Sunday, January 31, 2010

Key to Exalting Dialogue: Imagine Dialogue Strong Enough to transform players into Zombies/Vampires and back again!

Key to Exalting Dialogue: Imagine Dialogue Strong Enough to-
Key to Exalting Dialogue: Imagine Dialogue Strong Enough to transform players into Zombies/Vampires and back again!

Imagine Dialogue Strong Enough to recruit NPCs and have them fight along your side!

Imagine Dialogue Strong Enough to that NPCs place you on a death list to be killed or assasinated.

All of a sudden, words are going to have epic, exalted meanings in games!

This really is a paradigm shift, and perhaps the easiest way to introduce it is via a standard vampire/zombie game. Just give the player some words of wisdom which can be used to save his friends who have become stricken with the Vampire/Zombie quality. Imagine words that could heal, or which could transform you into a vampire/zombie, based on whether or not you heard them and/or you agreed with them (via dialogue trees/choice menus)!

The great thing about the Gold 45 Revolver / Ideas Have Consequences / Moral Premise technolgies is that while they represent paradigm shifts, they can also be easily layered ontop of existing games; say with a couple coders and a minimal investment. And they could exalt games!

Now that NPCs are acting, talking, and looking like people; why not have them believing like people, and congretating aorund like-minded NPCs and players, while seeking to kill those who disagree, just as Socrates and Jesus were sentenced to death by those who disagreed with tehir simple, exalted maxims.

I predict we will be seeing such games by late 2010, or early 2011. Hopefully before teh world ends in 2012!

Best,

Dr. E

P.S. Next time you sit down to design dialogue, think like this: "Imagine Dialogue Strong Enough to transform players into Zombies/Vampires and back again!"

And you will witness wonders!Arts Entrepreneurship & Technology(TM)
Hero's Journey Entrepreneurship(TM)
The Gold 45 Revolver(TM)
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