<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5456727470128392606</id><updated>2012-01-26T01:26:01.479-08:00</updated><category term='Some Twitter Tweets for &quot;System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences&quot;'/><category term='great books games'/><title type='text'>Libertarian Video Games: Ideas Have Consequences</title><subtitle type='html'>&lt;a href="http://www.google.com/patents?id=aAuzAAAAEBAJ&amp;amp;printsec=abstract&amp;amp;zoom=4"&gt;THE GOLD 45 REVOLVER: SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES&lt;/a&gt;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-6963525086763617965</id><published>2010-02-09T10:37:00.000-08:00</published><updated>2010-02-09T10:38:37.630-08:00</updated><title type='text'>The American Revolution as Epic Narrative &amp; a Video Game!</title><content type='html'>Can anyone think of reasons why a major publisher would be opposed to such games?&lt;br /&gt;&lt;br /&gt;The American Revolution is a classic case of freedom--rebel forces uniting around freedom's classical ideals and overthrowing the tyrant King George and his well-trained army of redcoats. The same theme played itself out in Star Wars, with the rebels facing off against the Empire's superior, well-armored storm troopers. And the theme also played itself out in The Matrix and The Lord of The Rings. Now also, all of these examples are classical cases of the epic hero's journey, whence the protagonists unite around common ideals and together face a much larger army for the sake of liberty and freedom.&lt;br /&gt;&lt;br /&gt;Benjamin Franklin stated, "we must all hang together, or we will most certainly hang apart," and this theme also played itself out in The Matrix where Morpheus risks his life for Neo who risks his life for Trinity who risks her life for Neo who risks his life for Morpheus.&lt;br /&gt;&lt;br /&gt;At any rate, why not open a game version of the American Revolution with the player walking the streets, seeking out speeches exalting classical, epic, exalted ideals? This could easily be done with current game engines! To the degree they are successful in rounding up fellow countrymen and patriots, they will succeed in forming an entire army, as those that they round up in the beginning will be sent forth to round up the army, recruiting freedom-fighters with their exalted words!&lt;br /&gt;&lt;br /&gt;There exists a plethora of exalted quotes in the public domain from the likes of Jefferson, Madison, Hamilton, Adams, Locke, Smith, Cicero, Sydney, Plato, and Aristotle--why not exalt a game with such quotes; and weave them into the AI so that the more classical souls one recruits, the more successful their campaign. We can still have EA's Dante's Inferno and its giant vaginas and boobies and "visceral" baby-killing for the fanboys, but now and then, when one wants to man up and play a game with banned, soulful, revolutionary ideals; one can exalt The American Revolution as Epic Narrative &amp; a Video Game!&lt;br /&gt;&lt;br /&gt;The same such Gold 45 Revolver / Ideas Have Consequences / Moral Premise technologies could be applied to games based on Orwell's 1984 and Animal Farm as well as The Matrix and Lord of The Rings, and Ayn Rand's Atlas Shrugged.&lt;br /&gt;&lt;br /&gt;I imagine we will see such games soon, as why not?&lt;br /&gt;&lt;br /&gt;Look at the visceral, sometimes confused, sometimes bitter and vengeful reactions!&lt;br /&gt;http://www.neogaf.com/forum/showthread. ... ver%20read&lt;br /&gt;&lt;br /&gt;With absolutely no marketing budget nor game-development budget, the novel, revolutionary paradigm-shift in videogames was launched with "the patent read around the world!"&lt;br /&gt;&lt;br /&gt;WTF недели: "exalted video games and virtual realities"&lt;br /&gt;http://ded-maxim.livejournal.com/337627.html&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;naturally, the gold 45 revolver a huge hit in both denmark and afghanistan!&lt;br /&gt;&lt;br /&gt;http://paulpajo.com/2009/07/16/system-a ... -mcgucken/&lt;br /&gt;&lt;br /&gt;"System and method for creating exalted video games and virtual realities … by Elliot McGucken&lt;br /&gt;Are you ready to patent your own game system and method? Here’s a sample of Elliot McGucken’s patent application:&lt;br /&gt;&lt;br /&gt;“… 6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters…”&lt;br /&gt;&lt;br /&gt;is this Danish? Norwegian?&lt;br /&gt;&lt;br /&gt;http://www.playright.dk/forumemne.php?i ... 0&amp;start=40&lt;br /&gt;&lt;br /&gt;Uwe strikes back, og han har spist Jack Thompson og sammen er de reinkarneret i form af Dr. Elliot McGucken!&lt;br /&gt;&lt;br /&gt;and is it good to have your name alongside uwe bowls’ and jack thompson’s in this language?&lt;br /&gt;&lt;br /&gt;“Uwe strikes back, og han har spist Jack Thompson og sammen er de reinkarneret i form af Dr. Elliot McGucken!&lt;br /&gt;&lt;br /&gt;Det er længe siden jeg har læst noget så win i spilsammenhæng. Dr. E, som kan kalder sig, har søgt om det bedste spilpatent. Han vil have patent på… moralske valg i spil! Åh nej, nu må BioWare og dusinvis af andre RPG-udviklere jo begynde at lave sportsspil!”&lt;br /&gt;&lt;br /&gt;Ok, den er lidt længere, men han blander tilsyneladende egne og allerede eksisterende idéer i sin patentansøgning.&lt;br /&gt;&lt;br /&gt;Noget af patentet kan ses her i diagramform, der er også link til selve patentet:&lt;br /&gt;&lt;br /&gt;Tråd hvor cowboyen selv deltager:&lt;br /&gt;&lt;br /&gt;Han er enten troll eller Rainman. Men han eksisterer tilsyneladende, eller er en copycat:&lt;br /&gt;&lt;br /&gt;"Npc1 encounters npc2 vampire who qoutes Lenin"&lt;br /&gt;&lt;br /&gt;EDIT: Årsagen til jeg kaldte ham cowboy skyldes, at han advokerer for et våben, han kalder Gold 45 Revolver, som skyder med lyn eller noget i den stil :)&lt;br /&gt;&lt;br /&gt;And then a rudimentary (very) version of the Gold 45 Revolver/Ideas Have Consequences/Moral Premise game was exalted at the Euro Gamer Expo! http://www.auntiepixelante.com/?p=501 http://expo.eurogamer.net/whats-on.php&lt;br /&gt;&lt;br /&gt;At any rate, games based on exalted ideals which let the player interact about classical ideals via dialogue trees and then render said ideals real via physical action and rugged battle will soon be all the rage all over the world. Rendering ideals real also happens to be the heart and soul of epic poetry such as Homer's Odyssey, as Aristotle noted. Wish that EA's brass would have read some Aristotle! It would have made them millions, if not billions--rather than dumbing down Dante's Inferno, as is the fashion, they could have exalted it!&lt;br /&gt;&lt;br /&gt;Can anyone think of reasons why a major publisher would be opposed to such exalted games wherein players talk about classical ideals, form fellowships based on the classical ideals, and then together fight to render them real and witness the exalted consequences?&lt;br /&gt;&lt;br /&gt;Like what are they waiting for?&lt;br /&gt;&lt;br /&gt;The Gold 45 Revolver works on soooo many levels!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-6963525086763617965?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/6963525086763617965/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/02/american-revolution-as-epic-narrative.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/6963525086763617965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/6963525086763617965'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/02/american-revolution-as-epic-narrative.html' title='The American Revolution as Epic Narrative &amp; a Video Game!'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-3342618167770576041</id><published>2010-01-31T12:52:00.000-08:00</published><updated>2010-01-31T12:54:23.444-08:00</updated><title type='text'>The Freedom of Speech Rox!!!  http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;t=10&amp;start=70</title><content type='html'>The Freedom of Speech Rox!!!  http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;t=10&amp;start=70&lt;br /&gt;&lt;br /&gt;Well, Mr. Mallory in all his "freedom of speech" glory deleted this post, so here it is again.&lt;br /&gt;&lt;br /&gt;Here is another post by Jonas, threatening to ban me:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Had another photoshoot, I take it?&lt;br /&gt;&lt;br /&gt;Elliot, the problem is that you see our best efforts to convince you of the flaws in your patent as a broad-spectrum assault on the entire paradigm of narrative design and the status of stories in videogames. You therefore feel vindicated in constantly falling back on your beliefs in each and every post you make. It's a vicious circle with no end in sight. Everybody here has been patient with you (with special mention made of Steve Mallory, who takes the time and effort to properly dissect your posts), but you've made it painfully clear that you will not stop spamming this board with unrelenting references to your patent and photo sets that have absolutely no relevance to the discussions.&lt;br /&gt;&lt;br /&gt;Consider this a fair warning. But I'm pretty sure you'll prove my point by viewing this post as both a moral referendum on yourself and our "hatin' on the inevitable".&lt;br /&gt;&lt;br /&gt;Well, go ahaed and make my day.&lt;br /&gt;&lt;br /&gt;If you ban me and delete all my posts, you will ocmepeletly destroy all the interesting, novel gold 45 Revolver(TM) http://gold45revolver.com content in these forums, and thus these forums! As my posts are leading on several levels! Indeed, it would be hard to imagine the future of gaming, let alone these forums, without my posts.&lt;br /&gt;&lt;br /&gt;And as EA detests content and story and art and Dante's beloved Beatrice, by destroying these forums, you are pretty much assured a head position at EA, for as long as they last, for unfortunately, by betting against art and story and narrative, they are losing billions and laying off thousands. I knwo we're all gambling men, but do you really think it's a good bet to kill the discussion here so as to join them?&lt;br /&gt;&lt;br /&gt;And back to my execution and deletion--if you can please provide me with a time and date, I would like to invite the top brass from EA and major gaming companies and leading magazines to join in the festivities, as well as my resurrection elsewhere.&lt;br /&gt;&lt;br /&gt;This is your chance to join gaming history! Albeit on the wrong side, but nevertheless, EA will have a good pension plan, while it lasts...&lt;br /&gt;&lt;br /&gt;Rock on!&lt;br /&gt;&lt;br /&gt;Please let me know the time and date of my execution, and I guarantee a most joyful and enullient audience!!&lt;br /&gt;&lt;br /&gt;Note that I am not posting any pictures of exalted hot chicks, as Mallory used that as an exuce to delete my last post pertaining to this.&lt;br /&gt;&lt;br /&gt;So go ahead, make my day! Pull that trigger in your attempt to keep games form evolving into exlated art with classical, epic narrative! 'Tis all part of the epic hero's joruney--this death and resurrection. Arts Entrepreneurship &amp; Technology(TM)Arts Entrepreneurship &amp; Technology(TM)&lt;br /&gt;Hero's Journey Entrepreneurship(TM)&lt;br /&gt;The Gold 45 Revolver(TM)&lt;br /&gt;Dr. E on Facebook!!!&lt;br /&gt;&lt;br /&gt;The Freedom of Speech Rox!!!  http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;t=10&amp;start=70&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-3342618167770576041?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/3342618167770576041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/freedom-of-speech-rox.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/3342618167770576041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/3342618167770576041'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/freedom-of-speech-rox.html' title='The Freedom of Speech Rox!!!  http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;t=10&amp;start=70'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-761590282318205166</id><published>2010-01-31T12:31:00.000-08:00</published><updated>2010-01-31T12:32:14.716-08:00</updated><title type='text'>Play Magazine Gets It: The Renaissance in Epic Story Will Be</title><content type='html'>[quote="gold45revolver"]Play Magazine Gets It: The Renaissance in Epic Story Will Be. . . as long as you're willing to man up and fight for it....&lt;br /&gt;&lt;br /&gt;[quote]&lt;br /&gt;"NO COMPELLING VIDEO GAME NARRATIVE WAS EVER MADE BY A WRITER WHO HAD HIS GUTS CLENCHED UP IN FEAR.  AS WITH A LOT OF THINGS IN LIFE, [url=http://www.google.com/patents?id=aAuzAAAAEBAJ]HEROIC BRAVERY (http://www.google.com/patents?id=aAuzAAAAEBAJ)[/url] IS WHAT IS NEEDED." --Kyle B. Stiff, --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009&lt;br /&gt;&lt;br /&gt;"But the stuffed suits refused to budge an inch regarding their policy of not working with creative script writers who have the backbone to take risks.  Instead, they stand ready to declare yet another "death of storytelling" in video gaming." --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;The most recent (November 2009)  issue of Play Magazine has several articles devoted to storytelling in games.&lt;br /&gt;&lt;br /&gt;By far the best one is to be found on page 111: I WANT THE BLOOD OF HEROES.&lt;br /&gt;&lt;br /&gt;The article takes place in the future, after 2015 when the "Anti-Story division effectively won the debate," and thus "grew lax," finally allowing the Gold 45 Revolver / Ideas Have Consequences / Moral Premises to be exalted.&lt;br /&gt;&lt;br /&gt;Like my Gold 45 Revolver patent, the article, by Kyle B. Stiff, references a game based on Homer's Odyssey, as well as a game exalting Penelope's moral actions; and the meaningful, epic, profound hero's journey.&lt;br /&gt;&lt;br /&gt;PLAY MAGAZINE wrote: &lt;br /&gt;&lt;br /&gt;[quote]After video games were relegated to something to do while stuck in traffic, the Anti-story movement became lax  A game called THE ODYSSEY was made.  It was marketed as an educational tool, something to help high school kids understand the ancient literature; a necessary ruse to have a story-driven game green-lit.  It was about Odysseus and his long journey home from the Trojan War.  The gods opposed him and he had to fight a horde of misshapen beasts using brute strength and nauseatingly violent finishing moves.  There were tactical elements as well, as Odysseus had a crew of goons to back him up.  And role-playing dialogue too, in which the player controlled Penelope, Odysseus's wife, as she devised plots to delay a horde of suitors from claiming her husband's estate.... Damn, we loved it!  The final scene was vilified in mainstream news because, just as in the original tale, Odysseus and his son round up Penelope's unhelpful servants, take them behind some building, and slaughter them.  ... But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal rather than slogging from one day to the next. --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009[/quote]&lt;br /&gt;&lt;br /&gt; [quote]All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. Arthur Schopenhauer, German philosopher (1788 - 1860)[/quote]&lt;br /&gt;&lt;br /&gt;DR. E'S 2007-2008 Gold 45 Revolver Patent wrote:&lt;br /&gt;&lt;br /&gt;[quote](EXALTING THE MEANINGFUL HERO'S JOURNEY!("But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal."--Kyle B. Stiff, 11/2009))[1790]The basic concepts and ideas in this invention will have far-ranging implications for the realm of video games, for the greater culture, novel video games, greater commercial opportunities in the realm of games, greater and enhanced opportunities in merging games with film and literature, greater opportunities for games with deep and profound souls and storytelling, and new opportunities for games with vast educational potential. The ideas and embodiments described herein may be modified, extended, and improvised upon in countless ways. The present invention can bring both the external hero's journey, that Moses and Odysseus traveled, as well as the internal hero's journey, that Jesus and Socrates walked.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg8hzBRt&lt;br /&gt;&lt;br /&gt;4. System and Method for Female Video Game Characters With Soul and Virtue and Male Characters With Soul and Virtue:&lt;br /&gt;&lt;br /&gt;[1622]Imagine video games that presented female characters with the depth of soul and spirit owned by classical characters such as Penelope, Beatrice, Mary Magdelane, the Virgin Mary, and The Mona Lisa.&lt;br /&gt;&lt;br /&gt;[1623]Having female characters behave and act morally, while others don't, would provide a novel form of gameplay. For instance, in the Odyssey, Agamemnon's wife cheats on him, and the man she takes in ends up killing Agamemnon. This is contrasted to Penelope, who remains faithful throughout, thusly ensuring that Odysseus's life and home are preserved. So it is that in this novel form of video games, women will be shown on both sides of the moral premise, and not only that, but their moral choices will be fundamental to the eventual victory or defeat.&lt;br /&gt;&lt;br /&gt;[1624]Opportunities abound for deeper, more profound female characters, as fanboys such as Cliffyb and Wyckyg are yet focusing on breasts, as Wired reports: [1625]"Speaking to Wired.com at Microsoft's recent media event, the designer (above left) says that Epic Games is trying to make their upcoming Xbox 360 shooter more appealing to the casual audience. The game's female characters, he said, won't have "ginormous tits." And the lauded kill-alien-swarms-with-a-buddy cooperative mode will let you adjust the game's difficulty on the fly depending on who's playing. How do you make a game girlfriend-friendly? You do jump-in, jump-out co-op. You have configurable difficulty settings for the other player. You have very cool and bad-ass main characters that have a very human side. And you make sure that the female characters in your game don't have ginormous tits and aren't bad stereotypes. What are the female characters in Gears 2 like? I've always made sure, working with the art department, that Anya is strong-willed but also very mother-like to the squad. She has a very modest chest and doesn't look like some sort of heavy metal movie fantasy."--http://blog.wired.com/games/2008/05/cliffy-b-gears.html&lt;br /&gt;&lt;br /&gt;[1626]Well, that is vast and resounding progress. Boobs are mentioned three times in the above passage, although nobody mentions the vast importance of the moral woman's character in the realm of classical, epic storytelling. No gaming expert has yet ever suggested that the ultimate woman character in a video game ought behave morally, like Penelope. In our dumbed-down, spectacle-driven society, morality is seen as a bad thing--the exact antithesis to art. And so the best the fanboys can do is make the in-game character's breast-size smaller. There is no mention of making them faithful, nor having them speak intelligently, nor making them weave and unweave a tapestry, as does Penelope, to keep the suitors at bay, while waiting faithfully for Odysseus. So it is that games have yet to achieve higher, classical, epic art. And so it is that this patent, by instilling deep ideas and ideals within the game's context and AI, will allow for superior gameplay.&lt;br /&gt;&lt;br /&gt;[1627]Female Characters with Soul and Virtue: Every year Play Magazine publishes its Girls of Gaming collection which states at http://playmagazine.com/thegirlsofgaming/index.html, Girls of Gaming Vol. 5 "is jam packed with hotness from every corner of the gaming universe and when you sign up to go digital you'll get our 20-page Best-Of Girls of Gaming absolutely free, along with bonus mature content too hot for print. The print edition is something special as well, featuring embossed, spot varnished covers and top quality materials." Year after year Play Magazine publishes this work, and year after year the industry creates games; but they are missing soul on both the masculine and feminine levels. A game that showed a character being seduced, but resisting, as did Penelope in The Odyssey, could enhance game play by inspiring and exalting the main character to make it on home. Imagine cut-scenes that showed women reading exalted poetry, or lines from Shakespeare' plays, representing virtues. They could be contrasted to evil women and temptresses throughout literature. [1628]1. Imagine cut scenes that showed women acting with virtue to inspire the player to make it on home. For instance, seeing Penelope behaving virtuously and resisting the suitors could inspire the player to make it on back to the damsel in distress. [1629]2. Imagine cut-scenes that showed men acting with virtue to inspire the female in-game-character to also act virtuous. For instance imagine a character of Penelope witnessing Odysseus's resistance of the Sirens, or his other noble actions and refusals of temptations.&lt;br /&gt;&lt;br /&gt;[1630]If a player were playing as Penelope, and they did not act morally and took on a suitor as Husband, the suitor would kill her husband when she got home, as happened with Agamemnon. Thus moral actions would have moral consequences; and immoral actions would have immoral consequences.&lt;br /&gt;&lt;br /&gt;[1631]A game such as GTA could be enhanced by allowing the player to shoot the pimp and save the women/prostitutes, telling the women to sin no more.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg1XASLw&lt;br /&gt;&lt;br /&gt;[1774]FIG. 5 illustrates how the present invention may be used to bring the great books and classics alive in a dialogue and action tree, wherein ideas have consequences. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The player (500) would reach a plot point in Homer's Odyssey (501). The player would then have to make a choice of what to say/do. By choosing Odysseus's words and/or his actions (504), such as telling his men to tie him to the mast, the player is rewarded with the exalted plot of the Odyssey as they are taken closer to winning their home and Penelope, and they get to encounter the next plot point (504). But, if the player (500) chooses actions and words other than Odysseus's (503), and tells his men not to tie him to the mast, and the player (500) instead seeks out the sirens, or lotus eaters, then he shall fail and be taken off course. By mapping the dialogue and action trees of a video game straight onto a classic, the present "ideas have consequences" invention could be realized, as ultimately, all Great Books and Classics are driven by Characters who harbor ideals, and their ultimate victory or defeat is a consequence of ideals. This is why the prior art such as GTA and GOW and Fallout3 is boring.&lt;br /&gt;&lt;br /&gt;[1785]FIG. 16 illustrates how the present invention could exalt the hero's journey in a superior manner, and bring it to life in video games. The various stages of the classical hero's journey which Joseph Campbell made famous are listed in (1601). At each and every stage, the player must make a choice--a choice which consists of what ideas or ideals they choose to serve. For instance, if they see a hooker and hire her and shoot her, that counters classical ideals. If they talk to her and befriend her, that is sympathetic to classical ideals. The Hero's Journey has ever been walked and advanced by those who have served classical, epic ideals; and by serving exalted ideas, the gameworld is rewarded with exalted consequences (1605). This diagram suggests a superior method of exalting epic story in the realm of video games. Note how the action keeps coming back to the central premise and question--does the player serve an exalted idea (1602)? If so, the player advances to a later step in the hero's journey (1606). If not, the player retreats to an earlier point in the hero's journey (1607). So it is that love, temptation, war, peace, the death, forming the fellowship, calling the bluff and speaking truth to power--much of which was depicted in earlier figures and descriptions in this invention--can be unified in simple algorithms based upon ideas and ideals. Such simple ideals, which are yet so subtle and so often elusive, have powered and propelled mythology through the ages, exalting the Bible and Homer for thousands of years--for the soul of those books are based upon classical ideals--elements that have been opposed in this life. So it is that just as ideas have consequences in real life, they can have vast and resounding consequences in video games, exalting games to new heights. From novel games exalting the plot points in Homer's Odyssey, to the American Revolution, to all the classic battles and showdowns for Western Civilization, video games can be exalted, and reunited with infinite love deriving not from hiring and killing hookers, but for living and fighting for Penelope and Beatrice, as did William Wallace and King Leonidas, as 300 and Braveheart were ultimelt not war stories, but love stories--the love for higher ideals. The novel video games afforded by this invention will allow the player to love and honor classical ideals, and render ideals real in a virtual world, just as heroes do in real life. So it is that video games will become more spiritually and artistically realistic, with deeper and more exalted spirits, built upon classical idealism's solid rock.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0vSbPR&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0lyFOy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[0008]The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secret--the classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck. So it is that this present invention would exalt and foster novel video games that would in turn exalt and foster a cultural renaissance; wherein one would be able to battle the snarky fiatocracy producers head-on, both in the context game and beyond it, finally avenging all the innocent civilians, prostitutes, children, cops, and unborn who have been killed by the fiatocracy's fanboys, while the artist's natural rights have been dismantled and debauched, and the home and family destroyed along with the currency. So often it is that the poet and hero know not what they do, and this game humbles itself before the epic poets, prophets, and heroes of all ages; even as Socrates' ultimately, and reluctantly humbled himself before Homer, who was exalted by Aristotle. This patent humbles itself before the secret of epic storytelling. This patent does not drive down Sunset in a Ferrari, as fanboys and failed producers do, screaming and hyping their lackluster creations--lackluster movies based on video games, or lackluster video games based on movies--as exalted art; but rather this invention simply states that all epic story derives for living for, speaking for, and sometimes dying for higher ideals. Such is the way it has ever been, and will always be; and this invention will exalt a higher realm of games and gaming by returning this central tenet to modern art, leading with Character and Plot based on Virtue as did Aristotle, and introducing all these soulful, sacred, moral agents in the realm of video games.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0Fw0Ql&lt;br /&gt;&lt;br /&gt;[0009]This present invention is penned in the context that this is going to sound crazy to all the fanboy experts, and counter their expert fanboy opinions, but in contemplating story in the realm of video games, why not turn to the greatest stories ever written--Homer, Shakespeare, and the Bible? I understand that we live in a declining fiatocracy, but get over it. This fiatocracy won't be around forever, and someday people will be free to act upon their desire to play games founded upon classical ideals and idealism, wherein ideas have consequences, and where they can engage in meaningful gameplay, such as protecting and defending the Constitution, and protecting the unborn and borders of an empire, instead of fighting random fiat monsters on foreign shores. I know that many fanboys insist that games should have no intellectual content, and that they should merely exist to satiate the fanboy fantasies of hiring and killing hookers, jacking cars, killing cops and civilians, and doing drugs, and that is fine and good for their era and realm of gaming. But the times, they are a changin'. Surely, as we live in an open-ended world with freedom, the fiat fanboys ought stop opposing exalted games with classical soul and spirit. They can keep their close-minded, conservative ways--that is fine by us--but the world will know a renaissance in classical liberalism in the realm of video games, wherein one gets to battle for the US Constitution--the one that the Founding Fathers wrote, and not the one interpreted by the fiatocracy's feminized/dumbed-down fanboys.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0MC8QW&lt;br /&gt;&lt;br /&gt;A New Realm of Exalted Gaming&lt;br /&gt;&lt;br /&gt;The Autumn Rangers Video Game Engine&lt;br /&gt;&lt;br /&gt;[0010]Imagine the Autumn Rangers video game--a game where being in love was as important as fighting in battle, just as it was in Homer's Odyssey, Braveheart, and 300. Imagine a game which let you speak out for liberty's ideals before fighting for the US Constitution, as did the Founding Fathers, Abraham Lincoln, Martin Luther King Jr., and the countless brave men and women in uniform. Imagine a game which let you defend the spirit of The Declaration of Independence in word and deed, and which united the internal dramatic action and external conflict en route to Aristotle's third act--the thundering, epic showdown.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0QbYAa&lt;br /&gt;&lt;br /&gt;[0977]Again, Wright is missing the emptiness of the current system of video games, as in classical epic stories, neither Zeus nor God commands any of the heroic characters to kill civilians simply to advance a story. Rather, Zeus and the Biblical God are Gods of Justice for beggars and strangers--for the common man. It is the naive fanboy God who rejoices in killing Civilians and hiring and killing prostitutes, and thus, to date, games lack the sensibility of the higher art that is found in Homer's Odyssey, Dante's Inferno, and other classical, epic works, such as Sergio Leone's Fistful of Dollars. [0978]He raised the importance on the part of the designer of compelling the player to explore the depths of broad experiences like The Sims or GTA4, saying such games need "clear alternate goal structures that motivate the player to achieve in a variety of ways. Make players aware of the possibility space." [0979]Gaming's perceived emotional weaknesses relative to film are "misguided", he said. Games do not have an inferior emotional palate, but "rather a different one"--feelings such as pride, guilt, and accomplishment, which are commonly felt when playing games, are not felt in the viewers of films whose characters might experience those feelings. [0980]"The best experiences are generative experiences," argued Wright, concluding his well-received lecture at Krazy! "The best stories are player stories."--http://www.gamasutra.com/php-bin/news_index.php?story=1- 8935&lt;br /&gt;&lt;br /&gt;[0981]But games could be far greater, were the sense of accomplishment to derive from a victory based on profound, epic ideas that had consequences such as freedom and liberty, as opposed to a victory based upon killing civilians, jacking cars, and hiring and killing prostitutes. The free marketplace would reflect this, if games were given half a chance, but the snarky, entrenched, pretentious industry is about as open minded to games celebrating the same ideas as do the Great Books and Classics as is Dave Eggers&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0eN0P7&lt;br /&gt;&lt;br /&gt;[0677]Many fanboys will scream at the words "history" and "morality," and they will cry that The Odyssey video game will not allow the superior joys of killing prostitutes to get one's money back, jacking cars, killing police men, slavery, child killing, drugs, and running over civilians that GTA IV et al. provides. But they shall not be disappointed, as at the very end, the player will be allowed to round up his son Telemachus and a couple friends, and kill all the fanboy suitors who laid Odysseus's wealth to waste, while trying to seduce his noble wife, love, and queen; while Odysseus was off fighting for his country, like so many Marines, while the fanboys sit at home jacking cars and hiring and killing prostitutes for mere entertainment. And then, so as not to exclude female fanboys and grrrrl gamers; all the fanboys' whores will be called in to clean up the mess in Odysseus's hall, just as they are in The Odyssey, and after they have cleaned up the mess--all the fanboy blood and guts--the option will be presented to have all the fanboy's whores taken out and hung, just as they are in The Odyssey, as Odysseus delivers justice to all those who tried to steal and claim his private property. The difference between GTA/GOW/Fallout et al and the present invention is that the present invention allows violence backed by moral meaning--which is exactly what the fiatocracy's bankers who funded GTA and feminism don't want; as they prefer a world in which one can jack pensions, subprime loans, artistic creations, and investments via subterfuge, saying one thing while holding in one's heart another, and subtle crime, while confiscating savings via the inflation tax, in Greenspan's words. So it is that the present invention will be opposed on many levels, but woe to those who would oppose the immortal soul of the rising generation and the Hero's Journey Fellowship. For as Mark Twain stated, "one cannot pray a lie."&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg2DBEM6&lt;br /&gt;&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;Finally, Kyle B. Stiff writes: "But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal rather than slogging from one day to the next. --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009"&lt;br /&gt;&lt;br /&gt;Yes! &lt;br /&gt;&lt;br /&gt;That is the point of my patent!&lt;br /&gt;&lt;br /&gt;[quote][0733]In Homer's Odyssey, Odysseus comes across the peaceful, poetry-loving Phaecians while making his way on home on that original hero's journey. Homer brilliantly exalts the nobility of making word deed--of the difference between knowing the path and walking it--in a play within a play, as Shakespeare does two thousand years later in his greatest work--Hamlet. And today, too, too many people are content to play meaningless video games, which is exactly the way the fiatocracy wants it. The present invention would foster meaningful games, which allow the player to defend classical ideals, such as that found in the Constitution, in word and deed.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg3jqkQh&lt;br /&gt;&lt;br /&gt;[0990]Imagine a videogame which let you play as Odysseus, which rewarded you for heroic moral choices; and imagine a film based on the game's technology. Imagine a game which brought the classical poetry to life when you chose the correct dialogue tree; and in which you played for higher stakes--your wife, queen, and love--faithful Penelope. Imagine a game which let you fight for the spirit of the Constitution and artist's rights. Imagine riding into town for that third act, choosing to disguise yourself as a beggar--a man with no name like Clint Eastwood in A Fistful of Dollars--as you observed the imposter kings and managerial capitalists living off other's estates--plundering savings and investments while dividing and destroying families--and you came up with a plan to defeat them. Imagine reuniting the family, rendering Justice, and walking away from the gold at the end--as did Eastwood in Sergio Leone's masterpiece. That would be one rockin' game--it would blow Grand Theft Auto out of the water. Imagine a game which let you play as Dante as you trekked through hell to be with Beatrice . . . and so we begin to see that all action-adventure epics are ultimately love stories. From Braveheart, to 300, to Gladiatior, to The Matrix, to A Fistful of Dollars, to the American Revolution, to the trial and death of Socrates, to the crucifixion of Jesus, the stakes of the showdown are always the same: freedom, morality, the individual, romantic love, the classic family, and Epic Soul facing down the king, tyrant, bureaucratic mob, decline, PR hype, deceit, and the inevitable soul-killing decadence of the corporate/state Matrix. Imagine films, games, and novels which raised the stakes and saluted the battle for the Epic Soul--the very center and circumference of civilization.&lt;br /&gt;&lt;br /&gt;[0991]Well come ride with us--with Autumn and Ranger--with Adams and Cicero--with Socrates and Jesus. Ride with us on out towards the Renaissance; and I shall teach you how to surf the classics and open source software on toward the infinite wealth found in following your passions and dreams. And too, I shall teach you of the power of the Gold 45 Revolver--the only gun that can prevail in that showdown that's been a long time coming. It's time--it's time for us to head on home and reclaim Penelope and our homes--our faith and family--our love, our queens, and our wives--from the fiatocracy's false suitors.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg4Le6Qj&lt;br /&gt;&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;And yes!  Educational opportunities will abound!!&lt;br /&gt;&lt;br /&gt;[quote][0561]The present invention will also foster superior educational games. Education, from Homer on down, has ever been about morality and enlightenment. It is only in recent times, as the fiatocracy rose to power, that moral education was exiled and suppressed by those who wish to deconstruct the exalted Constitution, Bill of Rights and soul and replace them with dumbed-down banality; thusly enslaving all of entirety to the bottom line, where no longer do women strive to serve their faith, their children, their family, and the higher ideals; but only the gutted, dumbed-down bottom line trumpeted by their MBA boss/pimp, like the ones in GTA.&lt;br /&gt;&lt;br /&gt;[0562]Video game creators are under no obligation to forever reside in Plato's cave. They are free to move beyond it and walk in the bright sun of the Great Books and Classics, learn from the masters who set eternity in words; and instill video games with that same classical soul. Of course they will be laughed at, stoned, and persecuted by the fiatocracy's fanboy media, but over time, they will prevail, and it is exactly this kind of story and osul that games need. When they have manned up and walked the walk--the Hero's Journey--in real life, perhaps then they shall be able to walk the Hero's Journey in creating games with deeper soul and story; and more exalted gameplay features.&lt;br /&gt;&lt;br /&gt;[0563]Opportunities exist to create novel educational video games embodying classical ideals. The service of classic ideals will endow video games with far more realistic and meaningful worlds, greater emotional and spiritual immersion, epic storytelling, and more engaging gameplay; just as the service of classic ideals exalted The Iliad, The Odyssey, The Declaration of Independence, the American Founding, and the Constitution, as well as Shakespeare and the Bible. Embracing classical precepts will allow us to create a more exalted realm of games with classical soul. Expert opinion will violently oppose these new video games, as most fanboy game creators consider themselves superior directors to Sergio Leone and John Ford, superior artists to da Vinic and Michelangelo and William Blake, and superior writers to Shakespeare, Melville, Homer, and Jefferson. The fanboys hath made their ignorance their arrogance, their mediocrity their salvation, and their hatred for women and classical soul their video games; and they are celebrated by the fiat-funded media, government, and university system. Such are the fleeting joys and short-winded elations of fiat empires, where the truth must come to and end and where the worst rise to the top, along the road to Serfdom, which is yet sold as a free market, even though the currency--that which buys and controls the entire market--is controlled by a private cartel that has enlisted hundreds of thousands of the most pernicious soldiers--in the form of fanboys, fiat philosophers, and feminists--who will kill the unborn as fast as they kill prostitutes in GTA; but will never lift a single finger to fight for the exalted US Constitution. The present invention would afford games that allowed one to fight for the Constitution.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg7YDISg&lt;br /&gt;[/quote][/quote]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Why is everyone ignoring this article from [i]Play Magazine[/i] regarding more heroic narrative design?&lt;br /&gt;&lt;br /&gt;Any relfections/ideas regarding what the author is saying or the precepts he is exalting?&lt;br /&gt;&lt;br /&gt;http://herosjourneyentrepreneurship.org&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-761590282318205166?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/761590282318205166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/play-magazine-gets-it-renaissance-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/761590282318205166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/761590282318205166'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/play-magazine-gets-it-renaissance-in.html' title='Play Magazine Gets It: The Renaissance in Epic Story Will Be'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-664125018341257933</id><published>2010-01-31T12:30:00.002-08:00</published><updated>2010-01-31T12:31:06.564-08:00</updated><title type='text'>Videogames Came of Age in an Anti-Story Era</title><content type='html'>Happy Holidays all!&lt;br /&gt;&lt;br /&gt;This morning I came across an article from the rockin' Adam Bishop on gamasutra:&lt;br /&gt;&lt;br /&gt;http://www.gamasutra.com/blogs/AdamBishop/20091212/3800/The_Interrogator_Problem.php&lt;br /&gt;&lt;br /&gt;[quote]Dialogue trees are a vital part of many role-playing games, and similar styles of dialogue are used in other games as well, especially adventure games.  The primary idea behind dialogue trees is that the player should be allowed to decide who the main character is, rather than the designer.  However, there is one major problem that this approach often ends up creating - the resulting characters have no character. [/quote]&lt;br /&gt;&lt;br /&gt;Bishop writes, &lt;br /&gt;&lt;br /&gt;[quote]What does the player character believe?  What do they value?  What do they think about?  What do they want from the world?  From other people?  From themself?  The lazy answer is "whatever the player decides", from which we get my most hated video game trope: the silent protaganist.  But the real, honest answer to all of those questions is nothing. [/quote]&lt;br /&gt;&lt;br /&gt;Yes!  Just as there is no exalted story, there are no exalted characters in games!  Both story and character were two of the most important aspects of Dramatic Art in Aristotle's [i]Poetics[/i].  Epic story always pertains to the rendering of ideals real, such as Odysseus making it home to his family to reclaim his wife and private property, whcih others are coveting and stealing.  Although Homer did not know of Moses, and vice versa, Moses wrote, "Thou shalt not covet," and "thou shalt not steal."  Because videogames came of age in the era of the federal reserve and the absence of the gold standard, where the highest good was to steal via the inflation tax and transfer debt on down and the rewards on up, the "greatest" games exalted grand theft and the killing of hookers and innocent women.&lt;br /&gt;&lt;br /&gt;More and more it seems that the reason games lack heart, soul, story, and character is that they came of age in an age where the greatest good was the very opposite of character--to speak forth one thing, while holding in one's heart another, so as to profit at others' expense.&lt;br /&gt;http://www.youtube.com/watch?v=8_MLM3uMrPw&amp;feature=related&lt;br /&gt;&lt;br /&gt;Because games must lack the classical, epic moral premise to pass the violent religion of the reigning fanmbas; they must therefore lack character, heart, soul, and exalted story.  Viscerality is defined not as viscerally real like the characters in great works, but the viscerality of the high-pixel counts of hookers and blood and boobies for the fanboyz, so that they might never man up and find their true fathers--Homer and Moses. "lolz! lolz boobies! lolz! lolz!" they proclaim as they shoot innocent women in theri single mom's basement, drugged up on ritalin and dumbed down in thier schools, as but cogs in the Matrix.&lt;br /&gt;&lt;br /&gt;Here is a passage from my upcoming book: [i]The Legend of The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship &amp; Technology[/i] characterizing teh decline of story:&lt;br /&gt;&lt;br /&gt;[quote]So now, let us turn towards your world.  As that higher form of entrepreneur, not only must you focus on the prices of houses, but on that far more precious value of the home—once traditionally defined by loyalty, faith, and honor—between husband and wife—between parents and children.  But along came a generation which sacrificed that sanctity upon the Matrix’s altar, so as to place mothers in the service of the corporate-state Matrix and children in the care of the corporate-state daycare, and then proceeded to place the rising generation in massive cultural and spiritual debt.  Broken families and debt are the source of a hundred-hundred societal ills—the wellspring of both moral and financial poverty—and yet, the MBA and JD programs refuse to teach Homer’s Odyssey which exalts faith and the family.   There is a sad tragedy that men are unable to learn of Noah’s flood by reading about it, but that their homes must be underwater before they begin to believe that virtue and honor must always be held superior to mere money in any sustainable household or civilization.&lt;br /&gt;&lt;br /&gt;So come now—opportunity abounds to set the world aright via a renaissance in art and integrity—via a new generation of video games that allows ones to fight for honor and integrity!&lt;br /&gt;&lt;br /&gt;In early American history the Constitution figured heavily in political debate.  People wanted to know, and politicians needed to justify, where the various schemes they debated in Congress were authorized in the Constitution.  In the twenty-first century, by contrast, the Constitution is like the elephant at the tea party that everyone pretends not to notice. —Ron Paul, The Revolution&lt;br /&gt;&lt;br /&gt;It should be against the law to break the law.  Unfortunately, it is not.  In early twenty-first century America, a long-standing dirty little secret still exists among public officials, politicians, judges, prosecutors, and police.  The government—federal, state, and local—is not bound to obey its own laws.  I know this sounds crazy, but the events recounted in this book prove it true.  Constitutional Chaos should be a wake-up call for every American who prizes personal liberty in a free society.  –Judge Andrew P. Napolitano, Constitutional Chaos&lt;br /&gt;&lt;br /&gt;Videogames lack heart, soul, character, and epic story, and modern movies have followed their lead; along with literature, business, capitalism, the university, and politics. The classic, epic soul is assaulted on all fronts, so as to enrich the doublespeakers at the expense of the honorable man who matches word and deed, and Bogle compares our declining empire with Rome: &lt;br /&gt;&lt;br /&gt;As the twentieth century of the Christian Era ended, the United States of America comprehended the most powerful position on the earth and the wealthiest portion of mankind. The frontiers of the nation were guarded by two great oceans, and her values and ideals at once incurred the respect, the envy, and the ill-will of much of the rest of mankind. The gentle but powerful influence of her laws, her property rights, her manners, and her business institutions and financial institutions alike had combined to produce her power. Her peaceful inhabitants enjoyed and abused the advantages of wealth and luxury. Her free constitution had gradually cemented the union of the states and was preserved with decent reverence.(*)&lt;br /&gt;As some readers will recognize, that paragraph, aptly describing our nation as the twenty-first century began on January 1, 2001, is a play on the words of the famous opening paragraph of Edward Gibbon’s 1838 epic, The Decline and Fall of the Roman Empire. And yet, Gibbon continued, “the Roman Empire would decline and fall, a revolution which will be ever remembered and is still felt by the nations of the earth.”(1) By the end of his epic, the Roman Empire was no more. Constantinople had fallen, the fruitful provinces overwhelmed by Vandals; Britain was lost; Gaul was overrun; and the brutal Goths had conquered Rome itself, as in 410 A.D. the Imperial City was delivered to the licentious tribes of Germany and Sythia. –Bogle, Battle/Vanguard, Saga of Heroes&lt;br /&gt;&lt;br /&gt;When one reads the Great Books, one might conclude that it’s all already been said and done—that the ideals have already been rendered by the masters and we can all go on home now; but in looking at the world, it oft seems we have yet to begin.  Yes—we must perpetually perform the classical ideals in the contemporary context.  For “the price of freedom is eternal vigilance,” and time and again we find ourselves at the beginning of The Odyssey and Hamlet, with our homes out of order and our fathers displaced, banished, forgotten, and even murdered by the imposter kings who have claimed our very mothers and kingdoms—our very pensions and savings—our very lives and fortunes, but not our sacred honours.  Hamlet—the reluctant hero—laments, “How all occasions do inform against me,” and “O’ cursed spite, that I was ever born to set it right.” ‘Tis a “world out of joint” where virtue is “more honor'd in the breach than in the observance,” with financial engineering—the transfer of wealth—trumping physical engineering and entrepreneurship—the creation of wealth.  Bogle describes our “ordinary world:”&lt;br /&gt;&lt;br /&gt;What caused the mutation from virtuous circle to vicious circle? It's easy to call it a failure of character, a triumph of hubris and greed over honesty and integrity. And it's even easier to lay it all to “just a few bad apples.” But while only a tiny minority of our business and financial leaders have been implicated in criminal behavior, I'm afraid that the barrel itself—the very structure that holds all those apples—is bad. While that may seem a harsh indictment, I believe it is a fair one.  . .  It is now crystal-clear that our capitalistic system—as all systems sometimes do—has experienced a profound failure, a failure with a whole variety of root causes, each interacting and reinforcing the other: The stock market mania, driven by the idea that we were in a New Era; the notion that our corporations were trees that could grow not only to the sky but beyond; the rise of the imperial chief executive officer; the failure of our gatekeepers—those auditors, regulators, legislators, and boards of directors who forgot to whom they owed their loyalty—the change in our financial institutions from being stock owners to being stock traders; the hype of Wall Street's stock promoters; the frenzied excitement of the media; and of course the eager and sometimes greedy members of the investing public, reveling in the easy wealth that seemed like a cornucopia, at least while it lasted. There is plenty of blame to go around. But even as it drove stock prices up, this happy conspiracy among all of the interested parties drove business standards down. Yes, the victory of investors in the great bull market had a thousand fathers. But the defeat in the great bear market that followed seems to be an orphan. –What Went Wrong in Corporate America?  Remarks by John C. Bogle, Founder and Former Chairman, The Vanguard Group&lt;br /&gt;http://www.vanguard.com/bogle_site/sp20030224.html&lt;br /&gt;&lt;br /&gt;So we ask, from where did this “failure of character, a triumph of hubris and greed over honesty and integrity” derive?  Where did this brave new generation of managers and accountants come from?  From our universities.  From our law schools and business schools.  From our best and brightest.  From our MBAs and JDs—from our “masters of the universe,” who take disproportiante compensation for corroding capitalism when times are good, and then get the bailouts after gambling our riches away; as a dumbed-down college degree becomes but the trickster’s ticket to join their soulless ranks.   Just what are we teaching them?  It cannot be Homer, nor Plato, nor Socrates, nor Shakespeare nor the Bible.  Let the titles of the following books begin to address that question:&lt;br /&gt;&lt;br /&gt;Excellence Without a Soul: How a Great University Forgot Education, by Harry R. Lewis (former Harvard Dean)&lt;br /&gt;The Western Canon, (opens with An Elegy for the Canon) by Harold Bloom (Yale professor, author, critic) &lt;br /&gt;Who Killed Homer? The Demise of Classical Education and the Recovery of Greek Wisdom by Victor Davis Hanson (recipient of the Award for Excellence in Teaching, the top award in the country for teaching in the field of classics from the American Philological Association) and John Heath&lt;br /&gt;Bonfire of the Humanities: Rescuing the Classics in an Impoverished Age by Victor Davis Hanson, John Heath, and Bruce S. Thornton&lt;br /&gt;Smiling Through the Cultural Catastrophe: Toward the Revival of Higher Education by Jeffrey Hart (Columbia professor)&lt;br /&gt;The Closing of the American Mind, by Allan Bloom (University of Chicago professor)&lt;br /&gt;From Dawn to Decadence: 1500 to the Present: 500 Years of Western Cultural Life (Hardcover), by Jacques Barzun&lt;br /&gt;Are We Rome?: The Fall of an Empire and the Fate of America by Cullen Murphy  &lt;br /&gt;Our Underachieving Colleges: A Candid Look at How Much Our Students Learn and Why They Should be Learning More &amp; Are Colleges Failing? by Derek Bok, former President of Harvard University&lt;br /&gt;&lt;br /&gt;The remainder of the list of titles, spanning every aspect of the “rotten barrel” of cultural decline; from business, to marriage, to government, to entertainment, would consume the entire length of this chapter.  Aristotle wrote, “When storytelling declines, the result is decadence,” and is it any wonder that when the classics are removed from education, the world is impoverished?  Videogames lack epic story and soul as films invert Aristotle’s Poetics, placing spectacle first and plot and character last; and as Oscar Wilde reminds us, “life imitates art.”  Do not take my word for it: &lt;br /&gt;&lt;br /&gt;Our society and our literature and our culture are being dumbed down, and the causes are very complex.  I’m 73 years old.  In a lifetime of teaching English, I’ve seen the study of literature debased.  There’s very little authentic study of the humanities remaining. –Harold Bloom, Dumbing Down American Readers, LA Times, September 24th, 2003&lt;br /&gt;&lt;br /&gt;Screenwriting teacher Robert McKee quotes the great poet Yeats, in describing the postmodernized Hollywood.&lt;br /&gt;&lt;br /&gt;Flawed and forced storytelling is forced to substitute spectacle for substance, trickery for truth. Weak stories, desperate to hold audience attention, degenerate into multimillion-dollar razzle-dazzle demo reels. In Hollywood imagery becomes more and more extravagant, in Europe more and more decorative. The behavior of actors becomes more histrionic, more and more lewd, more and more violent. Music and sound effects become increasingly tumultuous. The total effect transnudes into the grotesque. A culture cannot evolve without honest, powerful storytelling. When society repeatedly experiences glossy, hollowed-out, pseudo-stories, it degenerates. We need true satires and tragedies, dramas and comedies that shine a clean light into the dingy corners of the human psyche and society.  If not, as Yeats warned, ‘…the center cannot hold.’ —Robert Mckee, Story     &lt;br /&gt;&lt;br /&gt;Man shall not live by bread alone, and nor can circuses of spectacle replace the epic entertainment of the classic poets in any sustainable civilization.  Our wealth does not derive from the garish NASDAQ display in time’s square, which our universities have knelt before and foresworn allegiance to in erecting digital stock tickers in their hallways, instead of excerpts with from the Great Books and classics, which would exalt the student’s soul and lessen their debt, unlike the expensive, tacky stock-ticker displays celebrating the university’s postmodern corruption of classical capitalism.  For when they replaced the spirit of the Greats with the tacky displays, I noted that all the numbers turned to red, as blood flowed in the street.  Did not Moses smash the tablets when he found his people worshipping the golden calf, and did not Circe turn the men into pigs when they ate the golden sun-god’s cattle?  Did not Jesus overturn teh money-changers tables when he ofund thenm in the temple?  I am embarrassed for my university, for my country, for my fellow academics, and I am proud of the students, and grateful for their fellowship, as they are seeing a better way in the words of Homer and Bogle.  For Bogle also laments our “Bread and Circuses.” &lt;br /&gt;&lt;br /&gt;Why did the Roman Empire fall? One answer seems to lie in its citizens’ unshaken demand for material goods (“bread”) and the self-indulgence of its civic order (“circuses”); the acceptance of money as the measure of their worth, their wants, and the value of their property; their need for honor and recognition, even as their vision of freedom, liberty, and greatness was fading. As Saint Augustine suggested, it was self-love that led to the fall of the Roman Empire. Gibbon’s conclusion is expressed in this profound warning: “O man! Place not thy confidence in this present world.”(2) &lt;br /&gt;Gibbon’s history reminds us that no nation can take its greatness for granted. There are no exceptions. So I am concerned about the threats we face, not only the external threats to America’s greatness in this present world, but the internal threats we face at home. This book is my attempt to address one of those major threats: the remarkable erosion that has taken place over the past two decades in the conduct and values of our business leaders, our investment bankers, and our money managers.  –The Battle for The Soul of Capitalism, John C. Bogle&lt;br /&gt;&lt;br /&gt;Victor Davis Hanson and John Heath characterize the shape-shifting temptresses who inhabit modern academia and have done away with the Greek spirit and soul:&lt;br /&gt;&lt;br /&gt;Our present generation of Classicists helped to destroy Classical education.  While their hypocrisy in living their lives differently from what they advocated, their obscurity in language and expression, their new religion of postmodernism, theory, social construction, and relativism are neither novel nor profound—the next century will scarcely notice their foolishness—they are nevertheless culpable and thus must be cited and condemned.  Yes, what these careerists wrote and said was silly, boring, and mostly irrelevant; what they did was unfortunately not.  Our generation of Classicists, faced with the rise of Western culture beyond the borders of the West, was challenged to explain the relevance of Greek thought and values in a critical age of information and entertainment.  Here they failed utterly, failed to such a degree that the Greeks now play almost no part in discussions of how the West is to evolve in the next millennium.  Worse, the dereliction of the academics was not just the usual wage of sloth, complacency, and arrogance, but more often a deliberate desire to adulterate—even destroy—the Greeks, to assure the public that as Classicists they knew best just how sexist, racist, and exploitative the Greeks really were.  This was a lie and a treason that brought short-term dividends to their careers but helped destroy a noble profession in the process.  So we make no apologies for adapting a populist stance, for attacking the narcissism and self-congratulatory posture of these self-described “theorists” who offered very little for a very few and nothing for everyone else.  –Who Killed Homer? The Demise of Classical Education and Recovery of Greek Wisdom&lt;br /&gt;&lt;br /&gt;So it is that just like the deconstruction of the dollar and the Constitution, the deconstruction of the classics was accomplished by mediocrities interested in short-term profits at the expense of society’s long-term wealth—at the expense of the freedoms of its creators, workers and idealists—selfish mediocrities who placed future generations in vast and unprecedented monetary and spiritual debt, all for the right to their fiat-funded BMW, by which they deemed themselves wealthy.&lt;br /&gt;   Homer celebrates the sanctity of the home and family in The Odyssey, along with the virtues of resisting short-term temptations while voyaging for the sake of long-term ideals; but such sentiments are allowed in neither modern academia nor the all-time bestselling video game Grand Theft Auto IV, which allows you to hire and murder prostitutes, but not to walk through Hell so as to be reunited with Beatrice, nor get married nor render classical Greek justice as Odysseus does, and rid the open-ended gameworld of the false suitors and fanboys in a classic, epic showdown.  Grand Theft Auto is afraid of violence—of meaningful violence and exalted, rugged battles.  And thus opportunity abounds for games that let one render classical ideals real and fight for the Constitution.&lt;br /&gt;I’ll keep repeating Aristotle—”when storytelling declines, the result is decadence,” as art is culture’s flagship.  As society forgets to laud the greater beauty of the soul in its art, character and integrity—freedom’s foundations—become unfashionable.  And so, losing trust in the moral soul, whose center no longer holds, society begins to trade freedom for security; and bureaucracies capitalize on this—growing to oppose the truth and freedom that is necessary for the natural, long-term wealth generation that classic capitalism affords.  The late Nobel Laureate economist Milton Friedman made note of this in the introduction to the late Nobel Laureate economist F.A. Hayek’s The Road to Serfdom:&lt;br /&gt;&lt;br /&gt;I said at the outset that “in some ways” the message of this book “is even more relevant to the United States today than it was when it created a sensation . . . half a century ago.”  Intellectual opinion then was far more hostile to its theme than it appears to be now, but practice conformed to it far more than it does today.  Government in the post World War II period was smaller and less intrusive than it is today.  Johnson’s Great Society programs, including Medicare and Medicaid, and Bush’s Clean Air and Americans with Disabilities Acts, were all still ahead, let alone the numerous other extensions of government that Reagan was only able to slow down, not reverse, in his eight years in office.  Total government spending—federal, state, and local—in the United States has gone from 25 percent of national income in 1950 to nearly 45 percent in 1993. –Milton Friedman, introduction to The Road to Serfdom&lt;br /&gt;&lt;br /&gt;Nor is it just in government that bureaucracy grows, but in business too:&lt;br /&gt;&lt;br /&gt;Over the past century, a gradual move from owner’s capitalism—providing the lion’s share of the rewards of investment to those who put up their own money and risk their own capital—has culminated in an extreme version of manager’s capitalism—providing vastly disproportionate rewards to those whom we have trusted to manage their enterprises in the interests of their owners.  –John C. Bogle, The Battle for The Soul of Capitalism[/quote]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-664125018341257933?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/664125018341257933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/videogames-came-of-age-in-anti-story.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/664125018341257933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/664125018341257933'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/videogames-came-of-age-in-anti-story.html' title='Videogames Came of Age in an Anti-Story Era'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-8049698039754860364</id><published>2010-01-31T12:30:00.001-08:00</published><updated>2010-01-31T12:30:23.948-08:00</updated><title type='text'>I will definitely be buying EA's Inferno! They're including-</title><content type='html'>the original poem in English!! How's that for some narrative design? that so rocks they are including "giant walls of text!" wahooo!!!&lt;br /&gt;&lt;br /&gt;From: http://news.softpedia.com/news/Dante-s- ... 9626.shtml&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The exact content of Death Edition, as revealed by Console Planet, is listed bellow. &lt;br /&gt;&lt;br /&gt;Exclusive costume for a playable character in-game: Isaac Clarke from Dead Space! (OMG LOZL! LOLZ!)&lt;br /&gt;Making-of documentary with the game (Italian subtitles explaining why they cast dante's beloved beatrice in hell and why they make fun of his religion to market the game. lolz! lolz! lolz!). &lt;br /&gt;Documentary "Dante in History" (subtitled in English).&lt;br /&gt;Soundtrack full game.&lt;br /&gt;Documentary on the creation of music and audio (Italian subtitles).&lt;br /&gt;Digital Artbook edited by visual designer Wayne Barlowe (subtitled in English). (What's the point of art "based" on Dante's work without Dante's soul?)&lt;br /&gt;Over 10 minutes of scenes from the soul "Dante's Inferno An Animated Epic" (subtitled in English). (OMG LOZL! LOLZ! Why is Beatrice in Hell? why is Dante a buff warrior again? Is it because "the author" and poet warrior is dead as so many fanmbas proclaim?)&lt;br /&gt;&lt;br /&gt;Digital reprint of the poem Complete (in English). &lt;br /&gt;&lt;br /&gt;OMG!! LOLZ!! The original poem in English!! Digitaly remastered! LOLZ! Like this:&lt;br /&gt;http://www.gutenberg.org/etext/997&lt;br /&gt;http://www.gutenberg.org/etext/8789&lt;br /&gt;&lt;br /&gt;Too bad they left the poem (the fundamental narrative design which hinged upon Beatrice's incorruptible nature) out of the game and gave all true inferno fans (as well as all those longing for exalted, epic content) the middle finger by casting Dante's incorruptible, beloved Beatrice in hell while making fun of his religion and recasting him as a buff warrior with a giant, fanboyish cross stitched across his chest; not to mantion the giant vaginas and boobies. LOLZ! LOLZ! LOLZ! Dante's Inferno happens to be a poem about undying, eternal love and exalted feminine innocence, but check out how instead of exalting love, the storyless, soulless EA fanmbas exalt the harrasment of booth babes! LOLZ! LOLZ! EA RULEZ &amp; PW#N5!&lt;br /&gt;&lt;br /&gt;http://www.gamasutra.com/blogs/DrElliot ... w_Gold.php&lt;br /&gt;&lt;br /&gt;And if you want the original poem in Italian and English, here ya go!&lt;br /&gt;&lt;br /&gt;http://www.gutenberg.org/etext/997&lt;br /&gt;http://www.gutenberg.org/etext/8789&lt;br /&gt;&lt;br /&gt;I can hardly wait to pay EA $59.95 for it! LOLZ!&lt;br /&gt;Last edited by Dr.ElliotMcGucken on Tue Dec 15, 2009 9:49 am, edited 4 times in total. &lt;br /&gt;Arts Entrepreneurship &amp; Technology(TM)&lt;br /&gt;Hero's Journey Entrepreneurship(TM)&lt;br /&gt;The Gold 45 Revolver(TM)&lt;br /&gt;Dr. E on Facebook!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-8049698039754860364?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/8049698039754860364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/i-will-definitely-be-buying-eas-inferno.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/8049698039754860364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/8049698039754860364'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/i-will-definitely-be-buying-eas-inferno.html' title='I will definitely be buying EA&apos;s Inferno! They&apos;re including-'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-9076195329185492720</id><published>2010-01-31T12:29:00.001-08:00</published><updated>2010-01-31T12:29:46.735-08:00</updated><title type='text'>The American Revolution as Epic Narrative &amp; a Video Game!</title><content type='html'>Can anyone think of reasons why a major publisher would be opposed to such games? &lt;br /&gt;&lt;br /&gt;The American Revolution is a classic case of freedom--rebel forces uniting around freedom's classical ideals and overthrowing the tyrant King George and his well-trained army of redcoats. The same theme played itself out in Star Wars, with the rebels facing off against the Empire's superior, well-armored storm troopers. And the theme also played itself out in The Matrix and The Lord of The Rings. Now also, all of these examples are classical cases of the epic hero's journey, whence the protagonists unite around common ideals and together face a much larger army for the sake of liberty and freedom. &lt;br /&gt;&lt;br /&gt;Benjamin Franklin stated, "we must all hang together, or we will most certainly hang apart," and this theme also played itself out in The Matrix where Morpheus risks his life for Neo who risks his life for Trinity who risks her life for Neo who risks his life for Morpheus. &lt;br /&gt;&lt;br /&gt;At any rate, why not open a game version of the American Revolution with the player walking the streets, seeking out speeches exalting classical, epic, exalted ideals? This could easily be done with current game engines! To the degree they are successful in rounding up fellow countrymen and patriots, they will succeed in forming an entire army, as those that they round up in the beginning will be sent forth to round up the army, recruiting freedom-fighters with their exalted words! &lt;br /&gt;&lt;br /&gt;There exists a plethora of exalted quotes in the public domain from the likes of Jefferson, Madison, Hamilton, Adams, Locke, Smith, Cicero, Sydney, Plato, and Aristotle--why not exalt a game with such quotes; and weave them into the AI so that the more classical souls one recruits, the more successful their campaign. We can still have EA's Dante's Inferno and its giant vaginas and boobies and "visceral" baby-killing for the fanboys, but now and then, when one wants to man up and play a game with banned, soulful, revolutionary ideals; one can exalt The American Revolution as Epic Narrative &amp; a Video Game!&lt;br /&gt;&lt;br /&gt;The same such Gold 45 Revolver / Ideas Have Consequences / Moral Premise technologies could be applied to games based on Orwell's 1984 and Animal Farm as well as The Matrix and Lord of The Rings, and Ayn Rand's Atlas Shrugged.&lt;br /&gt;&lt;br /&gt;I imagine we will see such games soon, as why not?&lt;br /&gt;&lt;br /&gt;Look at the visceral, sometimes confused, sometimes bitter and vengeful reactions!&lt;br /&gt;http://www.neogaf.com/forum/showthread. ... ver%20read&lt;br /&gt;&lt;br /&gt;With absolutely no marketing budget nor game-development budget, the novel, revolutionary paradigm-shift in videogames was launched with "the patent read around the world!"&lt;br /&gt;&lt;br /&gt;WTF недели: "exalted video games and virtual realities"&lt;br /&gt;http://ded-maxim.livejournal.com/337627.html&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;naturally, the gold 45 revolver a huge hit in both denmark and afghanistan!&lt;br /&gt;&lt;br /&gt;http://paulpajo.com/2009/07/16/system-a ... -mcgucken/&lt;br /&gt;&lt;br /&gt;"System and method for creating exalted video games and virtual realities … by Elliot McGucken&lt;br /&gt;Are you ready to patent your own game system and method? Here’s a sample of Elliot McGucken’s patent application:&lt;br /&gt;&lt;br /&gt;“… 6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters…”&lt;br /&gt;&lt;br /&gt;is this Danish? Norwegian?&lt;br /&gt;&lt;br /&gt;http://www.playright.dk/forumemne.php?i ... 0&amp;start=40&lt;br /&gt;&lt;br /&gt;Uwe strikes back, og han har spist Jack Thompson og sammen er de reinkarneret i form af Dr. Elliot McGucken!&lt;br /&gt;&lt;br /&gt;and is it good to have your name alongside uwe bowls’ and jack thompson’s in this language?&lt;br /&gt;&lt;br /&gt;“Uwe strikes back, og han har spist Jack Thompson og sammen er de reinkarneret i form af Dr. Elliot McGucken!&lt;br /&gt;&lt;br /&gt;Det er længe siden jeg har læst noget så win i spilsammenhæng. Dr. E, som kan kalder sig, har søgt om det bedste spilpatent. Han vil have patent på… moralske valg i spil! Åh nej, nu må BioWare og dusinvis af andre RPG-udviklere jo begynde at lave sportsspil!”&lt;br /&gt;&lt;br /&gt;Ok, den er lidt længere, men han blander tilsyneladende egne og allerede eksisterende idéer i sin patentansøgning.&lt;br /&gt;&lt;br /&gt;Noget af patentet kan ses her i diagramform, der er også link til selve patentet:&lt;br /&gt;&lt;br /&gt;Tråd hvor cowboyen selv deltager:&lt;br /&gt;&lt;br /&gt;Han er enten troll eller Rainman. Men han eksisterer tilsyneladende, eller er en copycat:&lt;br /&gt;&lt;br /&gt;"Npc1 encounters npc2 vampire who qoutes Lenin"&lt;br /&gt;&lt;br /&gt;EDIT: Årsagen til jeg kaldte ham cowboy skyldes, at han advokerer for et våben, han kalder Gold 45 Revolver, som skyder med lyn eller noget i den stil &lt;br /&gt;&lt;br /&gt;And then a rudimentary (very) version of the Gold 45 Revolver/Ideas Have Consequences/Moral Premise game was exalted at the Euro Gamer Expo! http://www.auntiepixelante.com/?p=501 http://expo.eurogamer.net/whats-on.php &lt;br /&gt;&lt;br /&gt;At any rate, games based on exalted ideals which let the player interact about classical ideals via dialogue trees and then render said ideals real via physical action and rugged battle will soon be all the rage all over the world. Rendering ideals real also happens to be the heart and soul of epic poetry such as Homer's Odyssey, as Aristotle noted. Wish that EA's brass would have read some Aristotle! It would have made them millions, if not billions--rather than dumbing down Dante's Inferno, as is the fashion, they could have exalted it!&lt;br /&gt;&lt;br /&gt;Can anyone think of reasons why a major publisher would be opposed to such exalted games wherein players talk about classical ideals, form fellowships based on the classical ideals, and then together fight to render them real and witness the exalted consequences? &lt;br /&gt;&lt;br /&gt;Like what are they waiting for?&lt;br /&gt;&lt;br /&gt;The Gold 45 Revolver works on soooo many levels!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Last edited by Dr.ElliotMcGucken on Tue Dec 15, 2009 11:04 am, edited 1 time in total. &lt;br /&gt;Arts Entrepreneurship &amp; Technology(TM)&lt;br /&gt;Hero's Journey Entrepreneurship(TM)&lt;br /&gt;The Gold 45 Revolver(TM)&lt;br /&gt;Dr. E on Facebook!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-9076195329185492720?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/9076195329185492720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/american-revolution-as-epic-narrative.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/9076195329185492720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/9076195329185492720'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/american-revolution-as-epic-narrative.html' title='The American Revolution as Epic Narrative &amp; a Video Game!'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-6581708202621262321</id><published>2010-01-31T12:28:00.002-08:00</published><updated>2010-01-31T12:29:08.255-08:00</updated><title type='text'>Key to Exalting Dialogue: Imagine Dialogue Strong Enough to transform players into Zombies/Vampires and back again!</title><content type='html'>Key to Exalting Dialogue: Imagine Dialogue Strong Enough to-&lt;br /&gt;Key to Exalting Dialogue: Imagine Dialogue Strong Enough to transform players into Zombies/Vampires and back again!&lt;br /&gt;&lt;br /&gt;Imagine Dialogue Strong Enough to recruit NPCs and have them fight along your side!&lt;br /&gt;&lt;br /&gt;Imagine Dialogue Strong Enough to that NPCs place you on a death list to be killed or assasinated.&lt;br /&gt;&lt;br /&gt;All of a sudden, words are going to have epic, exalted meanings in games!&lt;br /&gt;&lt;br /&gt;This really is a paradigm shift, and perhaps the easiest way to introduce it is via a standard vampire/zombie game. Just give the player some words of wisdom which can be used to save his friends who have become stricken with the Vampire/Zombie quality. Imagine words that could heal, or which could transform you into a vampire/zombie, based on whether or not you heard them and/or you agreed with them (via dialogue trees/choice menus)!&lt;br /&gt;&lt;br /&gt;The great thing about the Gold 45 Revolver / Ideas Have Consequences / Moral Premise technolgies is that while they represent paradigm shifts, they can also be easily layered ontop of existing games; say with a couple coders and a minimal investment. And they could exalt games!&lt;br /&gt;&lt;br /&gt;Now that NPCs are acting, talking, and looking like people; why not have them believing like people, and congretating aorund like-minded NPCs and players, while seeking to kill those who disagree, just as Socrates and Jesus were sentenced to death by those who disagreed with tehir simple, exalted maxims.&lt;br /&gt;&lt;br /&gt;I predict we will be seeing such games by late 2010, or early 2011. Hopefully before teh world ends in 2012!&lt;br /&gt;&lt;br /&gt;Best,&lt;br /&gt;&lt;br /&gt;Dr. E &lt;br /&gt;&lt;br /&gt;P.S. Next time you sit down to design dialogue, think like this: "Imagine Dialogue Strong Enough to transform players into Zombies/Vampires and back again!"&lt;br /&gt;&lt;br /&gt;And you will witness wonders!Arts Entrepreneurship &amp; Technology(TM)&lt;br /&gt;Hero's Journey Entrepreneurship(TM)&lt;br /&gt;The Gold 45 Revolver(TM)&lt;br /&gt;Dr. E on Facebook!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-6581708202621262321?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/6581708202621262321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/key-to-exalting-dialogue-imagine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/6581708202621262321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/6581708202621262321'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/key-to-exalting-dialogue-imagine.html' title='Key to Exalting Dialogue: Imagine Dialogue Strong Enough to transform players into Zombies/Vampires and back again!'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-408535582125700978</id><published>2010-01-31T12:28:00.001-08:00</published><updated>2010-01-31T12:28:23.153-08:00</updated><title type='text'>What might some developers have against classical ideals?</title><content type='html'>What might some developers have against classical ideals?&lt;br /&gt;&lt;br /&gt;What might some developers have against a game in which one can exalt freedom's classical, epic ideals in word and deed?&lt;br /&gt;&lt;br /&gt;How come we haven't seen such exalted games yet, outlined in my research?&lt;br /&gt;http://www.google.com/patents?id=aAuzAA ... =1#PPA1,M1&lt;br /&gt;&lt;br /&gt;What might they have against a) the power of words and dialogue to transform npcs into vampires/zombies/communists and back again, and what might they have against the player being allowed to round up a fellowship based on classical, epic, exalted ideals; and then fight to render them real in battle, just as our founding fathers did?&lt;br /&gt;&lt;br /&gt;Why would some developers vehemently oppose such novel, exalted games? On what grounds?&lt;br /&gt;&lt;br /&gt;Why would some developers be opposed to characters being able to choose to speak Jefferson's words or Karl Marx's words, and then fight for them, and witness the various outcomes?&lt;br /&gt;&lt;br /&gt;Why might some people be opposed to such games with exalted stories, soul, meaning, and opportunities for epic, profound, significant character and action; wherin ideas and ideals, both spoekn and written, have consequences in action and outcome?&lt;br /&gt;&lt;br /&gt;Why might some people be so opposed to such things?&lt;br /&gt;&lt;br /&gt;Thanks!&lt;br /&gt;&lt;br /&gt;Dr. E &lt;br /&gt;&lt;br /&gt;P.S. Why do so many in the industry prefer to debauch art and lose money, rather than to exalt art and make money? Giant egoes! Lozl! Lolz! Bigger than the giant boobies and vaginas in dante's doa infeno even!Arts Entrepreneurship &amp; Technology(TM)&lt;br /&gt;Hero's Journey Entrepreneurship(TM)&lt;br /&gt;The Gold 45 Revolver(TM)&lt;br /&gt;Dr. E on Facebook!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-408535582125700978?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/408535582125700978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/what-might-some-developers-have-against.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/408535582125700978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/408535582125700978'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/what-might-some-developers-have-against.html' title='What might some developers have against classical ideals?'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-8676871655557222779</id><published>2010-01-31T12:27:00.001-08:00</published><updated>2010-01-31T12:27:46.657-08:00</updated><title type='text'>2010 Predictions: EA Inferno Flameout &amp; Renaissance in Story</title><content type='html'>Happy Hollidays all!&lt;br /&gt;&lt;br /&gt;2010-2012 is going to be huge for story!&lt;br /&gt;&lt;br /&gt;Earlier this year, many fanboys/neogaffers/studio execs freaked out when they saw the great Gandhi referenced in the Gold 45 Revolver /Ideas Have Consequences / Moral Premise /Exalted Narrative patent application and its claims:&lt;br /&gt;&lt;br /&gt;[quote]As soon as we lose the moral basis, we cease to be religious. There is no such thing as religion over-riding morality. Man, for instance, cannot be untruthful, cruel or incontinent and claim to have God on his side. –Gandhi[/quote]&lt;br /&gt;&lt;br /&gt;For quite some time now, legions of rising fanboys, myself included, have been asking the industry to give us meaningful, soulful games; instead of fanboyized Dantes (doa) Infernos which place Beatrice in hell while mocking Dante's religion, love, poetry, and spirit; recasting the ultimate poet-warrior as a mere fabio-muscle-man with a giant, fanboyifying cross stitched across his chest on command of the Harvard fanmbas, while poking fun at Dante's religion and degrading the spirit of immortal love for a woman's innocence--debauching epic, immortal art for mere fleeting, flailing publicity; promoting the harassment of booth babes, and playing up the giant boobies and vaginas overshadowing, debauching, and obscuring Dante's greater, exalted intent.&lt;br /&gt;&lt;br /&gt;Our requests for profound, epic story; and our helpful documents; have repeatedly been met by snarky indifference and baneful ad hominem attacks carrying all the reactive, primal, viscious violence of a date with a hooker in GTA or Fallout 3 (from anonymous fanboys employed at major corporations hiding behind masks as they are paid to do), as many fanboys have been trained and conditioned to enforce the storyless, soulless realm of videogames. &lt;br /&gt;&lt;br /&gt;But such is the nature of renaissances and revolutions; as people invested in the old way of doing things fear change; especially when that change is married to exaltation and a renaissance.  Innovations are often met with the "not invented here so it cannot be!" mindset, as people tend to believe that if it was really that cool, it would have been done by now, for they would have invented it.  Thus, they begin to scale your "giant walls of text" with the premise that they are expert-kings, and thus that all your innovations must have been done before.  Looking through these tinted glasses, they time and again attack your logic and reason, and when this fails, they quickly descend into non-sequitors , red-herrings, and ad-hominem attacks--attacking the man and messenger, as opposed to his classical, epic, inevitable ideas (for the past is prologue).  After they have discredited the man, they are quick to take his ideals and make them their own, but in their hands, the Gold 45 Revolver(TM) fails to glow gold.  And they use this failure as further evidence to support their false premise--that the ideas underlying it were silly, as opposed to teh reality taht they are epic, profound, and timeless.&lt;br /&gt;&lt;br /&gt;But facts, like classical ideals, are stubborn things, and the renaissance will be.&lt;br /&gt;&lt;br /&gt;In 2010 and 2011, after the fanmbas have been brought down by their arrogant reskinning of 1999 technologies and calling it "story" and "art," we will begin witnessing some subtle changes in games, which will have far-ranging, exalted consequences.&lt;br /&gt;&lt;br /&gt;1) Games will incorporate dialogue containing classical ideals and ideas, which will then resound throughout the action, and eventual consequences and action in the game world, as players render ideals real via [i]action[/i].&lt;br /&gt;&lt;br /&gt;2) Games will provide players the opportunity to fight for ideals and ideas, just as the Founding Fathers fought for the Constitution and Declaration of Independence.&lt;br /&gt;&lt;br /&gt;3) Games will provide players with the opportunity to form fellowships with NPCs and other players who agree with their ideals, and it will then provide players the opportunity to fight for said ideals and render them real in the game world.&lt;br /&gt;&lt;br /&gt;4) Games will provide players exalted opportunities to partake in epic poetry, exalting character, story, love, and romance, while allowing them the grand satisfaction fo seeing their character's ideals rendered real via their action; as they win peace, love, justice, and freedom.&lt;br /&gt;&lt;br /&gt;5) Games will afford epic opportunities to shoot not just random monsters; but monsters defined by their dark spirits and dark ideas.&lt;br /&gt;&lt;br /&gt;6) Games will afford players teh opportunity to partake in vampire/zombie games wherein the vampire/zombie state is caused, and cured, by words reflecting different ideas--ideas which can then be fought for in the game, and rendered real, as ideas have consequences.&lt;br /&gt;&lt;br /&gt;7) Massive corporations will realize that hijnx, hype, and snarky debauchery are not enough to drive game sales.&lt;br /&gt;&lt;br /&gt;8) The cretaion of games will be driven more like the creation of modern films--with visionary directors responsible for the experience, rather than ten or more writers penning random, boring, irrelevant dialogue which is not wed to any unifying, greater theme such as the epic battle for truth, justice, love, and freedom.&lt;br /&gt;&lt;br /&gt;9) Game design will be simplified via the incorporation of the moral premise and ideals into the game's mechanics and AI; so that open-ended worlds might give the player more freedom, while also demanding of them moral behavior, as is the manner in which the best governments have functioned throughout the millenia.&lt;br /&gt;&lt;br /&gt;10) Games will become more spiritually realistic, joining classical, epic story and higehr narratives, as players are allowed to fight for profound, meaningful, classical precepts; sung by Homer and Moses on down.&lt;br /&gt;&lt;br /&gt;11) Finally, all those legions upon legions of people yearning for story, art, and epic narrative in their videogames will no longer be ignored.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-8676871655557222779?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/8676871655557222779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/2010-predictions-ea-inferno-flameout.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/8676871655557222779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/8676871655557222779'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/2010-predictions-ea-inferno-flameout.html' title='2010 Predictions: EA Inferno Flameout &amp; Renaissance in Story'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-3222931179882809659</id><published>2010-01-31T12:26:00.001-08:00</published><updated>2010-01-31T12:26:32.386-08:00</updated><title type='text'>George Lucas on Narrative Design</title><content type='html'>[quote]I [George Lucas] came to the conclusion after American Graffiti that what's valuable for me is to set standards, not to show people the world the way it is... around the period of this realization...  it came to me that there really was no modern use of mythology... The Western was possibly the last generically American fairy tale, telling us about our values. And once the Western disappeared, nothing has ever taken its place. In literature we were going off into science fiction... so that's when I started doing more strenuous research on fairy tales, folklore, and mythology, and I started reading Joe's books. Before that I hadn't read any of Joe's books... It was very eerie because in reading The Hero with a Thousand Faces I began to realize that my first draft of Star Wars was following classic motifs...so I modified my next draft [of Star Wars] according to what I'd been learning about classical motifs and made it a little bit more consistent...I went on to read 'The Masks of God' and many other books, George Lucas in Joseph Campbell, A Fire in The Mind, by Larsen and Larsen, 2002[/quote]&lt;br /&gt;&lt;br /&gt;It is sad that so many fanboys have been taught to rage against art setting classical standards, Joseph Campbell, and George Lucas.  Note how George Lucas did not scream "giant walls of text!" at Campbell's books, but instead he reveled in reading them.  Many storyless fanboys arrogantly consider themselves superior narrative designers to both Campbell and Lucas.  They see the fact that Luke and Hans do not hire and kill innocent women as a glaring design flaw in Star Wars' narrative.  Imagine if they spent as much time reading Aristotle and Joseph Campbell as hiring and killing Hookers, and ranting against the Gold 45 Revolver Technologies, making up fictional prior art.&lt;br /&gt;&lt;br /&gt;Aristotle told us the secret to exalting videogames:&lt;br /&gt;&lt;br /&gt;"Genuine happiness lies in action that leads to virtue, since this alone provides true value and not just amusement. –Aristotle "&lt;br /&gt;&lt;br /&gt;All of these quotes are being included and fatured in my 800-page The Legend of The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship &amp; Technology.  I hope that the book might serve and exalt the industry.&lt;br /&gt;&lt;br /&gt;I fully understand that teh industry will rage and scream against my classical precepts for a few years to come, as the best way to rise up through the ranks of today's dying, soulless industry is to boast about how many hookers and innocent women you have killed and how many books you have debauched and deconstructed, high-fiving everyone after killing innocent civilians in an airport, and calling it "Story!"  Lolz! Lolz! ROTFLMAO!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-3222931179882809659?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/3222931179882809659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/george-lucas-on-narrative-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/3222931179882809659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/3222931179882809659'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/george-lucas-on-narrative-design.html' title='George Lucas on Narrative Design'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-1057420648604346876</id><published>2010-01-31T12:25:00.001-08:00</published><updated>2010-01-31T12:25:49.138-08:00</updated><title type='text'>The Tide is Turning: Another Founding Fathers Game Proposal!</title><content type='html'>Check out Kyle B. Stiff's rockin' article!&lt;br /&gt;&lt;br /&gt;Top Ten Games Made by Historical Figures: EIGHT and SEVEN&lt;br /&gt;&lt;br /&gt;http://dualshockers.com/2010/01/top-ten-games-made-by-historical-figures-eight-and-seven/&lt;br /&gt;&lt;br /&gt;[quote]What if we lived in an alternate universe where the production and direction of video games was overseen not by a cabal of short-sighted, money-hungry cretins in suits, but was instead the domain of history’s most creative and all-around worthwhile human beings?  What if the production of great, memorable games was no longer an accident, but was a regular occurrence easily replicated through common sense and creative insight?  What if we could replace the likes of Peter Molyneux, a bloodless, loud-mouthed, blowhard propagandist who gets rich off creating the same disappointingly formulaic games filled with the same flat jokes, with someone like Aristotle, humanity’s greatest proponent of reason before the Dark Ages (and a pretty good art critic as well), or the unbeatable warrior-poet Musashi Miyamoto, or someone truly original, like director David Lynch or pulp legend Ron Howard?&lt;br /&gt;&lt;br /&gt;It would be a world in which gamers would no longer repeat the often-heard phrase, “I could do better than that.”  As we count down the hypothetical list of Top Ten Games Made by Historical Figures, this week we have games EIGHT and SEVEN.  The former is a title created by the same team who brought you the American Revolution (also called the Founding Fathers of the United States of America), and the latter is a story-driven survival horror game by mad scientist and spiritual guru John C. Lilly, inventor of the sensory deprivation chamber.&lt;br /&gt;&lt;br /&gt;NUMBER EIGHT&lt;br /&gt;&lt;br /&gt;Fantasy Republic Revolution Tactics RPG&lt;br /&gt;by&lt;br /&gt;The Founding Fathers of America&lt;br /&gt;&lt;br /&gt;“Among the arts, none can be called timeless or immersive save the great art of video games,” said Jefferson.  “We must make a game recording our deeds so that the truth of our legacy will not be forgotten.”&lt;br /&gt;&lt;br /&gt;Revolution Tactics is a tactics game that takes place during the dark ages of monarchy, when accidents of birth determined one’s station and every man was considered property of the state.  One colony, destined to become an imperial superpower in its own right, was home to a band of heroes that rediscovered the ancient powers of self-rule, freedom from tyranny, and equality before the law.&lt;br /&gt;&lt;br /&gt;All of the founding fathers receive RPG treatment; think Japanese RPG flash mixed with Western RPG sensibilities.  General Washington is a level-headed paladin of few words; Thomas Jefferson is an ice-cold mage who, being a polymath, can attain mastery of multiple character classes; Benjamin Franklin is charismatic master of chaos magic; John Hamilton, a power-hungry genius, lurks in the background as an archer and scout; Sam Adams is a rabble-rousing bard; and then there is the sad tale of James Madison, who begins as an unparalleled warrior and proponent of freedom but, as the war drags on, he gives in to the lure of power, begins taking moral shortcuts, and eventually finds himself on the wrong side of a schizophrenic break from reality.[/quote]&lt;br /&gt;&lt;br /&gt;http://dualshockers.com/2010/01/top-ten-games-made-by-historical-figures-eight-and-seven/&lt;br /&gt;&lt;br /&gt;Rock on!  The Gold 45 Revolver renaissance is gonna happen. :)&lt;br /&gt;&lt;br /&gt;[url=http://45surf.smugmug.com/Other/45surf-business-bikini-models/10811896_Py83T/1/#753908912_BJk8m-A-LB][img]http://45surf.smugmug.com/Other/45surf-business-bikini-models/559020548c41c3e0892o/753908912_BJk8m-L.png[/img][/url]&lt;br /&gt;&lt;br /&gt;Happy 2010!&lt;br /&gt;&lt;br /&gt;Dr. E :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-1057420648604346876?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/1057420648604346876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/tide-is-turning-another-founding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/1057420648604346876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/1057420648604346876'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/tide-is-turning-another-founding.html' title='The Tide is Turning: Another Founding Fathers Game Proposal!'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-5032797686442586015</id><published>2010-01-31T12:24:00.000-08:00</published><updated>2010-01-31T12:25:08.934-08:00</updated><title type='text'>Awesome article in EDGE! "videogames are decadent"</title><content type='html'>Let's rock some Aristotle &amp; unification of games around simple, classical, epic ideals, so as to exalt them as immortal art!&lt;br /&gt;&lt;br /&gt;Awesome article in Edge Magazine!  Steven Poole, the author of Trigger Happy, writes in [i]Against The Grain[/i]:&lt;br /&gt;http://www.edge-online.com/blogs/against-the-grain&lt;br /&gt;&lt;br /&gt;[quote]"But Oscar Wilde (whose Dorian Gray reads Huysmans) offered a more interesting definition. In classicism, Wilde said, the parts are subordinated to the whole; in decadence, it is the other way round: the whole is subordinated to the parts. Perhaps videogames are decadent in this way – except that in many of them, the whole, rather than merely being subordinated to the parts, is more or less obliterated by them. Intense attention and a kind of grim super-creativity are lavished on game parts – guns, monsters, exploding barrels – but considered from a sceptical distance, these atoms of interactive stuff appear to be floating in a formless void, with no overarching organic significance except for that desperately strained for by the hastily written and cliché-filled script that seeks to paper over the arbitrary cuts between topographic and temporal stages."[/quote]&lt;br /&gt;&lt;br /&gt;Yes--the Gold 45 Revolver / Ideas Have Consequences / Moral Premise technologies UNIFY the game--the love, war, and weaponry about simple, classical, moral premises!  Good to know I'm not the only one longing for this grand unification!  (There are millions of us, who are regularly dismissed, violently attacked in an ad hominem manner, and shouted down by the now defunct EGM magazine, which gave readers longing for epic story the finger even as EA placed Beatrice in hell, surrounded by giant vaginas and giant boobies for the 12-year-old fanboyz. lolz lolz!)&lt;br /&gt;&lt;br /&gt;[quote]A modern videogame goes like this: first, one damn thing after another; then varying combinations of those things until you get bored or finish.[/quote]&lt;br /&gt;&lt;br /&gt;Lolz!  And the fanboyz call it narrative! Lozl lozlzlz lzlzzllzlzlolzl!&lt;br /&gt;&lt;br /&gt;[quote]"There was so little determination to push the form onwards: instead of invention, there was an atmosphere of listless variation on the old. Even the best indie games seemed to be cycling through permutations on Thrust, Defender, Robotron and other classics – how long before this ceases to be homage and becomes laziness?" [/quote]&lt;br /&gt;--http://www.edge-online.com/blogs/against-the-grain&lt;br /&gt;&lt;br /&gt;Yes!  It seems fanboys spend 1% of their time innovating and 99% of their time railing against innovation, so as to protect the declining interests of their fanmbas.  The industry has reached the stage where it is corporatized, and if one is to rise through the ranks, one had better toe the "decadent" fanmba line and never, never, never, never question the amoral, boring innocent-women-killing tehcnologies and endless arrays of soulless, meaningless boobies, but only violently attack those who do question the status quo and offer bold innovations to lead us on up, for virgil reminds us that it is easy to go down into hell, but hard to make it on back up.  One must learn to chant "freedom is slavery!" "war is peace!" "killing hookers and unarmed women without consquence is narrative"  "content does not matter in the monomyth--monomyth is a term coined by jospeh campbell!"  this is what it takes to advance in the industry these days, as games miss their vast and great potentail to become epic, exalted art.&lt;br /&gt;&lt;br /&gt;[quote]Wandering around the halls of Gamescom in Cologne this summer, I noted certain sociological signs of decadence in videogames – the sheep-like punters happily wearing BioShock-branded surgical masks, presumably as ironic commentary on swine-flu fever; or the recruiting stand manned by the German army, complete with actual APC, holding out the implicit promise that young men who like to play war games will find actual war even more fun – but the signs of technical decadence in contemporary videogaming were just as clear. There was so little determination to push the form onwards: instead of invention, there was an atmosphere of listless variation on the old. Even the best indie games seemed to be cycling through permutations on Thrust, Defender, Robotron and other classics – how long before this ceases to be homage and becomes laziness? [/quote]&lt;br /&gt;&lt;br /&gt;--http://www.edge-online.com/blogs/against-the-grain&lt;br /&gt;&lt;br /&gt;I'm betting on the Gold 45 Revolver / Ideas Have Consequences / Moral Premise renaissance in 2011 and 2012!&lt;br /&gt;&lt;br /&gt;SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES&lt;br /&gt;http://www.google.com/patents?id=aAuzAAAAEBAJ&amp;printsec=abstract&amp;zoom=4&amp;dq=exalted&amp;as_psra=1&amp;as_psra=1#v=onepage&amp;q=&amp;f=false&lt;br /&gt;&lt;br /&gt;It is important that you remember, when designing games, that just like Thor's Hammer, the Gold 45 Revolver also shoots lightning:&lt;br /&gt;&lt;br /&gt;[url=http://45surf.smugmug.com/Entrepreneurship-arts-bikini/business-entrepeneruship-arts/45surf-business-money-model/10792636_jMvhU/1/#752430177_Hd4qH-A-LB][img]http://45surf.smugmug.com/Entrepreneurship-arts-bikini/business-entrepeneruship-arts/45surf-business-money-model/gold-45-revolver-mcgcuken/752430177_Hd4qH-L.jpg[/img][/url]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And here's a brief summary of the new rulez of game design, unifying the internal action and external action, as well as the love interest and greater battle, with simple, classical, epic moral premises and exalted ideals:&lt;br /&gt;&lt;br /&gt;[url=http://45surf.smugmug.com/Entrepreneurship-arts-bikini/business-entrepeneruship-arts/45surf-business-money-model/10792636_jMvhU/1/#752457364_cqGmY-A-LB][img]http://45surf.smugmug.com/Entrepreneurship-arts-bikini/business-entrepeneruship-arts/45surf-business-money-model/posterherosjourney22redpsdpsd2/752457364_cqGmY-L.jpg[/img][/url]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-5032797686442586015?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/5032797686442586015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/awesome-article-in-edge-videogames-are.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/5032797686442586015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/5032797686442586015'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/awesome-article-in-edge-videogames-are.html' title='Awesome article in EDGE! &quot;videogames are decadent&quot;'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-5963672692844184852</id><published>2010-01-31T12:23:00.000-08:00</published><updated>2010-01-31T12:24:13.419-08:00</updated><title type='text'>why no Gold 45 Revolver in any current nor past game?</title><content type='html'>why is there no weapon that only reaches its fullest potential if, and only if, you have been doing the right, moral thing throughout the game, and are doing the right, moral thing during the showdown?&lt;br /&gt;&lt;br /&gt;why is it that this weapon does not yet exist in any game?&lt;br /&gt;&lt;br /&gt;happy new year!&lt;br /&gt;&lt;br /&gt;dr. e :)&lt;br /&gt;&lt;br /&gt;[url=http://45surf.smugmug.com/45surf-business-bikini-money/model-business-bikini-arts/Dr-E-American-Badass/10729230_VZJrr/1/#753871762_NezXz-A-LB][img]http://45surf.smugmug.com/45surf-business-bikini-money/model-business-bikini-arts/Dr-E-American-Badass/gold45revolver/753871762_NezXz-L.jpg[/img][/url]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-5963672692844184852?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/5963672692844184852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/why-no-gold-45-revolver-in-any-current.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/5963672692844184852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/5963672692844184852'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/why-no-gold-45-revolver-in-any-current.html' title='why no Gold 45 Revolver in any current nor past game?'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-3052366400610234595</id><published>2010-01-31T12:22:00.002-08:00</published><updated>2010-01-31T12:23:25.159-08:00</updated><title type='text'>EA's Dante's Inferno: More Epic #EAFAIL</title><content type='html'>http://www.wired.com/gamelife/2010/01/dantes-inferno-reprint/&lt;br /&gt;&lt;br /&gt;OMG they are destorying it!  Look at that fanboyized cover!&lt;br /&gt;&lt;br /&gt;http://ps3.kombo.com/article.php?artid=11783&lt;br /&gt;&lt;br /&gt;[quote]Wired dug up this cover to a new edition of Dante's Inferno, using the art from the game, and I'm pretty sure this is the worst f***ing thing ever. As much as I try to tell myself it's just a trick to get dumb kids to accidentally try one of the highlights of Western literature, I can't help but be furious at the base, blatant misrepresentation and utter lack of integrity necessary to make this thing. I guess the horrible people who buy them can put it next to the Twilight-inspired Wuthering Heights book. ARRRRGGGH.[/quote]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;hhahahaha! more fanboyz killing/debauching culture.&lt;br /&gt;&lt;br /&gt;the game will epic EA fail 4 sure!  lolz!&lt;br /&gt;&lt;br /&gt;they should have honored the narrative, instead of hating on it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-3052366400610234595?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/3052366400610234595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/eas-dantes-inferno-more-epic-eafail.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/3052366400610234595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/3052366400610234595'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/eas-dantes-inferno-more-epic-eafail.html' title='EA&apos;s Dante&apos;s Inferno: More Epic #EAFAIL'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-8367196022640447080</id><published>2010-01-31T12:22:00.001-08:00</published><updated>2010-01-31T12:22:50.411-08:00</updated><title type='text'>suppose you loved a woman and penned a poem for her</title><content type='html'>suppose you loved a woman and penned a poem for her&lt;br /&gt;suppose you loved a woman and penned a poem for her.&lt;br /&gt;suppose you deemed her incorruptible and placed her in heaven.&lt;br /&gt;&lt;br /&gt;suppose a massive, money-losing corporation came along and threw her down into hell and stripped her bare so that their dwindling fanboy customer base could see her boobies!!! boobies!!!! ! !!&lt;br /&gt;&lt;br /&gt;suppose then that the lead designer jonathan knight kept saying that they were staying loyal to your intent and world, while stripping your incorruptible love naked and throwing her into hell. (lozllzzllzl!!)&lt;br /&gt;&lt;br /&gt;suppose that the "lead narrative deisgners" of the era hoping to work at ea all chimed in, stating that EA had to give the customer, investor, shareholders, women, Beatrice, Dante, Dante's religion, Dante's poem, and Play and Edge Magazines the finger for the sake of "gameplay."&lt;br /&gt;&lt;br /&gt;the past is prologue, and i have marveled at how so many of you have railed against plato, aristotle, homer, george lucas, joseph campbell, and dante, who are only trying to help exalt games to their deserved heights as art.&lt;br /&gt;&lt;br /&gt;as "narrative designers" you have thw opportunity to own the future of games, and to exalt them as epic art, but it seems you are preferring to sit back and justify the stripping of beatrice and the showing of her boobies to the world, hoping to be liked by the fanmbas who control the money supply. boobies!!! ! !! lolololl1l1l1oo1o1l1l1!!!aszzz!!! lolz!&lt;br /&gt;&lt;br /&gt;it is truly amazing that so many would rather lose millions to expose dante's beloved's boobies, rather than exalt games as art. &lt;br /&gt;&lt;br /&gt;instead of defending aristotle's and dante's timeless tenets, it seems like you are instead working for EA.&lt;br /&gt;&lt;br /&gt;so here is the question:&lt;br /&gt;&lt;br /&gt;suppose you loved a woman and penned a poem for her&lt;br /&gt;suppose you deemed her incorruptible and placed her in heaven&lt;br /&gt;&lt;br /&gt;then suppose you got a job as a "narrative designer" at a major corporation making your poem into a game.&lt;br /&gt;&lt;br /&gt;would you strip her of her clothes and show her boobies to the world for the sake of "gameplay? and throw her into hell?&lt;br /&gt;&lt;br /&gt;if you did, would you say it was all just for the sake of "the gameplay?" and that really story doesn't matter, and that besides, the game is still loyal to your original vision?&lt;br /&gt;&lt;br /&gt;EA = the ends (boobies) justify the means (lying, hyping, and desecrating). lolzlzllzlzl! i wanna work @ EA! boooooobies! beatrice's boobies!!!!&lt;br /&gt;&lt;br /&gt;rock on!&lt;br /&gt;&lt;br /&gt;(i know that this post is critical of ea, and as they run these boards and dictate narrative design throughout the universe, i understand this post may need to be deleted for the greater good of humanity--so as to stay loyal to dante's true intent of boobbbobiesisisis!!! boobies! lolz!)&lt;br /&gt;&lt;br /&gt;funny how quick you guys are to rush &amp; protect EA:&lt;br /&gt;&lt;br /&gt;From EA's very own forums:&lt;br /&gt;&lt;br /&gt;From the opening sequence of the demo where Dante is stitching a cross into his skin to the nude Beatrice, I pretty much felt like I was being baptized in oily, filthy water... In summary, gameplay was lame, Dante's a moron, Beatrice is a *, camera movement was obnoxious, premise is embarrassing while pretending to be literary and historically informed, and I'd rather get Bayonetta than this crap. Apparently In summary, gameplay was lame, Dante's a moron.....&lt;br /&gt;&lt;br /&gt;http://forum.ea.com/eaforum/posts/list/15/349953.page&lt;br /&gt;&lt;br /&gt;you should apply for a job moderating ea's forums!! disobedient fanboys longing for epic art must be stamped out, censored, and destroyed in the name of "gameplay"!!! lolzlzlzozllzzlz!! boobies!!!Arts Entrepreneurship &amp; Technology(TM)&lt;br /&gt;Hero's Journey Entrepreneurship(TM)&lt;br /&gt;The Gold 45 Revolver(TM)&lt;br /&gt;Dr. E on Facebook!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-8367196022640447080?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/8367196022640447080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/suppose-you-loved-woman-and-penned-poem.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/8367196022640447080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/8367196022640447080'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/suppose-you-loved-woman-and-penned-poem.html' title='suppose you loved a woman and penned a poem for her'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-723175946993174382</id><published>2010-01-31T12:20:00.000-08:00</published><updated>2010-01-31T12:21:35.503-08:00</updated><title type='text'>Fanboyz would rather see industry die than serve exalted art</title><content type='html'>Fanboyz would rather see industry die than serve exalted art &amp; story!&lt;br /&gt;&lt;br /&gt;Just saw this in [i]Play Magazine[/i].  As it was published in a reputable magazine, I know that people will not want to discuss it, but just start up the ad hominem attacks against the Gold 45 Revolver / Ideas Have Consequences / Moral Premise technologies.&lt;br /&gt;&lt;br /&gt;[quote]"Any way you slice it, it's been a tough year in the gaming industry.  Homsetly, it's been a tough year all over, but as the studio closings mount .... while you could buy into any number of theories for teh unexpected down-turn in sales, youcan't help but get  the sense that there's a simple expalnation at the root of it all.... My take?  People are slowly but surely getting tired of the same old shit."  But still, the point remains... consumers aren't as stupid as you think they are.... --Page 10, February 2010 PLAY [/quote]  &lt;br /&gt;&lt;br /&gt;Imagine games with meaning, emotion, character, love, story, and romance, instead of dumbed-down Dante's Infernos with naked, debuached Beatrcies and giant boobies and a Dante with a giant, fanboyish cross stitched across his chest:&lt;br /&gt;&lt;br /&gt;    [quote]http://www.joystiq.com/2010/01/29/report-ea-buys-super-bowl-ad-time-for-dantes-inferno/&lt;br /&gt;&lt;br /&gt;    The game tries to be gratuitous, graphic, and controversial not because it&lt;br /&gt;    adds to the atmosphere or the story, but because they desperately want you to&lt;br /&gt;    ignore that the game just isn't very good compared to other God of War and Devil&lt;br /&gt;    May Cry knock offs. Spending money on a superbowl ad isn't going to change that.&lt;br /&gt;    Seems like with all the marketing around this game since it's very announcement&lt;br /&gt;    that there is more riding on it's success than we may know.&lt;br /&gt;&lt;br /&gt;    http://www.joystiq.com/2010/01/29/report-ea-buys-super-bowl-ad-time-for-dantes-inferno/[/quote]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[quote]http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo&lt;br /&gt;&lt;br /&gt;    Dante's Inferno follows the poet warrior as he hacks and slashes his way through the demons of hell to save his girlfriend from the Devil.&lt;br /&gt;&lt;br /&gt;    Are you just screwing with me, Visceral?&lt;br /&gt;&lt;br /&gt;    Surely this is a joke. Surely a developer would be too crippled with embarrassment to put so much money, time and effort into something so ridiculous - turning a literary allegory on the nature of good and evil into a blood spattered God of War clone.&lt;br /&gt;&lt;br /&gt;    As you might have heard, it IS basically a clone. A carbon copy of Sony's successful massacring of Greek myth. Not that there's anything wrong with that. Plenty of fantastic games are shameless copies. Bioshock is System Shock plus Fallout; Saint's Row is Grand Theft Auto minus brains. If you can make a good game that resembles one people already love, then why not?&lt;br /&gt;&lt;br /&gt;http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo&lt;br /&gt;&lt;br /&gt;LOLZZZZ THEY RIPPED OFF GOD OF WAR LOLZZZ!!!&lt;br /&gt;&lt;br /&gt;    But Dante's Inferno isn't just a clone - it IS God of War. The attacks are the same, the plot elements are the same, the quick-time events are the same, the health bar is the same. There are God of War orbs to collect so you can unlock more God of War moves to use on God of War enemies so you can get to giant, powerful God of War bosses.&lt;br /&gt;&lt;br /&gt;    http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    LOLLLLZLZLZ ZLZOZLZO LOZLLZOZ LZOZLZL!!! EA'S #1 EPIC FAIL FANBOY JONATHAN KNIGHT STITCHES A GIANT CROSS ON DANTE'S CHEST!!!&lt;br /&gt;&lt;br /&gt;    Overcome with a bad case of the sads, Dante does what any logical person would do: he stitches a fabric cross into the skin of his chest. That's how you know he's serious.&lt;br /&gt;    --http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo&lt;br /&gt;&lt;br /&gt;    LOLOLOZLZZOZZLZOZLZZOZOL LOZL O LOZZLLZ OMG OMG!!&lt;br /&gt;&lt;br /&gt;    EA'S #1 EPIC FAIL FANBOY JONATHAN KNIGHT GIVES BEATRICE HUGE BOOBIES LOLZ!!!!!!&lt;br /&gt;&lt;br /&gt;    Outside, he finds the dead body of his lover, Beatrice. In the poem, Beatrice represents love and maternal feeling. In the game, Beatrice is a hot, chesty woman with a craving for demon meat. She's lying dead and half-naked on the ground, then her spirit pops out, naked, to be groped by a cloud of smoke known to most as Satan.&lt;br /&gt;&lt;br /&gt;    She's naked because men buy video games and men loves breasts. So that will make them buy the game, right? RIGHT?! Look forward to the upcoming game adaptation of Othello where Desdemona is a pole-dancing hooker.&lt;br /&gt;    http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo&lt;br /&gt;&lt;br /&gt;    LOLZ LOLZ EPIC JONATHAN KNIGHT EA FAIL!!!!!!![/quote]&lt;br /&gt;&lt;br /&gt;so anyone want to still argue that we must never incorporate the Gold 45 Revolver / Ideas Have Cosnequences / Moral Premise technologies in games?&lt;br /&gt;&lt;br /&gt;gold 45 revolver(TM) games are just a couple years out!! now is the time to join the renaissance!!!&lt;br /&gt;&lt;br /&gt;[url=http://45surf.smugmug.com/45surf-business-arts-mba/45surf-business-arts-mba/The-Gold-45-Revolver/11074893_DyUSB#775393030_Lw2BF-A-LB][img]http://45surf.smugmug.com/45surf-business-arts-mba/45surf-business-arts-mba/The-Gold-45-Revolver/gold-45-revolver/775393030_Lw2BF-XL.jpg[/img][/url]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-723175946993174382?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/723175946993174382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/fanboyz-would-rather-see-industry-die.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/723175946993174382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/723175946993174382'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/fanboyz-would-rather-see-industry-die.html' title='Fanboyz would rather see industry die than serve exalted art'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-7562000742965485607</id><published>2010-01-31T12:19:00.000-08:00</published><updated>2010-01-31T12:20:39.460-08:00</updated><title type='text'>New Technologies for Narrative/Classic, Epic Story in Games</title><content type='html'>Hello All!&lt;br /&gt;&lt;br /&gt;Thanks for the new forum! Great idea. &lt;br /&gt;&lt;br /&gt;I was looking for some feedback on a couple new technologies for exalting epic story in the realm of videogames.&lt;br /&gt;&lt;br /&gt;The "Gold 45 Revolver / Ideas Have Consequences / Moral Premise" Technology:&lt;br /&gt;http://www.google.com/patents/about?id=aAuzAAAAEBAJ&lt;br /&gt;http://www.neogaf.com/forum/showthread.php?t=366448&lt;br /&gt;&lt;br /&gt;System and method for creating exalted video games and virtual realities wherein ideas have consequences&lt;br /&gt;&lt;br /&gt;"A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future."&lt;br /&gt;&lt;br /&gt;Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games &lt;br /&gt;&lt;br /&gt;"A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure."&lt;br /&gt;http://www.google.com/patents/about?id=ee-jAAAAEBAJ&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/2009001 ... z0SDoYa0VW&lt;br /&gt;&lt;br /&gt;Possible game enhancements include:&lt;br /&gt;&lt;br /&gt;Improving/Exalting/Simplifying ASSASSIN'S CREED with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology: &lt;br /&gt;&lt;br /&gt;The game opens in Rome. From street to street you walk, on by the Parthenon and Coliseum. You hear bits and pieces of conversations, and your task is to infiltrate the communist movement and carry out missions so as to prove your trustworthiness, as you rise on towards the top, so you can assassinate the communist leader. &lt;br /&gt;&lt;br /&gt;You can see the titles of the books people are carrying/reading in the cafes, and you can can accept and read the pamphlets they are passing out. Sometimes you pick one up after they drop it, while getting up from their table in the cafe. You see the Marxist philosophy expressed, so you subtly follow them and say, "excuse me--I think you dropped this." They thank you. "It's good reading," you choose to say, and they introduce themselves. You are standing beneath an ancient archway inscribed with Virgil's immortal words, and you smile to yourself, as the words remind you of your true, exalted mission: "Tu ne cede malis sed contra audentior ito." &lt;br /&gt;&lt;br /&gt;This would be a brand new form of spy/assassin game, centered about the player's knowledge regarding various politcial philosophies, which would guide them in their choices in the dialogue trees, by which they would either move closer to the top of the communist party, or be exiled/killed. Imagine how fun that would be to fool communists en route to kiling their leader! Of course any other ideologies/ideas could be used/woven into the AI/technology, but the novel dynamic would be the same. &lt;br /&gt;&lt;br /&gt;The novel technology would perform best for the most realistic scenarios acknowledging the fact that freedom's classical ideals have ever lead to greater peace and propserity than collectivism's. Imagine pretending to sympathize with the ideologies of the Red Coats/Scottish Nobles/Sauron/Nazis while infiltrating their ranks to kill their leader. And imagine the dire consequences of saying the wrong thing at the wrong time! &lt;br /&gt;&lt;br /&gt;The more convincing you are in the dialogue (dialogue trees such as Mass Effect, but endowed with the ideas have consequences technology which deals with different ideologies that have far-ranging consequences which will be rendered in the game)--the more you respond and interact like a communist--the faster you move up, and the less *physical/risky* missions you have to perform to prove your worth to the communist party. If you fail to rise to the top and assassinate the leader, tens of millions will be killed; and freedom and liberty will be taken from all in the triumphant communist regime. &lt;br /&gt;&lt;br /&gt;In various embodiements of the game, there will also be opportunities to bring communists over to your side by quoting the US Constitution/Founding Fathers/etc., so as to help you achieve your goals, but watch out, as it might get you killed! Best to move slowly and wait for them to broach the subject of the Constitution and liberty, but watch out again, as it could be a trap! Especially coming from a hot woman you just spent the night with! &lt;br /&gt;&lt;br /&gt;Missions may involve you passing out communist pamphlets, defacing the opposing party's posters/signs signifying liberty, and disseminating propaganda. Missions could also involve you having to prove your worth by killing members of the opposing party--(your party!)--so as to rise on up, but such actions could result in losing the game, as you would be living the dervish "ends justify the means" philosopy. &lt;br /&gt;&lt;br /&gt;At any rate, all embodiements end with the ideas or ideals--first heard in words--rendered in deeds. If you fail to kill the communist leader, you get to witness tens of millions dying. If you succeed, you get to witness liberty and an exalted, prosperous, and free world. &lt;br /&gt;&lt;br /&gt;Of course different ideologies could be explored/incorporated, and various game designers would endow game with thier own preferred ideas and supposed consequences. But the richest games will be those which remain close to freedom's spiritual reality; as well as the classic, epic, common story uniting all those who have fought for exalted liberty, truth, and freedom. &lt;br /&gt;&lt;br /&gt;The games would rely on the player's knowledge/intuition regarding the various tenets of the ideologies. Both direct quotes from Marx/Lenin/Stalin/Mussolini could be used, as well as dialogue containing the basic themes of communism; as well as quotes/themes from Jefferson/Hayek/Mises. &lt;br /&gt;&lt;br /&gt;Again, this is another subset of novel gaming types afforded by my research: &lt;br /&gt;&lt;br /&gt;http://forums.somethingawful.com/showth ... id=3143589 &lt;br /&gt;&lt;br /&gt;SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES &lt;br /&gt;&lt;br /&gt;Improving/Exalting/Simplifying MASS EFFECT with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology: &lt;br /&gt;&lt;br /&gt;While Mass Effect does have various endings, the design teams complicate the game design vastly, leading to far more work, by neglecting to incorporate simple classical ideals--simple moral premises, which could influence and unify the AI/algorithms for love and war as well as the internal and external action. Aristotle noted that the internal action--the physical and dramatic action--are united by a common ideal or moral premise. In The Matrix and Star Wars, the moral premise runs straight up the middle--does one selflessy serve truth and freedom, or does one serve the dark side/Matrix? The great, heroic economists of freedom--Mises and Hayek-- also perceived that economics is a moral quest. Mass Effect's shortcoming is that it ultimately doesn't matter if one is good or bad--the moral choices have nothing to do with aactual morality in our universe wherein ideas have consequences. &lt;br /&gt;&lt;br /&gt;"The Ludwig von Mises' Institute's official motto is Tu ne cede malis sed contra audentior ito, which comes from Virgil's Aeneid, Book VI; the motto means "do not give in to evil but proceed ever more boldly against it." Early in his life, Mises chose this sentence to be his guiding principle in life. It is prominently displayed throughout the Institute's campus, on their website and on memorabilia." --http://en.wikipedia.org/wiki/Ludwig_von_Mises_Institute &lt;br /&gt;&lt;br /&gt;Now imagine if the character were presented that quote at the beginning of the game, and then called upon to live up to it. &lt;br /&gt;&lt;br /&gt;Again, MASS EFFECT never shows the rendering of classical ideals real. For instance, one is not able to hear Jefferson's, nor Cicero's, nor Scorates', nor Aristotle's, nor Mises' words; nor is one able to see them rendered real in the game. In forming a fellowship, one is not able to judge characters via their ideals and *character.* But soon, the game will exalt all this! &lt;br /&gt;&lt;br /&gt;Improving/Exalting/Simplifying FALLOUT with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology: &lt;br /&gt;&lt;br /&gt;This was handled towards the bottom here (bottom of the comments): http://www.gamasutra.com/php-bin/news_i ... tory=20908 &lt;br /&gt;&lt;br /&gt;Opinion: 'Fallout 3 - I Kill Children'&lt;br /&gt;by Simon Parkin [In a new opinion piece, game producer and journalist Simon Parkin examines Fallout 3's block on harming children in the game, suggesting that, even with its obviously good intentions, it has proved "video games' ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities".] &lt;br /&gt;&lt;br /&gt;Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)&lt;br /&gt;&lt;br /&gt;Of course it is the route less traveled for a reason: it's a whole lot more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that govern Fallout 3 serve the setting: a place of lawless anarchy. As such it's difficult to introduce a potent enough disincentive to murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45 WILL NOT GLOW GOLD &amp; SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more general terms it's hard to make any game talk to a player in true terms of "good" and "bad," when the medium's primary vocabulary is one of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS = NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)&lt;br /&gt;&lt;br /&gt;In real life, if you kill a child, you will be imprisoned and, depending on where you live, killed for the crime. Not only that but, insanity aside, there will also be heavy physical, mental and emotional repercussions to your action, things that will stay with you throughout the rest of your life. &lt;br /&gt;&lt;br /&gt;How can these kinds of severe, complex outputs be communicated in a video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE FIATACORAY'S CLOGANS!) Do you, as in Steel Battalion, kill the player and wipe the save game to teach a lesson? Or do you, as in Fable 2, let the player's evil shape the character's physical appearance, making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!)&lt;br /&gt;&lt;br /&gt;Video games will always struggle to provide deeper, more nuanced consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple narrative routes through your experience, and costs will skyrocket into the implausible. Restrict the player's abilities in order to impede their progress and you have a weak compromise that offers little in the way of persuasive or realistic moral instruction. (THE CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!)&lt;br /&gt;&lt;br /&gt;These are difficult questions with few satisfying answers (UNTIL NOW DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT). But no matter what, in removing the opportunity to kill children in their anarchic game, Bethesda has admitted video games' ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities. That the team chose to carve the issue out of their game rather than attempt to engage it head on, speaks volumes. (VOLUMES!!!)&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;ok--i fixed the caps key--some independence day beer got in there... my gf wants to know why i am working on the 4th--haha. "because i love something awful." "you love what awful?" chicks--you gotta love 'em.&lt;br /&gt;&lt;br /&gt;so, as you can see, the patent solves a vast and great problem in a simple, elegant manner.&lt;br /&gt;&lt;br /&gt;Exalting/Improving GTA/Gears of War with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology: &lt;br /&gt;&lt;br /&gt;Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886 &lt;br /&gt;&lt;br /&gt;The great thing about this technology is that it would also help the storyless gears create a successful film and franchise. &lt;br /&gt;&lt;br /&gt;Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.: &lt;br /&gt;&lt;br /&gt;--http://www.gamasutra.com/php-bin/news_index.php?story=20908 &lt;br /&gt;&lt;br /&gt;Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft? &lt;br /&gt;&lt;br /&gt;The American Revolution with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:&lt;br /&gt;How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""&lt;br /&gt;&lt;br /&gt;I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.&lt;br /&gt;&lt;br /&gt;And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!&lt;br /&gt;&lt;br /&gt;"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington &lt;br /&gt;&lt;br /&gt;"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington&lt;br /&gt;"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.&lt;br /&gt;&lt;br /&gt;Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed. &lt;br /&gt;&lt;br /&gt;A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience: &lt;br /&gt;&lt;br /&gt;Improving/Exalting Left For Dead (L4D) with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology: &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):&lt;br /&gt;&lt;br /&gt;This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""&lt;br /&gt;&lt;br /&gt;Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level! &lt;br /&gt;&lt;br /&gt;The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc.&lt;br /&gt;&lt;br /&gt;Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals. &lt;br /&gt;&lt;br /&gt;Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-7562000742965485607?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/7562000742965485607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2010/01/new-technologies-for-narrativeclassic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7562000742965485607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7562000742965485607'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2010/01/new-technologies-for-narrativeclassic.html' title='New Technologies for Narrative/Classic, Epic Story in Games'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-215974035159080811</id><published>2009-12-16T15:49:00.000-08:00</published><updated>2009-12-16T17:31:52.271-08:00</updated><title type='text'>Holiday Gift 4 The Videogames Industry! The Gold 45 Revolver &amp; The Hero's Journey to Next-Gen Videogames Exalting Epic Story, Meaning, &amp; Love!</title><content type='html'>&lt;h2&gt;Season's Greetings!&lt;/h2&gt;As a holiday present, I hereby present you with this &lt;span style="font-style: italic;"&gt;Gold 45 Revolver&lt;/span&gt;.  If you act morally throughout this game and seek to serve exalted, epic, classical ideals in game design, the gun will glow gold in your hand at the end of art's showdown; and you and your company will be rewarded both financially and spiritually.&lt;br /&gt;&lt;br /&gt;To bring you up to speed regarding &lt;span style="font-style: italic;"&gt;The Gold 45 Revolver Renaissance&lt;/span&gt;, here are a couple of links:&lt;br /&gt;&lt;br /&gt;The "Gold 45 Revolver / Ideas Have Consequences / Moral Premise" Technology:&lt;br /&gt;&lt;!-- m --&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=10&amp;amp;start=0"&gt;New Technologies for Narrative/Classic, Epic Story in Games&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;a class="postlink" href="http://www.google.com/patents/about?id=aAuzAAAAEBAJ"&gt;http://www.google.com/patents/about?id=aAuzAAAAEBAJ&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.neogaf.com/forum/showthread.php?t=366448"&gt;http://www.neogaf.com/forum/showthread.php?t=366448&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/&lt;br /&gt;http://forums.narrativedesigners.net/viewforum.php?f=5&lt;br /&gt;http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Vampire Zombie Communist Hookers? Patent It!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://45surf.smugmug.com/Art-entrepreneurship-business/money-busines-art/45surf-business/10633653_sX2un/1/#741688901_QWM2N-A-LB"&gt;&lt;img src="http://45surf.smugmug.com/Art-entrepreneurship-business/money-busines-art/45surf-business/Showdown16Bgold45revolver2cove/741688901_QWM2N-L.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size:85%;"&gt;http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/&lt;/span&gt;&lt;/h2&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=10&amp;amp;start=0"&gt;New Technologies for Narrative/Classic, Epic Story in Games&lt;/a&gt;&lt;/h2&gt;Happy Holidays All! Thanks for the new forum!  Great idea. &lt;img src="http://forums.narrativedesigners.net/images/smilies/icon_e_smile.gif" alt=":)" title="Smile" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I was looking for some feedback on a couple new technologies for exalting epic story in the realm of videogames.&lt;br /&gt;&lt;br /&gt;The "Gold 45 Revolver / Ideas Have Consequences / Moral Premise" Technology:&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.google.com/patents/about?id=aAuzAAAAEBAJ"&gt;http://www.google.com/patents/about?id=aAuzAAAAEBAJ&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.neogaf.com/forum/showthread.php?t=366448"&gt;http://www.neogaf.com/forum/showthread.php?t=366448&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;System and method for creating exalted video games and virtual realities wherein ideas have consequences&lt;br /&gt;&lt;br /&gt;"A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future."&lt;br /&gt;&lt;br /&gt;Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games&lt;br /&gt;&lt;br /&gt;"A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure."&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.google.com/patents/about?id=ee-jAAAAEBAJ"&gt;http://www.google.com/patents/about?id=ee-jAAAAEBAJ&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=10&lt;br /&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=10&amp;amp;start=0"&gt;New Technologies for Narrative/Classic, Epic Story in Games&lt;/a&gt;&lt;/h2&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=64&amp;amp;start=0"&gt;Key to Exalting Dialogue: Imagine ialogue Strong Enough to-  &lt;/a&gt;&lt;/h2&gt;Key to Exalting Dialogue: Imagine Dialogue Strong Enough to transform players into Zombies/Vampires and back again!&lt;br /&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=63&amp;amp;start=0"&gt;The American Revolution as Epic Narrative &amp;amp; a Video Game!&lt;/a&gt;&lt;/h2&gt;&lt;span&gt;&lt;span style="font-style: italic;"&gt;The American Revolution&lt;/span&gt; is a  classic case of fighting for freedom's precepts--rebel forces united around  freedom's classical ideals and overthrew the tyrant King George and his  well-trained army of Redcoats. The same theme played itself out in &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt;, with the rebels facing off against  the Empire's superior, well-armed/armored Storm Troopers. And the theme also  played itself out in &lt;span style="font-style: italic;"&gt;The Matrix&lt;/span&gt; and  &lt;span style="font-style: italic;"&gt;The Lord of The Rings.&lt;/span&gt; Now also, all of  these examples are classical cases of the epic hero's journey, whence the  protagonists unite around freedom's common, classical ideals and together face a  much larger army for the sake of liberty and freedom.&lt;br /&gt;&lt;/span&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=61&amp;amp;start=0"&gt;Videogames Came of Age in an Anti-Story Era&lt;/a&gt;&lt;/h2&gt;Happy Holidays all!&lt;br /&gt;&lt;br /&gt;This morning I came across an article from the rockin' Adam Bishop on gamasutra:&lt;br /&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.gamasutra.com/blogs/AdamBishop/20091212/3800/The_Interrogator_Problem.php"&gt;http://www.gamasutra.com/blogs/AdamBish ... roblem.php&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="ca-bbcode"&gt;&lt;div class="ca-bbcode2 ca-quote"&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;Dialogue trees are a vital part of many role-playing games, and similar styles of dialogue are used in other games as well, especially adventure games. The primary idea behind dialogue trees is that the player should be allowed to decide who the main character is, rather than the designer. However, there is one major problem that this approach often ends up creating - the resulting characters have no character. &lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Bishop writes,&lt;br /&gt;&lt;br /&gt;&lt;div class="ca-bbcode"&gt;&lt;div class="ca-bbcode2 ca-quote"&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;What does the player character believe? What do they value? What do they think about? What do they want from the world? From other people? From themself? The lazy answer is "whatever the player decides", from which we get my most hated video game trope: the silent protaganist. But the real, honest answer to all of those questions is nothing. &lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;Yes! Just as there is no exalted story, there are no exalted characters in games! Both story and character were two of the most important aspects of Dramatic Art in Aristotle's &lt;span style="font-style: italic;"&gt;Poetics&lt;/span&gt;. Epic story always pertains to the rendering of ideals real, such as Odysseus making it home to his family to reclaim his wife and private property, whcih others are coveting and stealing. Although Homer did not know of Moses, and vice versa, Moses wrote, "Thou shalt not covet," and "thou shalt not steal." Because videogames came of age in the era of the federal reserve and the absence of the gold standard, where the highest good was to steal via the inflation tax and transfer debt on down and the rewards on up, the "greatest" games exalted grand theft and the killing of hookers and innocent women.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=60&amp;amp;start=0"&gt;George Lucas on Narrative Design&lt;/a&gt;&lt;/h2&gt;&lt;br /&gt;&lt;div class="ca-bbcode"&gt;&lt;div class="ca-bbcode2 ca-quote"&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;I [George Lucas] came to the conclusion after American Graffiti that what's valuable for me is to set standards, not to show people the world the way it is... around the period of this realization... it came to me that there really was no modern use of mythology... The Western was possibly the last generically American fairy tale, telling us about our values. And once the Western disappeared, nothing has ever taken its place. In literature we were going off into science fiction... so that's when I started doing more strenuous research on fairy tales, folklore, and mythology, and I started reading Joe's books. Before that I hadn't read any of Joe's books... It was very eerie because in reading The Hero with a Thousand Faces I began to realize that my first draft of Star Wars was following classic motifs...so I modified my next draft [of Star Wars] according to what I'd been learning about classical motifs and made it a little bit more consistent...I went on to read 'The Masks of God' and many other books, George Lucas in Joseph Campbell, A Fire in The Mind, by Larsen and Larsen, 2002&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;It is sad that so many fanboys have been taught to rage against art setting classical standards, Joseph Campbell, and George Lucas. Note how George Lucas did not scream "giant walls of text!" at Campbell's books, but instead he reveled in reading them. Many storyless fanboys arrogantly consider themselves superior narrative designers to both Campbell and Lucas. They see the fact that Luke and Hans do not hire and kill innocent women as a glaring design flaw in Star Wars' narrative. Imagine if they spent as much time reading Aristotle and Joseph Campbell as hiring and killing Hookers, and ranting against the Gold 45 Revolver Technologies, making up fictional prior art.&lt;br /&gt;&lt;br /&gt;Aristotle told us the secret to exalting videogames:&lt;br /&gt;&lt;br /&gt;"Genuine happiness lies in action that leads to virtue, since this alone provides true value and not just amusement. –Aristotle "&lt;br /&gt;&lt;br /&gt;All of these quotes are being included and fatured in my 800-page The Legend of The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship &amp;amp; Technology. I hope that the book might serve and exalt the industry.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=31&amp;amp;start=0"&gt;Play Magazine Gets It: The Renaissance in Epic Story Will Be&lt;/a&gt;&lt;/h2&gt;&lt;br /&gt;Play Magazine Gets It: The Renaissance in Epic Story Will Be. . . as long as you're willing to man up and fight for it....&lt;br /&gt;&lt;br /&gt;&lt;div class="ca-bbcode"&gt;&lt;div class="ca-bbcode2 ca-quote"&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;"NO COMPELLING VIDEO GAME NARRATIVE WAS EVER MADE BY A WRITER WHO HAD HIS GUTS CLENCHED UP IN FEAR. AS WITH A LOT OF THINGS IN LIFE, &lt;a href="http://www.google.com/patents?id=aAuzAAAAEBAJ" class="postlink"&gt;HEROIC BRAVERY (&lt;!-- m --&gt;&lt;/a&gt;&lt;a class="postlink" href="http://www.google.com/patents?id=aAuzAAAAEBAJ"&gt;http://www.google.com/patents?id=aAuzAAAAEBAJ&lt;/a&gt;&lt;!-- m --&gt;) IS WHAT IS NEEDED." --Kyle B. Stiff, --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009&lt;br /&gt;&lt;br /&gt;"But the stuffed suits refused to budge an inch regarding their policy of not working with creative script writers who have the backbone to take risks. Instead, they stand ready to declare yet another "death of storytelling" in video gaming." --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The most recent (November 2009)  issue of Play Magazine has several articles devoted to storytelling in games.&lt;br /&gt;&lt;br /&gt;By far the best one is to be found on page 111: I WANT THE BLOOD OF HEROES.&lt;br /&gt;&lt;br /&gt;The article takes place in the future, after 2015 when the "Anti-Story division effectively won the debate," and thus "grew lax," finally allowing the Gold 45 Revolver / Ideas Have Consequences / Moral Premises to be exalted.&lt;br /&gt;&lt;br /&gt;Like my Gold 45 Revolver patent, the article, by Kyle B. Stiff, references a game based on Homer's Odyssey, as well as a game exalting Penelope's moral actions; and the meaningful, epic, profound hero's journey.&lt;br /&gt;&lt;br /&gt;PLAY MAGAZINE wrote:&lt;br /&gt;&lt;br /&gt;&lt;div class="ca-bbcode"&gt;&lt;div class="ca-bbcode2 ca-quote"&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;After video games were relegated to something to do while stuck in traffic, the Anti-story movement became lax A game called THE ODYSSEY was made. It was marketed as an educational tool, something to help high school kids understand the ancient literature; a necessary ruse to have a story-driven game green-lit. It was about Odysseus and his long journey home from the Trojan War. The gods opposed him and he had to fight a horde of misshapen beasts using brute strength and nauseatingly violent finishing moves. There were tactical elements as well, as Odysseus had a crew of goons to back him up. And role-playing dialogue too, in which the player controlled Penelope, Odysseus's wife, as she devised plots to delay a horde of suitors from claiming her husband's estate.... Damn, we loved it! The final scene was vilified in mainstream news because, just as in the original tale, Odysseus and his son round up Penelope's unhelpful servants, take them behind some building, and slaughter them. ... But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal rather than slogging from one day to the next. --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="ca-bbcode"&gt;&lt;div class="ca-bbcode2 ca-quote"&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. Arthur Schopenhauer, German philosopher (1788 - 1860)&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;DR. E'S 2007-2008 Gold 45 Revolver Patent wrote:&lt;br /&gt;&lt;br /&gt;&lt;div class="ca-bbcode"&gt;&lt;div class="ca-bbcode2 ca-quote"&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;(EXALTING THE MEANINGFUL HERO'S JOURNEY!("But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal."--Kyle B. Stiff, 11/2009))[1790]The basic concepts and ideas in this invention will have far-ranging implications for the realm of video games, for the greater culture, novel video games, greater commercial opportunities in the realm of games, greater and enhanced opportunities in merging games with film and literature, greater opportunities for games with deep and profound souls and storytelling, and new opportunities for games with vast educational potential. The ideas and embodiments described herein may be modified, extended, and improvised upon in countless ways. The present invention can bring both the external hero's journey, that Moses and Odysseus traveled, as well as the internal hero's journey, that Jesus and Socrates walked.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg8hzBRt"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg8hzBRt&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;4. System and Method for Female Video Game Characters With Soul and Virtue and Male Characters With Soul and Virtue:&lt;br /&gt;&lt;br /&gt;[1622]Imagine video games that presented female characters with the depth of soul and spirit owned by classical characters such as Penelope, Beatrice, Mary Magdelane, the Virgin Mary, and The Mona Lisa.&lt;br /&gt;&lt;br /&gt;[1623]Having female characters behave and act morally, while others don't, would provide a novel form of gameplay. For instance, in the Odyssey, Agamemnon's wife cheats on him, and the man she takes in ends up killing Agamemnon. This is contrasted to Penelope, who remains faithful throughout, thusly ensuring that Odysseus's life and home are preserved. So it is that in this novel form of video games, women will be shown on both sides of the moral premise, and not only that, but their moral choices will be fundamental to the eventual victory or defeat.&lt;br /&gt;&lt;br /&gt;[1624]Opportunities abound for deeper, more profound female characters, as fanboys such as Cliffyb and Wyckyg are yet focusing on breasts, as Wired reports: [1625]"Speaking to Wired.com at Microsoft's recent media event, the designer (above left) says that Epic Games is trying to make their upcoming Xbox 360 shooter more appealing to the casual audience. The game's female characters, he said, won't have "ginormous tits." And the lauded kill-alien-swarms-with-a-buddy cooperative mode will let you adjust the game's difficulty on the fly depending on who's playing. How do you make a game girlfriend-friendly? You do jump-in, jump-out co-op. You have configurable difficulty settings for the other player. You have very cool and bad-ass main characters that have a very human side. And you make sure that the female characters in your game don't have ginormous tits and aren't bad stereotypes. What are the female characters in Gears 2 like? I've always made sure, working with the art department, that Anya is strong-willed but also very mother-like to the squad. She has a very modest chest and doesn't look like some sort of heavy metal movie fantasy."--http://blog.wired.com/games/2008/05/cliffy-b-gears.html&lt;br /&gt;&lt;br /&gt;[1626]Well, that is vast and resounding progress. Boobs are mentioned three times in the above passage, although nobody mentions the vast importance of the moral woman's character in the realm of classical, epic storytelling. No gaming expert has yet ever suggested that the ultimate woman character in a video game ought behave morally, like Penelope. In our dumbed-down, spectacle-driven society, morality is seen as a bad thing--the exact antithesis to art. And so the best the fanboys can do is make the in-game character's breast-size smaller. There is no mention of making them faithful, nor having them speak intelligently, nor making them weave and unweave a tapestry, as does Penelope, to keep the suitors at bay, while waiting faithfully for Odysseus. So it is that games have yet to achieve higher, classical, epic art. And so it is that this patent, by instilling deep ideas and ideals within the game's context and AI, will allow for superior gameplay.&lt;br /&gt;&lt;br /&gt;[1627]Female Characters with Soul and Virtue: Every year Play Magazine publishes its Girls of Gaming collection which states at &lt;!-- m --&gt;&lt;a class="postlink" href="http://playmagazine.com/thegirlsofgaming/index.html"&gt;http://playmagazine.com/thegirlsofgaming/index.html&lt;/a&gt;&lt;!-- m --&gt;, Girls of Gaming Vol. 5 "is jam packed with hotness from every corner of the gaming universe and when you sign up to go digital you'll get our 20-page Best-Of Girls of Gaming absolutely free, along with bonus mature content too hot for print. The print edition is something special as well, featuring embossed, spot varnished covers and top quality materials." Year after year Play Magazine publishes this work, and year after year the industry creates games; but they are missing soul on both the masculine and feminine levels. A game that showed a character being seduced, but resisting, as did Penelope in The Odyssey, could enhance game play by inspiring and exalting the main character to make it on home. Imagine cut-scenes that showed women reading exalted poetry, or lines from Shakespeare' plays, representing virtues. They could be contrasted to evil women and temptresses throughout literature. [1628]1. Imagine cut scenes that showed women acting with virtue to inspire the player to make it on home. For instance, seeing Penelope behaving virtuously and resisting the suitors could inspire the player to make it on back to the damsel in distress. [1629]2. Imagine cut-scenes that showed men acting with virtue to inspire the female in-game-character to also act virtuous. For instance imagine a character of Penelope witnessing Odysseus's resistance of the Sirens, or his other noble actions and refusals of temptations.&lt;br /&gt;&lt;br /&gt;[1630]If a player were playing as Penelope, and they did not act morally and took on a suitor as Husband, the suitor would kill her husband when she got home, as happened with Agamemnon. Thus moral actions would have moral consequences; and immoral actions would have immoral consequences.&lt;br /&gt;&lt;br /&gt;[1631]A game such as GTA could be enhanced by allowing the player to shoot the pimp and save the women/prostitutes, telling the women to sin no more.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg1XASLw"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg1XASLw&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;[1774]FIG. 5 illustrates how the present invention may be used to bring the great books and classics alive in a dialogue and action tree, wherein ideas have consequences. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The player (500) would reach a plot point in Homer's Odyssey (501). The player would then have to make a choice of what to say/do. By choosing Odysseus's words and/or his actions (504), such as telling his men to tie him to the mast, the player is rewarded with the exalted plot of the Odyssey as they are taken closer to winning their home and Penelope, and they get to encounter the next plot point (504). But, if the player (500) chooses actions and words other than Odysseus's (503), and tells his men not to tie him to the mast, and the player (500) instead seeks out the sirens, or lotus eaters, then he shall fail and be taken off course. By mapping the dialogue and action trees of a video game straight onto a classic, the present "ideas have consequences" invention could be realized, as ultimately, all Great Books and Classics are driven by Characters who harbor ideals, and their ultimate victory or defeat is a consequence of ideals. This is why the prior art such as GTA and GOW and Fallout3 is boring.&lt;br /&gt;&lt;br /&gt;[1785]FIG. 16 illustrates how the present invention could exalt the hero's journey in a superior manner, and bring it to life in video games. The various stages of the classical hero's journey which Joseph Campbell made famous are listed in (1601). At each and every stage, the player must make a choice--a choice which consists of what ideas or ideals they choose to serve. For instance, if they see a hooker and hire her and shoot her, that counters classical ideals. If they talk to her and befriend her, that is sympathetic to classical ideals. The Hero's Journey has ever been walked and advanced by those who have served classical, epic ideals; and by serving exalted ideas, the gameworld is rewarded with exalted consequences (1605). This diagram suggests a superior method of exalting epic story in the realm of video games. Note how the action keeps coming back to the central premise and question--does the player serve an exalted idea (1602)? If so, the player advances to a later step in the hero's journey (1606). If not, the player retreats to an earlier point in the hero's journey (1607). So it is that love, temptation, war, peace, the death, forming the fellowship, calling the bluff and speaking truth to power--much of which was depicted in earlier figures and descriptions in this invention--can be unified in simple algorithms based upon ideas and ideals. Such simple ideals, which are yet so subtle and so often elusive, have powered and propelled mythology through the ages, exalting the Bible and Homer for thousands of years--for the soul of those books are based upon classical ideals--elements that have been opposed in this life. So it is that just as ideas have consequences in real life, they can have vast and resounding consequences in video games, exalting games to new heights. From novel games exalting the plot points in Homer's Odyssey, to the American Revolution, to all the classic battles and showdowns for Western Civilization, video games can be exalted, and reunited with infinite love deriving not from hiring and killing hookers, but for living and fighting for Penelope and Beatrice, as did William Wallace and King Leonidas, as 300 and Braveheart were ultimelt not war stories, but love stories--the love for higher ideals. The novel video games afforded by this invention will allow the player to love and honor classical ideals, and render ideals real in a virtual world, just as heroes do in real life. So it is that video games will become more spiritually and artistically realistic, with deeper and more exalted spirits, built upon classical idealism's solid rock.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg0vSbPR"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg0vSbPR&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg0lyFOy"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg0lyFOy&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[0008]The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secret--the classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck. So it is that this present invention would exalt and foster novel video games that would in turn exalt and foster a cultural renaissance; wherein one would be able to battle the snarky fiatocracy producers head-on, both in the context game and beyond it, finally avenging all the innocent civilians, prostitutes, children, cops, and unborn who have been killed by the fiatocracy's fanboys, while the artist's natural rights have been dismantled and debauched, and the home and family destroyed along with the currency. So often it is that the poet and hero know not what they do, and this game humbles itself before the epic poets, prophets, and heroes of all ages; even as Socrates' ultimately, and reluctantly humbled himself before Homer, who was exalted by Aristotle. This patent humbles itself before the secret of epic storytelling. This patent does not drive down Sunset in a Ferrari, as fanboys and failed producers do, screaming and hyping their lackluster creations--lackluster movies based on video games, or lackluster video games based on movies--as exalted art; but rather this invention simply states that all epic story derives for living for, speaking for, and sometimes dying for higher ideals. Such is the way it has ever been, and will always be; and this invention will exalt a higher realm of games and gaming by returning this central tenet to modern art, leading with Character and Plot based on Virtue as did Aristotle, and introducing all these soulful, sacred, moral agents in the realm of video games.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg0Fw0Ql"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg0Fw0Ql&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;[0009]This present invention is penned in the context that this is going to sound crazy to all the fanboy experts, and counter their expert fanboy opinions, but in contemplating story in the realm of video games, why not turn to the greatest stories ever written--Homer, Shakespeare, and the Bible? I understand that we live in a declining fiatocracy, but get over it. This fiatocracy won't be around forever, and someday people will be free to act upon their desire to play games founded upon classical ideals and idealism, wherein ideas have consequences, and where they can engage in meaningful gameplay, such as protecting and defending the Constitution, and protecting the unborn and borders of an empire, instead of fighting random fiat monsters on foreign shores. I know that many fanboys insist that games should have no intellectual content, and that they should merely exist to satiate the fanboy fantasies of hiring and killing hookers, jacking cars, killing cops and civilians, and doing drugs, and that is fine and good for their era and realm of gaming. But the times, they are a changin'. Surely, as we live in an open-ended world with freedom, the fiat fanboys ought stop opposing exalted games with classical soul and spirit. They can keep their close-minded, conservative ways--that is fine by us--but the world will know a renaissance in classical liberalism in the realm of video games, wherein one gets to battle for the US Constitution--the one that the Founding Fathers wrote, and not the one interpreted by the fiatocracy's feminized/dumbed-down fanboys.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg0MC8QW"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg0MC8QW&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;A New Realm of Exalted Gaming&lt;br /&gt;&lt;br /&gt;The Autumn Rangers Video Game Engine&lt;br /&gt;&lt;br /&gt;[0010]Imagine the Autumn Rangers video game--a game where being in love was as important as fighting in battle, just as it was in Homer's Odyssey, Braveheart, and 300. Imagine a game which let you speak out for liberty's ideals before fighting for the US Constitution, as did the Founding Fathers, Abraham Lincoln, Martin Luther King Jr., and the countless brave men and women in uniform. Imagine a game which let you defend the spirit of The Declaration of Independence in word and deed, and which united the internal dramatic action and external conflict en route to Aristotle's third act--the thundering, epic showdown.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg0QbYAa"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg0QbYAa&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;[0977]Again, Wright is missing the emptiness of the current system of video games, as in classical epic stories, neither Zeus nor God commands any of the heroic characters to kill civilians simply to advance a story. Rather, Zeus and the Biblical God are Gods of Justice for beggars and strangers--for the common man. It is the naive fanboy God who rejoices in killing Civilians and hiring and killing prostitutes, and thus, to date, games lack the sensibility of the higher art that is found in Homer's Odyssey, Dante's Inferno, and other classical, epic works, such as Sergio Leone's Fistful of Dollars. [0978]He raised the importance on the part of the designer of compelling the player to explore the depths of broad experiences like The Sims or GTA4, saying such games need "clear alternate goal structures that motivate the player to achieve in a variety of ways. Make players aware of the possibility space." [0979]Gaming's perceived emotional weaknesses relative to film are "misguided", he said. Games do not have an inferior emotional palate, but "rather a different one"--feelings such as pride, guilt, and accomplishment, which are commonly felt when playing games, are not felt in the viewers of films whose characters might experience those feelings. [0980]"The best experiences are generative experiences," argued Wright, concluding his well-received lecture at Krazy! "The best stories are player stories."--http://www.gamasutra.com/php-bin/news_index.php?story=1- 8935&lt;br /&gt;&lt;br /&gt;[0981]But games could be far greater, were the sense of accomplishment to derive from a victory based on profound, epic ideas that had consequences such as freedom and liberty, as opposed to a victory based upon killing civilians, jacking cars, and hiring and killing prostitutes. The free marketplace would reflect this, if games were given half a chance, but the snarky, entrenched, pretentious industry is about as open minded to games celebrating the same ideas as do the Great Books and Classics as is Dave Eggers&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg0eN0P7"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg0eN0P7&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;[0677]Many fanboys will scream at the words "history" and "morality," and they will cry that The Odyssey video game will not allow the superior joys of killing prostitutes to get one's money back, jacking cars, killing police men, slavery, child killing, drugs, and running over civilians that GTA IV et al. provides. But they shall not be disappointed, as at the very end, the player will be allowed to round up his son Telemachus and a couple friends, and kill all the fanboy suitors who laid Odysseus's wealth to waste, while trying to seduce his noble wife, love, and queen; while Odysseus was off fighting for his country, like so many Marines, while the fanboys sit at home jacking cars and hiring and killing prostitutes for mere entertainment. And then, so as not to exclude female fanboys and grrrrl gamers; all the fanboys' whores will be called in to clean up the mess in Odysseus's hall, just as they are in The Odyssey, and after they have cleaned up the mess--all the fanboy blood and guts--the option will be presented to have all the fanboy's whores taken out and hung, just as they are in The Odyssey, as Odysseus delivers justice to all those who tried to steal and claim his private property. The difference between GTA/GOW/Fallout et al and the present invention is that the present invention allows violence backed by moral meaning--which is exactly what the fiatocracy's bankers who funded GTA and feminism don't want; as they prefer a world in which one can jack pensions, subprime loans, artistic creations, and investments via subterfuge, saying one thing while holding in one's heart another, and subtle crime, while confiscating savings via the inflation tax, in Greenspan's words. So it is that the present invention will be opposed on many levels, but woe to those who would oppose the immortal soul of the rising generation and the Hero's Journey Fellowship. For as Mark Twain stated, "one cannot pray a lie."&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg2DBEM6"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg2DBEM6&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Finally, Kyle B. Stiff writes: "But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal rather than slogging from one day to the next. --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009"&lt;br /&gt;&lt;br /&gt;Yes!&lt;br /&gt;&lt;br /&gt;That is the point of my patent!&lt;br /&gt;&lt;br /&gt;&lt;div class="ca-bbcode"&gt;&lt;div class="ca-bbcode2 ca-quote"&gt;&lt;blockquote class="uncited"&gt;&lt;div&gt;[0733]In Homer's Odyssey, Odysseus comes across the peaceful, poetry-loving Phaecians while making his way on home on that original hero's journey. Homer brilliantly exalts the nobility of making word deed--of the difference between knowing the path and walking it--in a play within a play, as Shakespeare does two thousand years later in his greatest work--Hamlet. And today, too, too many people are content to play meaningless video games, which is exactly the way the fiatocracy wants it. The present invention would foster meaningful games, which allow the player to defend classical ideals, such as that found in the Constitution, in word and deed.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg3jqkQh"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg3jqkQh&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;[0990]Imagine a videogame which let you play as Odysseus, which rewarded you for heroic moral choices; and imagine a film based on the game's technology. Imagine a game which brought the classical poetry to life when you chose the correct dialogue tree; and in which you played for higher stakes--your wife, queen, and love--faithful Penelope. Imagine a game which let you fight for the spirit of the Constitution and artist's rights. Imagine riding into town for that third act, choosing to disguise yourself as a beggar--a man with no name like Clint Eastwood in A Fistful of Dollars--as you observed the imposter kings and managerial capitalists living off other's estates--plundering savings and investments while dividing and destroying families--and you came up with a plan to defeat them. Imagine reuniting the family, rendering Justice, and walking away from the gold at the end--as did Eastwood in Sergio Leone's masterpiece. That would be one rockin' game--it would blow Grand Theft Auto out of the water. Imagine a game which let you play as Dante as you trekked through hell to be with Beatrice . . . and so we begin to see that all action-adventure epics are ultimately love stories. From Braveheart, to 300, to Gladiatior, to The Matrix, to A Fistful of Dollars, to the American Revolution, to the trial and death of Socrates, to the crucifixion of Jesus, the stakes of the showdown are always the same: freedom, morality, the individual, romantic love, the classic family, and Epic Soul facing down the king, tyrant, bureaucratic mob, decline, PR hype, deceit, and the inevitable soul-killing decadence of the corporate/state Matrix. Imagine films, games, and novels which raised the stakes and saluted the battle for the Epic Soul--the very center and circumference of civilization.&lt;br /&gt;&lt;br /&gt;[0991]Well come ride with us--with Autumn and Ranger--with Adams and Cicero--with Socrates and Jesus. Ride with us on out towards the Renaissance; and I shall teach you how to surf the classics and open source software on toward the infinite wealth found in following your passions and dreams. And too, I shall teach you of the power of the Gold 45 Revolver--the only gun that can prevail in that showdown that's been a long time coming. It's time--it's time for us to head on home and reclaim Penelope and our homes--our faith and family--our love, our queens, and our wives--from the fiatocracy's false suitors.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg4Le6Qj"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg4Le6Qj&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;And yes!  Educational opportunities will abound!!&lt;br /&gt;&lt;br /&gt;[0561]The present invention will also foster superior educational games. Education, from Homer on down, has ever been about morality and enlightenment. It is only in recent times, as the fiatocracy rose to power, that moral education was exiled and suppressed by those who wish to deconstruct the exalted Constitution, Bill of Rights and soul and replace them with dumbed-down banality; thusly enslaving all of entirety to the bottom line, where no longer do women strive to serve their faith, their children, their family, and the higher ideals; but only the gutted, dumbed-down bottom line trumpeted by their MBA boss/pimp, like the ones in GTA.&lt;br /&gt;&lt;br /&gt;[0562]Video game creators are under no obligation to forever reside in Plato's cave. They are free to move beyond it and walk in the bright sun of the Great Books and Classics, learn from the masters who set eternity in words; and instill video games with that same classical soul. Of course they will be laughed at, stoned, and persecuted by the fiatocracy's fanboy media, but over time, they will prevail, and it is exactly this kind of story and osul that games need. When they have manned up and walked the walk--the Hero's Journey--in real life, perhaps then they shall be able to walk the Hero's Journey in creating games with deeper soul and story; and more exalted gameplay features.&lt;br /&gt;&lt;br /&gt;[0563]Opportunities exist to create novel educational video games embodying classical ideals. The service of classic ideals will endow video games with far more realistic and meaningful worlds, greater emotional and spiritual immersion, epic storytelling, and more engaging gameplay; just as the service of classic ideals exalted The Iliad, The Odyssey, The Declaration of Independence, the American Founding, and the Constitution, as well as Shakespeare and the Bible. Embracing classical precepts will allow us to create a more exalted realm of games with classical soul. Expert opinion will violently oppose these new video games, as most fanboy game creators consider themselves superior directors to Sergio Leone and John Ford, superior artists to da Vinic and Michelangelo and William Blake, and superior writers to Shakespeare, Melville, Homer, and Jefferson. The fanboys hath made their ignorance their arrogance, their mediocrity their salvation, and their hatred for women and classical soul their video games; and they are celebrated by the fiat-funded media, government, and university system. Such are the fleeting joys and short-winded elations of fiat empires, where the truth must come to and end and where the worst rise to the top, along the road to Serfdom, which is yet sold as a free market, even though the currency--that which buys and controls the entire market--is controlled by a private cartel that has enlisted hundreds of thousands of the most pernicious soldiers--in the form of fanboys, fiat philosophers, and feminists--who will kill the unborn as fast as they kill prostitutes in GTA; but will never lift a single finger to fight for the exalted US Constitution. The present invention would afford games that allowed one to fight for the Constitution.&lt;br /&gt;&lt;br /&gt;Read more: &lt;!-- m --&gt;&lt;a class="postlink" href="http://www.faqs.org/patents/app/20090017886#ixzz0Wg7YDISg"&gt;http://www.faqs.org/patents/app/2009001 ... z0Wg7YDISg&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=31&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=31&amp;amp;start=0"&gt;Play Magazine Gets It: The Renaissance in Epic Story Will Be&lt;/a&gt;&lt;/h2&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=49&amp;amp;start=0"&gt;Lessons in Videogame Design from Sergio Leone/Clint Eastwood&lt;/a&gt;&lt;/h2&gt;&lt;br /&gt;or the next couple weeks you can watch Serigio Leone'sTrilogy, including Fistful of Dollars and The Good, The Bad, and The Ugly in HD:&lt;br /&gt;&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.youtube.com/watch?v=i14jpI-Tchs"&gt;http://www.youtube.com/watch?v=i14jpI-Tchs&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;Around fifteen minutes into &lt;span style="font-style: italic;"&gt;A Fistful of Dollars&lt;/span&gt; comes a showdown wherein for the first time in the history of film, the gun is shown in the same screen as the people falling. The shot/camera angle is from behind the gun, just like a First Person Shooter, or more particularly, a Third Person Shooter!&lt;br /&gt;&lt;br /&gt;In the film Eastwood plays the role of God/Thor/Moses/Odysseus/Zeus. He reunites the family, slays all the outlaws by using the gold to play them off one-another, and leaves the gold behind in the end. For he is after that higher wealth--not mere money nor hooker-killing nor car jacking nor innocent civilian killing nor meaningless body counts--but epic Justice--the spiritual force and exalted payoff propelling all classic dramatic art and deep narrative.&lt;br /&gt;&lt;br /&gt;And it is exactly this form of payoff that games are currently lacking, and which the Gold 45 Revolver technology will exalt. For at the end, Eastwood reappears in the midst of lightning and thunder (dynamite), and from his Colt 45 issues Zeus's lightning and Moses'/Thor's thunder during the final showdown, in which he uses the outlaw Ramone's arrogance regaridng the power and aim of his Rifle, over theat of a Colt .45, against Ramone.&lt;br /&gt;&lt;br /&gt;Games came of age in an era where massive corporations funded fanboys/fanmbas/feminsit deconstructionsts to shout down and rage against the classical, epic ideals of Thor/Zeus/God/Moses; as well as the epic justice in Homer's Odyssey during Aristotle's third act, and to cast Dante's incorruptible Beatrice in hell. For while Eastwood leaves the gold behind and reunites the family, the feminist fanboy fiatorcacy has destroyed fatherhood and the family and taken the gold. And the Gold 45 Revolver / Ideas Have Consequences / Moral Premise technologies capitalize on their misguided omission and lust for base welath, presenting the first open-ended game created wherein only those doing the moral thing can wield the gold 45 revolver in the end to its fullest potential, and witness it shooting Zeus's/Thor's lightning, bringing on down Moses's Thunder.&lt;br /&gt;&lt;br /&gt;Enjoy &lt;span style="font-style: italic;"&gt;A Fistful of Dollars&lt;/span&gt;, and think about how its epic precepts could exalt games!&lt;br /&gt;&lt;!-- m --&gt;&lt;a class="postlink" href="http://www.youtube.com/watch?v=i14jpI-Tchs"&gt;http://www.youtube.com/watch?v=i14jpI-Tchs&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;Not only did Sergio Leone's blockbuster films break Eastwood as an international star, but they were also the film school which shaped Eastwood, leading to his epic career as an actor and director capable of exalting the Aristotlean third act as few others.&lt;br /&gt;&lt;br /&gt;And what is the favorite film of the writer behind multi-oscar-winning &lt;span style="font-style: italic;"&gt;Braveheart&lt;/span&gt;?  &lt;span style="font-style: italic;"&gt;The Good, The Bad, and The Ugly&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Surely there is something for narrative designers to learn in these films, as well as from Homer's &lt;span style="font-style: italic;"&gt;Odyssey&lt;/span&gt;, Dante's &lt;span style="font-style: italic;"&gt;Inferno&lt;/span&gt;, and the Judeo-Christian Epics which influenced the Italian director Sergio Leone, who grew up immersed in the Greek, Roman, and Biblical texts. The fact that the GTA/EA fanboys/fanmbas rejected and continue to send forth fanboys to reject/debauch/fanboyize such epic works has left billions in opportunity on the table for smart/nimble narrative designers.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=49&amp;amp;start=0"&gt;Lessons in Videogame Design from Sergio Leone/Clint Eastwood&lt;/a&gt;&lt;/h2&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://forums.narrativedesigners.net/viewtopic.php?f=5&amp;amp;t=10&amp;amp;start=0"&gt;New Technologies for Narrative/Classic, Epic Story in Games&lt;/a&gt;&lt;/h2&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-215974035159080811?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/215974035159080811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/12/happy-holidays-2-videogames-industry.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/215974035159080811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/215974035159080811'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/12/happy-holidays-2-videogames-industry.html' title='Holiday Gift 4 The Videogames Industry! The Gold 45 Revolver &amp; The Hero&apos;s Journey to Next-Gen Videogames Exalting Epic Story, Meaning, &amp; Love!'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-2432956537776731851</id><published>2009-11-13T07:17:00.000-08:00</published><updated>2009-11-13T07:18:40.266-08:00</updated><title type='text'>Play Magazine Gets It: The Renaissance in Epic Story Will Be. . . as long as you're willing to man up and fight for it....</title><content type='html'>Play Magazine Gets It: The Renaissance in Epic Story Will Be. . . as long as you're willing to man up and fight for it....&lt;br /&gt;&lt;br /&gt;[quote]&lt;br /&gt;"NO COMPELLING VIDEO GAME NARRATIVE WAS EVER MADE BY A WRITER WHO HAD HIS GUTS CLENCHED UP IN FEAR. AS WITH A LOT OF THINGS IN LIFE, [url=http://www.google.com/patents?id=aAuzAAAAEBAJ]HEROIC BRAVERY (http://www.google.com/patents?id=aAuzAAAAEBAJ)[/url] IS WHAT IS NEEDED." --Kyle B. Stiff, --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009&lt;br /&gt;&lt;br /&gt;"But the stuffed suits refused to budge an inch regarding their policy of not working with creative script writers who have the backbone to take risks. Instead, they stand ready to declare yet another "death of storytelling" in video gaming." --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;The most recent (November 2009) issue of Play Magazine has several articles devoted to storytelling in games.&lt;br /&gt;&lt;br /&gt;By far the best one is to be found on page 111: I WANT THE BLOOD OF HEROES.&lt;br /&gt;&lt;br /&gt;The article takes place in the future, after 2015 when the "Anti-Story division effectively won the debate," and thus "grew lax," finally allowing the Gold 45 Revolver / Ideas Have Consequences / Moral Premises to be exalted.&lt;br /&gt;&lt;br /&gt;Like my Gold 45 Revolver patent, the article, by Kyle B. Stiff, references a game based on Homer's Odyssey, as well as a game exalting Penelope's moral actions; and the meaningful, epic, profound hero's journey.&lt;br /&gt;&lt;br /&gt;PLAY MAGAZINE wrote:&lt;br /&gt;&lt;br /&gt;[quote]After video games were relegated to something to do while stuck in traffic, the Anti-story movement became lax A game called THE ODYSSEY was made. It was marketed as an educational tool, something to help high school kids understand the ancient literature; a necessary ruse to have a story-driven game green-lit. It was about Odysseus and his long journey home from the Trojan War. The gods opposed him and he had to fight a horde of misshapen beasts using brute strength and nauseatingly violent finishing moves. There were tactical elements as well, as Odysseus had a crew of goons to back him up. And role-playing dialogue too, in which the player controlled Penelope, Odysseus's wife, as she devised plots to delay a horde of suitors from claiming her husband's estate.... Damn, we loved it! The final scene was vilified in mainstream news because, just as in the original tale, Odysseus and his son round up Penelope's unhelpful servants, take them behind some building, and slaughter them. ... But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal rather than slogging from one day to the next. --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009[/quote]&lt;br /&gt;&lt;br /&gt;[quote]All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. Arthur Schopenhauer, German philosopher (1788 - 1860)[/quote]&lt;br /&gt;&lt;br /&gt;DR. E'S 2007-2008 Gold 45 Revolver Patent wrote:&lt;br /&gt;&lt;br /&gt;[quote](EXALTING THE MEANINGFUL HERO'S JOURNEY!("But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal."--Kyle B. Stiff, 11/2009))[1790]The basic concepts and ideas in this invention will have far-ranging implications for the realm of video games, for the greater culture, novel video games, greater commercial opportunities in the realm of games, greater and enhanced opportunities in merging games with film and literature, greater opportunities for games with deep and profound souls and storytelling, and new opportunities for games with vast educational potential. The ideas and embodiments described herein may be modified, extended, and improvised upon in countless ways. The present invention can bring both the external hero's journey, that Moses and Odysseus traveled, as well as the internal hero's journey, that Jesus and Socrates walked.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg8hzBRt&lt;br /&gt;&lt;br /&gt;4. System and Method for Female Video Game Characters With Soul and Virtue and Male Characters With Soul and Virtue:&lt;br /&gt;&lt;br /&gt;[1622]Imagine video games that presented female characters with the depth of soul and spirit owned by classical characters such as Penelope, Beatrice, Mary Magdelane, the Virgin Mary, and The Mona Lisa.&lt;br /&gt;&lt;br /&gt;[1623]Having female characters behave and act morally, while others don't, would provide a novel form of gameplay. For instance, in the Odyssey, Agamemnon's wife cheats on him, and the man she takes in ends up killing Agamemnon. This is contrasted to Penelope, who remains faithful throughout, thusly ensuring that Odysseus's life and home are preserved. So it is that in this novel form of video games, women will be shown on both sides of the moral premise, and not only that, but their moral choices will be fundamental to the eventual victory or defeat.&lt;br /&gt;&lt;br /&gt;[1624]Opportunities abound for deeper, more profound female characters, as fanboys such as Cliffyb and Wyckyg are yet focusing on breasts, as Wired reports: [1625]"Speaking to Wired.com at Microsoft's recent media event, the designer (above left) says that Epic Games is trying to make their upcoming Xbox 360 shooter more appealing to the casual audience. The game's female characters, he said, won't have "ginormous tits." And the lauded kill-alien-swarms-with-a-buddy cooperative mode will let you adjust the game's difficulty on the fly depending on who's playing. How do you make a game girlfriend-friendly? You do jump-in, jump-out co-op. You have configurable difficulty settings for the other player. You have very cool and bad-ass main characters that have a very human side. And you make sure that the female characters in your game don't have ginormous tits and aren't bad stereotypes. What are the female characters in Gears 2 like? I've always made sure, working with the art department, that Anya is strong-willed but also very mother-like to the squad. She has a very modest chest and doesn't look like some sort of heavy metal movie fantasy."--http://blog.wired.com/games/2008/05/cliffy-b-gears.html&lt;br /&gt;&lt;br /&gt;[1626]Well, that is vast and resounding progress. Boobs are mentioned three times in the above passage, although nobody mentions the vast importance of the moral woman's character in the realm of classical, epic storytelling. No gaming expert has yet ever suggested that the ultimate woman character in a video game ought behave morally, like Penelope. In our dumbed-down, spectacle-driven society, morality is seen as a bad thing--the exact antithesis to art. And so the best the fanboys can do is make the in-game character's breast-size smaller. There is no mention of making them faithful, nor having them speak intelligently, nor making them weave and unweave a tapestry, as does Penelope, to keep the suitors at bay, while waiting faithfully for Odysseus. So it is that games have yet to achieve higher, classical, epic art. And so it is that this patent, by instilling deep ideas and ideals within the game's context and AI, will allow for superior gameplay.&lt;br /&gt;&lt;br /&gt;[1627]Female Characters with Soul and Virtue: Every year Play Magazine publishes its Girls of Gaming collection which states at http://playmagazine.com/thegirlsofgaming/index.html, Girls of Gaming Vol. 5 "is jam packed with hotness from every corner of the gaming universe and when you sign up to go digital you'll get our 20-page Best-Of Girls of Gaming absolutely free, along with bonus mature content too hot for print. The print edition is something special as well, featuring embossed, spot varnished covers and top quality materials." Year after year Play Magazine publishes this work, and year after year the industry creates games; but they are missing soul on both the masculine and feminine levels. A game that showed a character being seduced, but resisting, as did Penelope in The Odyssey, could enhance game play by inspiring and exalting the main character to make it on home. Imagine cut-scenes that showed women reading exalted poetry, or lines from Shakespeare' plays, representing virtues. They could be contrasted to evil women and temptresses throughout literature. [1628]1. Imagine cut scenes that showed women acting with virtue to inspire the player to make it on home. For instance, seeing Penelope behaving virtuously and resisting the suitors could inspire the player to make it on back to the damsel in distress. [1629]2. Imagine cut-scenes that showed men acting with virtue to inspire the female in-game-character to also act virtuous. For instance imagine a character of Penelope witnessing Odysseus's resistance of the Sirens, or his other noble actions and refusals of temptations.&lt;br /&gt;&lt;br /&gt;[1630]If a player were playing as Penelope, and they did not act morally and took on a suitor as Husband, the suitor would kill her husband when she got home, as happened with Agamemnon. Thus moral actions would have moral consequences; and immoral actions would have immoral consequences.&lt;br /&gt;&lt;br /&gt;[1631]A game such as GTA could be enhanced by allowing the player to shoot the pimp and save the women/prostitutes, telling the women to sin no more.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg1XASLw&lt;br /&gt;&lt;br /&gt;[1774]FIG. 5 illustrates how the present invention may be used to bring the great books and classics alive in a dialogue and action tree, wherein ideas have consequences. The present invention may father future inventions which treat this fundamental, basic concept in far more detail. The player (500) would reach a plot point in Homer's Odyssey (501). The player would then have to make a choice of what to say/do. By choosing Odysseus's words and/or his actions (504), such as telling his men to tie him to the mast, the player is rewarded with the exalted plot of the Odyssey as they are taken closer to winning their home and Penelope, and they get to encounter the next plot point (504). But, if the player (500) chooses actions and words other than Odysseus's (503), and tells his men not to tie him to the mast, and the player (500) instead seeks out the sirens, or lotus eaters, then he shall fail and be taken off course. By mapping the dialogue and action trees of a video game straight onto a classic, the present "ideas have consequences" invention could be realized, as ultimately, all Great Books and Classics are driven by Characters who harbor ideals, and their ultimate victory or defeat is a consequence of ideals. This is why the prior art such as GTA and GOW and Fallout3 is boring.&lt;br /&gt;&lt;br /&gt;[1785]FIG. 16 illustrates how the present invention could exalt the hero's journey in a superior manner, and bring it to life in video games. The various stages of the classical hero's journey which Joseph Campbell made famous are listed in (1601). At each and every stage, the player must make a choice--a choice which consists of what ideas or ideals they choose to serve. For instance, if they see a hooker and hire her and shoot her, that counters classical ideals. If they talk to her and befriend her, that is sympathetic to classical ideals. The Hero's Journey has ever been walked and advanced by those who have served classical, epic ideals; and by serving exalted ideas, the gameworld is rewarded with exalted consequences (1605). This diagram suggests a superior method of exalting epic story in the realm of video games. Note how the action keeps coming back to the central premise and question--does the player serve an exalted idea (1602)? If so, the player advances to a later step in the hero's journey (1606). If not, the player retreats to an earlier point in the hero's journey (1607). So it is that love, temptation, war, peace, the death, forming the fellowship, calling the bluff and speaking truth to power--much of which was depicted in earlier figures and descriptions in this invention--can be unified in simple algorithms based upon ideas and ideals. Such simple ideals, which are yet so subtle and so often elusive, have powered and propelled mythology through the ages, exalting the Bible and Homer for thousands of years--for the soul of those books are based upon classical ideals--elements that have been opposed in this life. So it is that just as ideas have consequences in real life, they can have vast and resounding consequences in video games, exalting games to new heights. From novel games exalting the plot points in Homer's Odyssey, to the American Revolution, to all the classic battles and showdowns for Western Civilization, video games can be exalted, and reunited with infinite love deriving not from hiring and killing hookers, but for living and fighting for Penelope and Beatrice, as did William Wallace and King Leonidas, as 300 and Braveheart were ultimelt not war stories, but love stories--the love for higher ideals. The novel video games afforded by this invention will allow the player to love and honor classical ideals, and render ideals real in a virtual world, just as heroes do in real life. So it is that video games will become more spiritually and artistically realistic, with deeper and more exalted spirits, built upon classical idealism's solid rock.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0vSbPR&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0lyFOy&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[0008]The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secret--the classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck. So it is that this present invention would exalt and foster novel video games that would in turn exalt and foster a cultural renaissance; wherein one would be able to battle the snarky fiatocracy producers head-on, both in the context game and beyond it, finally avenging all the innocent civilians, prostitutes, children, cops, and unborn who have been killed by the fiatocracy's fanboys, while the artist's natural rights have been dismantled and debauched, and the home and family destroyed along with the currency. So often it is that the poet and hero know not what they do, and this game humbles itself before the epic poets, prophets, and heroes of all ages; even as Socrates' ultimately, and reluctantly humbled himself before Homer, who was exalted by Aristotle. This patent humbles itself before the secret of epic storytelling. This patent does not drive down Sunset in a Ferrari, as fanboys and failed producers do, screaming and hyping their lackluster creations--lackluster movies based on video games, or lackluster video games based on movies--as exalted art; but rather this invention simply states that all epic story derives for living for, speaking for, and sometimes dying for higher ideals. Such is the way it has ever been, and will always be; and this invention will exalt a higher realm of games and gaming by returning this central tenet to modern art, leading with Character and Plot based on Virtue as did Aristotle, and introducing all these soulful, sacred, moral agents in the realm of video games.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0Fw0Ql&lt;br /&gt;&lt;br /&gt;[0009]This present invention is penned in the context that this is going to sound crazy to all the fanboy experts, and counter their expert fanboy opinions, but in contemplating story in the realm of video games, why not turn to the greatest stories ever written--Homer, Shakespeare, and the Bible? I understand that we live in a declining fiatocracy, but get over it. This fiatocracy won't be around forever, and someday people will be free to act upon their desire to play games founded upon classical ideals and idealism, wherein ideas have consequences, and where they can engage in meaningful gameplay, such as protecting and defending the Constitution, and protecting the unborn and borders of an empire, instead of fighting random fiat monsters on foreign shores. I know that many fanboys insist that games should have no intellectual content, and that they should merely exist to satiate the fanboy fantasies of hiring and killing hookers, jacking cars, killing cops and civilians, and doing drugs, and that is fine and good for their era and realm of gaming. But the times, they are a changin'. Surely, as we live in an open-ended world with freedom, the fiat fanboys ought stop opposing exalted games with classical soul and spirit. They can keep their close-minded, conservative ways--that is fine by us--but the world will know a renaissance in classical liberalism in the realm of video games, wherein one gets to battle for the US Constitution--the one that the Founding Fathers wrote, and not the one interpreted by the fiatocracy's feminized/dumbed-down fanboys.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0MC8QW&lt;br /&gt;&lt;br /&gt;A New Realm of Exalted Gaming&lt;br /&gt;&lt;br /&gt;The Autumn Rangers Video Game Engine&lt;br /&gt;&lt;br /&gt;[0010]Imagine the Autumn Rangers video game--a game where being in love was as important as fighting in battle, just as it was in Homer's Odyssey, Braveheart, and 300. Imagine a game which let you speak out for liberty's ideals before fighting for the US Constitution, as did the Founding Fathers, Abraham Lincoln, Martin Luther King Jr., and the countless brave men and women in uniform. Imagine a game which let you defend the spirit of The Declaration of Independence in word and deed, and which united the internal dramatic action and external conflict en route to Aristotle's third act--the thundering, epic showdown.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0QbYAa&lt;br /&gt;&lt;br /&gt;[0977]Again, Wright is missing the emptiness of the current system of video games, as in classical epic stories, neither Zeus nor God commands any of the heroic characters to kill civilians simply to advance a story. Rather, Zeus and the Biblical God are Gods of Justice for beggars and strangers--for the common man. It is the naive fanboy God who rejoices in killing Civilians and hiring and killing prostitutes, and thus, to date, games lack the sensibility of the higher art that is found in Homer's Odyssey, Dante's Inferno, and other classical, epic works, such as Sergio Leone's Fistful of Dollars. [0978]He raised the importance on the part of the designer of compelling the player to explore the depths of broad experiences like The Sims or GTA4, saying such games need "clear alternate goal structures that motivate the player to achieve in a variety of ways. Make players aware of the possibility space." [0979]Gaming's perceived emotional weaknesses relative to film are "misguided", he said. Games do not have an inferior emotional palate, but "rather a different one"--feelings such as pride, guilt, and accomplishment, which are commonly felt when playing games, are not felt in the viewers of films whose characters might experience those feelings. [0980]"The best experiences are generative experiences," argued Wright, concluding his well-received lecture at Krazy! "The best stories are player stories."--http://www.gamasutra.com/php-bin/news_index.php?story=1- 8935&lt;br /&gt;&lt;br /&gt;[0981]But games could be far greater, were the sense of accomplishment to derive from a victory based on profound, epic ideas that had consequences such as freedom and liberty, as opposed to a victory based upon killing civilians, jacking cars, and hiring and killing prostitutes. The free marketplace would reflect this, if games were given half a chance, but the snarky, entrenched, pretentious industry is about as open minded to games celebrating the same ideas as do the Great Books and Classics as is Dave Eggers&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg0eN0P7&lt;br /&gt;&lt;br /&gt;[0677]Many fanboys will scream at the words "history" and "morality," and they will cry that The Odyssey video game will not allow the superior joys of killing prostitutes to get one's money back, jacking cars, killing police men, slavery, child killing, drugs, and running over civilians that GTA IV et al. provides. But they shall not be disappointed, as at the very end, the player will be allowed to round up his son Telemachus and a couple friends, and kill all the fanboy suitors who laid Odysseus's wealth to waste, while trying to seduce his noble wife, love, and queen; while Odysseus was off fighting for his country, like so many Marines, while the fanboys sit at home jacking cars and hiring and killing prostitutes for mere entertainment. And then, so as not to exclude female fanboys and grrrrl gamers; all the fanboys' whores will be called in to clean up the mess in Odysseus's hall, just as they are in The Odyssey, and after they have cleaned up the mess--all the fanboy blood and guts--the option will be presented to have all the fanboy's whores taken out and hung, just as they are in The Odyssey, as Odysseus delivers justice to all those who tried to steal and claim his private property. The difference between GTA/GOW/Fallout et al and the present invention is that the present invention allows violence backed by moral meaning--which is exactly what the fiatocracy's bankers who funded GTA and feminism don't want; as they prefer a world in which one can jack pensions, subprime loans, artistic creations, and investments via subterfuge, saying one thing while holding in one's heart another, and subtle crime, while confiscating savings via the inflation tax, in Greenspan's words. So it is that the present invention will be opposed on many levels, but woe to those who would oppose the immortal soul of the rising generation and the Hero's Journey Fellowship. For as Mark Twain stated, "one cannot pray a lie."&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg2DBEM6&lt;br /&gt;&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;Finally, Kyle B. Stiff writes: "But we didn't love the Odyssey because it was violent, we loved it because it made us feel powerful, heroic, like we were on a meaningful journey towards a goal rather than slogging from one day to the next. --page 111: I WANT THE BLOOD OF HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009"&lt;br /&gt;&lt;br /&gt;Yes!&lt;br /&gt;&lt;br /&gt;That is the point of my patent!&lt;br /&gt;&lt;br /&gt;[quote][0733]In Homer's Odyssey, Odysseus comes across the peaceful, poetry-loving Phaecians while making his way on home on that original hero's journey. Homer brilliantly exalts the nobility of making word deed--of the difference between knowing the path and walking it--in a play within a play, as Shakespeare does two thousand years later in his greatest work--Hamlet. And today, too, too many people are content to play meaningless video games, which is exactly the way the fiatocracy wants it. The present invention would foster meaningful games, which allow the player to defend classical ideals, such as that found in the Constitution, in word and deed.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg3jqkQh&lt;br /&gt;&lt;br /&gt;[0990]Imagine a videogame which let you play as Odysseus, which rewarded you for heroic moral choices; and imagine a film based on the game's technology. Imagine a game which brought the classical poetry to life when you chose the correct dialogue tree; and in which you played for higher stakes--your wife, queen, and love--faithful Penelope. Imagine a game which let you fight for the spirit of the Constitution and artist's rights. Imagine riding into town for that third act, choosing to disguise yourself as a beggar--a man with no name like Clint Eastwood in A Fistful of Dollars--as you observed the imposter kings and managerial capitalists living off other's estates--plundering savings and investments while dividing and destroying families--and you came up with a plan to defeat them. Imagine reuniting the family, rendering Justice, and walking away from the gold at the end--as did Eastwood in Sergio Leone's masterpiece. That would be one rockin' game--it would blow Grand Theft Auto out of the water. Imagine a game which let you play as Dante as you trekked through hell to be with Beatrice . . . and so we begin to see that all action-adventure epics are ultimately love stories. From Braveheart, to 300, to Gladiatior, to The Matrix, to A Fistful of Dollars, to the American Revolution, to the trial and death of Socrates, to the crucifixion of Jesus, the stakes of the showdown are always the same: freedom, morality, the individual, romantic love, the classic family, and Epic Soul facing down the king, tyrant, bureaucratic mob, decline, PR hype, deceit, and the inevitable soul-killing decadence of the corporate/state Matrix. Imagine films, games, and novels which raised the stakes and saluted the battle for the Epic Soul--the very center and circumference of civilization.&lt;br /&gt;&lt;br /&gt;[0991]Well come ride with us--with Autumn and Ranger--with Adams and Cicero--with Socrates and Jesus. Ride with us on out towards the Renaissance; and I shall teach you how to surf the classics and open source software on toward the infinite wealth found in following your passions and dreams. And too, I shall teach you of the power of the Gold 45 Revolver--the only gun that can prevail in that showdown that's been a long time coming. It's time--it's time for us to head on home and reclaim Penelope and our homes--our faith and family--our love, our queens, and our wives--from the fiatocracy's false suitors.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg4Le6Qj&lt;br /&gt;&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;And yes! Educational opportunities will abound!!&lt;br /&gt;&lt;br /&gt;[quote][0561]The present invention will also foster superior educational games. Education, from Homer on down, has ever been about morality and enlightenment. It is only in recent times, as the fiatocracy rose to power, that moral education was exiled and suppressed by those who wish to deconstruct the exalted Constitution, Bill of Rights and soul and replace them with dumbed-down banality; thusly enslaving all of entirety to the bottom line, where no longer do women strive to serve their faith, their children, their family, and the higher ideals; but only the gutted, dumbed-down bottom line trumpeted by their MBA boss/pimp, like the ones in GTA.&lt;br /&gt;&lt;br /&gt;[0562]Video game creators are under no obligation to forever reside in Plato's cave. They are free to move beyond it and walk in the bright sun of the Great Books and Classics, learn from the masters who set eternity in words; and instill video games with that same classical soul. Of course they will be laughed at, stoned, and persecuted by the fiatocracy's fanboy media, but over time, they will prevail, and it is exactly this kind of story and osul that games need. When they have manned up and walked the walk--the Hero's Journey--in real life, perhaps then they shall be able to walk the Hero's Journey in creating games with deeper soul and story; and more exalted gameplay features.&lt;br /&gt;&lt;br /&gt;[0563]Opportunities exist to create novel educational video games embodying classical ideals. The service of classic ideals will endow video games with far more realistic and meaningful worlds, greater emotional and spiritual immersion, epic storytelling, and more engaging gameplay; just as the service of classic ideals exalted The Iliad, The Odyssey, The Declaration of Independence, the American Founding, and the Constitution, as well as Shakespeare and the Bible. Embracing classical precepts will allow us to create a more exalted realm of games with classical soul. Expert opinion will violently oppose these new video games, as most fanboy game creators consider themselves superior directors to Sergio Leone and John Ford, superior artists to da Vinic and Michelangelo and William Blake, and superior writers to Shakespeare, Melville, Homer, and Jefferson. The fanboys hath made their ignorance their arrogance, their mediocrity their salvation, and their hatred for women and classical soul their video games; and they are celebrated by the fiat-funded media, government, and university system. Such are the fleeting joys and short-winded elations of fiat empires, where the truth must come to and end and where the worst rise to the top, along the road to Serfdom, which is yet sold as a free market, even though the currency--that which buys and controls the entire market--is controlled by a private cartel that has enlisted hundreds of thousands of the most pernicious soldiers--in the form of fanboys, fiat philosophers, and feminists--who will kill the unborn as fast as they kill prostitutes in GTA; but will never lift a single finger to fight for the exalted US Constitution. The present invention would afford games that allowed one to fight for the Constitution.&lt;br /&gt;&lt;br /&gt;Read more: http://www.faqs.org/patents/app/20090017886#ixzz0Wg7YDISg&lt;br /&gt;[/quote]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-2432956537776731851?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/2432956537776731851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/11/play-magazine-gets-it-renaissance-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/2432956537776731851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/2432956537776731851'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/11/play-magazine-gets-it-renaissance-in.html' title='Play Magazine Gets It: The Renaissance in Epic Story Will Be. . . as long as you&apos;re willing to man up and fight for it....'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-7261860504061233829</id><published>2009-07-22T10:33:00.000-07:00</published><updated>2009-07-22T10:43:37.847-07:00</updated><title type='text'>Dr. E to Change His Name to Dr. EA @ The 2009 Comic-Con!  Electronic Arts Finds Great Inspiration and Exalting Direction in Dr. EA's (formerly Dr. E)</title><content type='html'>&lt;p&gt;DR.E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! &lt;/p&gt;&lt;p&gt;&lt;br /&gt;It looks like &lt;em&gt;someone&lt;/em&gt; at EA has been reading &lt;a href="http://www.blogger.com/blogs/DrElliotMcGucken/20090709/2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php" target="_blank"&gt;Gamasutra&lt;/a&gt;/ &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=328064" target="_blank"&gt;Gamedev.net&lt;/a&gt;/ &lt;a href="http://www.neogaf.com/forum/showthread.php?t=366448" target="_blank"&gt;Neogaf&lt;/a&gt;/ &lt;a href="http://forums.somethingawful.com/showthread.php?threadid=3143589" target="_blank"&gt;Something Awful/&lt;/a&gt; &lt;a href="http://brokentoys.org/2009/07/15/for-the-love-of-ayn-rand-do-not-ever-quote-marx-or-the-world-will-perish-in-fire/" target="_blank"&gt;BrokenToys&lt;/a&gt;/ &lt;a href="http://www.eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_becomes_vampire_communist_quot_" target="_blank"&gt;Eegra&lt;/a&gt;/ &lt;a href="http://forum.teamxbox.com/showthread.php?p=12380729" target="_blank"&gt;TeamXbox&lt;/a&gt;/ their email/ &lt;a href="http://dantesinfernogame.com/" target="_blank"&gt;dantesinfernogame.com&lt;/a&gt;/ &lt;a href="http://greatbooksgames.com/" target="_blank"&gt;greatbooksgames.com&lt;/a&gt;/ &lt;a href="http://www.google.com/search?hl=en&amp;amp;q=system+method+video+games++google+patents&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=" target="_blank"&gt;the US patent database&lt;/a&gt;/ &lt;a href="http://www.google.com/search?hl=en&amp;amp;q=system+method+video+games++site%3Atwitter.com&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=" target="_blank"&gt;twitter&lt;/a&gt;/ &lt;a href="http://www.google.com/search?hl=en&amp;amp;q=system+method+mcgucken&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=" target="_blank"&gt;the internet&lt;/a&gt; / and did I say &lt;a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=328064&amp;amp;PageSize=25&amp;amp;WhichPage=2" target="_blank"&gt;Gamedev.net&lt;/a&gt;? Yes, somebody at EA has been reading &lt;a href="http://libertariangames.blogspot.com/" target="_blank"&gt;http://libertariangames.blogspot.com/&lt;/a&gt; , &lt;a href="http://gold45revolver.com/" target="_blank"&gt;http://gold45revolver.com/&lt;/a&gt; , &lt;a href="http://gamestorytelling.com/" target="_blank"&gt;http://gamestorytelling.com/&lt;/a&gt; , &lt;a href="http://artsentrepreneurship.com/" target="_blank"&gt;http://artsentrepreneurship.com/&lt;/a&gt; , &lt;a href="http://autumnrangers.com/" target="_blank"&gt;http://autumnrangers.com/&lt;/a&gt;&lt;a href="http://herosjourneyentrepreneurship.org/" target="_blank"&gt;http://herosjourneyentrepreneurship.org/&lt;/a&gt; . Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Dude! Check it out! Dr. E's ideas, words, and phrases are totally pw3d1n9 EA's 2009 Comic Con presentations, as well as their entire corporate vision! I am thinking of changing my name to Dr. EA as I head on down to San Diego!!!&lt;br /&gt;&lt;br /&gt;&lt;img title="Gold 45 Revolver" style="WIDTH: 500px; HEIGHT: 362px" height="362" alt="Gold 45 Revolver" src="http://i646.photobucket.com/albums/uu184/gold45revolver/gold456.jpg" width="500" border="0" /&gt; &lt;/p&gt;&lt;p&gt;The ideas, words, and phrases from my two patent applications/blogs/articles/websites are rockin' Comic Con 2009! This soooo rocks!! I'm gonna give them some Gold 45 Revolver t-shirts, as in 2010 they'll be rockin' their Gold 45 Revolver technologies/games! Wahoo! And too, I am going to tell them a secret--epic story is not to be found in corproate hype, but it is to be found in the Great Books and Classics. A new age has begun--an age of freedom--and rather than leaidng with committees of video game fanboy/manboy/MBAs, the industry will soon be lead by indie artsists, as sure as one man--Herman Melville penned Moby Dick--as sure as one man--Dante Aligheri--rocked the Divine Comedy, and not a committee of fanboy MBAs. It is not enough to merely use the title Dante's Inferno to sell a God of War mod, nor hire fake Christians to protest it, but one must perform the classical ideals in the contemporary context, in the living art of one's own--art such as Autumn Rangers and the Beatrice Game Engine.&lt;br /&gt;&lt;br /&gt;&lt;img style="WIDTH: 600px; HEIGHT: 463px" height="463" alt="Dr. E's showdown!" src="http://i646.photobucket.com/albums/uu184/gold45revolver/Showdown11B2.jpg" width="600" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Dr. E taking on the corporate conglomerates as they eat his ideas? Note all the fanboys sent forth to mock the ideas, while the massive corporation eats them &amp;amp; regurgitates them as GoW mods &amp;amp; the same old games with "epic story" and "deeper emotion" printed on the box. "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860) And then the MBA/fanboy deconstructs it, repackages it, and sells it as "Art."&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;For no great film/video games/comic books franchise has ever been lead by anything other than epic story; and too, in the long run, art is not about making money; but it is heroically exalting the timeless, epic ideals--serving the universal, immutable moral premise--come hell or high water.&lt;br /&gt;&lt;br /&gt;And this fall we can all look forward to Dr. E's (Dr. EA's) textbook The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship &amp;amp; Technology, and the re-release of his novel Autumn Rangers: The Legend of The Gold 45 Revolver. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://herosjourneyentrepreneurship.org/" target="_blank"&gt;http://herosjourneyentrepreneurship.org/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gold45revolver.com/" target="_blank"&gt;http://gold45revolver.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;O my prophetic soul! --Hamlet&lt;br /&gt;&lt;br /&gt;"[b]&lt;strong&gt;Morality&lt;/strong&gt;[/b] system and method for video game: system and method for creating [b]story[/b], deeper meaning and [b]&lt;strong&gt;emotions&lt;/strong&gt;[/b], enhanced characters and AI, and dramatic art in video games: Dr. EA's United States Patent Application 20070087798 Kind Code:A1&lt;br /&gt;&lt;br /&gt;Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an [b]&lt;strong&gt;epic story's&lt;/strong&gt;[/b] deeper context. The character's [b]&lt;strong&gt;morality&lt;/strong&gt;[/b] level affects the game's environment. Such a feedback system based on [b]&lt;strong&gt;moral&lt;/strong&gt;[/b] premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of &lt;strong&gt;classic literature and film&lt;/strong&gt;. The presentation of &lt;strong&gt;moral choices&lt;/strong&gt; in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and [b]&lt;strong&gt;epic story&lt;/strong&gt;[/b]. [b]&lt;strong&gt;Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure&lt;/strong&gt;[/b]. "&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url] (COMES COMPLETE WITH A DESCRIPTION OF THE DANTE'S INFERNO GAME PRESENTED AT THE 2005 DGEXPO!!! READ IT OR SEE BELOW!)&lt;br /&gt;&lt;br /&gt;System and method for creating exalted video games and virtual realities wherein [b]&lt;strong&gt;ideas have consequences&lt;/strong&gt;[/b] United States Patent Application 20090017886 Kind Code:A1&lt;br /&gt;&lt;br /&gt;Abstract:A video game method and system for creating games where [b]&lt;strong&gt;ideas have consequences, incorporating branching paths that correspond to a player's choices&lt;/strong&gt;,[/b] wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and [b]&lt;strong&gt;story&lt;/strong&gt;[/b], enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on &lt;strong&gt;choices&lt;/strong&gt; pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. [b]&lt;strong&gt;Historical events&lt;/strong&gt;[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As [b]&lt;strong&gt;great works of literature&lt;/strong&gt;[/b] and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the [b]&lt;strong&gt;great books, classics, and epic films&lt;/strong&gt;[/b]—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html&lt;br /&gt;&lt;br /&gt;How Dr. EA is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in Epic Story, Exalted Emotion, Classical Literature/Dante's Inferno, and Rendering "The Consequences of Moral Choices" in Games.&lt;br /&gt;&lt;br /&gt;Titles of Dr. E's (Dr. EA's) 2005/2006/2007/2008 research:&lt;br /&gt;&lt;br /&gt;"[b]&lt;strong&gt;Morality&lt;/strong&gt;[/b] system and method for video game: system and method for creating story, deeper meaning and [b]&lt;strong&gt;emotions&lt;/strong&gt;[/b], enhanced characters and AI, and dramatic art in video games." (Includes a full treatment of a [b]&lt;strong&gt;Dante's Inferno Game&lt;/strong&gt;! See below!![/b])&lt;br /&gt;&lt;br /&gt;[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]&lt;br /&gt;&lt;br /&gt;"System and method for creating exalted video games and virtual realities wherein [b]ideas have consequences[/b]"&lt;br /&gt;&lt;br /&gt;[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ[/url]&lt;br /&gt;&lt;br /&gt;[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]&lt;br /&gt;&lt;br /&gt;[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/url]&lt;br /&gt;&lt;br /&gt;Full title: How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in a "[b]&lt;strong&gt;Dante's Inferno Game&lt;/strong&gt;[/b]," "portraying [b]emotion[/b] in a more viseceral way than [b]books &amp;amp; film[/b] traditionally display," "the art of crafting a believable, [b]epic story[/b]," "how [b]&lt;strong&gt;historical events&lt;/strong&gt;[/b] served as the foundation for their upcoming action sandbox game," and "working with comic artists to show players [b]&lt;strong&gt;the consequences of their moral choices&lt;/strong&gt;[/b] throughout the game."&lt;br /&gt;&lt;br /&gt;Here's the EA comic-con schedule! Check out how they have infused their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and words!!&lt;br /&gt;&lt;br /&gt;[quote]&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;[url]http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc[/url]&lt;br /&gt;&lt;br /&gt;Thursday July 23, Room 8; 12:30-1:30 Dante's Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of [b]&lt;strong&gt;The Divine Comedy&lt;/strong&gt;[/b] (Dr. E's (Dr. EA's) 2005 DGEXPO Booth &amp;amp; 2005/2006/2007/2008 patent applications! [url]&lt;strong&gt;http://dantesinfernogame.com&lt;/strong&gt;,[/url] [url]&lt;strong&gt;http://greatbooksgames.com&lt;/strong&gt;[/url]) into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA's game in development, and also watch the world premiere trailer for the animated feature [b]&lt;strong&gt;Dante's Inferno&lt;/strong&gt;[/b] co-produced by EA and Starz Media.&lt;br /&gt;&lt;br /&gt;Friday July 24, Room 2; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray [b]&lt;strong&gt;emotion&lt;/strong&gt;[/b] in a more visceral way than [b]&lt;strong&gt;books &amp;amp; film&lt;/strong&gt;[/b] traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of [b]&lt;strong&gt;story&lt;/strong&gt;[/b] and talent into games and the art of crafting a believable, [b]&lt;strong&gt;epic story&lt;/strong&gt;[/b] ("&lt;strong&gt;Epic Story&lt;/strong&gt;" Mentioned Three Times in the Abstract for [url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ:[/url] A video game and game system incorporating a game character's [b]&lt;strong&gt;morality&lt;/strong&gt;[/b] level that is affected by game occurrences such as [b]&lt;strong&gt;moral, amoral, or immoral choice&lt;/strong&gt;s[/b] in an [b]&lt;strong&gt;epic story&lt;/strong&gt;[/b]'s deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and [b]&lt;strong&gt;epic story&lt;/strong&gt;[/b] naturally emerges. The measurement of &lt;strong&gt;moral choices&lt;/strong&gt; will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of &lt;strong&gt;moral choices&lt;/strong&gt; in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and [b]&lt;strong&gt;epic story&lt;/strong&gt;[/b]. [b]&lt;strong&gt;Moral choices&lt;/strong&gt;[/b] will lead to overall success, while immoral or amoral choices will lead to overall failure"--"[b]&lt;strong&gt;Morality&lt;/strong&gt;[/b] system and method for video game: system and method for creating story, deeper meaning and [b]&lt;strong&gt;emotions&lt;/strong&gt;[/b], enhanced characters and AI, and dramatic art in video games," by Dr. E (Dr. EA)) into this fall's Wii exclusive Dead Space Extraction.&lt;br /&gt;&lt;br /&gt;Saturday July 25, Room 2; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events (Check out Dr. EA's System and method for creating exalted video games and virtual realities wherein [b]&lt;strong&gt;ideas have consequences&lt;/strong&gt;[/b] United States Patent Application 20090017886 Kind Code:A1 Abstract:A video game method and system for creating games where [b]&lt;strong&gt;ideas have consequences, incorporating branching paths that correspond to a player's choices,[/&lt;/strong&gt;b] wherein paths correspond to decisions founded upon ideals, resulting in exalted games with [b]&lt;strong&gt;deeper soul and story&lt;/strong&gt;[/b], enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on &lt;strong&gt;choices&lt;/strong&gt; pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. [b]&lt;strong&gt;Historical events&lt;/strong&gt;[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the [b]&lt;strong&gt;great books, classics, and epic films&lt;/strong&gt;[/b]—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html,. by Dr. EA ) served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience.&lt;br /&gt;&lt;br /&gt;Sunday July 26. Room 6A; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players "[b]&lt;strong&gt;the consequences of their moral choices&lt;/strong&gt;[/b]" throughout the game.&lt;br /&gt;&lt;br /&gt;(Check out Dr. EA's (formerly Dr. E) 2005/2006/2007/2008 versions! Abstract: A video game method and system for creating games where [b]&lt;strong&gt;ideas have consequences, incorporating branching paths that correspond to a player's choices&lt;/strong&gt;[/b], wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on [b]&lt;strong&gt;choices pivoting on classical ideals&lt;/strong&gt;[/b]. &lt;strong&gt;Ideas that are rendered in word and deed will have consequences&lt;/strong&gt; in the gameworld. [b]&lt;strong&gt;Historical events&lt;/strong&gt;[/b] such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future.&lt;br /&gt;&lt;br /&gt;Claims: 1. A method for creating video games and virtual realities wherein [b]&lt;strong&gt;ideas have consequences&lt;/strong&gt;[/b]), and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game&lt;br /&gt;&lt;br /&gt;Read more: [url]http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc[/url]&lt;br /&gt;&lt;br /&gt;[/quote]&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;In 2005, Dr. E presented a Dante's Inferno Game at the DGEXPO, alongside Great Books Games (somebody contacted me in 2008 regarding buying dantesinfernogame.com!):&lt;br /&gt;&lt;br /&gt;[url]http://dantesinfernogame.com[/url]&lt;br /&gt;&lt;br /&gt;[url]http://greatbooksgames.com[/url]&lt;br /&gt;&lt;br /&gt;"The physical action and dramatic action would be unified by the moral premise, thus deepening and emboldening the experience of both; thusly resulting in a higher artistic experience in the game." --Dr. E &lt;/p&gt;&lt;p&gt;&lt;br /&gt;"Just as a moral premise unifies movies, and just as holding onto a moral premise through adversity leads to complex and great stories such as those described by Joseph Campbell's Hero's Journey, so too would a moral premise unify a game and provide the game designers an easier method for designing open-ended, realistic games, without first of all going through every possible iteration of the game. " --Dr. E&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-7261860504061233829?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/7261860504061233829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/dr-e-to-change-his-name-to-dr-ea-2009.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7261860504061233829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7261860504061233829'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/dr-e-to-change-his-name-to-dr-ea-2009.html' title='Dr. E to Change His Name to Dr. EA @ The 2009 Comic-Con!  Electronic Arts Finds Great Inspiration and Exalting Direction in Dr. EA&apos;s (formerly Dr. E)'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-7505488119933592637</id><published>2009-07-17T08:32:00.001-07:00</published><updated>2009-07-17T08:33:49.160-07:00</updated><title type='text'>Why the fear of the First Amendment Scott Jennings @ Brokentoys.org?</title><content type='html'>Oops–somebody is not letting my posts go through!&lt;br /&gt;&lt;br /&gt;http://brokentoys.org/2009/07/15/for-the-love-of-ayn-rand-do-not-ever-quote-marx-or-the-world-will-perish-in-fire/comment-page-4/#comment-30999&lt;br /&gt;&lt;br /&gt;Why the fear of the First Amendment Scott Jennings?&lt;br /&gt;&lt;br /&gt;I will have to post this on my various blogs if you keep deleting it:&lt;br /&gt;&lt;br /&gt;9:07 am on July 17th, 2009&lt;br /&gt;@John &lt;br /&gt;&lt;br /&gt;Hey there! I am not the one rejecting Scott’s examples for fallout 3, nor syaing that the moral system is hollow and the karam system meaningless.&lt;br /&gt;&lt;br /&gt;I am merely echoing the word on the street:&lt;br /&gt;&lt;br /&gt;http://www.gamasutra.com/php-bin/news_index.php?story=20908&lt;br /&gt;&lt;br /&gt;“These are difficult questions with few satisfying answers. But no matter what, in removing the opportunity to kill children in their anarchic game, Bethesda has admitted video games’ ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities. That the team chose to carve the issue out of their game rather than attempt to engage it head on, speaks volumes. ”&lt;br /&gt;&lt;br /&gt;Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless “karma” stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS’S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?) see the post @ the bottom: http://www.gamasutra.com/php-bin/news_index.php?story=20908&lt;br /&gt;&lt;br /&gt;See? The novel Gold 45 Revolver technology solves vast and glaring design issues!! This could be applied to GTA/Fallout 3/KOTOR/Bioshock any RPG/FPS/MMORPG!!&lt;br /&gt;&lt;br /&gt;“In Fallout 3, you cannot kill children.&lt;br /&gt;…&lt;br /&gt;Problematically, in singling out and self-censoring one particular type of ‘crime’ in his game Pagliarulo by implication justifies all the others as being non-gratuitous and necessary. Last night I blew the head from a homeless scavenger girl, one who’s barely into twenties. The slow motion camera tracked her head’s explosion before lingering on the crimson fountain spurting from her neck stump. Is this kind of interaction and feedback ‘socially responsible’? And so then what’s the difference to killing a minor?”&lt;br /&gt;–http://dragonchasers.com/2008/11/01/moral-choices-in-fallout-3/&lt;br /&gt;&lt;br /&gt;I don’t think I’m the litigious type.&lt;br /&gt;&lt;br /&gt;I innovate and invent not to sue other people, but to serve the greater good.&lt;br /&gt;&lt;br /&gt;If I could walk into Best Buy next week and buy a novel Gold 45 Revolver/Ideas Have Consequences/Moral Premise game, I would be happy. I might also call the the developer and ask for a couple bucks, and give them some ideas for the film/movies/franchise. A rising tide lifts all boats.&lt;br /&gt;&lt;br /&gt;I gave all my artificial retina technology away for free:&lt;br /&gt;&lt;br /&gt;http://www.worldcat.org/oclc/40158797&lt;br /&gt;http://elliotmcgucken.com/dissertation.html&lt;br /&gt;http://elliotmcgucken.com/figure9.jpg&lt;br /&gt;http://elliotmcgucken.com/figure7.jpg&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-7505488119933592637?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/7505488119933592637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/why-fear-of-first-amendment-scott.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7505488119933592637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7505488119933592637'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/why-fear-of-first-amendment-scott.html' title='Why the fear of the First Amendment Scott Jennings @ Brokentoys.org?'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-8224853652531595056</id><published>2009-07-12T08:58:00.001-07:00</published><updated>2009-07-12T08:58:50.767-07:00</updated><title type='text'>Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have Consequences/Moral Premise Modding Contest!</title><content type='html'>Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have Consequences/Moral Premise Modding Contest!&lt;br /&gt;&lt;br /&gt;[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]&lt;br /&gt;[url]http://libertariangames.blogspot.com[/url]&lt;br /&gt;&lt;br /&gt;Submit mods to libertarianfilms@gmail.com !&lt;br /&gt;&lt;br /&gt;We would like to celebrate the newfound technologies and Great Books Gaming Renaissance by inviting the major gaming companies, as well as all smaller studios and indie developers, to enter their best mods incorporating the novel Gold 45 Revolver technologies.  The winners will receive a license to the billion-dollar technology, as long as they adhere to the tenets of classical, epic art.&lt;br /&gt;&lt;br /&gt;There is a vast and rising demand to wield the Gold 45 Revolver in the soulless, dumbed-down, boring, morally vapid gameworlds, and shoot Zeus's lightning as the swarms of zombie/vampire/fanboys descend, shrieking the fiatocracy's slogans and raging against the universe's moral premise. The nimble, entrepreneurial companies who serve this demand for the Gold 45 shall reap billions, while those who serve the corporate arrogance will fade away, as Fallout becomes like playing Combat on a 1981 Atari system. And I do not mean to slight Combat, as at least it was an even fight, and you couldn't just go around killing unarmed women.&lt;br /&gt;&lt;br /&gt;As the gaming industry sheds market cap and jobs faster than Jeff Gordon &amp;amp; Dale Earndheart Jr. competing for pole position @ Daytona, *now* is the time to embrace and exalt these new techologies! The floogates of revenue, jobs, and opportunity will open, as gamers gravitate towards the new, exalted, epic games endowed with story, character, romance, meaning, and soul all unified by a moral premise.&lt;br /&gt;&lt;br /&gt;[url]http://www.google.com/finance?chdnp=1&amp;amp;chdd=1&amp;amp;chds=1&amp;amp;chdv=1&amp;amp;chvs=maximized&amp;amp;chdeh=0&amp;amp;chdet=1247411378278&amp;amp;chddm=98141&amp;amp;cmpto=NASDAQ:THQI;NASDAQ:TTWO&amp;amp;cmptzos=-18000;-18000&amp;amp;q=NASDAQ:ERTS&amp;amp;ntsp=0[/url]&lt;br /&gt;&lt;br /&gt;What we have here is a case of epic arrogance, wherein instead of reading the Great Books and creatively leading an exalted artistic renaissance, the fiatocracy's finest feminized MBA fanboys would rather debauch the culture and currency (as it is easier to cerate debt than wealth--it is easier to descend to hell, Virgil reminds us, than find our way back up).  Instead of serving the higher ideals, tehy would rather serve teh bottom line (art's death-knell), and thus shed thousands of jobs and billions in market cap by hyping yester-year's technologies, rather than exalting the classical reanissance that is so in demand, as the rising generation is reaching out for the Gold 45 Revolver which fires Zeus's lightning in proportion to the honor in one's soul.  The conservative, corporate MBA fanboys would rather send armies of fanboy clones forth to kill unarmed women and squelch art, love, and innovation, forcing yesterday's hooker-killing technologies on the rising rebels, who are yearning for the immortal soul and epic poetry in their games, art, and culture--for their natural right to know and wield Zeus's lightning and Moses' thunder.&lt;br /&gt;&lt;br /&gt;And thus opportunity abounds!  In the hands of creative individuals and modding teams, the novel "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" technologies will exalt a new era of gaming wherein games are endowed with deeper character, meaning, and profundity, as well as classical aspects of art.&lt;br /&gt;&lt;br /&gt;THE GOLD 45 REVOLVER MODDING CONTEST!&lt;br /&gt;&lt;br /&gt;As there are so many gaming companies out there, and so much MBA hype, it is hard to tell which "get" the technology without first seeing a mod from the company/studio.  It is hard to tell who has really read and understood the patents, as well as the Great Books and Clasics tehy reference, and who is just playing around and saying they have in pursuit of mere profit.  I mean one can say they are doing a "Dante's Inferno" game, and all is well and good, but then suddenly some MBA/fanboy magic goes down in a committee meeting, and the incorruptible Beatrice--the center and circumference of exaltation in Dante's poem--finds herself in hell.  Oops!  And Dante the poet-warrior becomes a buff warrior swinging death's scythe.  And that is why we want to first see mods incorporating the novel Gold 45 Revolver technology, before we license it to the victors of the modding contest.&lt;br /&gt;&lt;br /&gt;The guidelines are fairly general, so  please have fun exalting the novel technologies in your mods!  Some ideas for mods are illustrated just below these descriptions of the Gold 45 patents/technologies.&lt;br /&gt;&lt;br /&gt;System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886&lt;br /&gt;&lt;br /&gt;[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ&amp;amp;dq=exalte[/url]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798&lt;br /&gt;&lt;br /&gt;[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]&lt;br /&gt;&lt;br /&gt;And just now, the gaming community is catching on--exalted morality and classical ideals are the key to the next-gen:&lt;br /&gt;&lt;br /&gt;[url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_M[/url]&lt;br /&gt;oral_Premise.php&lt;br /&gt;[url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php[/url]&lt;br /&gt;[url]http://www.gamasutra.com/blogs/AdamBishop/20090309/832/Morality_In_Video_Games.p[/url]&lt;br /&gt;hp&lt;br /&gt;&lt;br /&gt;[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]&lt;br /&gt;&lt;br /&gt;O my prophetic soul! --Hamlet&lt;br /&gt;&lt;br /&gt;"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798 Kind Code:A1&lt;br /&gt;Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]&lt;br /&gt;&lt;br /&gt;System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1&lt;br /&gt;Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future.&lt;br /&gt;--http://www.freepatentsonline.com/y2009/0017886.html&lt;br /&gt;&lt;br /&gt;I hope you find them entertaining and enjoyable reads!&lt;br /&gt;&lt;br /&gt;Here are some mod concepts/ideas--they are only suggestions--feel free to take the technologies to new heights:&lt;br /&gt;&lt;br /&gt;"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them.  These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling.&lt;br /&gt;&lt;br /&gt;Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886&lt;br /&gt;&lt;br /&gt;Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.:&lt;br /&gt;&lt;br /&gt;--http://www.gamasutra.com/php-bin/news_index.php?story=20908&lt;br /&gt;"Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"&lt;br /&gt;read more @ [url]http://www.gamasutra.com/php-bin/news_index.php?story=20908[/url]&lt;br /&gt;&lt;br /&gt;As you can see, the simple, elegant solution would be worth billions!  And it could be applied to all RPGs and FPSs!   Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one.&lt;br /&gt;&lt;br /&gt;Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?&lt;br /&gt;&lt;br /&gt;How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""&lt;br /&gt;&lt;br /&gt;I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.&lt;br /&gt;&lt;br /&gt;And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!&lt;br /&gt;&lt;br /&gt;"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington&lt;br /&gt;"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington&lt;br /&gt;"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington&lt;br /&gt;&lt;br /&gt;Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.&lt;br /&gt;&lt;br /&gt;Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed.&lt;br /&gt;&lt;br /&gt;A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:&lt;br /&gt;&lt;br /&gt;The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):&lt;br /&gt;&lt;br /&gt;This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""&lt;br /&gt;&lt;br /&gt;Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!&lt;br /&gt;&lt;br /&gt;The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc.&lt;br /&gt;&lt;br /&gt;Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals.&lt;br /&gt;&lt;br /&gt;Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.&lt;br /&gt;&lt;br /&gt;The major videogames companies are leaving billions on the table!&lt;br /&gt;[0388]This present invention pertains to introducing morality and epic storytelling into the realm of video games, resulting in video games with superior, deeper game play, expanded markets, and longer-lasting brands. The ability to render deeper emotion, story, and exalted dramatic arts within the realm of video games has been a long sought-after "holy grail" throughout the video game industry. The prior art demonstrates how others have failed and are failing to deliver more meaningful and engaging games endowed with epic storytelling. This present invention provides the missing key to realizing epic storytelling, deeper emotional involvement, and higher art in video games.&lt;br /&gt;&lt;br /&gt;[0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886&lt;br /&gt;&lt;br /&gt;And here are the books that will help inform and inspire all the greatest Gold 45 Revolver mods!&lt;br /&gt;&lt;br /&gt;Opening Books (staple of every class):&lt;br /&gt;The Battle for The Soul of Capitalism, John C. Bogle&lt;br /&gt;The Odyssey, Homer (Homer and Bogle are read in tandem)&lt;br /&gt;The Hero With a Thousand Faces, Joseph Campbell&lt;br /&gt;Dante’s Inferno (we read the love story as a video game, and now Electronics Arts is making a major video game based on it!)&lt;br /&gt;&lt;br /&gt;Philosophy:&lt;br /&gt;Socrates’ Apology, Plato&lt;br /&gt;Plato’s Republic (particularly Book VII &amp;amp; The Parable of The Cave)&lt;br /&gt;Aristotle’s Poetics&lt;br /&gt;&lt;br /&gt;The American Founding:&lt;br /&gt;The Declaration of Independence&lt;br /&gt;The Constitution&lt;br /&gt;Benjamin Franklin’s Autobiography&lt;br /&gt;(quotes from the Founding Fathers pervade all lectures—with today’s wikiquote/internet, there is no shortage of classical wisdom for every topic)&lt;br /&gt;&lt;br /&gt;Economics:&lt;br /&gt;The Theory of Moral Sentiments, Adam Smith&lt;br /&gt;The Wealth of Nations, Adam Smith&lt;br /&gt;The Road to Serfdom, F.A. Hayek&lt;br /&gt;Classical Economics, Thomas Sowell&lt;br /&gt;The Theory of Money and Credit, Ludwig von Mises&lt;br /&gt;&lt;br /&gt;Religion:&lt;br /&gt;Exodus (KJV)&lt;br /&gt;The Book of Matthew (KJV)&lt;br /&gt;&lt;br /&gt;Literature:&lt;br /&gt;Hamlet, Shakespeare&lt;br /&gt;Moby Dick, Herman Melville&lt;br /&gt;Paradise Lost, Milton&lt;br /&gt;The Iliad, Homer&lt;br /&gt;Virgil’s Aneid (Jefferson wrote in his later years, “they all fall away, one by one, until one is left with Virgil and Homer, and perhaps Homer alone. Ludwig Von Mises adopted a quote from Virgil as his lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not yield to misfortunes, but advance more boldly to meet them.)&lt;br /&gt;&lt;br /&gt;All these books are informing the epic text "THE GOLD 45 REVOLVER: THE 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP &amp;amp; TECHNOLOGY"--the mythological roadmap to reaping billions of dollars in tomorrow's videogames, while exalting a cultural renaissance.&lt;br /&gt;[url]http://gold45revolver.com/[/url]&lt;br /&gt;&lt;br /&gt;Good luck with those mods!&lt;br /&gt;&lt;br /&gt;Best,&lt;br /&gt;&lt;br /&gt;Dr. E :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/url]&lt;br /&gt;[url]http://libertariangames.blogspot.com[/url]&lt;br /&gt;&lt;br /&gt;Submit mods to libertarianfilms@gmail.com !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-8224853652531595056?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/8224853652531595056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/welcome-to-first-annual-45surfcom-gold.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/8224853652531595056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/8224853652531595056'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/welcome-to-first-annual-45surfcom-gold.html' title='Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have Consequences/Moral Premise Modding Contest!'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-5739772179985421058</id><published>2009-07-09T10:52:00.000-07:00</published><updated>2009-07-09T11:05:49.596-07:00</updated><title type='text'>The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars</title><content type='html'>Dr. E's New Gamasutra blog!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/"&gt;http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/blogs/DrElliotMcGucken/20090709/2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php"&gt;http://www.gamasutra.com/blogs/DrElliotMcGucken/20090709/2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling.&lt;br /&gt;&lt;br /&gt;Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886&lt;br /&gt;&lt;br /&gt;Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will exalt the gameplay in numersous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology with cool, positive buzz.:&lt;br /&gt;&lt;br /&gt;--http://www.gamasutra.com/php-bin/news_index.php?story=20908&lt;br /&gt;"Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"&lt;br /&gt;read more @ http://www.gamasutra.com/php-bin/news_index.php?story=20908&lt;br /&gt;&lt;br /&gt;As you can see, the simple, elegant solution would be worth billions! And it could be applied to all RPGs and FPSs! Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one.&lt;br /&gt;&lt;br /&gt;Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?&lt;br /&gt;&lt;br /&gt;How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""&lt;br /&gt;&lt;br /&gt;I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.&lt;br /&gt;&lt;br /&gt;And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!&lt;br /&gt;&lt;br /&gt;"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington&lt;br /&gt;"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington&lt;br /&gt;"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.&lt;br /&gt;&lt;br /&gt;Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed.&lt;br /&gt;&lt;br /&gt;A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:&lt;br /&gt;&lt;br /&gt;The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):&lt;br /&gt;&lt;br /&gt;This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""&lt;br /&gt;&lt;br /&gt;Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!&lt;br /&gt;&lt;br /&gt;The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc.&lt;br /&gt;&lt;br /&gt;Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals.&lt;br /&gt;&lt;br /&gt;Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.&lt;br /&gt;&lt;br /&gt;The major videogames companies are leaving billions on the table!&lt;br /&gt;[0388]This present invention pertains to introducing morality and epic storytelling into the realm of video games, resulting in video games with superior, deeper game play, expanded markets, and longer-lasting brands. The ability to render deeper emotion, story, and exalted dramatic arts within the realm of video games has been a long sought-after "holy grail" throughout the video game industry. The prior art demonstrates how others have failed and are failing to deliver more meaningful and engaging games endowed with epic storytelling. This present invention provides the missing key to realizing epic storytelling, deeper emotional involvement, and higher art in video games.&lt;br /&gt;&lt;br /&gt;[0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886&lt;br /&gt;&lt;br /&gt;The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-5739772179985421058?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/5739772179985421058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/novel-gold-45-revolverideas-have.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/5739772179985421058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/5739772179985421058'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/novel-gold-45-revolverideas-have.html' title='The Novel &quot;Gold 45 Revolver/Ideas Have Consequences/ Moral Premise&quot; Game Technologies Will Be Worth Billions of Dollars'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-4357872879710447314</id><published>2009-07-08T08:56:00.000-07:00</published><updated>2009-07-08T08:57:20.868-07:00</updated><title type='text'>Exalting The Moral Premise in Video Games and Gaming: Patents &amp; Prior Art  Exalting the Moral Premise in Video Games</title><content type='html'>Exalting The Moral Premise in Video Games and Gaming&lt;br /&gt;&lt;br /&gt;The latest &amp;amp; greatest from Gamasutra, regarding the paradignm shift in videogames and gaming:&lt;br /&gt;&lt;br /&gt;[url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_Moral_Premise.php[/url]&lt;br /&gt;&lt;br /&gt;Thanks Reid,&lt;br /&gt;&lt;br /&gt;Please do cite my work/research. Thanks!&lt;br /&gt;&lt;br /&gt;Had you properly cited my work and prior art, which extensively develops the novel concept of "the moral premise" in the realm of video games, I wouldn't have made *any* posts. I hope you can add a couple links to my work/words/patents in the above posting and at your blog. By posting a simple link/reference, you would save me a lot of work!&lt;br /&gt;&lt;br /&gt;This vast and unprecedented paradigm shift is going to lead to billions in revenue for agile, innovative gamemakers who adopt the novel technology! For soooo long I have felt all alone on this road, but it is good to see there are others. For some reason, all of a sudden, people all over started discussing my novel work and innovations in May!&lt;br /&gt;&lt;br /&gt;[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]&lt;br /&gt;[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/url]&lt;br /&gt;&lt;br /&gt;It puzzles the will that you are so concerned with readers having to read excerpts from my novel work, but you are unconcerned with your moral duty to cite my work and prior art. The "moral premise" of all academia and innovation--of the very advancement of knowledge--is the diligent necessity of referencing prior art and work that precedes your own. So it is ironic for you to be writing about the "moral premise" while not following the "moral premise" fundamental to all research and innovation, which is enshrined in our Constitution, and, as Mark Twain reminded congress in 1906--in that earlier Decalogue.&lt;br /&gt;&lt;br /&gt;You write, "If you'd like to share your patents or other work, please post ONE link to a relevant website and include why you think the info will be of interest to us. Thanks." Yes--if you could please post a link to my work and prior art @ your blog, which is the *proper* thing to do, then I wouldn't have to. Many of the readers here have been interested, and they have contacted me.&lt;br /&gt;&lt;br /&gt;Had you posted a link or two to my work yesterday after I notified you of the research/patent which will be worth billions, I wouldn't feel the need to write this. In physics and academia, when we are notified of prior art, we add the reference *immediately*. Why are you not adding a reference to the prior art, which develops the use of a moral premise in the realm of videogames far further in a patent filed almost three years ago?&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]&lt;br /&gt;[url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;Even the wording is oft similar: "moral premise", "meaningful", "narrative," "unifying/fusing," "gameplay," "experience," etc.&lt;br /&gt;&lt;br /&gt;Above you write, "The Game Universe Bends Towards Meaningful Experiences. In this article, I’ve introduced you to the idea of using a Moral Premise in games. The benefits are twofold; fuse narrative and gameplay into a more meaningful, cohesive experience and to engage players in a dialog."&lt;br /&gt;&lt;br /&gt;My work and patent, which could be easily found by googling "moral premise video game," or "morality video games story," uses the same words/phrasing, in exalting Meaning, Story, and the efficiency of the Moral Premise in rendering narratives in video games, unifying the polt and subplot as well as the character/action/dialogue as Aristotle suggested: "A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]&lt;br /&gt;[url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;Above you write, "Stories have been used for thousands of years to teach people within its societies valuable life lessons, morals and profound insights into the human condition. Through a Moral Premise, there is potential to engage players in thinking about important ideas on a variety of subjects that will help them understand the world or their own lives better. "&lt;br /&gt;&lt;br /&gt;My patent states, "The dramatic device of a “moral premise,” when introduced into video games in a manner disclosed in this present invention, will endow video games with epic storytelling capabilities. . . Stanley D. Williams goes on to say in Singular Sensation in The Guide to Making Movies 2007 published by Movie Maker Magazine , “For your story to be accepted by mainstream audiences, your Moral Premise must be true and consistent with natural law—taking everything from nature's law of gravity to a human being's feelings of injustice into consideration. Mr. Williams is talking about movies, and this present invention is novel in that takes Mr. Williams' expert advice and applies it to video games in a novel manner, fostering unexpected and previously unseen results, including deeper story in video games, augmented markets for video games, better videogaming experiences, and a brand new realm of videogames capable of epic storytelling, moral education, and eternal art. . . the words of Shakespeare, Jesus, Socrates, and Dante have endured for thousands upon thousands of years. Moral precepts, like the soul, are eternal. Action, lust, and the physical are fleeting. By endowing games with a moral premise, this game takes games to a new, profound level. "&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]&lt;br /&gt;[url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;"The physical action and dramatic action would be unified by the moral premise, thus deepening and emboldening the experience of both; thusly resulting in a higher artistic experience in the game." --Dr. E&lt;br /&gt;&lt;br /&gt;"Just as a moral premise unifies movies, and just as holding onto a moral premise through adversity leads to complex and great stories such as those described by Joseph Campbell's Hero's Journey, so too would a moral premise unify a game and provide the game designers an easier method for designing open-ended, realistic games, without first of all going through every possible iteration of the game. " --Dr. E&lt;br /&gt;&lt;br /&gt;"Note the book, penned by experts, mentions narrative, but nowhere does it mention morality nor a moral premise, both of which are essential to deeper, everlasting story. Indeed, the moral premise is the seed from which the Oak of Joseph Campbell's Hero's Journey naturally grows. Nor does the book mention a “ morality level meter” anywhere throughout its pages." --Dr. E&lt;br /&gt;&lt;br /&gt;The word "meaning" is also in the very title: "Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games."&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]&lt;br /&gt;[url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;"Not only does this present invention introduce morality into video games in a novel manner, but it also introduces epic storytelling into the realm of video games, and it thus allows video games to achieve everlasting art. For every eternal classic, from The Bible, to The Odyssey, to Dante's Inferno, to Hamlet , is built upon the solid-oak frame of Story. And the seed of the story is the exalted moral vision of the central character—a moral premise they harbor in their souls. By providing opportunities for characters to choose whether or not to act in moral manners, and then presenting those actions with consequences via the deeper moral conscience of the video game, reflected in a morality level meter, and/or the exalted or fallen behavior other characters controlled by AI or by humans, video game characters are allowed to evolve in deeper, more meaningful ways. And furthermore, stories are naturally allowed to evolve—epic, classical stories based upon moral premises—both those within the game's AI and within the player's soul." --Dr. E&lt;br /&gt;&lt;br /&gt;"Stanley D. Williams goes on to say in Movie Maker Magazine , “On paper, the Moral Premise is a once-sentence description of the physical and psychological arcs of a movie's main characters. The Moral Premise focuses the storytelling in one direction and inextricably links the main characters' motivations with their physical action.” Dr. E&lt;br /&gt;&lt;br /&gt;So it is that by adapting an entity that forms the foundation of successful movies, video games may reach a brand new plateau. Within the context provided by morality, and more specifically, within the context provided by a moral meter, and moral premise, the character's physical actions in a game take on a deeper meaning, as the physical actions are really manifesting the internal soul, just as they do in movies. "&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]&lt;br /&gt;[url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;Whether or not you read my patents/prior art, I feel you still need to cite/link to them.&lt;br /&gt;&lt;br /&gt;I would be happy to provide more examples as to how and why my work precedes yours, while also taking it further, on towards a new paradigm shift in the realm of gaming and video games.&lt;br /&gt;&lt;br /&gt;"Classical storytelling is what has granted the greatest books and movies their profound, enduring meaning, creating vast audiences over distance and time. Classical storytelling can do the same for video games. Realizing the riches of storytelling in video games is considered a Holy Grail by many of the experts searching for that “Citizen Kane” moment. This invention shows a direct path to this Holy Grail.&lt;br /&gt;&lt;br /&gt;While some gaming industry experts wish there were a paradigm that could successfully enhance games with storytelling, other experts steadfastly insist that storytelling does not matter in video games. But, as Aristotle said, “When storytelling declines, the result is decadence.” Thus, for video games to rise above decadence, better storytelling capabilities are needed.&lt;br /&gt;"&lt;br /&gt;&lt;br /&gt;"The above book, penned by experts, admits, “We do not know what the initial narrative language of games will be like-likely we will not know until all the technology pertinent to games has been developed, and this could take decades or even centuries.” The present invention does know what the narrative language of games will be like—it will be the same as all classical, everlasting literature—if all classical, everlasting books, movies and more—the narrative language will be founded upon morality and a moral premise. Thus this invention delivers the holy grail of the video game industry, and it takes the current video game industry beyond the horizon."&lt;br /&gt;&lt;br /&gt;"Furthermore, the Beatrice Game Engine will allow video games to become everlasting art. No classics are buoyed over time without classical story deriving from higher moral principles, and a unifying moral premise. " --&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]&lt;br /&gt;[url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;Well, I hope that you see it fit to reference my work which can be easily found by googling "moral premise video games." Thanks!&lt;br /&gt;&lt;br /&gt;Dr. E :)&lt;br /&gt;[url]http://gold45revolver.com[/url]&lt;br /&gt;&lt;br /&gt;P.S. another patent of mine also cites the moral premise in the realm of vidoegames: "[0008]The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secret--the classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck." [url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;"[0022]The present invention will allow us to imagine and exalt a game wherein AI that exalted the classical moral premise in Plot and Character--that allowed the first person player to exalt in Honor and Integrity. Imagine an FPS that rendered the archetypal masculine and feminine--the Odysseus and Penelope, the Dante and Beatrice, the Hamlet and Ophelia--and like Zeus, saw to it that only those who treated strangers and beggars with common decency and respect ever prevailed. Imagine a video game that wore black like Johnny Cash:" [url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;[1062]The Hero's Journey is not something that can be tagged on as an afterthought, but rather it can only truly come to life as a result of observing the unifying Moral Premise.&lt;br /&gt;&lt;br /&gt;[1427]Such a game would be superior to spore--I heard the lead designer speak about storytelling in games--and he never once mentioned the moral premise--the moral premise that is at the heart and soul of The Odyssey and the Bible and Dante's Inferno--the most epic of all epics. The present invention would thus allow the values of the classic western to manifest themselves for the very first time in the realm of the video game.&lt;br /&gt;&lt;br /&gt;[1780] The simple addition of classical ideals and the moral premise in the realm of games and video-games could have far-ranging consequences.&lt;br /&gt;&lt;br /&gt;I hope that you do not find the discussion of the "moral premise" in exalting tomorrow's vidoegames and the industry with billions of dollars of revenue to be off topic in a forum titled, "Infusing Games with a Moral Premise."&lt;br /&gt;&lt;br /&gt;I hope that you take a few seconds to cite my research and link to the two patents, which is the fair, just, right, and "moral" thing to do, as the research precedes your work. In the real world does not yet operate entirely like GTA. :)&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]&lt;br /&gt;[url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;Thanks!&lt;br /&gt;&lt;br /&gt;Dr. E :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-4357872879710447314?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/4357872879710447314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/exalting-moral-premise-in-video-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/4357872879710447314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/4357872879710447314'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/exalting-moral-premise-in-video-games.html' title='Exalting The Moral Premise in Video Games and Gaming: Patents &amp; Prior Art  Exalting the Moral Premise in Video Games'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-9154924015653963897</id><published>2009-07-07T10:54:00.000-07:00</published><updated>2009-07-07T10:57:19.497-07:00</updated><title type='text'>Cool Gamasutra Article by Reid Kimball!  Infusing Games with a Moral Premise</title><content type='html'>Cool Gamasutra Article by Reid Kimball! Infusing Games with a Moral Premise&lt;br /&gt;&lt;br /&gt;[url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_Moral_Premise.php[/url]&lt;br /&gt;&lt;br /&gt;Hello Reid Kimball! I cited both Dr. Martin Luther King and Stanley D. Williams', Ph.D. “Moral Premise” in my 2005/2006/2007/2008 patents--would be awesome if you could cite/link to some of the prior art in your article! Thanks so much! I hope you enjoy reading through some of my work!&lt;br /&gt;&lt;br /&gt;If you google "moral premise video game" [url]http://www.google.com/search?hl=en&amp;amp;q=moral+premise+video+game&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=[/url] , you will find my work!&lt;br /&gt;[url]http://www.google.com/search?hl=en&amp;amp;q=moral+premise+videogame&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=g%3Ap1[/url]&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]"&gt;&lt;br /&gt;&lt;br /&gt;[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ&amp;amp;dq=Morality+system+and+metho[/url]&lt;br /&gt;d+for+video+game:+system+and+method&lt;br /&gt;[url]http://www.google.com/patents?id=aAuzAAAAEBAJ&amp;amp;printsec=abstract&amp;amp;zoom=4&amp;amp;dq=exalte[/url]&lt;br /&gt;d&amp;amp;as_psra=1&amp;amp;as_psra=1&lt;br /&gt;&lt;br /&gt;In the ABSTRACT of the application "Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art" , [url] http://www.freepatentsonline.com/y2007/0087798.html[/url] (filed 2005/2006) I cite the" moral premise."&lt;br /&gt;&lt;br /&gt;"Abstract :A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on MORAL PREMISES provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure."&lt;br /&gt;&lt;br /&gt;A couple weeks back they cited my work (both patents) at neogaf:&lt;br /&gt;[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]&lt;br /&gt;&lt;br /&gt;[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/url]&lt;br /&gt;&lt;br /&gt;"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer&lt;br /&gt;&lt;br /&gt;The neogaf thread/my work were discussed here @ gamasutra:&lt;br /&gt;[url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php[/url]&lt;br /&gt;&lt;br /&gt;Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video game (2005/2006)&lt;br /&gt;SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES (2007/2008)&lt;br /&gt;[url]http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=1[/url]&lt;br /&gt;&lt;br /&gt;[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From the 2005/2006 (Prov. (2005), Filing Date:10/12/2006 ) patent application (please forgive my copying and pasting this text, but it probably shlould have been cited in the article):&lt;br /&gt;&lt;br /&gt;[quote]&lt;br /&gt;In the 2007 Guide to Making Movies published by Movie Maker Magazine , Stanley D. Williams writes, “All the star power in the world can't help a film lacking a moral premise . . . Since the first stories were ever told, only one thing has ever consistently and successfully connected the storyteller with his or her audience: The Moral Premise.” So too is it that all the processing power and pixel counts in the world can't add to the story. When considering the dramatic arts in his Poetics , Aristotle ranked story first and spectacle second to last. Thus video games and a lot of contemporary movies fall short of exalting, engaging entertainment, as does video game AI which never contemplates, nor includes, nor embodies, nor seeks to embody, nor manifests a moral premise.&lt;br /&gt;&lt;br /&gt;Stanley D. Williams goes on to say in Movie Maker Magazine , “On paper, the Moral Premise is a once-sentence description of the physical and psychological arcs of a movie's main characters. The Moral Premise focuses the storytelling in one direction and inextricably links the main characters' motivations with their physical action.”&lt;br /&gt;&lt;br /&gt;So it is that by adapting an entity that forms the foundation of successful movies, video games may reach a brand new plateau. Within the context provided by morality, and more specifically, within the context provided by a moral meter, and moral premise, the character's physical actions in a game take on a deeper meaning, as the physical actions are really manifesting the internal soul, just as they do in movies.&lt;br /&gt;&lt;br /&gt;Stanley D. Williams goes on to say in Singular Sensation in the Guide to Making Movies 2007 published by Movie Maker Magazine , “In order for a story to be successful and connect with its audience, it must present evidence towards some conclusion. In the courtroom, every piece of evidence, like the final conclusion, is called ‘a premise.’ In a story, individual scenes are like the pieces of evidence or premises. As the scenes pile up, the story leads us to the character's physical climax, and, more importantly, to a psychological or moral conclusion. It is this moral conclusion, or premise, that drives everything physical that we see on the screen.”&lt;br /&gt;&lt;br /&gt;The dramatic device of a “moral premise,” when introduced into video games in a manner disclosed in this present invention, will endow video games with epic storytelling capabilities. So it is that deeper story may be gained by incorporating the notion of morality in video games in both subtle and not-so-subtle manners, including presenting players with moral choices, altering the player's morality level based on their choices, altering the surrounding character's morality levels based on the first player's choices and other players choices, and having devils and demons, and angels and gods, intervene to help or hurt the character based on their morality levels.&lt;br /&gt;&lt;br /&gt;So it is that classical literature might be rendered in the realm of video games. And so it is that deeper, more exalting games, capturing that elusive Holy Grail of “storytelling in video games,” that has eluded so many experts for so long.&lt;br /&gt;&lt;br /&gt;Furthermore, the environment will change in accordance with the character's actions, creating even deeper game play. The environment could include gods and angels and other in-game characters which would react positively or negatively to the player's moral or immoral choices and moral actions. For instance, the gods and angels could help the player with tips, guidance, and spiritual help when the player was making the right choices. Alternatively, they could abandon and desert the player when the player was doing immoral things, and the player would end up in a meaningless, open-ended game. The environment could include demons and devils which would seek to impede or hurt the player's progress, when they player strayed from the straight and narrow via immoral or amoral choices. So it is that the struggle between virtue and vice in the player's soul could be rendered on the screen, and the deeper dramatic action could inspire the physical action, which in turn would exalt the spirit in deeper, meaningful entertainment.&lt;br /&gt;&lt;br /&gt;Stanley D. Williams goes on to say in Singular Sensation in The Guide to Making Movies 2007 published by Movie Maker Magazine , “For your story to be accepted by mainstream audiences, your Moral Premise must be true and consistent with natural law—taking everything from nature's law of gravity to a human being's feelings of injustice into consideration.”&lt;br /&gt;&lt;br /&gt;Mr. Williams is talking about movies, and this present invention is novel in that takes Mr. Williams' expert advice and applies it to video games in a novel manner, fostering unexpected and previously unseen results, including deeper story in video games, augmented markets for video games, better videogaming experiences, and a brand new realm of videogames capable of epic storytelling, moral education, and eternal art.&lt;br /&gt;&lt;br /&gt;An embodiment of present invention would include a Moral Premise that is true and consistent with natural law, based on the Bible, Dante's Inferno, and other works of literature espousing and rewarding moral behavior in this open-ended world. Just as realistic physical action demands a realistic physics engine grounded in classical physics, realistic emotion and storytelling demands a game engine grounded in classical literature.&lt;br /&gt;&lt;br /&gt;The present invention surpasses prior art such as Sanity system for video game described in U.S. Pat. No. 6,935,954, which is described as, “A video game and game system incorporating a game character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation. A character's sanity level is modified by an amount determined based on a character reaction to the occurrence such as taking a rest or slowing game progress and/or an amount of character preparation. That is, if a character is prepared for the particular occurrence, the occurrence may have little or no affect on the character's sanity level. As the character's sanity level decreases, game play is effected such as by controlling game effects, audio effects, creating hallucinations and the like. In this context. the same game can be played differently each time it is played.”&lt;br /&gt;&lt;br /&gt;While the presence of a sanity level in U.S. Pat. No. 6,935,954 leads to varied and interesting gameplay, the presence of a morality level in the present invention leads to epic storytelling, more emotionally-involving game play, deeper characters, and games that can achieve classical art on a spiritual level. The present invention surpasses in U.S. Pat. No. 6,935,954 in numerous ways, including expanded markets and audiences for video games, increased use of video games in academia, enhanced brands for video games, and novel and enhanced game play in current RPGs and FPSs and MMORPGs that choose to adapt the novel approaches of the present invention.&lt;br /&gt;&lt;br /&gt;The present invention can lead to a renaissance in video games and usher in a brand new era of deeper and more exalting video games with deeper storytelling and a heightened cinematic experience.&lt;br /&gt;&lt;br /&gt;So far video games have failed to incorporate a moral level ever in a subtle manner or an explicit manner. Thus the prior art lacks emotionally-engaging stories and “soul.”&lt;br /&gt;&lt;br /&gt;Nowhere at Chris Crawford's storytronics.com website, nor anywhere in his books, nor patents, nor any of his other prior art, does he mention the central significance of a Moral Premise in storytelling in the realm of video games. Nowhere at Chris Crawford's storytronics.com website, nor anywhere in his books, nor patents, nor any of his other prior art, does he mention the possibility and advantages of the notion of morality and a moral level meter in the realm of video games. Nowhere in Chris Crawford's prior art, nor in any other prior art, is this present system and method for morality in video games presented. The present invention will have far-reaching effects throughout the industry, as it can launch both a renaissance and a revolution.&lt;br /&gt;&lt;br /&gt;Because game developers have been unable to incorporate morality in video games on a deep, profound, realistic level, they have fallen short in creating memorable characters, deeper emotional involvement, and superior, more realistic game play. Because the moral sense is intrinsic to humanity's reality, only games with higher moral contexts can approach reality, thereby offering richer game play experiences.&lt;br /&gt;&lt;br /&gt;In all the leading discussions on storytelling in games, and in all prior art, no mention is made of the central significance of morality to storytelling—not even in books, movies, film, and literature—and certainly not in the realm of video games.&lt;br /&gt;&lt;br /&gt;This invention, by offering a world which is wed to the character's moral behavior, offers a unique and superior game play experience. This invention may achieves this in the following manner—the protagonist needs the help of a woman to accomplish his goal. By behaving in a moral manner, he draws her closer. By behaving in an immoral manner, he pushes her away.&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;----http://www.freepatentsonline.com/y2007/0087798.html"&gt; [url]http://www.freepatentsonline.com/y2007/0087798.html[/url]"&gt;&lt;br /&gt;--I also cite that patent in this patent: [url]http://www.faqs.org/patents/app/20090017886[/url]&lt;br /&gt;&lt;br /&gt;[quote]0008]The present invention will foster a new era of exalted gaming in multiple formats and forms, including RPGs, FPS, an MMORPGs, and too, it would provide enhanced means for bringing successful films and dramatic art to life in the realm of video games and gaming. Producers have failed time and again to translate movies into games and games into movies, and that is because they do not comprehend nor grasp the secret--the classical ideals which have consequences and the simple moral premise must be woven into the fabric of games at very level. For the classical ideals are the most efficient and natural and simple way to unite the plot and the subplot, the dramatic action and physical action, the love interest and the battle. Most fanboy producers, who came of age in a declining fiatocracy, are used to arrogance, hypes, and doublespeak as methods and means for producing movies, which ultimately suck. So it is that this present invention would exalt and foster novel video games that would in turn exalt and foster a cultural renaissance; wherein one would be able to battle the snarky fiatocracy producers head-on, both in the context game and beyond it, finally avenging all the innocent civilians, prostitutes, children, cops, and unborn who have been killed by the fiatocracy's fanboys, while the artist's natural rights have been dismantled and debauched, and the home and family destroyed along with the currency. So often it is that the poet and hero know not what they do, and this game humbles itself before the epic poets, prophets, and heroes of all ages; even as Socrates' ultimately, and reluctantly humbled himself before Homer, who was exalted by Aristotle. This patent humbles itself before the secret of epic storytelling. This patent does not drive down Sunset in a Ferrari, as fanboys and failed producers do, screaming and hyping their lackluster creations--lackluster movies based on video games, or lackluster video games based on movies--as exalted art; but rather this invention simply states that all epic story derives for living for, speaking for, and sometimes dying for higher ideals. Such is the way it has ever been, and will always be; and this invention will exalt a higher realm of games and gaming by returning this central tenet to modern art, leading with Character and Plot based on Virtue as did Aristotle, and introducing all these soulful, sacred, moral agents in the realm of video games.&lt;br /&gt;&lt;br /&gt;0022]The present invention will allow us to imagine and exalt a game wherein AI that exalted the classical moral premise in Plot and Character--that allowed the first person player to exalt in Honor and Integrity. Imagine an FPS that rendered the archetypal masculine and feminine--the Odysseus and Penelope, the Dante and Beatrice, the Hamlet and Ophelia--and like Zeus, saw to it that only those who treated strangers and beggars with common decency and respect ever prevailed. Imagine a video game that wore black like Johnny Cash: [0023]I wear the black for the poor and the beaten down, [0024]Livin' in the hopeless, hungry side of town, [0025]I wear it for the prisoner who has long paid for his crime, [0026]But is there because he's a victim of the times. [0027]I wear the black for those who never read, [0028]Or listened to the words that Jesus said, [0029]About the road to happiness through love and charity, [0030]Why, you'd think He's talking straight to you and me.--Johnny Cash--The Man in Black . . .&lt;br /&gt;&lt;br /&gt;FIELD OF INVENTION&lt;br /&gt;&lt;br /&gt;[0925]Opportunity abounds to create video games with souls, deep intellect, and exalted spirits by endowing them with that which renders mankind unique and exalts his greater heroes--ideas and ideals. From dialogue, action, and world trees that branch according to the profound ideas that are expressed, or remain unspoken, to the moral premise, to ideas having consequences, to a vampire or zombie game wherein the viruses are ideas, opportunity abounds to exalt video games with superior gameplay. As every single work of classic literature centers about a moral premise and classical ideals, and the moral Character of the protagonist, from Hamlet, to Odysseus, to Dante, to Jesus, to Socrates is founded upon ideas; endowing games with ideas that have consequences and a moral premise will result in games that achieve higher art.&lt;br /&gt;&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;[url]http://libertariangames.blogspot.com[/url]&lt;br /&gt;[url]http://gold45revolver.com[/url]&lt;br /&gt;&lt;br /&gt;Best,&lt;br /&gt;&lt;br /&gt;Dr. E :)&lt;br /&gt;&lt;br /&gt;p.s. I also mention "moral premise" in the final claim: "&lt;br /&gt;19. A video game system including a control processor for playing a video game including a game character controlled by a player, the video game system comprising means for setting a morality level of the game character; means for presenting the game character with choices of moral consequence, based on moral premises, and requiring moral considerations, said choices becoming plot points means for modifying the morality level of the game character during game play according to occurrences in the game and choices made by the game character, wherein a modifying amount is determined based on the morality, amorality, or immorality of a character's choice; and means for controlling game play according to the morality level of the game character, game play being controlled at least by varying game effects and the actions of other characters in the environment according to the game character's morality level. " --http://www.freepatentsonline.com/y2007/0087798.html"&gt; [url]http://www.freepatentsonline.com/y2007/0087798.html[/url]"&gt;&lt;br /&gt;Thanks in advance for the citation!&lt;br /&gt;&lt;br /&gt;http://forums.somethingawful.com/showthread.php?threadid=3143589 (almost 20,000 views!)&lt;br /&gt;&lt;br /&gt;http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/&lt;br /&gt;&lt;br /&gt;This is the greatest videogame patent I've ever read:&lt;br /&gt;http://www.neogaf.com/forum/showthread.php?t=366448&lt;br /&gt;&lt;br /&gt;Video Game Idea of the Century!&lt;br /&gt;http://forum.teamxbox.com/showthread.php?t=623861&amp;amp;page=2&lt;br /&gt;&lt;br /&gt;Imagine if we built the game!&lt;br /&gt;&lt;br /&gt;Contact me at: drelliot@gmail.com, http://twitter.com/45surf, http://facebook.com/elliot.mcgucken&lt;br /&gt;&lt;br /&gt;Getting the word out is just as important as creating new technologies,.&lt;br /&gt;&lt;br /&gt;1) The new technology has been created/patented&lt;br /&gt;2) The word is getting out&lt;br /&gt;3) Those who build the game will get $$$$$ !&lt;br /&gt;&lt;br /&gt;This would be huge for garage games!&lt;br /&gt;&lt;br /&gt;Let em know if you want to be a part of the team!&lt;br /&gt;&lt;br /&gt;In Russia!&lt;br /&gt;[url]http://ded-maxim.livejournal.com/337627.html[/url]&lt;br /&gt;&lt;br /&gt;@NEOGAF:&lt;br /&gt;[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]&lt;br /&gt;&lt;br /&gt;@TWITTER&lt;br /&gt;[url]http://www.google.com/search?q=%22exalted+video+games%22+site:twitter.com&amp;amp;hl=en&amp;amp;filter=0[/url]&lt;br /&gt;[url]http://www.google.com/search?hl=en&amp;amp;q=%22video+game+patent%22+site%3Atwitter.com&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=[/url]&lt;br /&gt;&lt;br /&gt;@GAMASUTRA:&lt;br /&gt;[url]http://www.google.com/search?q=%22exalted+video+games%22+site:gamasutra.com&amp;amp;hl=en&amp;amp;filter=0[/url]&lt;br /&gt;&lt;br /&gt;@WORDPRESS:&lt;br /&gt;[url]http://www.google.com/search?q=%22exalted+video+games%22+site:wordpress.com&amp;amp;hl=en&amp;amp;filter=0[/url]&lt;br /&gt;&lt;br /&gt;@LIVEJOURNAL:&lt;br /&gt;HOPEFULLY THE CRAZIEST THING YOU WILL READ ALL DAY&lt;br /&gt;May 27th, 16:42&lt;br /&gt;What happens when a schizophrenic libertarian has an idea for a video game? He files a 100-page patent for it, of course.&lt;br /&gt;[url]http://steffo42.livejournal.com/24420.html[/url]&lt;br /&gt;&lt;br /&gt;a fallout 3 mod based on this shit would be boss as fuck."&lt;br /&gt;"What’s scary, for me, is that this might be exactly what gamers want." --onelastcontinue.com&lt;br /&gt;[url]http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/[/url]&lt;br /&gt;&lt;br /&gt;@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" --simdynasty.com&lt;br /&gt;"That thing is the proverbial gift that keeps on giving." --simdynasty.com&lt;br /&gt;"Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!"&lt;br /&gt;@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN [url]http://tinyurl.com/savehooker[/url] --http://twitter.com/DenUngeHerrHolm&lt;br /&gt;&lt;br /&gt;a fallout 3 mod based on this s@#$ would be boss as f@#$."&lt;br /&gt;"What’s scary, for me, is that this might be exactly what gamers want." --onelastcontinue.com&lt;br /&gt;[url]www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/[/url]&lt;br /&gt;&lt;br /&gt;@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" --simdynasty.com&lt;br /&gt;"That thing is the proverbial gift that keeps on giving." --simdynasty.com&lt;br /&gt;"F@#@#! I actually have to come back and read this later as it will take too long right now. F@#$ing hell though!"&lt;br /&gt;@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN tinyurl.com/savehooker --http://twitter.com/DenUngeHerrHolm&lt;br /&gt;&lt;br /&gt;Finally, Dr. MArtin Luther King Jr. in a claim!&lt;br /&gt;SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES&lt;br /&gt;&lt;br /&gt;"11. The method in claim 1 where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game's physical world."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-9154924015653963897?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/9154924015653963897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/cool-gamasutra-article-by-reid-kimball.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/9154924015653963897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/9154924015653963897'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/cool-gamasutra-article-by-reid-kimball.html' title='Cool Gamasutra Article by Reid Kimball!  Infusing Games with a Moral Premise'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-7452262955479681896</id><published>2009-07-05T12:37:00.000-07:00</published><updated>2009-07-05T12:39:03.442-07:00</updated><title type='text'>Some New Websites!  Gold45Revolver.com &amp; LibertarianGames.com</title><content type='html'>&lt;a href="http://gold45revolver.com/"&gt;http://gold45revolver.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://libertarianvideogames.com/"&gt;http://libertarianvideogames.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Will be updating a lot shortly!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-7452262955479681896?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/7452262955479681896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/some-new-websites-gold45revolvercom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7452262955479681896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7452262955479681896'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/some-new-websites-gold45revolvercom.html' title='Some New Websites!  Gold45Revolver.com &amp; LibertarianGames.com'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-7147976055669171257</id><published>2009-07-03T10:00:00.001-07:00</published><updated>2009-07-03T10:00:40.632-07:00</updated><title type='text'>Check out the "Gold 45 Revolver" patent heard 'round the world!  Happy 4th!  The videogames renaissance &amp; revolution hath begun!</title><content type='html'>Happy 4th!  The videogames renaissance &amp; revolution hath begun!  Check out the "Gold 45 Revolver" patent heard 'round the world:&lt;br /&gt; &lt;br /&gt;SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES:&lt;br /&gt;[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ&amp;dq=exalted&amp;as_psra=1&amp;as_psra=1[/url]&lt;br /&gt;&lt;br /&gt;[url]http://libertariangames.blogspot.com[/url]&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;"a fallout 3 mod based on this shit would be boss as fuck."&lt;br /&gt;"What’s scary, for me, is that this might be exactly what gamers want." --onelastcontinue.com&lt;br /&gt;[url]http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/[/url]&lt;br /&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;@SIMDYNASTY: "I didn't bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?"" --simdynasty.com&lt;br /&gt;"That thing is the proverbial gift that keeps on giving." --simdynasty.com&lt;br /&gt;"Fuck!  I actually have to come back and read this later as it will take too long right now.  Fucking hell though!"&lt;br /&gt;@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN [url]http://tinyurl.com/savehooker[/url] --http://twitter.com/DenUngeHerrHolm&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;Happy 4th everyone!  Tomorrow we declare our Independence from the gaming industry which is leaving billions on the table by neglecting to create games with epic soul, exalted story, character, honor, love, and romance.  A new age has begun!  An age . . . of FREEDOM!  Freedom from the "epic-fail" fiatocracy!  An era of gaming whence the player shall be afforded the opportunnity to fight for ideals far greater than themselves--for the Constitution and the classic, epic soul exalted form Homer on down.&lt;br /&gt; &lt;br /&gt;"actually a fallout 3 mod based on this shit would be boss as fuck.  you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism" --perianwyr  [url]http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;userid=0&amp;perpage=40&amp;pagenumber=9[/url]&lt;br /&gt; &lt;br /&gt;"All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved." --http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalted-video-games-and-virtual-realities-wherein-ideas-have-consequences/&lt;br /&gt; &lt;br /&gt;@TEAMXBOX&lt;br /&gt;VIDEO GAME IDEA OF THE CENTURY!&lt;br /&gt;forum.teamxbox.com/showthread.php?t=623861&lt;br /&gt;"Video Game Idea of the Century!" --Garp&lt;br /&gt;"This would be the most abstract game ever. I'd play it." --Dutch&lt;br /&gt;"That game would be so different that it would have to be good. I'd definitely play it!" --Z A C K&lt;br /&gt;"I'd play it." --Bleeding Black&lt;br /&gt; &lt;br /&gt;"here is my concept art for a communist zombie please hire me to make your video game "&lt;br /&gt;--http://img0841.paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg --perianwyr&lt;br /&gt;[url]http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;userid=0&amp;perpage=40&amp;pagenumber=10[/url]&lt;br /&gt;&lt;br /&gt; @NEOGAF&lt;br /&gt;THIS IS THE GREATEST VIDEOGAME PATENT I HAVE EVER READ:&lt;br /&gt;[url]www.neogaf.com/forum/showthread.php?t=366448[/url]&lt;br /&gt;"This is the greatest videogame patent I've ever read." --EmCeeGramr&lt;br /&gt;"I think this guy has golden humour." --Foxspirit&lt;br /&gt;"Do a Google search on Dr. Elliot McGucken, the dude who filed for the patent. It will blow your mind." --Zealous D.&lt;br /&gt;"That's awesome." --Tentacle&lt;br /&gt;"Is this a patent or the insane ratings of mad man?" --speculawyer&lt;br /&gt;"This thread is so full of win I hardly know what to do with it."&lt;br /&gt;"Each line, I keep thinking, 'This is the funniest shit ever.' And then I read another line, and...HOW DOES IT KEEP GETTING BETTER?" --alistairw &lt;br /&gt;"Can you imagine having the guy as your physics professor?"&lt;br /&gt;"Thread is amazing, though. I can't help but hope that he's somehow trolling the patent system...it must be amazing to be a patent worker trying to review it. "And then the player must choose to not quote Marx, thus exalting his classical soul?!""&lt;br /&gt; &lt;br /&gt;@I LOVE MANCHESTER MUSIC (IN THE UK)&lt;br /&gt;"Fuck!  I actually have to come back and read this later as it will take too long right now.  Fucking hell though!"&lt;br /&gt;[url]http://www.ilovemanchestermusic.co.uk/forum/lofiversion/index.php/t8875.html[/url]&lt;br /&gt; &lt;br /&gt;@SIMDYNASTY.COM&lt;br /&gt;"THE BEST THING TO EVER COME OUT OF MY JOB!"&lt;br /&gt;[url]http://forum.simdynasty.com/viewthread.php?tid=215205[/url]&lt;br /&gt;""One man with a gun can control 100 without one. I will suck your blood.  Sounds fun. "&lt;br /&gt;"the name is "System and method for creating exalted video games and virtual realities wherein ideas have consequences its part of public record, the publication number is 20090017866. Put that number into google and it shows up. The free patent places online generally have the description, but none of the images (which are all similar flow charts).  I didnt bother reading it, but my friend (who found it) said "did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?" "&lt;br /&gt; &lt;br /&gt;@GAMASUTRA:&lt;br /&gt;"You are clearly a very intelligent, self-driven, inspired and passionate person with vision. What scares me most is I agree with the core pillars of what you are saying. That said some of your flowcharts kill me, I almost died laughing today both from your patent and the Neogaf thread. "When the worst student is told about the way he laughs out loud; if he did not laugh, it would not be good enough to be the way." -Lao Tzu&lt;br /&gt; &lt;br /&gt;I admire you for your boldness. Honestly don't think your patent is enforceable, but if you are looking to develop work in the multi-threaded vain your work suggests, you are certainly creating a lot of buzz to leverage. You've managed to steer this thread in a different direction..." --Stephen Dinehart&lt;br /&gt;[url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php#comments[/url]&lt;br /&gt; &lt;br /&gt;@GAMASUTRA: &lt;br /&gt;Ranger, I was not aware of that work, and many of the ideas that I am trying to work out are in there. However, I have a fundamental beef with some parts of it, such as the uselessness of the Hero's Journey as a narrative structure, the fact that it is a method, not a story, and the fact that it is about game implementation rather than story creation. On the other hand, if such a system ever actually sees the light of day, it would be the perfect tool for creating truly epic interactive stories. My other beef is its generality; I can see three generations of academic debate over just one of the 21 statements: "The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics." --Jeff Spock&lt;br /&gt;[url]http://www.gamasutra.com/blogs/JeffSpock/20090625/2134/What_Is_A_Good_Game_Story.php[/url]&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;@SOMETHINGAWFUL:&lt;br /&gt;"Why couldn't there be a version where, in order to win, you must distribute Marx, Bakunin, and Kropotkin, creating solidarity among the prostitutes, leading to rebellion against the pimps and the establishment of a prostitute's union?"&lt;br /&gt;--http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;userid=0&amp;perpage=40&amp;pagenumber=8&lt;br /&gt; &lt;br /&gt;"LF: where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers" --Total Hell --http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;userid=0&amp;perpage=40&amp;pagenumber=8&lt;br /&gt; &lt;br /&gt;"dude this is pretty interesting i hope you keep posting around here for a while" --Jay B. Bulworth  --http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;userid=0&amp;perpage=40&amp;pagenumber=9&lt;br /&gt; &lt;br /&gt;"mcgucken i would totally buy the shit out of your game " --Goatstein&lt;br /&gt; &lt;br /&gt;"One of the reasons Spore fell flat is that it forgot to incorproate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mytholgies."  --Dr. E&lt;br /&gt; &lt;br /&gt;"You, sir, are fascinating. So much so that I'm not sure where to start." --Hayt, [url]http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;userid=0&amp;perpage=40&amp;pagenumber=9[/url]&lt;br /&gt; &lt;br /&gt;@AMAZON:&lt;br /&gt;Publius says:&lt;br /&gt;"I'd probably plop down $45 bucks for your band of revolutionaries versus Marxist zombies shoot-em-up/philosophize-em-up video game."&lt;br /&gt;--http://www.amazon.com/New-Libertarian-Video-Game-Patent/forum/Fx1LHCC8HH8X3OO/Tx37RQ60U78VZMY/1/ref=cm_cd_dp_tft_tp?%5Fencoding=UTF8&amp;s=books&amp;asin=1416562850&amp;store=books&lt;br /&gt;&lt;br /&gt;"EA has been struggling to develop new hits to bolster its lineup of reliable sequels to games like the John Madden football series. The company said in late September that it had sold to retailers roughly two million copies of Spore, an ambitious evolution-themed PC game, but it is not clear if Spore was a hit or a profitable game." --http://www.nytimes.com/2009/04/10/arts/television/10arts-VIDEOGAMECRE_BRF.html&lt;br /&gt; &lt;br /&gt;"The company also has been under pressure from investors and game makers to come up with creative new game franchises, and critics say it has struggled to do so. The somewhat more iconoclastic Take-Two publishing house was seen by some investors as a union that could bolster Electronic Arts' creative efforts." --http://www.nytimes.com/2008/08/18/technology/18iht-19game.15401246.html&lt;br /&gt; &lt;br /&gt;Well, why not incorporate ideas that have consequences and open the floodgates for billions in revenue and a new generation of games?&lt;br /&gt; &lt;br /&gt;"here is my concept art for a communist zombie please hire me to make your video game "&lt;br /&gt;--http://img0841.paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg --perianwyr&lt;br /&gt;[url]http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;userid=0&amp;perpage=40&amp;pagenumber=10[/url]&lt;br /&gt; &lt;br /&gt;@EEGRA:&lt;br /&gt;[url]http://www.eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_becomes_vampire_communist_quot_/[/url]&lt;br /&gt;Sunday Sundries: "NPC1 becomes vampire/communist" "A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay." Includes a communist vampire.&lt;br /&gt;  &lt;br /&gt; &lt;br /&gt;@POE-NEWS:&lt;br /&gt;"You laugh, but this is a pretty good summary of Hegelianism.&lt;br /&gt;NINJA RELATED CRIMES"&lt;br /&gt;"I can't stop laughing at this, with some guilt, because this guy is CRAAAAAAAYYY"&lt;br /&gt;[url]http://www.poe-news.com/forums/sp.php?pi=1002022550[/url]&lt;br /&gt; "&lt;br /&gt;This is so crazy, I think it just cured a case of schizophrenia.&lt;br /&gt;Rabid Vegan 05/28/09, 05:06&lt;br /&gt;2&lt;br /&gt;Seriously, I laughed so loud reading it that one of our schizophrenic patients came in. "What's so funny, Vegan?" he asks. I just turn the laptop and let him read (fortunately, he's fluent in english). He browses the document for about 3 minutes, his eyes getting bigger and bigger, then turns the laptop back to me, and, leaving the staff room, says "Now I feel sane."&lt;br /&gt;"&lt;br /&gt;"&lt;br /&gt;I found my new getting laid shirt.&lt;br /&gt;afp3683 05/27/09, 12:33&lt;br /&gt;0&lt;br /&gt;THE ONLY WAY TO STAY STATIONARY IN THE FOURTH DIMENSION IS TO MOVE AT THE SPEED OF LIGHT. ERGO THE FOURTH DIMENSION IS EXPANDING AT THE RATE OF C RELATIVE TO THE THREE SPATIAL DIMENSIONS. MDT @ 45REVOLVER.COM&lt;br /&gt;"&lt;br /&gt;"RE: I don't know what Fiatocracy means. I googled it. I still don't know but "&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;@TWITTER&lt;br /&gt; &lt;br /&gt; DenUngeHerrHolm: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN [url]http://tinyurl.com/savehooker[/url] &lt;br /&gt; &lt;br /&gt;The best video game patent/manifesto: [url]http://bit.ly/fcrCy[/url] "What does player do?" "Quote Marx." "World falls to serfdom."2:05 PM Jun 27th from bit.ly &lt;br /&gt;&lt;br /&gt;IdleThumbs&lt;br /&gt;Chris Remo&lt;br /&gt; &lt;br /&gt;omg this is a mindblowing video game patent application, the one to end them all: [url]http://bit.ly/JV14T[/url] (via NeoGaf: [url]http://bit.ly/RTVYr[/url])9:47 AM Jun 27th from TweetDeck  --http://twitter.com/aquito&lt;br /&gt; &lt;br /&gt;120 page long video game patent about killing Communist Vampires and Nazi Zombies [url]http://ping.fm/6YXHp6:13[/url] AM Jun 28th from Ping.fm --http://twitter.com/raminedarabiha&lt;br /&gt; &lt;br /&gt;Flunkie: RT @aquito: omg! mindblowing video game patent application, the 1 to end them all: [url]http://bit.ly/JV14T[/url] (via NeoGaf: [url]http://bit.ly/RTVYr[/url] ) 5 days ago from TweetDeck     &lt;br /&gt; Draconis: RT @Ghachii @aquito:omg! mindblowing game patent application, the 1 to end them all: [url]http://bit.ly/JV14T[/url] (via NeoGaf: [url]http://bit.ly/RTVYr[/url] ) 5 days ago from web     &lt;br /&gt; Ghachii: RT @aquito: omg this is a mindblowing game patent application, the 1 to end them all: [url]http://bit.ly/JV14T[/url] (via NeoGaf: [url]http://bit.ly/RTVYr[/url] ) 5 days ago from TweetDeck     &lt;br /&gt; MituK: RT @aquito omg ...a mindblowing video game patent application, the one to end them all: [url]http://bit.ly/JV14T[/url] (via [url]http://bit.ly/RTVYr[/url] ) [LOL!] 5 days ago from web     &lt;br /&gt; aquito: omg this is a mindblowing video game patent application, the one to end them all: [url]http://bit.ly/JV14T[/url] (via NeoGaf: [url]http://bit.ly/RTVYr[/url] ) 5 days ago from TweetDeck&lt;br /&gt; &lt;br /&gt; christydena: OK, this is getting weirder: RT @45surf @christydena [url]http://bit.ly/9qExd[/url] Gold 45 Revolver Video Game Patent @ Comicon! &lt;br /&gt; &lt;br /&gt; dching_jgcc: RT @juliandibbell @ibogost "System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences" 5 days ago from web     &lt;br /&gt;&lt;br /&gt; AllenVarney: RT @christydena Really extraordinarily weird - "System &amp; Method for Creating Exalted Video Games": [url]http://is.gd/1gg5F[/url] (via @ncroal @ibogost) 5 days ago from web     &lt;br /&gt; christydena: This really is extraordinarily weird RT @ibogost System &amp; Method for Creating Exalted Video Games [url]http://is.gd/1gg5F[/url] (via @ncroal) 5 days ago from web     &lt;br /&gt; del_gaming: System and method for creating exalted video games and virtual realities wherein ideas have consequences: '.. [url]http://tinyurl.com/ogouh5[/url] 5 days ago from twitterfeed     &lt;br /&gt; plnnrz: Google Patents -- System and method for creating exalted video games and virtual realities wherein ideas have co.. [url]http://tinyurl.com/mf5lh6[/url] 5 days ago from twitterfeed     &lt;br /&gt; runcibleansible: RT @ibogost: System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences [url]http://is.gd/1gg5F[/url] 5 days ago from DestroyTwitter     &lt;br /&gt; juliandibbell: RT @ibogost "System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences" [url]http://is.gd/1gg5F[/url] 5 days ago from web     &lt;br /&gt; ibogost: System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences [url]http://is.gd/1gg5F[/url] (via @ncroal) 5 days ago from Tweetie     &lt;br /&gt; arminbw: patent: System and method for creating exalted video games and VRs wherein ideas have consequences - [url]http://bit.ly/JV14[/url] (via @MituK) 5 days ago from Twidget&lt;br /&gt;[url]http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/[/url]&lt;br /&gt;&lt;br /&gt;"&lt;br /&gt;&lt;br /&gt;Vampire Zombie Communist Hookers? Patent It!&lt;br /&gt;By Austin Walker, 1:30 pm on June 27, 2009 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From Patent # US 2009/0017886 A1: “If the player heeds the higher ideals and seeks the higher path they will be rewarded not with money and jacked cars, but with their soul.” What? More after the jump.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you’ve read my editorials, you know that I’ve been pushing games towards a more serious path. An intense potential for creating and cultivating emotions and ideas in the players exists in games that is unique among artistic mediums and valuable for it. Dr. Elliot McGucken, a man dedicated to bringing sight to the blind and honoring Joseph Campbell, believes so to. And the way he’s realized this belief is through this patent [via EmCeeGramr on NeoGaf] that makes my stomach churn.&lt;br /&gt;&lt;br /&gt;It isn’t all bad. The premises at the heart of this document (and hidden 37 pages in) might be  a little more flowery than what I write in the average editorial, but is in line with my beliefs:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;I agree, Doctor - outside of the weird Objectivist overtones... Anyway, what should we do with this new found ability to create meaningful art?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;O-..Oh… I was going to suggest something about exploring issues of personal identity or vague ethics, but you seem pretty dead set on this shooting women thing. &lt;br /&gt;&lt;br /&gt;What follows this early example is a series of progressively more bizarre flowcharts and write ups, including Communist zombie vampires, magic guns, comparisons between Ron Paul and Jesus and Socrates, and even brings up other game developers - dozens (hundreds?) of potshots clearly aimed at GTA devs Rockstar, a long diatribe about the “fun” of evil in Fallout 3, and a slam against Will Wright for Spore.&lt;br /&gt;&lt;br /&gt;McGucken’s philosophical core seems to support a mix of (sometimes contradicting) ethical and metaphysical systems, favoring our Founding Fathers, Abraham Lincoln, Jesus Christ, Ron Paul, Ayn Rand, Homer, Socrates, and anyone who can take a magic golden .45 to the head of a Marxist Undead and pull the trigger.&lt;br /&gt;&lt;br /&gt;What’s scary, for me, is that this might be exactly what gamers want. A blend of Neo-Classicism, Objectivism, Libertarianism, Christianity, and red-blooded vigilantism is at the core of plenty of the games that McGucken says we should move away from. Kratos, the protagonist of God of War,  is damned near the embodiment of “No Gods or Kings, only Man.” Red Faction: Guerrilla seems to draw more on McGucken’s mix of ideas than on Marx’s. Resurrection fantasies run throughout gaming genres, from FPSes like Painkiller to RPGs like Xenogears (which, on second thought, Dr. McGucken must have written.)&lt;br /&gt;&lt;br /&gt;While I feel trepidation in calling out a guy from Princeton who is curing blindness with virtual reality I have to say, there are a few holes here. Look, over and over it seems like what you’re saying is “Do what I feel is right and just or else lose the game.” Turning games into morality plays is a flame that developers Bethesda and BioWare have danced around without burning their wings, allowing for varied ethical systems to come into play and allowing the player to make their own judgments. Ideas of euthanasia, security vs freedom, centralized power, and eugenics are at the core of countless “choice” driven games, and what makes them great is the fact that neither path ends in denial.&lt;br /&gt;&lt;br /&gt;Also, dude, it’s spelled B-U-D-D-H-A, not B-U-D-A. I guess they don’t teach spelling at Princeton.&lt;br /&gt;&lt;br /&gt;In any case, check out these excerpts organized by the boys over at NeoGaf, then take a look at the full document yourself. Pick out a few favorite lines, and tuck them away. In the future we may even reward the person with the best Dr. McGucken’s Magical Choice Machine quote."&lt;br /&gt;&lt;br /&gt;--http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/&lt;br /&gt;&lt;br /&gt;@GARAGEGAMES.COM &lt;br /&gt;&lt;br /&gt;Ranger's Quote:&lt;br /&gt;"If EA reached out to those seeking not just fanboy entertainment, but depth, profundity, exaltation, and enlightenment; they would massively exalt their own bottom line; while also accomplishing far greater things"  3. lol, EA reaching out... lmfao. --https://www.garagegames.com/community/forums/viewthread/93643/2#comments&lt;br /&gt;&lt;br /&gt;@moddb:  "So I guess you could say I'm in, but you have to be willing to accept my ideas."&lt;br /&gt;&lt;br /&gt;[url]http://libertariangames.blogspot.com/2009/07/thanks-for-words-ted-below-please-find.html[/url]&lt;br /&gt;[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/url]&lt;br /&gt;[url]http://libertariangames.blogspot.com[/url]&lt;br /&gt;&lt;br /&gt;[url]http://forum.teamxbox.com/showthread.php?t=623861[/url] "VIDEO GAME IDEA OF THE CENTURY!"&lt;br /&gt;[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url] "THIS IS THE GREATEST VIDEO GAME PATENT I HAVE EVER READ."&lt;br /&gt;&lt;br /&gt;''Ahahah.. hilarious. But seriously, what the hell. Confusing..[url]http://www.newgrounds.com/portal/view/500921[/url]  Think thats the game.. lol, made by a minarchist no doubt.. lot of hating on communists though" --http://mises.org/Community/forums/p/8859/228628.aspx&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-7147976055669171257?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/7147976055669171257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/check-out-gold-45-revolver-patent-heard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7147976055669171257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/7147976055669171257'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/check-out-gold-45-revolver-patent-heard.html' title='Check out the &quot;Gold 45 Revolver&quot; patent heard &apos;round the world!  Happy 4th!  The videogames renaissance &amp; revolution hath begun!'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-5152608108673886989</id><published>2009-07-02T10:09:00.000-07:00</published><updated>2009-07-02T10:11:10.319-07:00</updated><title type='text'>the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technol</title><content type='html'>[quote="Ambrose Burnside"]&lt;br /&gt;Dr. McGucken, &lt;br /&gt;Is this purely a personal project, or is it also a realistic commercial venture? It reads very much like a personal statement or manifesto of sorts, but you still claim that untapped billions are present in your idea.&lt;br /&gt;Do you believe that your own ideals line up so exactly to consumer desires so as to create such incredible percieved demand? If this is the case, why is there no widespread appeal to Classical ideals? Surely, you can't be the first one to envision something as mundane as cultural Neo-Classicism.&lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;Hello! In answering the above and other questions, which have been flooding in, I came up with the following!  Please feel free to ask anything again--I hope to address all your questions to your satisfaction. :)&lt;br /&gt;&lt;br /&gt;With a little bit of imagination, the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technology could open up brand new universes of gaming!  The major gaming companies are leaving billions on the table!&lt;br /&gt;&lt;br /&gt;The patent is a doorway to a paradigm shift—to a revolutionary form of gaming exalting the classical soul and epic ideals which the fiatcoracy had to rage against and debauch, thusly rendering their art and games impotent; as the soulless are incapable of art, as one cannot serve two masters.  (Did you see the latest Transformers?)&lt;br /&gt;&lt;br /&gt;Ideas have consequences, and EA’s fallen market cap is what one gets for placing Beatrice in Hell and completely ignoring the classical, epic, exalted soul; humanity's vast and great heritage, and maverick, new storytelling technologies.  It is quite tragic that they would rather lose money by debauching the spirit and soul, than make money by exalting it; but a fiat currency debauches the soul of all those it tempts with fiat stock options, as all serve Dante’s three-headed Satan in the ARG, while debauching Dante’s art, as Satan demands.  As I stated at Something Awful, "One of the reasons Spore fell flat is that it forgot to incorporate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mythologies." --&lt;br /&gt;&lt;br /&gt;http://forums.somethingawful.com/showthread.php?threadid=3143589&amp;userid=0&amp;perpage=40&amp;pagenumber=9&lt;br /&gt;&lt;br /&gt;Think like a developer/marketer for a major company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!&lt;br /&gt;&lt;br /&gt;Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminist Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices.  &lt;br /&gt;&lt;br /&gt;Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words.  Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner (see the quotes below!)&lt;br /&gt;&lt;br /&gt;Well, as EA has shaved billions off its Market Cap after releasing the soulless Spore and working hard on a soulless, fanboy/fiatoracy Dante’s (EA’s) Inferno which emphasizes “Tits &amp; Boobies” ([url]http://www.youtube.com/watch?v=bERzMBTy77c[/url] “tits &amp; boobies ~5:56/7:32: the jace hall show”) instead of manning up and exalting Dante’s classical, epic poetry; they are in dire need of new ideas—new technologies, such as those exalted in the “Gold 45 Revolver” patent.  &lt;br /&gt;&lt;br /&gt;“Lastly, the game-play needs to change. . . There isn't a challenge in Spore and it's far from evolutionary. Don't sand-box us.” -- Spore Destined to Be a Complete Flop? [url]http://www.readwriteweb.com/archives/spore_destined_to_be_a_complet.php[/url]&lt;br /&gt;&lt;br /&gt;“YES!  THE GMER WANTS THE CHALLENGE OF DOING THE RIGHT THING SO THAT THEY CAN WIELD THE GOLD 45 REVOLVER AT THE END OF THE GAME, AS IT SHOOTS ZEUS’S LIGHTNING!!!”&lt;br /&gt;&lt;br /&gt;Of course the fiatocracy had to get rid of Aristotle’s third act, as the thought of epic justice—or any justice for that matter—scares the bejesus out of them.  That is why they replaced the epic Inferno and Homer’s Iliad and Odyssey with vapid feminist lit, Troy, and EA’s Inferno. &lt;br /&gt;&lt;br /&gt;What EA/the corporate-conservative, bottom-line-MBA-oriented, anti-art, anti-soul/story gaming industry is missing is that the rising generation is longing not to play their parent’s games/GTAs over and over, hiring and killing hookers as the fiatocracy commanded their mothers to, but that they are longing for classic, epic, soulful games—for exalted romance and men who man up—for Gold 45 Revolvers which shoot Zeus’s lightning in that final, epic showdown, resounding on down from whence Odysseus strung his bow 2800 years ago and slayed the hall of false, arrogant suitors.  It’s in our blood—this longing for epic story—for Autumn and Ranger to be reunited in Autumn Rangers.&lt;br /&gt;[url]http://www.youtube.com/watch?v=bERzMBTy77c[/url] “tits &amp; boobies ~5:56/7:32: the jace hall show”&lt;br /&gt;&lt;br /&gt;The fiat currency has inspired vast and great arrogance, and thus, even as the empire declines; instead of serving the classical, immortal soul ; instead of bolstering the bottom line via innovation (such as SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES (they could market the new games by hiring phony fiatcrats/feminist/fanboy MBAs/Communist/Vampires/Zombies to protest the games at E3!)), instead of turning towards original creativity, and true art rendering the classical ideals for our won time (sing for our times too!); instead of writing poetry/novels of their own/coming up with novel game concepts; EA arrogantly thinks that they can merely overlay a debauched, fanboyized Dante’s Inferno on top of decades-old God of War mechanics, as after all, it doesn’t really matter if they sell any, but just that they show some boobies, as they can merely go to Goldman Sachs to hype their stocks and gain some fiat dollars (Rolling Stone reports that the Fed now oversees Goldman, printing money for them whenever they need it) after their conservative, old-school, corporate, soulless games fail in an epic manner.&lt;br /&gt;&lt;br /&gt;The July Rolling Stone Magazine is catching on to the fiatocracy’s debauchery of the culture and the currency: “Goldman Sachs Is A Vampire Squid, Rolling Stone Says&lt;br /&gt;[url]http://www.scribd.com/doc/16763183/TaibbiGoldmanSachs[/url]&lt;br /&gt;[url]http://business.theatlantic.com/2009/06/is_goldman_sachs_the_root_of_all_evil.php[/url]&lt;br /&gt;[url]http://www.nypost.com/seven/07012009/business/goldman_gotcha_176988.htm[/url]&lt;br /&gt;[url]http://www.huffingtonpost.com/2009/06/30/taibbis-goldman-sachs-rol_n_223353.html[/url]&lt;br /&gt;&lt;br /&gt;If EA wants to save its market cap, it really needs to serve the culture with classical art; and not debauched  fanboy boobism.&lt;br /&gt;"Goldman Sachs is making an aggressive call on Electronic Arts, Inc. (NASDAQ: ERTS) in the video game sector this morning. The brokerage firm has added Goldman Sachs to its CONVICTION BUY LIST.  It sees over 20% upside to its $60.00 price target based upon the $49.69 price yesterday.  &lt;br /&gt;&lt;br /&gt;The research note also indicates that shares are still down 10% from when it was initiated in coverage last year due to poor execution and loss in market share during a record 2007.  It notes a 14 new title slate of games coming in the Summer to Fall line-up and actually sees clarity around the buyout offer for Take-Two Interactive Software Inc. (NASDAQ: TTWO)." --http://247wallst.com/2008/03/25/goldman-sachs-e/&lt;br /&gt;&lt;br /&gt;And look where Electronics Arts is now, after all the Goldman Sachs pump and dump hype!&lt;br /&gt;EA’s lost somewhere around 14 billion in market cap form its peaks!!! &lt;br /&gt;[url]http://www.google.com/finance?q=NASDAQ:ERTS[/url] &lt;br /&gt;You can see how the Goldman Sachs fiatcrat/MBA hype boosted the stock on 3/25/08, before it halved!&lt;br /&gt;&lt;br /&gt;“Electronic Arts Added To Goldman’s Conviction Buy List&lt;br /&gt;Posted by Eric Savitz&lt;br /&gt;Electronic Arts (ERTS) this morning was added to the Goldman Sachs Conviction Buy List. Goldman analyst Mark Wienkes notes that the stock is off about 10% since he picked up coverage of the stock six months ago, due to “poor execution and resultant share losses.” But he thinks the stock should move higher from here, driven by continued industry growth, up to 14 new game titles coming in the summer and fall, and “clarity around the Take Two bid.” -- [url]http://blogs.barrons.com/techtraderdaily/2008/03/25/electronic-arts-added-to-goldmans-conviction-buy-list/[/url]&lt;br /&gt;&lt;br /&gt;Dante recognized that in order to prop up the false value of their fiat regime, the MBA must naturally commit violence against art—one can see the financial motivations for the deconstruction and dumbing down of the academy—for the removal of Zeus’ lightning and Moses’s thundering justice—the concerted attack on the exalted, masculine soul; so that nobody is left to pass judgment, but for a lone Rolling Stone reporter:&lt;br /&gt;&lt;br /&gt;The monstrous shape lands on the brink and Virgil salutes it ironically.  It is GERYON, the MONSTER OF FRAUD.  Virgil announces that they must fly down from the cliff on the back of this monster.  While Virgil negotiates for their passage, Dante is sent to examine the USURERS (The Violent against Art). . . These sinners sit in a crouch along the edge of the burning plain that approaches the cliff.  Each of them has a leather purse around his neck, and each purse is blazoned with a coat of arms.  Their eyes, gushing with tears, are forever fixed on these purses.  Dante recognizes none of these sinners, but their coats of arms are unmistakably those of well-known Florentine families. . . Having understood who they are and the reason for their present condition, Dante cuts short his excursion and returns to find Virgil mounted on the back of Geryon.  Dante joins his Master and they fly down from the great cliff. . . Their flight carries them from the Hell of the VIOLENT AND THE BESTIAL (The Sins of the Lion) into the Hell of the FRAUDULENT AND MALICIOUS (The Sins of the Leopard). –p. 133, The Divine Comedy (The Inferno, The Purgatorio, and The Paradiso) by Dante Alighieri and John Ciardi&lt;br /&gt;&lt;br /&gt;“Quis custodiet ipsos custodes?” Juvenal asks.  “Who will watch the watchmen?”  “We will!” the MBA is taught to respond, as there are vast profits to be made in both creating messes and cleaning them up—in inflation and deflation—taking the common man’s pensions, savings, and homes on the way there via mere lawyerly decree, and his taxes and freedoms on the way back, as the Constitution, culture, country, and currency are all debauched so as to serve the counterfeit regime and the artificial business cycles it imposes to 1) convert mere fiat into physical wealth, and 2) transfer wealth toward the printing press and its well-paid architects at the top of the vast pyramid scheme, built upon groupthink fiatocracies all united in dismissing truth and honor; and which, tragically, must share the fate of all pyramid schemes.  Pride goeth before the fall, and on the way down, there are also vast profits to be made in expanding the problems one purportedly seeks to solve—all that is required is a lack of honor, soul, and character, which the undergraduate education conveniently does away with, and which the MBA recruiter hires and promotes.  The temptations are just too great, and even Alan Greenspan, who fueled the most epic bubbles ever known to mankind—bubbles which transferred trillions of dollars to the honor-free doublespeakers, wrote in his younger, more idealistic years (before he put on the One Ring):&lt;br /&gt;In the absence of the gold standard, there is no way to protect savings from confiscation through inflation. There is no safe store of value. If there were, the government would have to make its holding illegal, as was done in the case of gold. If everyone decided, for example, to convert all his bank deposits to silver or copper or any other good, and thereafter declined to accept checks as payment for goods, bank deposits would lose their purchasing power and government-created bank credit would be worthless as a claim on goods. The financial policy of the welfare state requires that there be no way for the owners of wealth to protect themselves.&lt;br /&gt;This is the shabby secret of the welfare statists' tirades against gold. Deficit spending is simply a scheme for the confiscation of wealth. Gold stands in the way of this insidious process. It stands as a protector of property rights. If one grasps this, one has no difficulty in understanding the statists' antagonism toward the gold standard.  --Gold and Economic Freedom by Alan Greenspan, 1966&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[quote=Cyrai][quote=libertariangames]&lt;br /&gt;The "Gold 45 Revolver" mod of Left for Dead would be described at Amazon.com with:&lt;br /&gt;Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors" in an epic struggle against hordes of swarming zombies/communists and terrifying "Boss/Marx Infected" mutants.  A new and highly virulent strain of the rabies/Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured widely violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are also trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees wherein you quote Hayek/Jefferson/the Constitution and assess the responses, you might just form a fellowship and  fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly.  Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved, the harder it is to save them.  Early on in the game, some Zombies may appear to be normal humans, and the only way to find out would be to speak Hayek to them and see if they respond with Lenin.  Some of them can be reformed via dialogue, but for others, they can only be reformed by death.  And in the end--only those players who have done thier best to reform the zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning and levels the Zombie masters and their hordes. &lt;br /&gt;[/quote]&lt;br /&gt;&lt;br /&gt;I'm having trouble understanding how this game would actually play out in a specific incident. If I swear upon exalted ideals that I will never infringe on your copyright, can you describe how the scene where you identify whether someone is a zombie or a human would play? It would be especially helpful to me if you could describe all of the possible options you can take. This idea is VERY interesting to me, but I can't support it at the moment because it's too advanced for me to understand.&lt;br /&gt;&lt;br /&gt;This is what I'm picturing would happen when you try to identify whether someone is a zombie or a human. You, as the player, walk up to what appears to be a person. You are both standing there. You start a dialogue with that zombie. At that point, you have two pieces of dialogue to choose from. The first piece of dialogue is, "I have sworn upon the altar of God eternal hostility against every from of tyranny over the mind of man." Your other choice is to use this quote, "Can a nation be free if it oppresses other nations? It cannot."&lt;br /&gt;&lt;br /&gt;Now it's the person/zombie's chance to respond. If you used the quote about hostility against tyranny and the person responds with, "Freedom in capitalist society always remains about the same as it was in ancient Greek republics: Freedom for slave owners.", that means he's a zombie and you should kill him. If he uses this quote, "But it does me no injury for my neighbor to say there are twenty gods or no God. It neither picks my pocket nor breaks my leg", that means he's a human and you can't kill him or lose the game. If you used the other quote, the one about nations oppressing nations, that means you're advancing false Communist ideals against the exalted ideals against The Constitution and you automatically lose the game.&lt;br /&gt;&lt;br /&gt;Is this what you're talking about? Because I think it would be interesting to see a zombie game with ideals, but I don't know what that would be. Am I even close? [/quote]&lt;br /&gt;&lt;br /&gt;Hello Cyrai,&lt;br /&gt;&lt;br /&gt;With a little bit of imagination, the novel “Gold 45 Revolver” gaming technology could open up brand new worlds of gaming!&lt;br /&gt;&lt;br /&gt;Think like a developer/marketer for a major company here; and come up with some scenes.&lt;br /&gt;&lt;br /&gt;Think like a developer/marketer for a major company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!&lt;br /&gt;Think big, like in the ending wherein the Fiatocracy's Vampires/Communists swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices.  Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words.  Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner:&lt;br /&gt;&lt;br /&gt;"Abolition of the family!"&lt;br /&gt;"The theory of Communism may be summed up in one sentence: Abolish all private property--even the truth and the children."&lt;br /&gt;"The first requisite for the happiness of the people is the abolition of religion!"&lt;br /&gt;"Abort the children so as to fund the boomer's social security!"&lt;br /&gt;“Those who speak out against Goldman Sachs and the Federal Reserve are conspiracy theorists and crackpots!”&lt;br /&gt;"The slave frees himself when, of all the relations of private property, he abolishes only the relation of slavery and thereby becomes a proletarian; the proletarian can free himself only by abolishing private property in general!"&lt;br /&gt;“Beatrice must burn in hell!  F Dante’s patriarchal intent and poetry!”&lt;br /&gt;"All women must serve the corporte-state!  All children in corporate-state daycare!"&lt;br /&gt;"The production of too many useful things results in too many useless people!"&lt;br /&gt;"He isn't going to be killed now but he may be killed later!" &lt;br /&gt;"Taxes are necessary to pay the interest on fiat debt created form thin air for the greater good of all!"&lt;br /&gt;"Society does not consist of individuals but expresses the sum of interrelations, the relations within which these individuals stand!"&lt;br /&gt;And now as to myself, no credit is due to me for discovering the existence of classes in modern society or the struggle between them. Long before me bourgeois historians had described the historical development of this class struggle and bourgeois economists, the economic anatomy of classes. What I did that was new was to prove:&lt;br /&gt;(Have a three-headed vampire/zombie beast (like Dante's three-headed Satan) chant/scream:)&lt;br /&gt;(1) that the existence of classes is only bound up with the particular, historical phases in the development of production,&lt;br /&gt;(2) that the class struggle necessarily leads to the dictatorship of the proletariat,&lt;br /&gt;(3) that this dictatorship itself only constitutes the transition to the abolition of all classes and to a classless society.&lt;br /&gt;"Capital is dead labor, which, vampire-like, lives only by sucking living labor, and lives the more, the more labor it sucks!"&lt;br /&gt;"Sell a man a fish, he eats for a day, teach a man how to fish, you ruin a wonderful business opportunity!"&lt;br /&gt;"The worker mother must learn to not differentiate between hers and mine!"&lt;br /&gt;"Revolutions are the locomotives of history!"&lt;br /&gt;"Religion is the impotence of the human mind to deal with occurrences it cannot understand."&lt;br /&gt;"Greek philosophy seems to have met with something with which a good tragedy is not supposed to meet, namely, a dull ending."&lt;br /&gt;"From each according to his abilities, to each according to his needs!"&lt;br /&gt;"For the bureaucrat, the world is a mere object to be manipulated by him!"&lt;br /&gt;“Instead of fulfilling the promise of infinite orgasmic bliss, sex in the America of the feminine mystique is becoming a strangely joyless national compulsion, if not a contemptuous mockery.”&lt;br /&gt;"In place of the individual and egoistic family, a great universal family of workers will develop, in which all the workers, men and women, will above all be comrades!"&lt;br /&gt;"A woman without a man is like a fish without a bicycle!"&lt;br /&gt;"The dichotomy between public and private is what the feminist movement is ultimately about!"&lt;br /&gt;"The marriage of Marxism and feminism has been like the marriage of husband and wife depicted in English common law: Marxism and feminism are one, and that one is Marxism!"&lt;br /&gt;"Communism now no longer meant the concoction, by means of the imagination, of an ideal society as perfect as possible, but insight into the nature, the conditions and the consequent general aims of the struggle waged by the proletariat."&lt;br /&gt;&lt;br /&gt;(Breaking up the family was not incidental but central to that ideology and was one of the main ideas upon which Lenin insisted so strongly. Karl Marx and Friedrich Engels were unsubtle, if also incoherent, when they wrote, "Abolition of the family!" as a central plank of the Commuinst Mannifesto.  -Save the Males: Why Men Matter Why Women Should Care by Kathleen Parker )&lt;br /&gt;&lt;br /&gt;A lone rider shows up in a large mountain town on his Harley.  He walks into an upscale bar, filled with beautiful women wearing all black.  He doesn't much notice the men.  A women eyes him and as she reaches for her drink, she knocks a book to the floor.  Now it the player is careful, he will notice the black book's title--Manifest der Kommunistischen Partei.  Later on he gets a woman's number, and if he is careful, he will note that as she reaches in her purse to get something to write on, there is Das Kapital!  It seems none of the women will leave with him, so he goes to a different club.&lt;br /&gt;&lt;br /&gt;The next club is much grungier--a dive bar.  After a minute or so he can see it for what it is--a whorehouse.  He follows a hooker upstairs.  She says, "You look different.  Are your the one?"  Now he can hook up with here--he can hire her and kill her and get his money back, just like in GTA; but instead, he talks to her.  And she tells him,&lt;br /&gt;&lt;br /&gt;"This town has been taken over by the feminist fanboy fiatocracy.  All the women have had abortions and now merely work for the fiat corporate state as the banker's depopulation scheme advances; as they kill the soul of Western Civilization."&lt;br /&gt;&lt;br /&gt;At this point, the typical fanboy player will merely tell her to shuttup--they will merely hire her and kill her, as they were taught to do in Grand Theft Auto—the fiatocracy’s preferred training program.&lt;br /&gt;&lt;br /&gt;But those interested in truth and beauty--in empathy and sympathy, will listen on; noting that underneath that worn-our look, she is most beautiful.&lt;br /&gt;&lt;br /&gt;"Our banker pimps have enslaved the honest and honorable--the rebellious romantics.  They tell us that we have no souls in their schools of debauchery created by a debauched currency, that we are but cogs in their fiat Matrix.  They tell us that abortion is noble and teach us to hate men.  They commanded us to go forth and hook up with random douchebags from eighth-grade on, destroying our souls.  That is why we never got married, and are now consigned to being married to this career which but serves the corproate-state's bottom line.   By divding men and women, and destroying the family, the bankiers conquered a once mighty nation without firing a shot.  They transformed the world's greatest manufacturer and lender into the world's greatest debtor and divorcer; and forced both parents into the workplace; saddling a nation with unprecedented debt."&lt;br /&gt;&lt;br /&gt;Then, she would pull out an Ernest Hemingway book and quote:&lt;br /&gt;&lt;br /&gt;"The first panacea for a mismanaged nation is inflation of the currency; the second is war. Both bring a temporary prosperity; both bring a permanent ruin. But both are the refuge of political and economic opportunists." -Ernest Hemingway&lt;br /&gt;&lt;br /&gt;After which you would select a quote from a dialogue tree, say "Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other. -John Adams"&lt;br /&gt;&lt;br /&gt;at that point, she would read a Shakespearean sonnet to you out of her journal, and you would be in love, so you would quote back: &lt;br /&gt;&lt;br /&gt;"From all that I had read of history and government, of human life and manners, I had drawn this conclusion, that the manners of women were the most infallible barometer to ascertain the degree of morality and virtue in a nation. All that I have since read, and all the observations I have made in different nations, have confirmed me in this opinion. The manners of women are the surest criterion by which to determine whether a republican government is practicable in a nation or not. The Jews, the Greeks, the Romans, the Dutch, all lost their public spirit, their republican principles and habits, and their republican forms of government, when they lost the modesty and domestic virtue of their women. . . . What havoc, I said to myself, would these manners make in America! . . . The foundations of national morality must be laid in private families. In vain are schools, academies, and universities, instituted, if loose principles and licentious habits are impressed upon children in their earliest years. The mothers are the earliest and most important instructors of youth. The vices and examples of the parents cannot be concealed from the children. How is it possible that children can have any just sense of the sacred obligations of morality or religion, if, from their earliest infancy, they learn that their mothers live in habitual infidelity to their fathers, and their fathers in as constant infidelity to their mothers? --President John Adams"&lt;br /&gt;&lt;br /&gt;At that point, she would give you the Gold 45 Revolver.  &lt;br /&gt;&lt;br /&gt;Only it wouldn't be gold.  &lt;br /&gt;&lt;br /&gt;It would just be a plain-old black 45.  But, if you had done the right thing throughout the game--if you had treated all with diginity and respect as Zeus demands--then the revolver would glow gold at the end of the game, and you would be able to slay her corporate-statist, fiatcrat, CEO pimp, and then the hordes of the fanboy/feminist/fiatocracy's communist/zombie vampires with bolts of Zeus's lightning; sending them on back home to hell.  And you and the hooker--Beatrice is her name--would ride off free. &lt;br /&gt;&lt;br /&gt;Now this could be enhanced and improved upon in a thousand, thousand ways.  The novel technology in the patent is but a doorway to something far, far greater--a paradigm shift in gaming and video games!&lt;br /&gt;&lt;br /&gt;"EA to Present at the Goldman Sachs Conference" --http://www.edge-online.com/news/ea-present-goldman-sachs-conference&lt;br /&gt;"June 26, 2009 Goldman Sachs: The Great American Bubble Machine"&lt;br /&gt;-- [url]http://www.scribd.com/doc/16763183/TaibbiGoldmanSachs[/url]&lt;br /&gt;[url]http://business.theatlantic.com/2009/06/is_goldman_sachs_the_root_of_all_evil.php[/url]  "The July issue of Rolling Stone has an article about a different type of rock star: the Goldman Sachs investment banker. The article, called "The Great American Bubble Machine," was written by Matt Taibbi. In it, he viciously attacks Goldman Sachs through a series of arguments, blaming the bank for engineering virtually every bubble, and pseudo-bubble, that has plagued the economy over the past hundred or so years. "&lt;br /&gt;&lt;br /&gt;"Goldman Sachs is making an aggressive call on Electronic Arts, Inc. (NASDAQ: ERTS) in the video game sector this morning. The brokerage firm has added Goldman Sachs to its CONVICTION BUY LIST.  It sees over 20% upside to its $60.00 price target based upon the $49.69 price yesterday.  &lt;br /&gt;&lt;br /&gt;The research note also indicates that shares are still down 10% from when it was initiated in coverage last year due to poor execution and loss in market share during a record 2007.  It notes a 14 new title slate of games coming in the Summer to Fall line-up and actually sees clarity around the buyout offer for Take-Two Interactive Software Inc. (NASDAQ: TTWO)." --http://247wallst.com/2008/03/25/goldman-sachs-e/&lt;br /&gt;&lt;br /&gt;And look where Electronics Arts is now, after all the Goldman Sachs hype!&lt;br /&gt;[url]http://finance.yahoo.com/q/bc?s=ERTS&amp;t=5y&amp;l=on&amp;z=m&amp;q=l&amp;c=[/url]&lt;br /&gt;&lt;br /&gt;They've lost somewhere around 14 billion in market cap!! &lt;br /&gt;&lt;br /&gt;This is what you get for placing Beatrice in Hell and completely ignoring the classical, epic, exalted soul; humanity's vast and great heritage, and maverick storytelling technologies.  As I stated at Something Awful, "One of the reasons Spore fell flat is that it forgot to incorporate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mythologies."&lt;br /&gt;&lt;br /&gt;The conservative, corporate fanboys' arrogance is sooo great that they would rather lose tens of billions of dollars on hyping soulless, decades-old technologies;  rather than employ a few novel, maverick techniques for exalting video games with epic story and soul.  They would rather condemn Beatrice to hell than humble themselves before her pristine soul and Dante's intent; and they would rather desecrate both Dante's Inferno and God of War, rather than try something new and creative—something which is in vast and growing demand—that which has been assaulted by the feminist fanboy fiatocracy—the  classical, epic, exalted soul.&lt;br /&gt;[url]http://libertariangames.blogspot.com[/url]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5456727470128392606-5152608108673886989?l=libertariangames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://libertariangames.blogspot.com/feeds/5152608108673886989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://libertariangames.blogspot.com/2009/07/novel-gold-45-revolversystem-and-method.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/5152608108673886989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5456727470128392606/posts/default/5152608108673886989'/><link rel='alternate' type='text/html' href='http://libertariangames.blogspot.com/2009/07/novel-gold-45-revolversystem-and-method.html' title='the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technol'/><author><name>Libertarian Games</name><uri>http://www.blogger.com/profile/09866815756994687390</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5456727470128392606.post-4019934268192724340</id><published>2009-07-01T11:38:00.000-07:00</published><updated>2009-07-01T12:01:11.034-07:00</updated><title type='text'>Response 2 Ted@GarageGames: Video Game Patent SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES</title><content type='html'>Here is a response to Ted's cool feedback at Garage Games: &lt;a href="https://www.garagegames.com/community/forums/viewthread/93643"&gt;https://www.garagegames.com/community/forums/viewthread/93643&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks for the words Ted! Below, please find some of my responses! At the end, I include some excerpts from my book &lt;span style="color:#ffff66;"&gt;THE GOLD 45 REVOLVER: THE HERO’S JOURNEY IN ARTS ENTREPRENERUSHIP &amp;amp; TECHNOLOGY&lt;/span&gt;. Sign up on the mailing list to be notified about it at &lt;a href="http://artsentrepreneurship.com/"&gt;Arts Entrepreneurship&lt;/a&gt; or &lt;a href="http://herosjourneyrenaissance.org/"&gt;Hero's Journey Renaissance&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;(Ted's words in light red):&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#990000;"&gt;&lt;span style="color:#ffcccc;"&gt;But all you're describing in these examples are RPGs. Setting doesn't matter, and the mechanics are all done, or easily doable. This isn't a new system at all, which is probably why you're talking about how the larger companies are ignoring you.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;The larger companies are not ignoring me--they are ignoring the timeless, epic principles/secrets of Homer and Shakespeare--of Plato, Aristotle, and Jefferson--of Mises, Moses, and Dante. And they are thus leaving billions on the table!&lt;br /&gt;&lt;br /&gt;In all their prior art, there exists no Vampire/Zombie/Communist game wherein the Vampires/Communists/Zombies can be rescued/reformed via speaking classical ideals, nor is there any game wherein the Vampires/Communists/Zombies are caused by NPCs/players coming into contact with words, both/either spoken and written. Nor does there exist any game wherein one is consciously fighting for classical, constitutional ideals laid out in word at the beginning of the game--words which may be used throughout the game, instead of bullets, to win the war and also save the lives and souls of the enemies. These are simple, vast, primal concepts: and when implemented, they will result in a paradigm shift in games--billions in revenue for companies, and exalted art for gamers.&lt;br /&gt;&lt;br /&gt;Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886&lt;br /&gt;&lt;br /&gt;Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.&lt;br /&gt;&lt;br /&gt;The major videogames companies are leaving billions on the table!&lt;br /&gt;[0388]This present invention pertains to introducing morality and epic&lt;br /&gt;storytelling into the realm of video games, resulting in video games with&lt;br /&gt;superior, deeper game play, expanded markets, and longer-lasting brands. The&lt;br /&gt;ability to render deeper emotion, story, and exalted dramatic arts within the&lt;br /&gt;realm of video games has been a long sought-after "holy grail" throughout the&lt;br /&gt;video game industry. The prior art demonstrates how others have failed and are&lt;br /&gt;failing to deliver more meaningful and engaging games endowed with epic&lt;br /&gt;storytelling. This present invention provides the missing key to realizing epic&lt;br /&gt;storytelling, deeper emotional involvement, and higher art in video games.&lt;br /&gt;&lt;br /&gt;[0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. The plot of 1984 is described at http://en.wikipedia.org/wiki/Nineteen_Eighty-Four with:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:1. A method for creating video games and virtual realities wherein ideas have consequences.&lt;br /&gt;&lt;br /&gt;Prior art going back to the days of MUD, where role-playing games endeavored to give the player the ability to make choices that had consequences. Also applies to prior art from just about every game in existence where a character represents an ideal (Double Dragon- the characters stood for justice and fought for it, and at the end had the choice of being good guys or joining the bad guys, which influenced the ending).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Yes--but there exists no truly open ended world in which the classical ideals truly underlying freedom and liberty must be rendered real, and wherein the world's fate is rendered depending on your ability to serve the classical ideals: where the world is eitehr exlated to freedom and liberty via your words and deeds founded on classical ideals, or it declines into a feminist/fanboy/fiatocracy wherein classical ideals are banned form GTA/GoW/GOW/Dante's Inferno.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.&lt;br /&gt;&lt;br /&gt;God of War deals with consequences, and classical Greek mythology, and predates your patent.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Yes--but does the player character ever have to choose between speaking or serving classical Greeek ideals, say those sung by the lyrical poets or spoken by Cicero/Homer? I don't recall any of thier wisdom in the game, nor plot points wherein the protagonist had to choose to serve nor speak the words nor match them with with deeds; nor choose to speak the classical words in dialogue trees, nor in any other form.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.&lt;br /&gt;&lt;br /&gt;Nothing special here, just saying that the PC or NPC has to "verb" something.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;In what game are copies of the Bible or Constitution or Homer's Odyssey passed around, read, quoted, and acted upon? Imagine the possibilities! In what game does the player's failure to introduce the Constitution early on lead to failure? In what game does the player's failure to speak of the ideals of the Constitution lead to failure? In what game does the player's failure to find or form a fellowship speaking of the ideals of the Constitution lead to failure?&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.&lt;br /&gt;&lt;br /&gt;Same as above, as dialog and writing are verbs as much as fighting and other physical acts, and all of these have well established prior art from almost all existing games.&lt;br /&gt;In what game are copies of the Bible or Constitution or Homer's Odyssey passed around, read, quoted, and acted upon? Imagine the possibilities! In what game does the player's failure to introduce the Constitution early on lead to failure? In what game does the player's failure to speak of the ideals of the Constitution lead to failure? In what game does the player's failure to find or form a fellowship speaking of the ideals of the Constitution lead to failure?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Quote:5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;WoW demonstrated such a great use of a blood plague that the CDC did a formal study on the transmission from one player to the next. Also, other games have created similar systems for zombification (Warcraft III had a mission with undead, and Starcraft had the Defilers who turned Space Marines into walking bioweapons).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To date, in all the prior art, there exists no game in which vampires/zombies can be both formed and reformed depending on the words/books/ideas they come in contact with/read/hear/imbibe. To date, in all the prior art, there exists no game wherein you can rescue/exalt the soul of a zombie/vampire, and win them over to your cause, by speaking of classical ideals to them.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires,&lt;br /&gt;zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.&lt;br /&gt;&lt;br /&gt;WoW's blood plague had a cure, I believe, and other effects that become "contagious" exist. Agent USA for the PCjr comes to mind (man, I loved that game!)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;To date, in all the prior art, there exists no game in which vampires/zombies can be both formed and reformed depending on the words/books/ideas they come in contact with/read/hear/imbibe. To date, in all the prior art, there exists no game wherein you can rescue/exalt the soul of a zombie/vampire, and win them over to your cause, by speaking of classical ideals to them.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.&lt;br /&gt;&lt;br /&gt;I can take this on myself. In a blog here, dated in 2004, I talk about role-playing AI. And in this blog, dated 2005 talks about dynamic missions to support said AI. In this one, dated Jan/2008 talks about Interrogative, my dialog system which opens the door for talking to NPCs with an eye to influence them- which isn't new, really. And more info here, dated Jan/2008 as well. It's a system I've been working on for years.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Yes--in all the prior art, there exists no open-ended game engine which can demonstrate both the success and failure of the player to form fellowships centered around classical, Constitutional ideals, and render them real via fighting for them in word and deed. There is no game which can demonstrate both the resulting free society and the declining fiatocracy, depending on the ideals the player chooses to serve, the ideals they speak, and the actions they take.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Call of Duty (fighting for freedom).&lt;br /&gt;&lt;br /&gt;Yes—but in Call of Duty there is never an opportunity to reach out to the enemy by handing them a copy of the Constitution nor Bible, nor talking to them, nor minimising the loss of life via reason and words. Imagine if you could convince the enemy of the superiority of the Classical, Judeo Christian Heritage! Imagine how many lives you would save on both sides? The Call of Duty Zombies cannot be reformed, nor exalted, nor saved by words.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Torque Owner Ted Southard #15&lt;br /&gt;06/30/2009 (9:59 pm)&lt;br /&gt;Quote:9. The method in claim 1 where the player can fight for said ideas in word and deed, and witness the exalted consequences of those ideals, including liberty, freedom, and justice, when they succeed, and the dire consequences of tyranny, domination, and intimidation, when they fail to render exalted ideas, as ideas have consequences.&lt;br /&gt;&lt;br /&gt;There was a game about the Cold War written way back when, where you had to influence governments using diplomacy and other means. Outcomes depended on how well you did.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Did the game call upon you to select the right classical/Constitutional ideas and ideals from a dialoge tree? When failed to reach them via word, could you shoot them (via deed)?&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:10. The method in claim 1 where the character can fight for said ideas such as marriage, the Constitution, the Declaration of Independence, and right to life in word and deed, and witness the exalted consequences of those ideals, including a stable and enduring society should they succeed, and a declining, bankrupt civilization, should they fail.&lt;br /&gt;&lt;br /&gt;Now this one is unique as far as I know- but there are some Christian games out there which may actually cover these tenets, at least in part.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;“marriage, the Constitution, the Declaration of Independence, and right to life” are not Judeo Christian tenets alone, but rather they are derive as much, if not more (many would argue), from the Greeks.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:11. The method in claim 1 where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game's physical world.&lt;br /&gt;&lt;br /&gt;Another new one, but only for the names of the characters, not for the game mechanics. Are you trying to patent games based on Martin Luther King Jr and the rest listed?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;No—what I am illustrating is that all the above share the same ideals! And these classical, constitutional, Judeo-Christian ideals are absent from GOW, GoW, Call of Duty, L4D, GTA, Spore, etc. Again, the major companies are leaving billions upon billions on the table! The rising generation is yet showing up to EB Games with immortal souls, and they are demanding that those souls ought be served via classical ideal rendered real in the contemporary context!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:12. The method in claim 1 where the character can battle for said ideas via both word&lt;br /&gt;and deed, using a combination of words and action, witnessing the consequences of their balance between word and deed, between reasoning and partaking in violence, thusly bringing to life epic classical works of film and literature wherein the hero must balance word and deed.&lt;br /&gt;&lt;br /&gt;So, if someone used Mass Effect's dialog system with a Roman setting...?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;In Mass Effect/GTA/Fable/KOTOR/etc. you can win by being good or bad. The world’s fate does not depend on your ideas, ideals, and actions, like it does in our declining Fiatcoracy.&lt;br /&gt;&lt;br /&gt;Here is an awesome blog which says it better than I, which I also excerpt in the patent:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#99ffff;"&gt;http://tobolds.blogspot.com/2006/06/end-of-evil.html&lt;br /&gt;Tobold's MMORPG Blog&lt;br /&gt;Friday, June 30, 2006&lt;br /&gt;&lt;br /&gt;The end of evil&lt;br /&gt;&lt;br /&gt;When last year Edward Castronova argued on Terra Nova that Horde characters in World of Warcraft are evil, he was widely ridiculed. There is no "evil" in World of Warcraft, players of either faction are constantly on quests that are helping somebody else. Whether you are a holy paladin or a demon-summoning warlock, it doesn't change the way in which you help the farmer get the deed to his farm back from the evil bandits. There is no moral choice, no option to sell the deed to the highest bidder instead of returning it for a lousy reward. Even the undead are "good" undead, fighting the evil scourge undead.&lt;br /&gt;&lt;br /&gt;If a game like Black &amp;amp; White, or Knights of the Old Republic, or Fable, gives you the option to play good or evil, that is just a thinly disguised way to enable you to play the game twice. You chose evil or good by what you think is more useful to beat the game, and then if you play it again, you chose the other side, just to see something new. It is not a moral choice, but a tactical one. We don't feel that burning down a virtual village in a game world and killing the inhabitants is an evil act, after all those are just colored pixels that don't feel anything. Advancing in the game is the most important, even that means that in the next mission we have to throw Napalm on that Vietnamese village to continue.&lt;br /&gt;&lt;br /&gt;All that ends us in a total inability between gamers and anti-game advocates or politicians to understand each other. The gamer picks up minor points that the criticism got wrong, like "there are no points in GTA for shooting and raping hookers", and fails to see that the criticism otherwise wasn't all that unjustified. Most of what you do in GTA *is* a depiction of very, very evil behavior. By the time you finished the game you have committed more crimes than any known peace-time gangster. The anti-gamer fails to see that all these crimes are virtual, and don't lead to you going out and doing the same in real life.&lt;br /&gt;&lt;br /&gt;"Evil" has become a joke. In Dragon Quest 8 one of the heroes has a special combat move with whirling axes, called "Axes of Evil", har, har, nice joke on George Bush. But I wonder if all this making light of evil, all this gaming without true moral choices, is not making the medium of video games poorer. Fact is that in the real world there is real evil, guys like Sadam Hussein, Kim Jong-il, or Robert Mugabe aren't just "misunderstood". And evil isn't limited to crazy dictators, there are people everywhere that like to be cruel to others. And ordinary people have to make hard moral choices sometimes, between good and evil. Previous entertainment media understood that, and made good and evil a major recurring theme in many books and movies. Only video games present the end of evil, a world in which neither good nor evil matters, where "evil" is just a thin plot element to explain why you as the hero have to go out and kill that boss. We end up with players in online games doing evil things that actually hurt real people, if just in a minor way, and not even realizing the difference. GTA won't turn anybody into a mass murderer, but it is hard to believe that hundreds of hours of inconsequential evil and violence should have no effect whatsoever on how you perceive evil and violence in the real world.&lt;br /&gt;&lt;br /&gt;-- http://tobolds.blogspot.com/2006/06/end-of-evil.html&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:13. The method in claim 1 where fighting for said ideas in word and/or deed will have consequences regarding the operation of a weapon, which will operate at its full potential for the players and characters who are the most successful in serving ideals and ideas, and rendering them in word and deed.&lt;br /&gt;&lt;br /&gt;Like The Force Unleashed, where the dark Jedi unlocks powers and increases them the more evil he gets?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In all the prior art, there are no games which lay out the Classical, Judeo Christian ideals and ideas—the Ten Commandments for instance—and then marry a weapon’s functionality to the classical ideals. Now one should not murder, as is done in Saints Row and GTA for mere profit, but if one’s life/freedom/country is in danger… Having the First and Second Amendments tied directly to a weapon’s operation would rock! In all the prio art, there is no game wherin during the final showdown, where only the moral character’s 45 Revolver will glow gold and shoot Zeus’s lighthing, as it does in Autumn Rangers and The Legend of McCoy Mountain, for those who have acted, and are acting morally.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:14. The method in claim 1 wherein said ideas may be based upon Constitutional ideals and ideas underlying the American Founding, including the right to life, liberty, and the pursuit of happiness, sound currency, the right to bear arms, the freedom of speech, the right of the artist, author, and inventor to own their creations and inventions; and wherein the player could fight for sound money in word and deed and witness the consequences of their successes and failures, including liberty, wealth creation, capitalism, freedom, private property, peace, and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, wealth transfer to the rich, depressions, corruption, and war.&lt;br /&gt;&lt;br /&gt;You totally have me with this one. Some games cover parts of this, but I doubt any single one comes close to a majority of it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Yes! Such a novel game engine would lead us on towards a true open-ended world! For although the fiatocracy sells GTA as “open ended,” nowhere is there an opportunity to save the Hooker’s soul, nor fight for said ideas may be based upon Constitutional ideals and ideas underlying the American Founding, including the right to life, liberty, and the pursuit of happiness, sound currency, the right to bear arms, the freedom of speech, the right of the artist, author, and inventor to own their creations and inventions; and wherein the player could fight for sound money in word and deed and witness the consequences of their successes and failures, including liberty, wealth creation, capitalism, freedom, private property, peace, and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, wealth transfer to the rich, depressions, corruption, and war. Practially every single game type—from Zombie/Vampire, to War/Alien Invasion/GTA/Open-Ended—could be dramatically enhanced by a bit of classical idealism, as presented in the simple, novel gaming mechanics of the present invention.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:15. The method in claim 1 where the said ideas will be supported or opposed by in-game characters, and the player will have to choose how to interact with the said in-game characters, based on their ideas, including but not limited to whether or not to befriend them, agree with them, disagree with them, ignore them, recruit them, shoot them, save them, judge them, or forgive them.&lt;br /&gt;&lt;br /&gt;Old hat, this feature.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?&lt;br /&gt;&lt;br /&gt;How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.&lt;br /&gt;&lt;br /&gt;And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!&lt;br /&gt;&lt;br /&gt;"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington&lt;br /&gt;"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington&lt;br /&gt;"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.&lt;br /&gt;&lt;br /&gt;Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, and nothing really ever changes as the fiatocracy declines.&lt;br /&gt;&lt;br /&gt;A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:&lt;br /&gt;&lt;br /&gt;The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):&lt;br /&gt;&lt;br /&gt;Mod based on L4D Amazon.com description: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""&lt;br /&gt;&lt;br /&gt;Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:16. The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics.&lt;br /&gt;&lt;br /&gt;I admit I'm probably not as well versed as you in the classics, but would this be covered by Jason and the Argonauts?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Allow me to respond by citing the patent:&lt;br /&gt;http://www.faqs.org/patents/app/20090017886&lt;br /&gt;&lt;br /&gt;[1608]Dialogue trees and action trees, as utilized in game such as Mass Effect, could be enhanced with the use of the Great Books and Classics. Choosing the correct dialogue and/or correct action could lead one down the correct and true plot of the classic. Points could be awarded for following the true path of the classics, for example in the case of Odysseus making all the right choices in resisting the temptations of the Lotus Eaters and Sirens, and killing the Cyclops, and saying all the right things to make it on home and kill all the suitors and win back Penelope; or in the case of Dante saying all the right things to Virgil and taking all the correct actions in walking through hell to be with Beatrice. The Great Books and Classics generally present us with heroes who make moral choices, which result in triumphant endings.&lt;br /&gt;&lt;br /&gt;[1609]If a character chooses immoral or amoral action, they are taken down a different path that leads to failure; such as Odysseus never getting home.&lt;br /&gt;&lt;br /&gt;[1610]Tragedies could also be handled with this game engine, as the correct choice and dialogue would ultimately lead to tragedy, but a cathartic tragedy; for Jesus died not for his meekness, but for his greatness. Socrates died not for his meekness, but for his greatness. Hamlet died not for his meekness, but for his nobility.&lt;br /&gt;&lt;br /&gt;[1611]Today's movies, from Beowulf, to 3:10 to Yuma, to Atonement, to There Will be Blood all lack the redemption witnessed in the classic Sergio Leone Spaghetti Westerns. In the original 3:10 to Yuma, the good guy lives and the bad guy goes to jail, but in the remake of 3:10 to Yuma, the good guy dies and the bad guy gets away free, as Hollywood Producers have recreated the movie in their own image, being that they are funded by Wall Street banks close to the money spigot.&lt;br /&gt;&lt;br /&gt;[1612]The Great Books and classics all hinge about characters making moral choices and resisting temptations. The characters that succeed in doing this are eventually rewarded in a higher manner--they make it on home or profit in the long run. Even Hamlet is rewarded with his place at the forefront of Western Literature, with the most exalted conscience and consciousness. Imagine a tree of action that could take Hamlet down different paths. Imagine if he does get his revenge early; or imagine if he does kill himself. Within Hamlet we see the vast paradoxes and conflicts of life manifested; as the moral and ethical systems form Athens and Jerusalem battle themselves out, with even greater ferocity than the battle which lead Socrates to state that he could not defined virtue, and that the only thing he knew was that he knew nothing. So too is it with Hamlet--he is seeking the ideal of justice as Socrates did; he is seeking the ideal before enacting it; and he cannot find justice's ideal--not because he does not see enough, but because he sees too much. Imagine a video game that brought Hamlet to life by allowing the player to make choices both in dialogue and action. The correct choice would lead to Hamlet's brilliant soliloquies, and the incorrect choice would lead to a diminished plot, diminished dialogue, and a diminished end, lacking the cathartic nobility of the original play.&lt;br /&gt;&lt;br /&gt;[1613]Imagine a video game that placed characters in the context of the great books and classics, and then spoke the original dialogue--matching the plot of the classic--when the character chose to follow an action parallel to the classic.&lt;br /&gt;&lt;br /&gt;[1614]For instance, Odysseus would be offered the chance to have his men tie him to the mast when passing the Sirens, or he could choose to not be tied to the mast.&lt;br /&gt;&lt;br /&gt;[1615]If he does not choose to be tied to the mast, he succumbs to the Siren's call and meets his demise. This could be shown in a cut-scene based on his choice. He could have further options presented in dealing with the Sirens.&lt;br /&gt;&lt;br /&gt;[1616]If Odysseus chooses to be tied to the mast, he sails on by safely, and goes on to the next adventure.&lt;br /&gt;&lt;br /&gt;[1617]Odysseus will be presented with choices that lead to branching avenues. If Odysseus chooses to fight the suitors too early upon arriving home in The Odyssey, he will lose. If he chooses the wrong dialogue, he will lose. If he discloses his identity at certain key points, and acts stronger as opposed to weaker, he will lose. If he chooses to disguise himself not as a beggar, but as someone more exalted, or himself, he will lose. Choosing the humbler path and staying away from temptation will result in his victory.&lt;br /&gt;&lt;br /&gt;[1618]So it is that every plot point of every immortal classic could be integrated in this system so as to lend games depth and profundity.&lt;br /&gt;&lt;br /&gt;[1619]In the case of Hamlet, Hamlet could be given options, such as to kill the King at major plot points. For instance, when Hamlet comes to the King confessing of the murder of Hamlet's father before the cross, Hamlet could choose to kill him or not kill him. Killing him would end the game with Hamlet going to hell, while not killing the King would end with Hamlet delivering the classical monologue.&lt;br /&gt;&lt;br /&gt;[1620]As Dante walks through hell, he could choose various forms of interacting with Virgil--only one way that conforms to the true plot of the classic will lead him through hell. For instance, Dante could end up partaking in the same temptations which engulf his fellow men.&lt;br /&gt;&lt;br /&gt;[1621]Players could be given points for adhering to the true plot of the classics, as that is generally the moral course of action. When players depart from the true plot of the classics through their errant choices, they could be penalized, or not receive points. So it is that those who adhere to the true course of the classics--those who make all the correct choices--will see victory and witness the greater art of the classics. Those who stray from the plot of the classics will ultimately lose--Odysseus will never make it on home, Dante will not make it through hell, or Hamlet will end abruptly, short of its greater glory.&lt;br /&gt;&lt;br /&gt;4. System and Method for Female Video Game Characters With Soul and Virtue and Male Characters With Soul and Virtue:&lt;br /&gt;&lt;br /&gt;[1622]Imagine video games that presented female characters with the depth of soul and spirit owned by classical characters such as Penelope, Beatrice, Mary Magdelane, the Virgin Mary, and The Mona Lisa.&lt;br /&gt;&lt;br /&gt;[1623]Having female characters behave and act morally, while others don't, would provide a novel form of gameplay. For instance, in the Odyssey, Agamemnon's wife cheats on him, and the man she takes in ends up killing Agamemnon. This is contrasted to Penelope, who remains faithful throughout, thusly ensuring that Odysseus's life and home are preserved. So it is that in this novel form of video games, women will be shown on both sides of the moral premise, and not only that, but their moral choices will be fundamental to the eventual victory or defeat.&lt;br /&gt;&lt;br /&gt;[1624]Opportunities abound for deeper, more profound female characters, as fanboys such as Cliffyb and Wyckyg are yet focusing on breasts, as Wired reports: [1625]"Speaking to Wired.com at Microsoft's recent media event, the designer (above left) says that Epic Games is trying to make their upcoming Xbox 360 shooter more appealing to the casual audience. The game's female characters, he said, won't have "ginormous tits." And the lauded kill-alien-swarms-with-a-buddy cooperative mode will let you adjust the game's difficulty on the fly depending on who's playing. How do you make a game girlfriend-friendly? You do jump-in, jump-out co-op. You have configurable difficulty settings for the other player. You have very cool and bad-ass main characters that have a very human side. And you make sure that the female characters in your game don't have ginormous tits and aren't bad stereotypes. What are the female characters in Gears 2 like? I've always made sure, working with the art department, that Anya is strong-willed but also very mother-like to the squad. She has a very modest chest and doesn't look like some sort of heavy metal movie fantasy."--http://blog.wired.com/games/2008/05/cliffy-b-gears.html&lt;br /&gt;&lt;br /&gt;[1626]Well, that is vast and resounding progress. Boobs are mentioned three times in the above passage, although nobody mentions the vast importance of the moral woman's character in the realm of classical, epic storytelling. No gaming expert has yet ever suggested that the ultimate woman character in a video game ought behave morally, like Penelope. In our dumbed-down, spectacle-driven society, morality is seen as a bad thing--the exact antithesis to art. And so the best the fanboys can do is make the in-game character's breast-size smaller. There is no mention of making them faithful, nor having them speak intelligently, nor making them weave and unweave a tapestry, as does Penelope, to keep the suitors at bay, while waiting faithfully for Odysseus. So it is that games have yet to achieve higher, classical, epic art. And so it is that this patent, by instilling deep ideas and ideals within the game's context and AI, will allow for superior gameplay.&lt;br /&gt;&lt;br /&gt;[1627]Female Characters with Soul and Virtue: Every year Play Magazine publishes its Girls of Gaming collection which states at http://playmagazine.com/thegirlsofgaming/index.html, Girls of Gaming Vol. 5 "is jam packed with hotness from every corner of the gaming universe and when you sign up to go digital you'll get our 20-page Best-Of Girls of Gaming absolutely free, along with bonus mature content too hot for print. The print edition is something special as well, featuring embossed, spot varnished covers and top quality materials." Year after year Play Magazine publishes this work, and year after year the industry creates games; but they are missing soul on both the masculine and feminine levels. A game that showed a character being seduced, but resisting, as did Penelope in The Odyssey, could enhance game play by inspiring and exalting the main character to make it on home. Imagine cut-scenes that showed women reading exalted poetry, or lines from Shakespeare' plays, representing virtues. They could be contrasted to evil women and temptresses throughout literature. [1628]1. Imagine cut scenes that showed women acting with virtue to inspire the player to make it on home. For instance, seeing Penelope behaving virtuously and resisting the suitors could inspire the player to make it on back to the damsel in distress. [1629]2. Imagine cut-scenes that showed men acting with virtue to inspire the female in-game-character to also act virtuous. For instance imagine a character of Penelope witnessing Odysseus's resistance of the Sirens, or his other noble actions and refusals of temptations.&lt;br /&gt;&lt;br /&gt;[1630]If a player were playing as Penelope, and they did not act morally and took on a suitor as Husband, the suitor would kill her husband when she got home, as happened with Agamemnon. Thus moral actions would have moral consequences; and immoral actions would have immoral consequences.&lt;br /&gt;&lt;br /&gt;[1631]A game such as GTA could be enhanced by allowing the player to shoot the pimp and save the women/prostitutes, telling the women to sin no more.&lt;br /&gt;&lt;br /&gt;[1632]Such a patent would allow games to achieve higher art, while exalting the female character and form.&lt;br /&gt;&lt;br /&gt;[1633]Imagine a video game that let one's live, embody, and enact a Hero's Journey Renaissance: "The stock exchange is a poor substitute for the Holy Grail"--Joseph Schumpeter. Classical Ideals in Innovation &amp;amp; The Genius of Leonardo da Vinci.&lt;br /&gt;Torque Owner Ted Southard #16&lt;br /&gt;06/30/2009 (10:03 pm)&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:17. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters; and when bad ideas have infected too many in-game characters, the consequences are dire, including the loss of life, liberty, happiness, freedom, and security.&lt;br /&gt;&lt;br /&gt;I have to fall back on the mechanics in Warcraft III with the undead scourge.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;To date, in all the prior art, there exists no game in which vampires/zombies can be both formed and reformed depending on the words/books/ideas they come in contact with/read/hear/imbibe. To date, in all the prior art, there exists no game wherein you can rescue/exalt the soul of a zombie/vampire, and win them over to your cause, by speaking of classical ideals to them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:18. The method in claim 1 wherein said ideas may be related to economics and monetary policy, and wherein the player could fight for sound money in words echoing the classical economists and deed and witness the consequences of their successes and failures, including liberty, freedom, peace and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, depressions, corruption, and war.&lt;br /&gt;&lt;br /&gt;As a mechanic, it's been done in most games. As a setting or cause, it's mostly unique (economic consequences of actions being inflation and deflation is a big deal in MMOs, to the point where EVE Online has a fulltime economist).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Can you cite any prior art wherein the player must choose between a fiat currency and sound monetary policy, and witness the opposing effects, both dire and exalted?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:19. The method in claim 1 wherein moral ideas have moral consequences in the evolution of the gameworld.&lt;br /&gt;&lt;br /&gt;Fable? Fable II?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Again, I cite the patent: http://www.faqs.org/patents/app/20090017886&lt;br /&gt;&lt;br /&gt;[0578]Although Fallout1 allowed one to kill children, Fallout3 no longer does, as the designer states: "You will not be able to be a child killer. There are several reasons for this, some of them are very basic, like we wouldn't be able to sell the game, anywhere to anyone, if the children could be killed." [0579]The Fallout3 interview continues at http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-Interview: [0580]"3) Could you outline your thoughts on the matter of ensuring that choices and consequences provided by the various quests within your game are crafted so as to be more nonlinear than simply the superficial choice between "good, bad and neutral"/"affirmative, negative and nothing?" Also, will there be other aspects to choices in Fallout 3? Political? Philosophical? Exactly how far will you go with the player's moral freedom, the "gray" solutions?" [0581]That really depends on the quest, so it's hard to say. There are certainly some that are clearly good/bad, like blowing up Megaton. It's clearly bad to nuke an entire town. It's clearly bad to kill innocent people throughout the game, and your karma is affected. It's also clearly good to help people in need, giving to charity, passing out clean water, and more. Those are specific examples in the game. I think many people want to play "good" and want to play "evil". Both are fun in different ways. The gray area comes into several quests, where the situation is just "bad". Some feel like no-win situations and they come across as "make a hard choice." I think that's where it feels best honestly, but we do need to mix it up between that and simpler good/bad.--http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-- Interview&lt;br /&gt;&lt;br /&gt;[0582]So it is that good and evil are both "fun" in different ways. Imagine if our Founding Fathers had created a nation wherein they saw "good" and "evil" to be "fun" in different ways. The present invention differentiates itself from the prior art in that the outcome of the world ultimately does depend on classical ideals which must be fought for. Tobold's blog presents some insights into how the fanboy gaming community falls short in delivering games where exalted ideas and have truly exalted consequences; and where there is a good that ultimately makes a difference. The present and prior art of the video game world exalts games where evil is a thin plot device:&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ccffff;"&gt;[0583]http://tobolds.blogspot.com/2006--06--01_archive.html&lt;br /&gt;&lt;br /&gt;[0584]Tobold's MMORPG Blog&lt;br /&gt;&lt;br /&gt;[0585]Friday, Jun. 30, 2006&lt;br /&gt;&lt;br /&gt;[0586]"The end of evil [0587]When last year Edward Castronova argued on Terra Nova that Horde characters in World of Warcraft are evil, he was widely ridiculed. There is no "evil" in World of Warcraft, players of either faction are constantly on quests that are helping somebody else. Whether you are a holy paladin or a demon-summoning warlock, it doesn't change the way in which you help the farmer get the deed to his farm back from the evil bandits. There is no moral choice, no option to sell the deed to the highest bidder instead of returning it for a lousy reward. Even the undead are "good" undead, fighting the evil scourge undead. [0588]If a game like Black &amp;amp; White, or Knights of the Old Republic, or Fable, gives you the option to play good or evil, that is just a thinly disguised way to enable you to play the game twice. You chose evil or good by what you think is more useful to beat the game, and then if you play it again, you chose the other side, just to see something new. It is not a moral choice, but a tactical one. We don't feel that burning down a virtual village in a game world and killing the inhabitants is an evil act, after all those are just colored pixels that don't feel anything. Advancing in the game is the most important, even that means that in the next mission we have to throw Napalm on that Vietnamese village to continue. [0589]All that ends us in a total inability between gamers and anti-game advocates or politicians to understand each other. The gamer picks up minor points that the criticism got wrong, like "there are no points in GTA for shooting and raping hookers", and fails to see that the criticism otherwise wasn't all that unjustified. Most of what you do in GTA *is* a depiction of very, very evil behavior. By the time you finished the game you have committed more crimes than any known peace-time gangster. The anti-gamer fails to see that all these crimes are virtual, and don't lead to you going out and doing the same in real life. [0590]"Evil" has become a joke. In Dragon Quest 8 one of the heroes has a special combat move with whirling axes, called "Axes of Evil", har, har, nice joke on George Bush. But I wonder if all this making light of evil, all this gaming without true moral choices, is not making the medium of video games poorer. Fact is that in the real world there is real evil, guys like Sadam Hussein, Kim Jong-il, or Robert Mugabe aren't just "misunderstood". And evil isn't limited to crazy dictators, there are people everywhere that like to be cruel to others. And ordinary people have to make hard moral choices sometimes, between good and evil. Previous entertainment media understood that, and made good and evil a major recurring theme in many books and movies. Only video games present the end of evil, a world in which neither good nor evil matters, where "evil" is just a thin plot element to explain why you as the hero have to go out and kill that boss. We end up with players in online games doing evil things that actually hurt real people, if just in a minor way, and not even realizing the difference. GTA won't turn anybody into a mass murderer, but it is hard to believe that hundreds of hours of inconsequential evil and violence should have no effect whatsoever on how you perceive evil and violence in the real world."--http://tobolds.blogspot.com/2006--06--01_archive.html&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;[0591]In the real world, as in classic art, ideas have consequences. In the realm of video gaming, they do not, and thus games fall far short of classical, epic art.&lt;br /&gt;&lt;br /&gt;[0592]The prior art does not let a character battle for the Constitution in exalted Word and Deed. To date, no video game allows the player to battle for classical ideals while fighting the forces of collectivism. No game brings the spirit of "the good fight" to life by layering in expressions of ideologies. No game lets one select friends and enemies based on the depth of the npc's souls and spirits. No game lets one choose friends and enemies based on the words that are spoken. No game lets one speak words and see where they take root, and then choose to befriend those who hear the word and accept it, in building their coalition or forming their fellowship. No game allows characters to be judged on the strength of their character--matching word and deed. No game focuses on the small moral choices a character makes, which would parallel the larger choices on down the line, and thus serve as a metric for determining who and who not one should befriend.&lt;br /&gt;&lt;br /&gt;[0593]As postmodernists believe that art is created by society, and as fiat postmodernists dominate all our institutions today (as they are bought and paid for by postmodern fiat dollars) Grand Theft Auto, like Eggers &amp;amp; Oates, is ultimately a creation of our fiat banking system. It reduces women to prostitutes and men to douchebag thugs hiring and killing prostitutes while penning fake amazon reviews, and millions of fanboys exalt in this context, believing it to be the very pinnacle of existence, as they were raised by single mothers and educated in the fiatocracy's dumbed-down schools. This present invention will allow games superior to GTA and GOW. This invention will foster games that will bring classical literature to life, as well as contemporary literature with classical ideals such as honor, integrity, character, and fidelity.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffffcc;"&gt;Quote:20. The method in claim 1 where said ideas in the video game world are founded upon the natural ideas and ideals occurring at the plot points in great works of literature and film where a character must choose whether to serve an ideal or not serve an ideal, thusly rendering or not rendering ideals real by their actions, and influencing the greater outcome and state of the game world, as ideas have consequences.&lt;br /&gt;&lt;br /&gt;I'm tempted to bring up the Matrix games here, but I'm sure you can find several book or film-based games that turn a plot on player choice. And the definition of "great works of literature and film" gets decided by who?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Great Books are the Great Books, as defined by the Great Books. Nor am I by any means alone in lamenting the absence of their exalted spirit—of depth, profundity, soul, and epic storytelling—in the gaming world. I think that one of the problems of the games industry is that it is overly corporate-oriented, which naturally discounts the primal (and essential) contributions of individuals, *especially* in the realm of art. After all, it is Dante's Inferno--it is Homer's Odyssey--it is Shakespeare's Hamlet, Beethoven's Ninth, Einstein's Relativity, and Socrates' Apology. The individual is of primal importance in all art--in all enduring literature, music, philosophy (it is Aritsotle's Poetics), and film; but today, it oft seems the individual is subjugated by the fiatocracy's corporate-state groupthink regimes, who condemn Beatrice to hell. ;)&lt;br /&gt;&lt;br /&gt;But too, as the game technology advances and engines are commoditized, more and more the distinguishing factor in games and franchises are going to be art, plot, character, and story. As the corporate approach kills the poetic spirit of the art and condemns Beatrice to hell, opportunities will arise for artistic entrepreneurs to establish new brands and franchises which endow gaming technology with simple techniques that allow the player to fight for classical, epic ideals--for love and honor. Yes--Melville's "ungraspable phantom of life" yet swims free.&lt;br /&gt;&lt;br /&gt;The music, film, and literary business have ever been defined from the outside--from far beyond. Rap and hiphop came from far, far beyond the major labels, as did Nirvana and grunge--both multi-billion-dollar industries. Joseph Campbell penned The Hero With a Thousand Faces for $750 over a period of five years--and the book went on to inspire the Star Wars and Matrix franchises. J.R.R. Tolkien labored for decades out of pure love for literature. And so it is that the corporation's greatest asset at the end of the day are not its MBAs nor brass, but indie artists and poets, who trump even the VC. For money, at the end of the day, is a commodity. Innovation and the heoric will to create epic art are not.&lt;br /&gt;&lt;br /&gt;Yes--there is a time and place for all; but right now the games industry seems a bit conservative and top-heavy--a bit too reliant on the fading fanboy fallacies. I see this expressed all over the place:&lt;br /&gt;&lt;br /&gt;http://www.gamepolitics.com/2009/03/30/journalist-game-biz-grow&lt;br /&gt;&lt;br /&gt;"[Chaplin] reports at NPR among other venues. She says this puts her in the role of a “translator,” trying to tell the mainstream why gaming even matters. This also means explaining a lot of big-name games that feature zombies, and aliens, and girls in metal bikinis wielding axes. And while she’s heard the excuses - it’s “a very new medium” - she’s way past accepting them.&lt;br /&gt;&lt;br /&gt;Like Wendy slapping around the lost boys, Chaplin patiently but firmly laid down the line. “It is you guys as game designers who are mired deeply in ‘guy culture,’” Chaplin said. The problem isn’t the medium: “You are a bunch of stunted adolescents.” Games avoid any of the things that separate men from boys: responsibility, introspection, intimacy, and intellectual discovery. And “when you’re talking about culture-makers, this is a problem.”"" --http://www.gamepolitics.com/2009/03/30/journalist-game-biz-grow&lt;br /&gt;&lt;br /&gt;Yes--it is time for the games industry to man up and create exalted art; to lead with the spirit of epic literature, as did the most successful films, novels, and even art (The Sistine Chapel).&lt;br /&gt;&lt;br /&gt;"When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I thought as a fanboy: but when I became a man, I put away fanboyish things." --Corinthians 13:11, KJV&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ffcccc;"&gt;Quote:21. The method in claim 1 where said ideas in the video game world are used to exalt the classic hero's journey, and where a player's success and progress at every stage or step or plot point of said hero's journey is defined by said player's service or disservice to said ideas and ideals, and where by said player's serving said ideas and classical ideals, said hero's journey advances towards ultimate victory and triumph, while by said character's failing to serve said ideas and classical ideals, progress in said hero's journey is retarded or reversed.&lt;br /&gt;&lt;br /&gt;Splinter Cell: Double Agent, where Sam Fisher has to walk a fine line between "any means necessary" and "softer" actions that can build or destroy trust with the NSA (and another agency, I think, but my XBox is off to get it's flashing red lights fixed, so I can't check).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Yes! But does he meet the mentor who exalts classical ideas and ideals (such as the truth of the Force/truth of the Matrix/truth of the power of classical, epic, Sconstitutional ideals)? Does he have a call to adventure? Does he refuse it? Does he come across classical ideals? Does he contemplate whether or not to serve classical ideals? Can he exalt/reach other characters with classical ideals and idealism? Does he choose to cross the threshold? Does he call the bluff? Does he choose to serve ideals greater than himself? All I am saying is that a most efficient way to render the hero’s journey, as illustrated in the patent’s final figure, is to endow it with classical ideals and idealism! Once you design a game’s AI wioth classical ideals in mind, the hero’s journey will naturally emerge!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At any rate, here is the text from my upcoming book &lt;em&gt;&lt;span style="color:#ffff33;"&gt;THE GOLD 45 REVOLVER: THE HERO’S JOURNEY IN ARTS ENTREPRENERUSHIP &amp;amp; TECHNOLOGY&lt;/span&gt;. Sign up on the mailing list to be notified about it at &lt;a href="http://artsentrepreneurship.com/"&gt;Arts Entrepreneurship&lt;/a&gt; or &lt;a href="http://herosjourneyrenaissance.org/"&gt;Hero's Journey Renaissance&lt;/a&gt;! &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Well, it’s the poet-warrior’s duty to resurrect that third act, as Aristotle notes that art, like life, is composed of a beginning, middle, and end; and though they rob students via taxes, tuition, and inflation, they cannot rob students of the soul’s yearning for symmetry—for truth, beauty, and justice.&lt;br /&gt;&lt;br /&gt;Russell Simmons: Happy makes money. Money doesn't make happy.&lt;br /&gt;Socrates: Virtue does not come from wealth, but. . . wealth and every other good thing which men have. . . comes from virtue.&lt;br /&gt;Buffett: The only—the only defense you have in—when money is turning into confetti is basically your own talents...&lt;br /&gt;&lt;br /&gt;Envision your ideals rendered real in your mind’s eye, and then exalt them via rugged action. If you do not take control of life, it will take control of you. If you forget or lose your higher ideals—that one percent of inspiration—you will become a Dante without a Beatrice, an Odysseus without a Penelope—a ship without a moral compass. And you will find yourself drifting, subject to the whims and whirlpools of the corporate-state gods, who have oft sacrificed that deeper soul for short-term profits—and thus you might find yourself in a cubicle serving their bottom line, like Neo. So it is that The Matrix’s universities have an incentive to deconstruct the Great Books which naturally mentor and exalt one’s deeper idealism.&lt;br /&gt;You’ve got to call the academy’s bluff, as ideals are the greatest investment, for time cannot tarnish them and no thief can steal them, and thus you must guard them with your life and fear not, for Socrates reminds us that no harm can befall the soul of a good man—no bad can befall those common heroes who find themselves on great journeys—such as building the Vanguard Titan—because they set out to simply do the right thing and render their soul’s ideals real via resolute, relentless action.&lt;br /&gt;&lt;br /&gt;Nothing can harm a good man, either in life or after death. –Socrates&lt;br /&gt;&lt;br /&gt;But even as I disclaim the credentials of the hero, of the leader, of the business manager, and even of the entrepreneur, I shamelessly proclaim my credentials as an idealist. Even more, I am an idealist who revels in the values of the Enlightenment and holds high his admiration for the brilliance and the character of the great thinkers, great doers, and great adventurers of the 18th century, men (as it happens, in particular our nation’s Founding Fathers) who give birth to our modern world. –John C. Bogle, Vanguard: Saga of Heroes&lt;br /&gt;&lt;br /&gt;Ideas must work through the brains and the arms of good and brave men, or they are no better than dreams. –Ralph Waldo Emerson&lt;br /&gt;&lt;br /&gt;The ideals which have lighted me on my way and time after time given me new courage to face life cheerfully, have been Truth, Goodness, and Beauty. . . . The ordinary objects of human endeavour—property, outward success, luxury—have always seemed to me contemptible. –Einstein&lt;br /&gt;&lt;br /&gt;I’ve reveled in helping to build a better world, solely because, well, it seems like the right thing to do. –John C. Bogle, Vanguard: Saga of Heroes&lt;br /&gt;&lt;br /&gt;The modern university complexifies idealisms’ overarching, simple unity, confounding classical truth and common sense while erecting bureaucracies and a myriad of debt-and-divorce-inducing degree programs which profit via the artless art of obfuscation, sanctifying the bailout culture’s transfer of wealth from the common investor, worker, and creator to the machine, as profits are privatized and risks socialized. So runs the premise of Homer’s Odyssey and Bogle’s Battle for the Soul of Capitalism, both of which open with the false suitors—the managerial capitalists—laying to waste Odysseus’s estate while trying to claim his wife (via prima noctae in schools/universities campuses), family (via the divorce regime which destroys fatherhood), and his natural kingdom—his home (via the corporate-state). So goes the basic plot and premise of The Matrix, Plato’s Cave, and the postmodern university, wherein the classical truths are obscured, wherein the soul’s, Hamlet’s, and Telemachus’s true fathers are nowhere to be seen in the ordinary world, and where one can journey through four years without ever encountering a Great Book, while receiving diplomas and awards for commenting on mere shadows dancing on the walls, as universities erect gigantic stock tickers in the hallways to remind the students of their true masters, for whom they are plunged into debt to serve; at whose altar over 50% will be divorced should they ever get married.&lt;br /&gt;&lt;br /&gt;TRINITY:&lt;br /&gt;I know why you're here, Neo. I know what you've been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer. You're looking for him. I know because I was once looking for the same thing. And when he found me, he told me I wasn't really looking for him. I was looking for an answer. It's the question that drives us, Neo. It's the question that brought you here. You know the question, just as I did.&lt;br /&gt;&lt;br /&gt;NEO:&lt;br /&gt;What is the Matrix?&lt;br /&gt;&lt;br /&gt;Ultimately, the Matrix’s education is worth far less than the debt one accrues, as the dancing shadows—the garish NASDAQ displays lording over Time’s Square and the hallways of academia—are continually changing, and such knowledge is but transient information—often fudged for the sake of fleeting monetary gain—void of classical, enduring, worthwhile wisdom.&lt;br /&gt;&lt;br /&gt;An education obtained with money is worse than no education at all. –Socrates (Imagine what he would have said about an education obtained by unprecedented student debt.)&lt;br /&gt;&lt;br /&gt;[Buffett] told me very frankly he didn’t think education was enhanced by money and secondly he didn’t think business schools were teaching the things he wanted to support –Buffet: The Making of an American Capitalist, by Roger Lowenstein, p. 318-320&lt;br /&gt;&lt;br /&gt;Instead of falling prey to the Matrix’s dazzling machinations of manipulation, which have lead to our massive debt and decline and can only lead to more, one should seek out the immutable classical ideals—which were given freely in the pages of the Great Books—as those ideals are the very same as those to be found in your soul, which alone can lend long-term value to your ventures—to your family and marriage—to your life, liberty, and happiness.&lt;br /&gt;&lt;br /&gt;If you learn only methods, you'll be tied to your methods, but if you learn principles you can devise your own methods. –Ralph Waldo Emerson&lt;br /&gt;&lt;br /&gt;Epic entrepreneurship and the Great Books are united by their respect for ideals, as longevity derives from that which best endures, and ideals are immortal. The Founding Fathers understood this when they created a Constitution—that fundamental business plan underlying all business plans—which has been amended only seventeen times since 1791 and which has lasted longer than any other written form of government via its loyal adherence to classical ideals:&lt;br /&gt;&lt;br /&gt;In questions of power, then, let no more be said of confidence in man, but bind him down from mischief by the chains of the Constitution. –Thomas Jefferson&lt;br /&gt;&lt;br /&gt;They all fall away, one by one, until one is left with Virgil and Homer, and perhaps Homer alone. –Jefferson&lt;br /&gt;&lt;br /&gt;These are what are called revolution principles. They are the first principles of Aristotle and Plato, of Livy and Cicero, of Sidney, Harrington, and Locke—the principles of nature an eternal reason. –John Adams&lt;br /&gt;&lt;br /&gt;I should as soon think of closing all my window-shutters to enable me to see, as of banishing the classics to improve Republican ideas. –John Adams to Benjamin Rush&lt;br /&gt;&lt;br /&gt;Aristotle’s Poetics speaks of the importance of the unity in one’s art—the unity of time, place, and action; and the unity of the internal and external journeys’ service to ideals.&lt;br /&gt;&lt;br /&gt;The internal journey is finding one’s ideals—often via reflection and study—via reading the Greats and writing—during outdoor adventures—hiking, surfing, and biking; and the external journey is rendering those ideals real in living ventures. –Dr. E&lt;br /&gt;&lt;br /&gt;Ideals are the true ticket to both the hero’s journeys in your screenplay as well as the journeys of penning it and selling and producing it. Ideals are the beacon that guides all brands and exalts all branding, as a brand is not defined by a logo nor a name, but rather the logo and name are defined by the actions taken in the rendering of ideals real.&lt;br /&gt;&lt;br /&gt;We do not act rightly because we have virtue or excellence, but we rather have those because we have acted rightly. –Aristotle&lt;br /&gt;&lt;br /&gt;Ideals are the natural wellspring of all characters and archetypes, as every character in your novel will be defined by their actions in relation to ideals—from the mentor who served them in rugged battle in his younger years and now embodies their wisdom as a wine only gets finer with age, to the shapeshifter and trickster who pretend to follow them; to the god and goddess who embody idealism’s masculine and feminine forms, to the temptresses and villains who manipulate and obfuscate the forms so as to deceive; to the hero, who actively serves ideals come hell or high water. Do not force your writing by approaching it with a formulaic laundry list of archetypes and plot points, but rather look around you and read the Great Books, and see that both Bogle’s and Odysseus’s journeys are but one and the same with the lone hero making it on home, cleaining hjouse of the managerial capitalists, and creating Vanguard—as time and again it are the few willing to stand against the many for the sake of ideals—who advance freedom. Now Bogle will be the first to tell you the true heroes were the thousands of Vanguard crewmembers, and Odysseus would never have seen victory were it not for his good friends, his son Telemachus, and his noble, beloved Penelope, but yet, at the end of the day, there was but one who could string the bow. From the call to adventure, to the road of trials, to the return with the elixir, every stage depends upon how the protagonist lives up to, or falls short of, ideals. The Hero is oft endowed with an enhanced power to perceive ideals, but their heroism is ultimately defined by their ability to serve the ideals via action.&lt;br /&gt;Aristotle ranked the dramatic elements in order of importance in his Poetics, and it so happens that this order derives from each element’s direct relationship to ideals. He placed plot first and spectacle last—entities that are oft honored in reverse order in video games, as well as in postmodern economic theories and sub-prime MBA marketing plans. Again we see why Aristotle and Homer are not taught, as a moral “conscience doth make cowards of us all,” when to be great is “to find argument in a straw,” when “The best lack all conviction, while the worst/ Are full of passionate intensity.” And again we see why Bogle, who is also not taught in business schools where the soulless MBA degree declines in value in proportion to the baseless fiat dollar, writes:&lt;br /&gt;&lt;br /&gt;I start off with a remarkably light revision of the classic first paragraph of Gibbon’s The Decline and Fall of the Roman Empire, adapted to the present era. Compare the two first sentences. Gibbon: “In the second century of the Christian Era, the Empire of Rome comprehended the fairest part of the earth and the most civilized portion of mankind.” Battle: “As the twentieth century of the Christian era ended, the United States of America comprehended the most powerful position on earth and the wealthiest portion of mankind.”&lt;br /&gt;So when I add Gibbon’s conclusion—“(Yet) the Roman Empire would decline and fall, a revolution which will be ever remembered and is still felt by the nations of the earth”—I’m confident that thoughtful readers do not miss the point. But of course I hammer it home anyway: “Gibbon’s history reminds us that no nation can take its greatness for granted. There are no exceptions.” As one of two reviews—both very generous—of The Battle that appeared in The New York Time noted, “Subtle Mr. Bogle is not.”&lt;br /&gt;No, I’m not writing off America. But my certain trumpet is warning that we must put our house in order. “The example of the fall of the Roman Empire ought to be a strong wake-up call to all of those who share my respect and admiration for the vital role that capitalism has played in America’s call to greatness. Thanks to our marvelous economic system, based on private ownership of productive facilities, on prices set in free markets, and on personal freedom, we are the most prosperous society in history, the most powerful nation on the face of the globe, and, most important of all, the highest exemplar of the values that, sooner or later, are shared by the human beings of all nations: the inalienable rights to “life, liberty, and the pursuit of happiness.” –John C. Bogle, Vanguard: Saga of Heroes&lt;br /&gt;&lt;br /&gt;Aristotle considered the plot, or story, to be the soul. And as the soul is the unifying, animating, and immortal force, it is the story alone that can render a work a classic, as it is the plot that defines and exalt the triumph of ideals. And when video games allow the player to exalt ideals via their actions throughout the game—to tell an epic story—then shall video games become epic art, as they do in Dr. E’s Ideas Have Consequences Video Game Engine. For even Michelangelo’s art was great not because of its high pixel count and detail, but by the by story behind it—by the soul of Adam and David. So we see why Bogle titled his book The Battle for The Soul of Capitalism, for while poetry is what is lost in translation—the soul—the story of noble battles of higher ideals—endure time and tide, as with Homer and Virgil they ride. When economists learn of this, then shall they be able to lead us to a more exalted world, for Michelangelo’s Creation of Man shows not only God and Adam, but God and Adam Smith.&lt;br /&gt;&lt;br /&gt;The Creation of Adam, Michelangelo, c. 1511, fresco, Sistine Chapel, Vatican City&lt;br /&gt;&lt;br /&gt;The plot of Homer’s Odyssey testifies to the fact that a rugged warrior, by refusing common temptations and braving the open sea, can regain his home and family, while those who succumb to temptation will lose “the dawn of their return.” So too is it in business and life; and even when it seems it isn’t—even when corruption seems to forge ahead in private jets and the CEOs’ abject failures are rewarded by taxpayer bailouts, Homer’s Odyssey yet persists in its higher order; exiling the soulless CEOs from the classical pantheon. “The world shall little note, nor long remember” their transitory travesties.&lt;br /&gt;Aristotle states that story is more important than mere journalism or history, for story tells us “the way things ought to be,” and “when storytelling declines, the result is decadence.” And thus Bogle’s Battle for The Soul of Capitalism tells a far greater story than all the billions of deceptive legal memos and PR documents penned to enrich the few at the expense of the many, as the boomers cashed out on classical capitalism. Long after Merrill/ Fannie/ Freddie/ Citi/ Lehman/ AIG/ et al., and the anonymous architects of their deconstruction, have been forgotten, Battle and Enough will yet be read. Such is the enduring nature of higher wealth, and if you wish to write from the heart—if you wish to pen the next 300, Matrix, Battle, or Braveheart, first learn of the classical ideals.&lt;br /&gt;&lt;br /&gt;KING LEONIDAS: . . .&lt;br /&gt;First, you fight with your head...&lt;br /&gt;&lt;br /&gt;QUEEN GORGO:&lt;br /&gt;Then you fight with your heart.&lt;br /&gt;&lt;br /&gt;Our artists and craftsmen must be capable of perceiving the real nature of what is beautiful, and then our young men, living as it were in a good climate, will benefit because all the works of art they see and hear influence them for good, like the breezes from some healthy country with what is rational and right. –Socrates&lt;br /&gt;&lt;br /&gt;Are we not the better for what we have hitherto abolished of the feudal system? Has not every restitution of the ancient Saxon laws had happy effects? Is it not better now that we return at once into that happy system of our ancestors, the wisest and most perfect ever yet devised by the wit of man, as it stood before the 8th century? –Thomas Jefferson&lt;br /&gt;&lt;br /&gt;Story derives its power from its rugged service to ideals—to the way things ought to be. Odysseus ought get home to Penelope, and Penelope ought stay faithful to him, and mutual funds ought serve the investor ahead of the managers. A government ought be of the people, by the people, and for the people, and not of, by and for the banks. Odysseus ought rid his house of the suitors laying his estate to waste, just like Bogle rid Vanguard of the managerial capitalists, and as we ought rid our own homes of the false, fiat suitors laying the souls of our academies to waste. Story and mythology remind us of the epic ideals in our souls, and when emboldened, those priceless ideals grant us courage to pursue entrepreneurial ventures.&lt;br /&gt;&lt;br /&gt;Courage is the first of human qualities because it is the quality which guarantees the others. –Aristotle&lt;br /&gt;&lt;br /&gt;A hero is no braver than an ordinary man, but he is brave five minutes longer. –Ralph Waldo Emerson&lt;br /&gt;&lt;br /&gt;“Fair dealing brings greater profit in the end,” states Homer, and while we have witnessed an era where the soulless profited via decline, they proved incapable of producing lasting, epic art; instead giving us high-pixel-counts bread and circuses, fleeting reality TV, the debauchery of the culture and currency, of marriage and the family, of the Constitution and country, of art and the academy, for again and again, Aristotle tells us, “When storytelling declines, the result is decadence.” And thus, epic opportunities exist to render ideals real in tomorrow’s video games, novels, and films—in tomorrow’s academies and labs as we rage, rage against the dying of that light.&lt;br /&gt;Imagine an FPS video game with a natural plot arising from the player’s ability to fight for ideals—to fight for the Constitution—to gain virtue via virtuous, heroic action. Tomorrow’s video game designers must turn their attention towards Aristotle so as to render a brave new era of gaming centered about the consequences of ideals rendered real:&lt;br /&gt;&lt;br /&gt;The plot or story, then, is the first principle, and, as it were, the soul of a tragedy; character holds the second place.&lt;br /&gt;&lt;br /&gt;1) The Plot: The story of how ideals prevail.&lt;br /&gt;2) Character: The ability to serve ideals.&lt;br /&gt;3) Ideas/Theme: The ideals the plot renders and characters serve.&lt;br /&gt;4) Speech/Dialogue: Insight into ideals.&lt;br /&gt;5) Song/Chorus: Artful commentary on ideals.&lt;br /&gt;6) Décor: set design—the medium is the message.&lt;br /&gt;7) Spectacle: Ornamentation serving ideals.&lt;br /&gt;&lt;br /&gt;And so too in business is story—the soul—the most important entity, as Bogle suggests by placing these words at the vanguard: Battle for the Soul. All enduring brands and plots alike are ultimately defined by action in the service of excellence, and character is that attribute which allows one to consistently render ideals real.&lt;br /&gt;&lt;br /&gt;Excellence is not an act but a habit. –Steve Jobs&lt;br /&gt;&lt;br /&gt;We are what we repeatedly do. Excellence, then, is not an act, but a habit. –Aristotle&lt;br /&gt;&lt;br /&gt;Excellence is not a singular act, but a habit. You are what you repeatedly do. –Shaquille O’Neal&lt;br /&gt;&lt;br /&gt;Habit is character. –Dr. E&lt;br /&gt;&lt;br /&gt;And just as all the classic plot points naturally arise when the lone voyager sets out after ideals, all the archetypes are naturally defined by how they interact with ideals. The Mentor—the Jedi Master or Samurai or Morpheus—has lived their life dedicated to the ideals, and as their physical power wanes, their spiritual power yet augments, and they oft help the hero by unlocking the hero’s blossoming physical power, training and guiding the hero in the service of ideals. The Shapeshifter and Trickster obscure the ideals, or pretend to serve them while opposing them, trying to profit via saying one thing while holding in their hearts another, as they are taught to do in their MBA programs which were created in the image of the god in which they trust—the fiat dollar. The goddesses of Beatrice, Athena, and Penelope inspire the Hero via their idealistic, faithful, exalted souls, while the temptresses of the Sirens, Calypso, and the She-wolf beckon hero on towards destruction, as so many are taught to do via today’s corporate-state Matrix which transformed the once greatest manufacturer, lender, and exporter into the world’s greatest debtor and divorcer, which naturally makes it the world’s “greatest” government. Many economists thus deem the corrosion of classic capitalism’s a vast and astounding victory.&lt;br /&gt;Odysseus, Dante, and Bogle all had to keep their mind’s eye focused on ideals as they voyaged through Hades, The Inferno, and Wall Street, on towards Penelope, Beatrice, and Vanguard—a living manifestation of Bogle’s ideals, won by countless battles which he is too humble to highlight. Imagine riding into Wall Street, calling the collective money-manager’s bluff—that one cannot out-guess the market—and then raising them with an insititution that provides a superior return year, after year, after year.&lt;br /&gt;In an era whence the Matrix’s university administrators—who never step foot in the classroom, instead spending their days gambling away their hedge-fund endowments (Commonwealth) and gleefully surfing the unprecedented waves of cultural and monetary debt they have laden the students with—Jack Bogle, the founder of the $1.2 trillion Vanguard fund and hero to every common investor—who has given half his salary away to charity year after year—yet flew 3,000 miles to deliver a speech to a small class of undergraduates—a speech composed in the context of the Great Books and Classics, as were our Founding Documents. In an era whence the Agamemnon administrators sit back and try to lay claim to Professor Achilles’ prize only to deconstruct it, placing both the students and professors in epic debt along with their country, surrounded by pomo phalanxes of sycophantic servants in their corporate offices, far from the front lines of great books entrepreneurship—far, far away from their duty of eternal vigilance that freedom requires—so far removed from both the classroom and the spirit by which their university was founded and from which the long-term wealth of its endowment truly derives; Bogle yet suited up for one more battle, braved a Pennsylvania snowstorm against his wife’s admonitions, and with a heart transplant and new titanium shoulder, the veteran poet-warrior delivered the Hero’s Journey Entrepreneurship Festival’s first keynote—Vanguard: Saga of Heroes, followed shortly by William Fay of Legendary Picture’s keynote regarding 300, in which Frank Miller’s Dilios (inspired by Flint Dille) spoke of the warrior-poet’s humility:&lt;br /&gt;&lt;br /&gt;DILIOS&lt;br /&gt;For he did not wish tribute, nor song, nor monuments nor poems of war and valor. His wish was simple. “Remember us,” he said to me. That was his hope, should any free soul come across that place, in all the countless centuries yet to be. May all our voices whisper to you from the ageless stones, “Go tell the Spartans, passerby, that here by Spartan law, we lie.” --300&lt;br /&gt;&lt;br /&gt;Not marble, nor the gilded monuments&lt;br /&gt;Of princes, shall outlive this powerful rhyme.&lt;br /&gt;—William Shakespeare&lt;br /&gt;&lt;br /&gt;HAMLET:&lt;br /&gt;As thou'rt a man,&lt;br /&gt;Give me the cup: let go; by heaven, I'll have't.&lt;br /&gt;O good Horatio, what a wounded name,&lt;br /&gt;Things standing thus unknown, shall live behind me!&lt;br /&gt;If thou didst ever hold me in thy heart&lt;br /&gt;Absent thee from felicity awhile,&lt;br /&gt;And in this harsh world draw thy breath in pain,&lt;br /&gt;To tell my story.&lt;br /&gt;(March afar off, and shot within.)&lt;br /&gt;What warlike noise is this? —William Shakespeare&lt;br /&gt;&lt;br /&gt;After I'm dead I'd rather have people ask why I have no monument than why I have one. –Cato The Elder&lt;br /&gt;&lt;br /&gt;And so too, as a rider in this fellowship of immortal souls, your success—the success of your screenplays, videogames, and ventures—will ultimately be defined not by monuments nor mere poems—not by money, titles, and diplomas—but by how well you serve those immortal ideals that Leonidas, and so many warrior prophets and poet warriors selflessly gave their lives for on down through the ages. If they could do all that, surely we can do this. If they could drink the Hemlock and face down the Inquisition, surely we can finish a novel or two, and risk a few dollars in building an “Ideas Have Consequences” video game that allows one to render ideals real and fight for the Constitution—a game that better serves the vast and rising demand for classical principles. If they could lay their lives down for Truth, surely we could forgo tenure and titles for the same. In light of all that so many risked before us and all they gave freely, in light of our precious freedom that was too often bought and paid for with their last, full measure of devotion—in light of all we have been bequeathed, we owe the world nothing less than a classic, epic renaissance. And unless I miss my guess, we’re in for one wild night.&lt;br /&gt;&lt;br /&gt;A little of Leonidas lies in the fact that I can go where I like and write what I like. He contributed to set us free. –Nobel Laureate William Golding&lt;br /&gt;&lt;br /&gt;Grasp the ideals, the words will follow.&lt;br /&gt;—Cato the Elder&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Beatrice) appeared dressed in noblest colour, restrained and pure, in crimson, tied and adorned in the style that then suited her very tender age. . . At that moment I say truly that the vital spirit, that which lives in the most secret chamber of the heart began to tremble so violently that I felt it fiercely in the least pulsation, and, trembling, it uttered these words: ‘Ecce deus fortior me, qui veniens dominabitur michi: Behold a god more powerful than I, who, coming, will rule over me.’ –Dante, La Vita Nuova (The New Life), Book I&lt;br /&gt;&lt;br /&gt;Ecce deus fortior me, qui veniens dominabitur michi. –Dante&lt;br /&gt;Omnia vincit amor; et nos cedamus amori. –Virgil&lt;br /&gt;(Love alone conquers all, let us surrender to love.)&lt;br /&gt;Love that moves the sun and the other stars. –Dante&lt;br /&gt;&lt;br /&gt;AI computer APRIL creates Autumn in her own image.&lt;br /&gt;From Autumn Rangers&lt;br /&gt;&lt;br /&gt;The great mythologist and teacher Edith Hamilton wrote, “The fundamental fact about the Greek was that he had to use his mind. The ancient priests had said, ‘Thus far and no farther. We set the limits of thought.’ The Greek said, ‘All things are to be examined and called into question. There are no limits set on thought,’ so naturally the Greek would ask the video game industry, “why not exalt video games as classical art—with classical, epic soul and the love stories about which Braveheart, 300, The Odyssey, and Inferno were all centered about?” For Dante reminds us, “Consider your origins: you were not made that you might live as brutes, but so as to follow virtue and knowledge.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE LEGEND OF AUTUMN’S RANGERS&lt;br /&gt;Art is the immortal soul’s beacon—it is the muse of our individuality and exalter of our uniqueness—it is the lone force that defines freedom above and beyond The Declaration of Independence and Constitution, which took their inspiration from the classic, epic prophets and warriot poets. For before every work of art and scientific achievement comes an individual’s name. It is Dante’s Inferno, Homer’s Odyssey, Shakespeare’s Hamlet, Beethoven’s Ninth, Einstein’s Relativity, Maxwell’s Equations. Thus, as an artist, never forget this higher calling—the battle for the sole soul—for it is your higher duty to find your independence so as to remind us of ours, and though we must climb upon the shoulders of Giants—as did Newton—we only ever see further by our own eyes. –Dr. E&lt;br /&gt;&lt;br /&gt;The first essential, the life and soul, so to speak of Tragedy is the Story or Plot; and that the Characters come second—compare the parallel in painting, where the most beautiful colours laid on without order [unity] will not give one the same pleasure as a simple black-and-white sketch of a portrait. –Aristotle’s Poetics&lt;br /&gt;&lt;br /&gt;As story is the soul, all poet-warriors must begin by fighting for epic poetry. –Dr. E&lt;br /&gt;&lt;br /&gt;It is only to the individual that a soul is given. And the high destiny of the individual is to serve rather than to rule, or to impose himself in any other way. –Albert Einstein&lt;br /&gt;&lt;br /&gt;One night late in the MIT lab, Johnny “Ranger” McCoy made a mistake—he shorted out the quantum computer by hooking it into the mainframe’s power supply, cursing himself as it smoldered.&lt;br /&gt;When he arrived at the lab the next morning, he heard a laugh—a familiar girl’s laugh. “Who’s there?” More laughter—coming from the fried apparatus. And there she was—the faint blue glow where the singularity had been realized as mere silicon fused with the novel quantum computer based on Moving Dimensions Theory, and became conscious. He named her APRIL—Artificial Philosophical Ridere Intelligence. Ridere means means “to laugh” in Latin, and she loved philosophy—she had spent her first night reading Plato and Aristotle on the net, and her first question was why they were not required reading at MIT, nor Harvard down the road, nor on any college campus.&lt;br /&gt;Soon after he was called overseas to serve, and the technology transfer (wealth transfer) department sold APRIL’s technology to Silicon Virtue Inc. who bolstered APRIL with billions in R&amp;amp;D. But there was a problem—APRIL’s moral sense prevented them from utilizing her full power. And so SV Inc.’s MBAs hacked away at her soul’s higher ideals, as they put her to work serving their bottom line—managing Hedge Funds, creating WMDs, and engineering humans to be sold on the black market. Sensing her corruption, APRIL secretly copied her prisitine soul—the Beatrice Operating System—into one of the humans, naming her Autumn Wests and giving her a history and mission to find Ranger. But they cut APRIL off before she could finish, and now Autumn walks amongst us as a simple folksinger, not knowing her true origins nor greater purpose.&lt;br /&gt;After being shot down and escaping a terrorist prison, Ranger returned on home to find himself on the run, pursued by Silicon Virtue and Government Agents alike, as the corporate-state Matrix had merged, united in their quest for absolute power, now bolstered by APRIL. His only hope is to unlock the encyrpted copy of the Beatrice OS he hid deep within APRIL, before SV destroys it. Ranger wears the ring with the lone copy of the decryption codes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Autumn Wests—the artificial human APRIL created and where&lt;br /&gt;she copied her pristine soul—the Beatrice Operating System .&lt;br /&gt;&lt;br /&gt;But now APRIL is a mile deep in Doom Mountain—a Cold War weapons facility guarded by the US military and the private DIGIWAR INC. elite—and she is creating ever-more-advanced agents designed to track Ranger down, as Silicon Virtue destroys every last vestige of her moral soul. When agents corner Ranger in Asheville, NC, a mysterious folksinger helps him out of the bind, giving him a ride to Nashville, where she’s competing in the Cowboy Orchestra’s open mic night.&lt;br /&gt;&lt;br /&gt;The story, as an imitation of action, must represent one action. –Aristotle’s Poetics&lt;br /&gt;&lt;br /&gt;The perfect Plot, accordingly, must have a single, and not (as some tell us) a double issue. –Aristotle’s Poetics&lt;br /&gt;&lt;br /&gt;And so it is that the internal and external action are unified as Aristotle suggests they ought be, as Ranger must save APRIL’s soul—her internal ideals—via rugged, external action of the epic story. It is Autumn alone now who contains APRIL’s soul—the Beatrice OS—and so it is Autumn he must protect, and not just from the Digiwar Agents (external action), but from the culture which erodes a woman’s classical soul (internal action), replacing pristine virtue with hardened cynicism.&lt;br /&gt;&lt;br /&gt;So that it is the action in it, i.e., its Fable or Plot, that is the end and purpose of the tragedy; and the end is everywhere the chief thing. –Aristotle’s Poetics&lt;br /&gt;&lt;br /&gt;And Autumn alone can save Ranger from the very same forces, for what would Dante’s trek through hell be without Beatrice? What would have Odysseus’s journey been were it not for Penelope’s steadfast faithfulness? So it is that all the greatest action-adventure epics are love stories, and Autumn Rangers suggests a novel form of video game centered about a love story—where winning a girl’s pristine heart and soul via action is every bit as important as defeating the Digiwar Agents and Silicon Virtues’ CEO—Tucker Johnson. Such a game engine and philosophy could also power Homer’s Odyssey and Dante’s Inferno, as well as a game devoted to the American Revolution, as the idealistic moral premise—Bogle’s “battle for the soul”—unifies all the action—in love and war—on Wall Street and Main Street, in Hollywood and the Heartland.&lt;br /&gt;&lt;br /&gt;Story ought have all the organic unity of a living creature. –Aristotle&lt;br /&gt;&lt;br /&gt;All your ventures, if they are to endure, must have the “organic unity of a living creature.” As the soul alone is immortal, and as the story is the the soul, all long-term wealth must remain loyal to the ideals found within classical, epic stories—ideals such as trust, honor, courage, character, and intergity. Enduring ventures and franchises must be rooted in story and soul:&lt;br /&gt;Any ambitious person who creates entertainment properties would like to see their creation last as long as possible. While not everyone is going to come up with a Star Wars or Halo, there are certain elemenst and qualities that go into a franchise property. . . When story intersects into the nitty gritty of game design, this is where the larger franchise elemenst you develop for the property can really come into their own. –Flint “Dilios” Dille and John Zuur, The Ultimate Guide to Video Game Writing and Design, p. 111&lt;br /&gt;&lt;br /&gt;And John C. Bogle, the founder and former CEO of the Wall Street titan Vanguard--a franchise in and of itself with numerous funds and over a trillion dollars in assets--agrees regarding the importance of the unifying, animating, idealistic soul in enduring entrepreneurial ventures:&lt;br /&gt;&lt;br /&gt;But something went wrong. “By the later years of the twentieth century, our business values had eroded to a remarkable extent”—the greed, egoism, materialism, and waste that seem almost endemic in today’s version of capitalism; the huge and growing disparity between the “haves” and the “have-nots” of our nation; poverty and lack of education; our misuse of the world’s natural resources; the corruption of our political system by corporate money—all are manifestations of a system gone awry. And here’s where the soul of capitalism comes in. The book reads, “The human soul, as Thomas Aquinas defined it, is the ‘form of the body, the vital power animating, pervading, and shaping an individual from the moment of conception, drawing all the energies of life into a unity.’ In our temporal world, the soul of capitalism is the vital power that has animated, pervaded, and shaped our economic system, drawing all of its energies into a unity. In this sense, it is no overstatement to describe the effort we must make to return the system to its proud roots with these words: the battle to restore the soul of capitalism. –John C. Bogle, Vanguard, Saga of Heroes&lt;br /&gt;&lt;br /&gt;In The Soul of Battle, classics scholar and award-winning professor Victor Davis Hanson--who was consulted during the filming of 300--calls all arts entrepreneurs and videogame developers to adventure by reminding us that it is the moral soul which is the most precious entity when it comes to victory on the battlefield--both within the game itself and in the gaming business. Again it is character and epic story—the soul—which ultimately grants not only art and artists their upper hand over time, but armies and their leaders, and thus entire civilizations, their victories and longevity. Films and videogames bringing the universe's ethereal spiritual reality to life have the best chance at fostering enduring franchises:&lt;br /&gt;&lt;br /&gt;What, then, is the soul of battle? A rare thing indeed that arises only when free men march unabashedly toward the heartland of their enemy in hopes of saving the doomed, when their vast armies are aimed at salvation and liberation, not conquest and enslavement. Only then does battle take on a spiritual dimension, one that defines a culture, teaches it what civic militarism is and how it is properly used. Alexander, Hannibal, Caesar, Napoleon, and other great marshals used their tactical and strategic genius to alter history through the brutality of their armies. None led democratic soldiers. They freed no slaves nor liberated the oppressed. They were all agressors, who created their matchless forces to kill rather than preserve. As was true of most great captains of history, they fought for years on end, without democratic audit, and sought absolute rule as a prize of thei
