Sunday, January 31, 2010

Awesome article in EDGE! "videogames are decadent"

Let's rock some Aristotle & unification of games around simple, classical, epic ideals, so as to exalt them as immortal art!

Awesome article in Edge Magazine! Steven Poole, the author of Trigger Happy, writes in [i]Against The Grain[/i]:
http://www.edge-online.com/blogs/against-the-grain

[quote]"But Oscar Wilde (whose Dorian Gray reads Huysmans) offered a more interesting definition. In classicism, Wilde said, the parts are subordinated to the whole; in decadence, it is the other way round: the whole is subordinated to the parts. Perhaps videogames are decadent in this way – except that in many of them, the whole, rather than merely being subordinated to the parts, is more or less obliterated by them. Intense attention and a kind of grim super-creativity are lavished on game parts – guns, monsters, exploding barrels – but considered from a sceptical distance, these atoms of interactive stuff appear to be floating in a formless void, with no overarching organic significance except for that desperately strained for by the hastily written and cliché-filled script that seeks to paper over the arbitrary cuts between topographic and temporal stages."[/quote]

Yes--the Gold 45 Revolver / Ideas Have Consequences / Moral Premise technologies UNIFY the game--the love, war, and weaponry about simple, classical, moral premises! Good to know I'm not the only one longing for this grand unification! (There are millions of us, who are regularly dismissed, violently attacked in an ad hominem manner, and shouted down by the now defunct EGM magazine, which gave readers longing for epic story the finger even as EA placed Beatrice in hell, surrounded by giant vaginas and giant boobies for the 12-year-old fanboyz. lolz lolz!)

[quote]A modern videogame goes like this: first, one damn thing after another; then varying combinations of those things until you get bored or finish.[/quote]

Lolz! And the fanboyz call it narrative! Lozl lozlzlz lzlzzllzlzlolzl!

[quote]"There was so little determination to push the form onwards: instead of invention, there was an atmosphere of listless variation on the old. Even the best indie games seemed to be cycling through permutations on Thrust, Defender, Robotron and other classics – how long before this ceases to be homage and becomes laziness?" [/quote]
--http://www.edge-online.com/blogs/against-the-grain

Yes! It seems fanboys spend 1% of their time innovating and 99% of their time railing against innovation, so as to protect the declining interests of their fanmbas. The industry has reached the stage where it is corporatized, and if one is to rise through the ranks, one had better toe the "decadent" fanmba line and never, never, never, never question the amoral, boring innocent-women-killing tehcnologies and endless arrays of soulless, meaningless boobies, but only violently attack those who do question the status quo and offer bold innovations to lead us on up, for virgil reminds us that it is easy to go down into hell, but hard to make it on back up. One must learn to chant "freedom is slavery!" "war is peace!" "killing hookers and unarmed women without consquence is narrative" "content does not matter in the monomyth--monomyth is a term coined by jospeh campbell!" this is what it takes to advance in the industry these days, as games miss their vast and great potentail to become epic, exalted art.

[quote]Wandering around the halls of Gamescom in Cologne this summer, I noted certain sociological signs of decadence in videogames – the sheep-like punters happily wearing BioShock-branded surgical masks, presumably as ironic commentary on swine-flu fever; or the recruiting stand manned by the German army, complete with actual APC, holding out the implicit promise that young men who like to play war games will find actual war even more fun – but the signs of technical decadence in contemporary videogaming were just as clear. There was so little determination to push the form onwards: instead of invention, there was an atmosphere of listless variation on the old. Even the best indie games seemed to be cycling through permutations on Thrust, Defender, Robotron and other classics – how long before this ceases to be homage and becomes laziness? [/quote]

--http://www.edge-online.com/blogs/against-the-grain

I'm betting on the Gold 45 Revolver / Ideas Have Consequences / Moral Premise renaissance in 2011 and 2012!

SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES
http://www.google.com/patents?id=aAuzAAAAEBAJ&printsec=abstract&zoom=4&dq=exalted&as_psra=1&as_psra=1#v=onepage&q=&f=false

It is important that you remember, when designing games, that just like Thor's Hammer, the Gold 45 Revolver also shoots lightning:

[url=http://45surf.smugmug.com/Entrepreneurship-arts-bikini/business-entrepeneruship-arts/45surf-business-money-model/10792636_jMvhU/1/#752430177_Hd4qH-A-LB][img]http://45surf.smugmug.com/Entrepreneurship-arts-bikini/business-entrepeneruship-arts/45surf-business-money-model/gold-45-revolver-mcgcuken/752430177_Hd4qH-L.jpg[/img][/url]


And here's a brief summary of the new rulez of game design, unifying the internal action and external action, as well as the love interest and greater battle, with simple, classical, epic moral premises and exalted ideals:

[url=http://45surf.smugmug.com/Entrepreneurship-arts-bikini/business-entrepeneruship-arts/45surf-business-money-model/10792636_jMvhU/1/#752457364_cqGmY-A-LB][img]http://45surf.smugmug.com/Entrepreneurship-arts-bikini/business-entrepeneruship-arts/45surf-business-money-model/posterherosjourney22redpsdpsd2/752457364_cqGmY-L.jpg[/img][/url]

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