movies their profound, enduring meaning, creating vast audiences over distance and time. Classical storytelling can do the same for video games. Realizing the riches of storytelling in video games is considered a Holy Grail by many of the experts searching for that “Citizen Kane” moment. This invention shows a direct path to this Holy Grail.

While some gaming industry experts wish there were a paradigm that could successfully enhance games with storytelling, other experts steadfastly insist that storytelling does not matter in video games. But, as Aristotle said, “When storytelling declines, the result is decadence.” Thus, for video games to rise above decadence, better storytelling capabilities are needed.
"

"The above book, penned by experts, admits, “We do not know what the initial narrative language of games will be like-likely we will not know until all the technology pertinent to games has been developed, and this could take decades or even centuries.” The present invention does know what the narrative language of games will be like—it will be the same as all classical, everlasting literature—if all classical, everlasting books, movies and more—the narrative language will be founded upon morality and a moral premise. Thus this invention delivers the holy grail of the video game industry, and it takes the current video game industry beyond the horizon."

"Furthermore, the Beatrice Game Engine will allow video games to become everlasting art. No classics are buoyed over time without classical story deriving from higher moral principles, and a unifying moral premise. " --

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
[url]http://www.faqs.org/patents/app/20090017886[/url]

Well, I hope that you see it fit to reference my work which can be easily found by googling "moral premise video games." Thanks!

Dr. E :)
[url]http://gold45revolver.com[/url]

P.S. another patent of mine also cites the moral premise in the realm of vidoegames: "[0008]The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secret--the classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck." [url]http://www.faqs.org/patents/app/20090017886[/url]

"[0022]The present invention will allow us to imagine and exalt a game wherein AI that exalted the classical moral premise in Plot and Character--that allowed the first person player to exalt in Honor and Integrity. Imagine an FPS that rendered the archetypal masculine and feminine--the Odysseus and Penelope, the Dante and Beatrice, the Hamlet and Ophelia--and like Zeus, saw to it that only those who treated strangers and beggars with common decency and respect ever prevailed. Imagine a video game that wore black like Johnny Cash:" [url]http://www.faqs.org/patents/app/20090017886[/url]

[1062]The Hero's Journey is not something that can be tagged on as an afterthought, but rather it can only truly come to life as a result of observing the unifying Moral Premise.

[1427]Such a game would be superior to spore--I heard the lead designer speak about storytelling in games--and he never once mentioned the moral premise--the moral premise that is at the heart and soul of The Odyssey and the Bible and Dante's Inferno--the most epic of all epics. The present invention would thus allow the values of the classic western to manifest themselves for the very first time in the realm of the video game.

[1780] The simple addition of classical ideals and the moral premise in the realm of games and video-games could have far-ranging consequences.

I hope that you do not find the discussion of the "moral premise" in exalting tomorrow's vidoegames and the industry with billions of dollars of revenue to be off topic in a forum titled, "Infusing Games with a Moral Premise."

I hope that you take a few seconds to cite my research and link to the two patents, which is the fair, just, right, and "moral" thing to do, as the research precedes your work. In the real world does not yet operate entirely like GTA. :)
[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
[url]http://www.faqs.org/patents/app/20090017886[/url]

Thanks!

Dr. E :)

Tuesday, July 7, 2009

Cool Gamasutra Article by Reid Kimball! Infusing Games with a Moral Premise

Cool Gamasutra Article by Reid Kimball! Infusing Games with a Moral Premise

[url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_Moral_Premise.php[/url]

Hello Reid Kimball! I cited both Dr. Martin Luther King and Stanley D. Williams', Ph.D. “Moral Premise” in my 2005/2006/2007/2008 patents--would be awesome if you could cite/link to some of the prior art in your article! Thanks so much! I hope you enjoy reading through some of my work!

If you google "moral premise video game" [url]http://www.google.com/search?hl=en&q=moral+premise+video+game&aq=f&oq=&aqi=[/url] , you will find my work!
[url]http://www.google.com/search?hl=en&q=moral+premise+videogame&aq=f&oq=&aqi=g%3Ap1[/url]

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]">

[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ&dq=Morality+system+and+metho[/url]
d+for+video+game:+system+and+method
[url]http://www.google.com/patents?id=aAuzAAAAEBAJ&printsec=abstract&zoom=4&dq=exalte[/url]
d&as_psra=1&as_psra=1

In the ABSTRACT of the application "Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art" , [url] http://www.freepatentsonline.com/y2007/0087798.html[/url] (filed 2005/2006) I cite the" moral premise."

"Abstract :A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on MORAL PREMISES provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure."

A couple weeks back they cited my work (both patents) at neogaf:
[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]

[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/url]

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer

The neogaf thread/my work were discussed here @ gamasutra:
[url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php[/url]

Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video game (2005/2006)
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES (2007/2008)
[url]http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=1[/url]

[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]">


From the 2005/2006 (Prov. (2005), Filing Date:10/12/2006 ) patent application (please forgive my copying and pasting this text, but it probably shlould have been cited in the article):

[quote]
In the 2007 Guide to Making Movies published by Movie Maker Magazine , Stanley D. Williams writes, “All the star power in the world can't help a film lacking a moral premise . . . Since the first stories were ever told, only one thing has ever consistently and successfully connected the storyteller with his or her audience: The Moral Premise.” So too is it that all the processing power and pixel counts in the world can't add to the story. When considering the dramatic arts in his Poetics , Aristotle ranked story first and spectacle second to last. Thus video games and a lot of contemporary movies fall short of exalting, engaging entertainment, as does video game AI which never contemplates, nor includes, nor embodies, nor seeks to embody, nor manifests a moral premise.

Stanley D. Williams goes on to say in Movie Maker Magazine , “On paper, the Moral Premise is a once-sentence description of the physical and psychological arcs of a movie's main characters. The Moral Premise focuses the storytelling in one direction and inextricably links the main characters' motivations with their physical action.”

So it is that by adapting an entity that forms the foundation of successful movies, video games may reach a brand new plateau. Within the context provided by morality, and more specifically, within the context provided by a moral meter, and moral premise, the character's physical actions in a game take on a deeper meaning, as the physical actions are really manifesting the internal soul, just as they do in movies.

Stanley D. Williams goes on to say in Singular Sensation in the Guide to Making Movies 2007 published by Movie Maker Magazine , “In order for a story to be successful and connect with its audience, it must present evidence towards some conclusion. In the courtroom, every piece of evidence, like the final conclusion, is called ‘a premise.’ In a story, individual scenes are like the pieces of evidence or premises. As the scenes pile up, the story leads us to the character's physical climax, and, more importantly, to a psychological or moral conclusion. It is this moral conclusion, or premise, that drives everything physical that we see on the screen.”

The dramatic device of a “moral premise,” when introduced into video games in a manner disclosed in this present invention, will endow video games with epic storytelling capabilities. So it is that deeper story may be gained by incorporating the notion of morality in video games in both subtle and not-so-subtle manners, including presenting players with moral choices, altering the player's morality level based on their choices, altering the surrounding character's morality levels based on the first player's choices and other players choices, and having devils and demons, and angels and gods, intervene to help or hurt the character based on their morality levels.

So it is that classical literature might be rendered in the realm of video games. And so it is that deeper, more exalting games, capturing that elusive Holy Grail of “storytelling in video games,” that has eluded so many experts for so long.

Furthermore, the environment will change in accordance with the character's actions, creating even deeper game play. The environment could include gods and angels and other in-game characters which would react positively or negatively to the player's moral or immoral choices and moral actions. For instance, the gods and angels could help the player with tips, guidance, and spiritual help when the player was making the right choices. Alternatively, they could abandon and desert the player when the player was doing immoral things, and the player would end up in a meaningless, open-ended game. The environment could include demons and devils which would seek to impede or hurt the player's progress, when they player strayed from the straight and narrow via immoral or amoral choices. So it is that the struggle between virtue and vice in the player's soul could be rendered on the screen, and the deeper dramatic action could inspire the physical action, which in turn would exalt the spirit in deeper, meaningful entertainment.

Stanley D. Williams goes on to say in Singular Sensation in The Guide to Making Movies 2007 published by Movie Maker Magazine , “For your story to be accepted by mainstream audiences, your Moral Premise must be true and consistent with natural law—taking everything from nature's law of gravity to a human being's feelings of injustice into consideration.”

Mr. Williams is talking about movies, and this present invention is novel in that takes Mr. Williams' expert advice and applies it to video games in a novel manner, fostering unexpected and previously unseen results, including deeper story in video games, augmented markets for video games, better videogaming experiences, and a brand new realm of videogames capable of epic storytelling, moral education, and eternal art.

An embodiment of present invention would include a Moral Premise that is true and consistent with natural law, based on the Bible, Dante's Inferno, and other works of literature espousing and rewarding moral behavior in this open-ended world. Just as realistic physical action demands a realistic physics engine grounded in classical physics, realistic emotion and storytelling demands a game engine grounded in classical literature.

The present invention surpasses prior art such as Sanity system for video game described in U.S. Pat. No. 6,935,954, which is described as, “A video game and game system incorporating a game character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation. A character's sanity level is modified by an amount determined based on a character reaction to the occurrence such as taking a rest or slowing game progress and/or an amount of character preparation. That is, if a character is prepared for the particular occurrence, the occurrence may have little or no affect on the character's sanity level. As the character's sanity level decreases, game play is effected such as by controlling game effects, audio effects, creating hallucinations and the like. In this context. the same game can be played differently each time it is played.”

While the presence of a sanity level in U.S. Pat. No. 6,935,954 leads to varied and interesting gameplay, the presence of a morality level in the present invention leads to epic storytelling, more emotionally-involving game play, deeper characters, and games that can achieve classical art on a spiritual level. The present invention surpasses in U.S. Pat. No. 6,935,954 in numerous ways, including expanded markets and audiences for video games, increased use of video games in academia, enhanced brands for video games, and novel and enhanced game play in current RPGs and FPSs and MMORPGs that choose to adapt the novel approaches of the present invention.

The present invention can lead to a renaissance in video games and usher in a brand new era of deeper and more exalting video games with deeper storytelling and a heightened cinematic experience.

So far video games have failed to incorporate a moral level ever in a subtle manner or an explicit manner. Thus the prior art lacks emotionally-engaging stories and “soul.”

Nowhere at Chris Crawford's storytronics.com website, nor anywhere in his books, nor patents, nor any of his other prior art, does he mention the central significance of a Moral Premise in storytelling in the realm of video games. Nowhere at Chris Crawford's storytronics.com website, nor anywhere in his books, nor patents, nor any of his other prior art, does he mention the possibility and advantages of the notion of morality and a moral level meter in the realm of video games. Nowhere in Chris Crawford's prior art, nor in any other prior art, is this present system and method for morality in video games presented. The present invention will have far-reaching effects throughout the industry, as it can launch both a renaissance and a revolution.

Because game developers have been unable to incorporate morality in video games on a deep, profound, realistic level, they have fallen short in creating memorable characters, deeper emotional involvement, and superior, more realistic game play. Because the moral sense is intrinsic to humanity's reality, only games with higher moral contexts can approach reality, thereby offering richer game play experiences.

In all the leading discussions on storytelling in games, and in all prior art, no mention is made of the central significance of morality to storytelling—not even in books, movies, film, and literature—and certainly not in the realm of video games.

This invention, by offering a world which is wed to the character's moral behavior, offers a unique and superior game play experience. This invention may achieves this in the following manner—the protagonist needs the help of a woman to accomplish his goal. By behaving in a moral manner, he draws her closer. By behaving in an immoral manner, he pushes her away.
[/quote]

----http://www.freepatentsonline.com/y2007/0087798.html"> [url]http://www.freepatentsonline.com/y2007/0087798.html[/url]">
--I also cite that patent in this patent: [url]http://www.faqs.org/patents/app/20090017886[/url]

[quote]0008]The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secret--the classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck. So it is that this present invention would exalt and foster novel video games that would in turn exalt and foster a cultural renaissance; wherein one would be able to battle the snarky fiatocracy producers head-on, both in the context game and beyond it, finally avenging all the innocent civilians, prostitutes, children, cops, and unborn who have been killed by the fiatocracy's fanboys, while the artist's natural rights have been dismantled and debauched, and the home and family destroyed along with the currency. So often it is that the poet and hero know not what they do, and this game humbles itself before the epic poets, prophets, and heroes of all ages; even as Socrates' ultimately, and reluctantly humbled himself before Homer, who was exalted by Aristotle. This patent humbles itself before the secret of epic storytelling. This patent does not drive down Sunset in a Ferrari, as fanboys and failed producers do, screaming and hyping their lackluster creations--lackluster movies based on video games, or lackluster video games based on movies--as exalted art; but rather this invention simply states that all epic story derives for living for, speaking for, and sometimes dying for higher ideals. Such is the way it has ever been, and will always be; and this invention will exalt a higher realm of games and gaming by returning this central tenet to modern art, leading with Character and Plot based on Virtue as did Aristotle, and introducing all these soulful, sacred, moral agents in the realm of video games.

0022]The present invention will allow us to imagine and exalt a game wherein AI that exalted the classical moral premise in Plot and Character--that allowed the first person player to exalt in Honor and Integrity. Imagine an FPS that rendered the archetypal masculine and feminine--the Odysseus and Penelope, the Dante and Beatrice, the Hamlet and Ophelia--and like Zeus, saw to it that only those who treated strangers and beggars with common decency and respect ever prevailed. Imagine a video game that wore black like Johnny Cash: [0023]I wear the black for the poor and the beaten down, [0024]Livin' in the hopeless, hungry side of town, [0025]I wear it for the prisoner who has long paid for his crime, [0026]But is there because he's a victim of the times. [0027]I wear the black for those who never read, [0028]Or listened to the words that Jesus said, [0029]About the road to happiness through love and charity, [0030]Why, you'd think He's talking straight to you and me.--Johnny Cash--The Man in Black . . .

FIELD OF INVENTION

[0925]Opportunity abounds to create video games with souls, deep intellect, and exalted spirits by endowing them with that which renders mankind unique and exalts his greater heroes--ideas and ideals. From dialogue, action, and world trees that branch according to the profound ideas that are expressed, or remain unspoken, to the moral premise, to ideas having consequences, to a vampire or zombie game wherein the viruses are ideas, opportunity abounds to exalt video games with superior gameplay. As every single work of classic literature centers about a moral premise and classical ideals, and the moral Character of the protagonist, from Hamlet, to Odysseus, to Dante, to Jesus, to Socrates is founded upon ideas; endowing games with ideas that have consequences and a moral premise will result in games that achieve higher art.

[/quote]

[url]http://libertariangames.blogspot.com[/url]
[url]http://gold45revolver.com[/url]

Best,

Dr. E :)

p.s. I also mention "moral premise" in the final claim: "
19. A video game system including a control processor for playing a video game including a game character controlled by a player, the video game system comprising means for setting a morality level of the game character; means for presenting the game character with choices of moral consequence, based on moral premises, and requiring moral considerations, said choices becoming plot points means for modifying the morality level of the game character during game play according to occurrences in the game and choices made by the game character, wherein a modifying amount is determined based on the morality, amorality, or immorality of a character's choice; and means for controlling game play according to the morality level of the game character, game play being controlled at least by varying game effects and the actions of other characters in the environment according to the game character's morality level. " --http://www.freepatentsonline.com/y2007/0087798.html"> [url]http://www.freepatentsonline.com/y2007/0087798.html[/url]">
Thanks in advance for the citation!

http://forums.somethingawful.com/showthread.php?threadid=3143589 (almost 20,000 views!)

http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/

This is the greatest videogame patent I've ever read:
http://www.neogaf.com/forum/showthread.php?t=366448

Video Game Idea of the Century!
http://forum.teamxbox.com/showthread.php?t=623861&page=2

Imagine if we built the game!

Contact me at: drelliot@gmail.com, http://twitter.com/45surf, http://facebook.com/elliot.mcgucken

Getting the word out is just as important as creating new technologies,.

1) The new technology has been created/patented
2) The word is getting out
3) Those who build the game will get $$$$$ !

This would be huge for garage games!

Let em know if you want to be a part of the team!

In Russia!
[url]http://ded-maxim.livejournal.com/337627.html[/url]

@NEOGAF:
[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]

@TWITTER
[url]http://www.google.com/search?q=%22exalted+video+games%22+site:twitter.com&hl=en&filter=0[/url]
[url]http://www.google.com/search?hl=en&q=%22video+game+patent%22+site%3Atwitter.com&aq=f&oq=&aqi=[/url]

@GAMASUTRA:
[url]http://www.google.com/search?q=%22exalted+video+games%22+site:gamasutra.com&hl=en&filter=0[/url]

@WORDPRESS:
[url]http://www.google.com/search?q=%22exalted+video+games%22+site:wordpress.com&hl=en&filter=0[/url]

@LIVEJOURNAL:
HOPEFULLY THE CRAZIEST THING YOU WILL READ ALL DAY
May 27th, 16:42
What happens when a schizophrenic libertarian has an idea for a video game? He files a 100-page patent for it, of course.
[url]http://steffo42.livejournal.com/24420.html[/url]

a fallout 3 mod based on this shit would be boss as fuck."
"What’s scary, for me, is that this might be exactly what gamers want." --onelastcontinue.com
[url]http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/[/url]

@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" --simdynasty.com
"That thing is the proverbial gift that keeps on giving." --simdynasty.com
"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"
@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN [url]http://tinyurl.com/savehooker[/url] --http://twitter.com/DenUngeHerrHolm

a fallout 3 mod based on this s@#$ would be boss as f@#$."
"What’s scary, for me, is that this might be exactly what gamers want." --onelastcontinue.com
[url]www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/[/url]

@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" --simdynasty.com
"That thing is the proverbial gift that keeps on giving." --simdynasty.com
"F@#@#! I actually have to come back and read this later as it will take too long right now. F@#$ing hell though!"
@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN tinyurl.com/savehooker --http://twitter.com/DenUngeHerrHolm

Finally, Dr. MArtin Luther King Jr. in a claim!
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES

"11. The method in claim 1 where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game's physical world."